25 #ifndef PXR_IMAGING_GARCH_GLAPI_H 26 #define PXR_IMAGING_GARCH_GLAPI_H 30 #if !defined(__gl3_h_) 34 #include "pxr/imaging/garch/api.h" 36 #include "pxr/imaging/garch/khrplatform.h" 38 typedef unsigned int GLenum;
39 typedef unsigned char GLboolean;
40 typedef unsigned int GLbitfield;
42 typedef khronos_int8_t GLbyte;
43 typedef khronos_uint8_t GLubyte;
44 typedef khronos_int16_t GLshort;
45 typedef khronos_uint16_t GLushort;
47 typedef unsigned int GLuint;
48 typedef khronos_int32_t GLclampx;
50 typedef khronos_float_t GLfloat;
51 typedef khronos_float_t GLclampf;
52 typedef double GLdouble;
53 typedef double GLclampd;
54 typedef void *GLeglClientBufferEXT;
55 typedef void *GLeglImageOES;
57 typedef char GLcharARB;
59 typedef void *GLhandleARB;
61 typedef unsigned int GLhandleARB;
63 typedef khronos_uint16_t GLhalf;
64 typedef khronos_uint16_t GLhalfARB;
65 typedef khronos_int32_t GLfixed;
66 typedef khronos_intptr_t GLintptr;
67 typedef khronos_intptr_t GLintptrARB;
68 typedef khronos_ssize_t GLsizeiptr;
69 typedef khronos_ssize_t GLsizeiptrARB;
70 typedef khronos_int64_t GLint64;
71 typedef khronos_int64_t GLint64EXT;
72 typedef khronos_uint64_t GLuint64;
73 typedef khronos_uint64_t GLuint64EXT;
74 typedef struct __GLsync *GLsync;
77 typedef void (*GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,
const GLchar *message,
const void *userParam);
78 typedef void (*GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,
const GLchar *message,
const void *userParam);
79 typedef void (*GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,
const GLchar *message,
const void *userParam);
80 typedef void (*GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,
const GLchar *message,
void *userParam);
81 typedef unsigned short GLhalfNV;
82 typedef GLintptr GLvdpauSurfaceNV;
83 typedef void (*GLVULKANPROCNV)(void);
86 #define GL_VERSION_1_0 1 87 #define GL_VERSION_1_1 1 88 #define GL_VERSION_1_2 1 89 #define GL_VERSION_1_3 1 90 #define GL_VERSION_1_4 1 91 #define GL_VERSION_1_5 1 92 #define GL_VERSION_2_0 1 93 #define GL_VERSION_2_1 1 94 #define GL_VERSION_3_0 1 95 #define GL_VERSION_3_1 1 96 #define GL_VERSION_3_2 1 97 #define GL_VERSION_3_3 1 98 #define GL_VERSION_4_0 1 99 #define GL_VERSION_4_1 1 100 #define GL_VERSION_4_2 1 101 #define GL_VERSION_4_3 1 102 #define GL_VERSION_4_4 1 103 #define GL_VERSION_4_5 1 104 #define GL_VERSION_4_6 1 107 #define GL_AMD_blend_minmax_factor 1 108 #define GL_AMD_conservative_depth 1 109 #define GL_AMD_debug_output 1 110 #define GL_AMD_depth_clamp_separate 1 111 #define GL_AMD_draw_buffers_blend 1 112 #define GL_AMD_framebuffer_multisample_advanced 1 113 #define GL_AMD_framebuffer_sample_positions 1 114 #define GL_AMD_gcn_shader 1 115 #define GL_AMD_gpu_shader_half_float 1 116 #define GL_AMD_gpu_shader_int16 1 117 #define GL_AMD_gpu_shader_int64 1 118 #define GL_AMD_interleaved_elements 1 119 #define GL_AMD_multi_draw_indirect 1 120 #define GL_AMD_name_gen_delete 1 121 #define GL_AMD_occlusion_query_event 1 122 #define GL_AMD_performance_monitor 1 123 #define GL_AMD_pinned_memory 1 124 #define GL_AMD_query_buffer_object 1 125 #define GL_AMD_sample_positions 1 126 #define GL_AMD_seamless_cubemap_per_texture 1 127 #define