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layerUtils.h
Go to the documentation of this file.
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://openusd.org/license.
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//
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#ifndef PXR_USD_SDF_LAYER_UTILS_H
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#define PXR_USD_SDF_LAYER_UTILS_H
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#include "
pxr/pxr.h
"
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#include "pxr/usd/sdf/api.h"
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#include "
pxr/usd/sdf/declareHandles.h
"
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#include "
pxr/usd/sdf/layer.h
"
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#include <string>
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PXR_NAMESPACE_OPEN_SCOPE
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SDF_DECLARE_HANDLES(
SdfLayer
);
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SDF_API std::string
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SdfComputeAssetPathRelativeToLayer
(
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const
SdfLayerHandle& anchor,
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const
std::string& assetPath);
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif
// PXR_USD_SDF_LAYER_UTILS_H
SdfLayer
A scene description container that can combine with other such containers to form simple component as...
Definition:
layer.h:83
declareHandles.h
layer.h
SdfComputeAssetPathRelativeToLayer
SDF_API std::string SdfComputeAssetPathRelativeToLayer(const SdfLayerHandle &anchor, const std::string &assetPath)
Returns the path to the asset specified by assetPath, using the anchor layer to anchor the path if it...
pxr.h
pxr
usd
sdf
layerUtils.h
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