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defineResolverContext.h
Go to the documentation of this file.
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the terms set forth in the LICENSE.txt file available at
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// https://openusd.org/license.
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//
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#ifndef PXR_USD_AR_DEFINE_RESOLVER_CONTEXT_H
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#define PXR_USD_AR_DEFINE_RESOLVER_CONTEXT_H
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#include "
pxr/pxr.h
"
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#include "pxr/usd/ar/api.h"
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#include "
pxr/usd/ar/resolverContext.h
"
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PXR_NAMESPACE_OPEN_SCOPE
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#ifdef doxygen
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#define AR_DECLARE_RESOLVER_CONTEXT(ContextObject)
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#else
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#define AR_DECLARE_RESOLVER_CONTEXT(context) \
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template <> \
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struct ArIsContextObject<context> \
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{ \
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static const bool value = true; \
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}
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#endif
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif
// PXR_USD_AR_DEFINE_RESOLVER_CONTEXT_H
pxr.h
resolverContext.h
pxr
usd
ar
defineResolverContext.h
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