GL_AMD_shader_atomic_counter_ops 1 128 #define GL_AMD_shader_ballot 1 129 #define GL_AMD_shader_gpu_shader_half_float_fetch 1 130 #define GL_AMD_shader_image_load_store_lod 1 131 #define GL_AMD_shader_stencil_export 1 132 #define GL_AMD_shader_trinary_minmax 1 133 #define GL_AMD_shader_explicit_vertex_parameter 1 134 #define GL_AMD_sparse_texture 1 135 #define GL_AMD_stencil_operation_extended 1 136 #define GL_AMD_texture_gather_bias_lod 1 137 #define GL_AMD_texture_texture4 1 138 #define GL_AMD_transform_feedback3_lines_triangles 1 139 #define GL_AMD_transform_feedback4 1 140 #define GL_AMD_vertex_shader_layer 1 141 #define GL_AMD_vertex_shader_tessellator 1 142 #define GL_AMD_vertex_shader_viewport_index 1 143 #define GL_APPLE_aux_depth_stencil 1 144 #define GL_APPLE_client_storage 1 145 #define GL_APPLE_element_array 1 146 #define GL_APPLE_fence 1 147 #define GL_APPLE_float_pixels 1 148 #define GL_APPLE_flush_buffer_range 1 149 #define GL_APPLE_object_purgeable 1 150 #define GL_APPLE_rgb_422 1 151 #define GL_APPLE_row_bytes 1 152 #define GL_APPLE_specular_vector 1 153 #define GL_APPLE_texture_range 1 154 #define GL_APPLE_transform_hint 1 155 #define GL_APPLE_vertex_array_object 1 156 #define GL_APPLE_vertex_array_range 1 157 #define GL_APPLE_vertex_program_evaluators 1 158 #define GL_APPLE_ycbcr_422 1 159 #define GL_ARB_ES2_compatibility 1 160 #define GL_ARB_ES3_1_compatibility 1 161 #define GL_ARB_ES3_2_compatibility 1 162 #define GL_ARB_ES3_compatibility 1 163 #define GL_ARB_arrays_of_arrays 1 164 #define GL_ARB_base_instance 1 165 #define GL_ARB_bindless_texture 1 166 #define GL_ARB_blend_func_extended 1 167 #define GL_ARB_buffer_storage 1 168 #define GL_ARB_cl_event 1 169 #define GL_ARB_clear_buffer_object 1 170 #define GL_ARB_clear_texture 1 171 #define GL_ARB_clip_control 1 172 #define GL_ARB_color_buffer_float 1 173 #define GL_ARB_compatibility 1 174 #define GL_ARB_compressed_texture_pixel_storage 1 175 #define GL_ARB_compute_shader 1 176 #define GL_ARB_compute_variable_group_size 1 177 #define GL_ARB_conditional_render_inverted 1 178 #define GL_ARB_conservative_depth 1 179 #define GL_ARB_copy_buffer 1 180 #define GL_ARB_copy_image 1 181 #define GL_ARB_cull_distance 1 182 #define GL_ARB_debug_output 1 183 #define GL_ARB_depth_buffer_float 1 184 #define GL_ARB_depth_clamp 1 185 #define GL_ARB_depth_texture 1 186 #define GL_ARB_derivative_control 1 187 #define GL_ARB_direct_state_access 1 188 #define GL_ARB_draw_buffers 1 189 #define GL_ARB_draw_buffers_blend 1 190 #define GL_ARB_draw_elements_base_vertex 1 191 #define GL_ARB_draw_indirect 1 192 #define GL_ARB_draw_instanced 1 193 #define GL_ARB_enhanced_layouts 1 194 #define GL_ARB_explicit_attrib_location 1 195 #define GL_ARB_explicit_uniform_location 1 196 #define GL_ARB_fragment_coord_conventions 1 197 #define GL_ARB_fragment_layer_viewport 1 198 #define GL_ARB_fragment_program 1 199 #define GL_ARB_fragment_program_shadow 1 200 #define GL_ARB_fragment_shader 1 201 #define GL_ARB_fragment_shader_interlock 1 202 #define GL_ARB_framebuffer_no_attachments 1 203 #define GL_ARB_framebuffer_object 1 204 #define GL_ARB_framebuffer_sRGB 1 205 #define GL_ARB_geometry_shader4 1 206 #define GL_ARB_get_program_binary 