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All Ndr objects are deprecated in favor of the corresponding Sdr objects in sdr/declare.h
All Ndr objects are deprecated in favor of the corresponding Sdr objects in sdr/declare.h
SdrVersion and SdrShaderPropertyUniquePtrVec instead of Ndr analogues true even when an attribute is blocked. Please use HasAuthoredValue() instead. If you truly need to know whether the attribute has any authored value opinions, including blocks, you can make the following query: attr.GetResolveInfo().HasAuthoredValueOpinion() true even when an attribute is blocked. Please use HasAuthoredValue() instead. If you truly need to know whether the attribute has any authored value opinions, including blocks, you can make the following query: query.GetAttribute().GetResolveInfo().HasAuthoredValueOpinion() subsets at the timeCode, time, given the element count (total number of indices in the array being subdivided), elementCount. subsets, given the total number of elements in the array being subdivided, elementCount and the familyType that the subsets belong to. outputName to a shader output.