1 207 #define GL_ARB_get_texture_sub_image 1 208 #define GL_ARB_gl_spirv 1 209 #define GL_ARB_gpu_shader5 1 210 #define GL_ARB_gpu_shader_fp64 1 211 #define GL_ARB_gpu_shader_int64 1 212 #define GL_ARB_half_float_pixel 1 213 #define GL_ARB_half_float_vertex 1 214 #define GL_ARB_imaging 1 215 #define GL_ARB_indirect_parameters 1 216 #define GL_ARB_instanced_arrays 1 217 #define GL_ARB_internalformat_query 1 218 #define GL_ARB_internalformat_query2 1 219 #define GL_ARB_invalidate_subdata 1 220 #define GL_ARB_map_buffer_alignment 1 221 #define GL_ARB_map_buffer_range 1 222 #define GL_ARB_matrix_palette 1 223 #define GL_ARB_multi_bind 1 224 #define GL_ARB_multi_draw_indirect 1 225 #define GL_ARB_multisample 1 226 #define GL_ARB_multitexture 1 227 #define GL_ARB_occlusion_query 1 228 #define GL_ARB_occlusion_query2 1 229 #define GL_ARB_parallel_shader_compile 1 230 #define GL_ARB_pipeline_statistics_query 1 231 #define GL_ARB_pixel_buffer_object 1 232 #define GL_ARB_point_parameters 1 233 #define GL_ARB_point_sprite 1 234 #define GL_ARB_polygon_offset_clamp 1 235 #define GL_ARB_post_depth_coverage 1 236 #define GL_ARB_program_interface_query 1 237 #define GL_ARB_provoking_vertex 1 238 #define GL_ARB_query_buffer_object 1 239 #define GL_ARB_robust_buffer_access_behavior 1 240 #define GL_ARB_robustness 1 241 #define GL_ARB_robustness_isolation 1 242 #define GL_ARB_sample_locations 1 243 #define GL_ARB_sample_shading 1 244 #define GL_ARB_sampler_objects 1 245 #define GL_ARB_seamless_cube_map 1 246 #define GL_ARB_seamless_cubemap_per_texture 1 247 #define GL_ARB_separate_shader_objects 1 248 #define GL_ARB_shader_atomic_counter_ops 1 249 #define GL_ARB_shader_atomic_counters 1 250 #define GL_ARB_shader_ballot 1 251 #define GL_ARB_shader_bit_encoding 1 252 #define GL_ARB_shader_clock 1 253 #define GL_ARB_shader_draw_parameters 1 254 #define GL_ARB_shader_group_vote 1 255 #define GL_ARB_shader_image_load_store 1 256 #define GL_ARB_shader_image_size 1 257 #define GL_ARB_shader_objects 1 258 #define GL_ARB_shader_precision 1 259 #define GL_ARB_shader_stencil_export 1 260 #define GL_ARB_shader_storage_buffer_object 1 261 #define GL_ARB_shader_subroutine 1 262 #define GL_ARB_shader_texture_image_samples 1 263 #define GL_ARB_shader_texture_lod 1 264 #define GL_ARB_shader_viewport_layer_array 1 265 #define GL_ARB_shading_language_100 1 266 #define GL_ARB_shading_language_420pack 1 267 #define GL_ARB_shading_language_include 1 268 #define GL_ARB_shading_language_packing 1 269 #define GL_ARB_shadow 1 270 #define GL_ARB_shadow_ambient 1 271 #define GL_ARB_sparse_buffer 1 272 #define GL_ARB_sparse_texture 1 273 #define GL_ARB_sparse_texture2 1 274 #define GL_ARB_sparse_texture_clamp 1 275 #define GL_ARB_spirv_extensions 1 276 #define GL_ARB_stencil_texturing 1 277 #define GL_ARB_sync 1 278 #define GL_ARB_tessellation_shader 1 279 #define GL_ARB_texture_barrier 1 280 #define GL_ARB_texture_border_clamp 1 281 #define GL_ARB_texture_buffer_object 1 282 #define GL_ARB_texture_buffer_object_rgb32 1 283 #define GL_ARB_texture_buffer_range 1 284 #define GL_ARB_texture_compression 1 285 #define GL_ARB_texture_compression_bptc 1 286 #define GL_ARB_texture_compression_rgtc 1 287 #define GL_ARB_texture_cube_map 1 288 #define GL_ARB_texture_cube_map_array 1 289 #define GL_ARB_texture_env_add 1 290 #define GL_ARB_texture_env_combine 1 291 #define GL_ARB_texture_env_crossbar 1 292 #define GL_ARB_texture_env_dot3 1 293 #define GL_ARB_texture_filter_anisotropic 1 294 #define GL_ARB_texture_filter_minmax 1 295 #define GL_ARB_texture_float 1 296 #define GL_ARB_texture_gather 1 297 #define GL_ARB_texture_mirror_clamp_to_edge 1 298 #define GL_ARB_texture_mirrored_repeat 1 299 #define GL_ARB_texture_multisample 1 300 #define GL_ARB_texture_non_power_of_two 1 301 #define GL_ARB_texture_query_levels 1 302 #define GL_ARB_texture_query_lod 1 303 #define GL_ARB_texture_rectangle 1 304 #define GL_ARB_texture_rg 1 305 #define GL_ARB_texture_rgb10_a2ui 1 306 #define GL_ARB_texture_stencil8 1 307 #define GL_ARB_texture_storage 1 308 #define GL_ARB_texture_storage_multisample 1 309 #define GL_ARB_texture_swizzle 1 310 #define GL_ARB_texture_view 1 311 #define GL_ARB_timer_query 1 312 #define GL_ARB_transform_feedback2 1 313 #define GL_ARB_transform_feedback3 1 314 #define GL_ARB_transform_feedback_instanced 1 315 #define GL_ARB_transform_feedback_overflow_query 1 316 #define GL_ARB_transpose_matrix 1 317 #define GL_ARB_uniform_buffer_object 1 318 #define GL_ARB_vertex_array_bgra 1 319 #define GL_ARB_vertex_array_object 1 320 #define GL_ARB_vertex_attrib_64bit 1 321 #define GL_ARB_vertex_attrib_binding 1 322 #define GL_ARB_vertex_blend 1 323 #define GL_ARB_vertex_buffer_object 1 324 #define GL_ARB_vertex_program 1 325 #define GL_ARB_vertex_shader 1 326 #define GL_ARB_vertex_type_10f_11f_11f_rev 1 327 #define GL_ARB_vertex_type_2_10_10_10_rev 1 328 #define GL_ARB_viewport_array 1 329 #define GL_ARB_window_pos 1 330 #define GL_EXT_422_pixels 1 331 #define GL_EXT_EGL_image_storage 1 332 #define GL_EXT_EGL_sync 1 333 #define GL_EXT_abgr 1 334 #define GL_EXT_bgra 1 335 #define GL_EXT_bindable_uniform 1 336 #define GL_EXT_blend_color 1 337 #define GL_EXT_blend_equation_separate 1 338 #define GL_EXT_blend_func_separate 1 339 #define GL_EXT_blend_logic_op 1 340 #define GL_EXT_blend_minmax 1 341 #define GL_EXT_blend_subtract 1 342 #define GL_EXT_clip_volume_hint 1 343 #define GL_EXT_cmyka 1 344 #define GL_EXT_color_subtable 1 345 #define GL_EXT_compiled_vertex_array 1 346 #define GL_EXT_convolution 1 347 #define GL_EXT_coordinate_frame 1 348 #define GL_EXT_copy_texture 1 349 #define GL_EXT_cull_vertex 1 350 #define GL_EXT_debug_label 1 351 #define GL_EXT_debug_marker 1 352 #define GL_EXT_depth_bounds_test 1 353 #define GL_EXT_direct_state_access 1 354 #define GL_EXT_draw_buffers2 1 355 #define GL_EXT_draw_instanced 1 356 #define GL_EXT_draw_range_elements 1 357 #define GL_EXT_external_buffer 1 358 #define GL_EXT_fog_coord 1 359 #define GL_EXT_framebuffer_blit 1 360 #define GL_EXT_framebuffer_multisample 1 361 #define GL_EXT_framebuffer_multisample_blit_scaled 1 362 #define GL_EXT_framebuffer_object 1 363 #define GL_EXT_framebuffer_sRGB 1 364 #define GL_EXT_geometry_shader4 1 365 #define GL_EXT_gpu_program_parameters 1 366 #define GL_EXT_gpu_shader4 1 367 #define GL_EXT_histogram 1 368 #define GL_EXT_index_array_formats 1 369 #define GL_EXT_index_func 1 370 #define GL_EXT_index_material 1 371 #define GL_EXT_index_texture 1 372 #define GL_EXT_light_texture 1 373 #define GL_EXT_memory_object 1 374 #define GL_EXT_memory_object_fd 1 375 #define GL_EXT_memory_object_win32 1 376 #define GL_EXT_misc_attribute 1 377 #define GL_EXT_multi_draw_arrays 1 378 #define GL_EXT_multisample 1 379 #define GL_EXT_multiview_tessellation_geometry_shader 1 380 #define GL_EXT_multiview_texture_multisample 1 381 #define GL_EXT_multiview_timer_query 1 382 #define GL_EXT_packed_depth_stencil 1 383 #define GL_EXT_packed_float 1 384 #define GL_EXT_packed_pixels 1 385 #define GL_EXT_paletted_texture 1 386 #define GL_EXT_pixel_buffer_object 1 387 #define GL_EXT_pixel_transform 1 388 #define GL_EXT_pixel_transform_color_table 1 389 #define GL_EXT_point_parameters 1 390 #define GL_EXT_polygon_offset 1 391 #define GL_EXT_polygon_offset_clamp 1 392 #define GL_EXT_post_depth_coverage 1 393 #define GL_EXT_provoking_vertex 1 394 #define GL_EXT_raster_multisample 1 395 #define GL_EXT_rescale_normal 1 396 #define GL_EXT_semaphore 1 397 #define GL_EXT_semaphore_fd 1 398 #define GL_EXT_semaphore_win32 1 399 #define GL_EXT_secondary_color 1 400 #define GL_EXT_separate_shader_objects 1 401 #define GL_EXT_separate_specular_color 1 402 #define GL_EXT_shader_framebuffer_fetch 1 403 #define GL_EXT_shader_framebuffer_fetch_non_coherent 1 404 #define GL_EXT_shader_image_load_formatted 1 405 #define GL_EXT_shader_image_load_store 1 406 #define GL_EXT_shader_integer_mix 1 407 #define GL_EXT_shadow_funcs 1 408 #define GL_EXT_shared_texture_palette 1 409 #define GL_EXT_sparse_texture2 1 410 #define GL_EXT_stencil_clear_tag 1 411 #define GL_EXT_stencil_two_side 1 412 #define GL_EXT_stencil_wrap 1 413 #define GL_EXT_subtexture 1 414 #define GL_EXT_texture 1 415 #define GL_EXT_texture3D 1 416 #define GL_EXT_texture_array 1 417 #define GL_EXT_texture_buffer_object 1 418 #define GL_EXT_texture_compression_latc 1 419 #define GL_EXT_texture_compression_rgtc 1 420 #define GL_EXT_texture_compression_s3tc 1 421 #define GL_EXT_texture_cube_map 1 422 #define GL_EXT_texture_env_add 1 423 #define GL_EXT_texture_env_combine 1 424 #define GL_EXT_texture_env_dot3 1 425 #define GL_EXT_texture_filter_anisotropic 1 426 #define GL_EXT_texture_filter_minmax 1 427 #define GL_EXT_texture_integer 1 428 #define GL_EXT_texture_lod_bias 1 429 #define GL_EXT_texture_mirror_clamp 1 430 #define GL_EXT_texture_object 1 431 #define GL_EXT_texture_perturb_normal 1 432 #define GL_EXT_texture_sRGB 1 433 #define GL_EXT_texture_sRGB_R8 1 434 #define GL_EXT_texture_sRGB_decode 1 435 #define GL_EXT_texture_shared_exponent 1 436 #define GL_EXT_texture_snorm 1 437 #define GL_EXT_texture_swizzle 1 438 #define GL_NV_timeline_semaphore 1 439 #define GL_EXT_timer_query 1 440 #define GL_EXT_transform_feedback 1 441 #define GL_EXT_vertex_array 1 442 #define GL_EXT_vertex_array_bgra 1 443 #define GL_EXT_vertex_attrib_64bit 1 444 #define GL_EXT_vertex_shader 1 445 #define GL_EXT_vertex_weighting 1 446 #define GL_EXT_win32_keyed_mutex 1 447 #define GL_EXT_window_rectangles 1 448 #define GL_EXT_x11_sync_object 1 449 #define GL_INTEL_conservative_rasterization 1 450 #define GL_INTEL_fragment_shader_ordering 1 451 #define GL_INTEL_framebuffer_CMAA 1 452 #define GL_INTEL_map_texture 1 453 #define GL_INTEL_blackhole_render 1 454 #define GL_INTEL_parallel_arrays 1 455 #define GL_INTEL_performance_query 1 456 #define GL_KHR_blend_equation_advanced 1 457 #define GL_KHR_blend_equation_advanced_coherent 1 458 #define GL_KHR_context_flush_control 1 459 #define GL_KHR_debug 1 460 #define GL_KHR_no_error 1 461 #define GL_KHR_robust_buffer_access_behavior 1 462 #define GL_KHR_robustness 1 463 #define GL_KHR_shader_subgroup 1 464 #define GL_KHR_texture_compression_astc_hdr 1 465 #define GL_KHR_texture_compression_astc_ldr 1 466 #define GL_KHR_texture_compression_astc_sliced_3d 1 467 #define GL_KHR_parallel_shader_compile 1 468 #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 469 #define GL_NVX_conditional_render 1 470 #define GL_NVX_gpu_memory_info 1 471 #define GL_NVX_linked_gpu_multicast 1 472 #define GL_NV_alpha_to_coverage_dither_control 1 473 #define GL_NV_bindless_multi_draw_indirect 1 474 #define GL_NV_bindless_multi_draw_indirect_count 1 475 #define GL_NV_bindless_texture 1 476 #define GL_NV_blend_equation_advanced 1 477 #define GL_NV_blend_equation_advanced_coherent 1 478 #define GL_NV_blend_minmax_factor 1 479 #define GL_NV_blend_square 1 480 #define GL_NV_clip_space_w_scaling 1 481 #define GL_NV_command_list 1 482 #define GL_NV_compute_program5 1 483 #define GL_NV_compute_shader_derivatives 1 484 #define GL_NV_conditional_render 1 485 #define GL_NV_conservative_raster 1 486 #define GL_NV_conservative_raster_dilate 1 487 #define GL_NV_conservative_raster_pre_snap 1 488 #define GL_NV_conservative_raster_pre_snap_triangles 1 489 #define GL_NV_conservative_raster_underestimation 1 490 #define GL_NV_copy_depth_to_color 1 491 #define GL_NV_copy_image 1 492 #define GL_NV_deep_texture3D 1 493 #define GL_NV_depth_buffer_float 1 494 #define GL_NV_depth_clamp 1 495 #define GL_NV_draw_texture 1 496 #define GL_NV_draw_vulkan_image 1 497 #define GL_NV_evaluators 1 498 #define GL_NV_explicit_multisample 1 499 #define GL_NV_fence 1 500 #define GL_NV_fill_rectangle 1 501 #define GL_NV_float_buffer 1 502 #define GL_NV_fog_distance 1 503 #define GL_NV_fragment_coverage_to_color 1 504 #define GL_NV_fragment_program 1 505 #define GL_NV_fragment_program2 1 506 #define GL_NV_fragment_program4 1 507 #define GL_NV_fragment_program_option 1 508 #define GL_NV_fragment_shader_barycentric 1 509 #define GL_NV_fragment_shader_interlock 1 510 #define GL_NV_framebuffer_mixed_samples 1 511 #define GL_NV_framebuffer_multisample_coverage 1 512 #define GL_NV_geometry_program4 1 513 #define GL_NV_geometry_shader4 1 514 #define GL_NV_geometry_shader_passthrough 1 515 #define GL_NV_gpu_program4 1 516 #define GL_NV_gpu_program5 1 517 #define GL_NV_gpu_program5_mem_extended 1 518 #define GL_NV_gpu_shader5 1 519 #define GL_NV_half_float 1 520 #define GL_NV_internalformat_sample_query 1 521 #define GL_NV_light_max_exponent 1 522 #define GL_NV_gpu_multicast 1 523 #define GL_NVX_gpu_multicast2 1 524 #define GL_NVX_progress_fence 1 525 #define GL_NV_memory_attachment 1 526 #define GL_NV_memory_object_sparse 1 527 #define GL_NV_mesh_shader 1 528 #define GL_NV_multisample_coverage 1 529 #define GL_NV_multisample_filter_hint 1 530 #define GL_NV_occlusion_query 1 531 #define GL_NV_packed_depth_stencil 1 532 #define GL_NV_parameter_buffer_object 1 533 #define GL_NV_parameter_buffer_object2 1 534 #define GL_NV_path_rendering 1 535 #define GL_NV_path_rendering_shared_edge 1 536 #define GL_NV_pixel_data_range 1 537 #define GL_NV_point_sprite 1 538 #define GL_NV_present_video 1 539 #define GL_NV_primitive_restart 1 540 #define GL_NV_query_resource 1 541 #define GL_NV_query_resource_tag 1 542 #define GL_NV_register_combiners 1 543 #define GL_NV_register_combiners2 1 544 #define GL_NV_representative_fragment_test 1 545 #define GL_NV_robustness_video_memory_purge 1 546 #define GL_NV_sample_locations 1 547 #define GL_NV_sample_mask_override_coverage 1 548 #define GL_NV_scissor_exclusive 1 549 #define GL_NV_shader_atomic_counters 1 550 #define GL_NV_shader_atomic_float 1 551 #define GL_NV_shader_atomic_float64 1 552 #define GL_NV_shader_atomic_fp16_vector 1 553 #define GL_NV_shader_atomic_int64 1 554 #define GL_NV_shader_buffer_load 1 555 #define GL_NV_shader_buffer_store 1 556 #define GL_NV_shader_storage_buffer_object 1 557 #define GL_NV_shader_subgroup_partitioned 1 558 #define GL_NV_shader_texture_footprint 1 559 #define GL_NV_shader_thread_group 1 560 #define GL_NV_shader_thread_shuffle 1 561 #define GL_NV_shading_rate_image 1 562 #define GL_NV_stereo_view_rendering 1 563 #define GL_NV_tessellation_program5 1 564 #define GL_NV_texgen_emboss 1 565 #define GL_NV_texgen_reflection 1 566 #define GL_NV_texture_barrier 1 567 #define GL_NV_texture_compression_vtc 1 568 #define GL_NV_texture_env_combine4 1 569 #define GL_NV_texture_expand_normal 1 570 #define GL_NV_texture_multisample 1 571 #define GL_NV_texture_rectangle 1 572 #define GL_NV_texture_rectangle_compressed 1 573 #define GL_NV_texture_shader 1 574 #define GL_NV_texture_shader2 1 575 #define GL_NV_texture_shader3 1 576 #define GL_NV_transform_feedback 1 577 #define GL_NV_transform_feedback2 1 578 #define GL_NV_uniform_buffer_unified_memory 1 579 #define GL_NV_vdpau_interop 1 580 #define GL_NV_vdpau_interop2 1 581 #define GL_NV_vertex_array_range 1 582 #define GL_NV_vertex_array_range2 1 583 #define GL_NV_vertex_attrib_integer_64bit 1 584 #define GL_NV_vertex_buffer_unified_memory 1 585 #define GL_NV_vertex_program 1 586 #define GL_NV_vertex_program1_1 1 587 #define GL_NV_vertex_program2 1 588 #define GL_NV_vertex_program2_option 1 589 #define GL_NV_vertex_program3 1 590 #define GL_NV_vertex_program4 1 591 #define GL_NV_video_capture 1 592 #define GL_NV_viewport_array2 1 593 #define GL_NV_viewport_swizzle 1 594 #define GL_EXT_texture_shadow_lod 1 597 #define GL_CURRENT_BIT 0x00000001 598 #define GL_POINT_BIT 0x00000002 599 #define GL_LINE_BIT 0x00000004 600 #define GL_POLYGON_BIT 0x00000008 601 #define GL_POLYGON_STIPPLE_BIT 0x00000010 602 #define GL_PIXEL_MODE_BIT 0x00000020 603 #define GL_LIGHTING_BIT 0x00000040 604 #define GL_FOG_BIT 0x00000080 605 #define GL_DEPTH_BUFFER_BIT 0x00000100 606 #define GL_ACCUM_BUFFER_BIT 0x00000200 607 #define GL_STENCIL_BUFFER_BIT 0x00000400 608 #define GL_VIEWPORT_BIT 0x00000800 609 #define GL_TRANSFORM_BIT 0x00001000 610 #define GL_ENABLE_BIT 0x00002000 611 #define GL_COLOR_BUFFER_BIT 0x00004000 612 #define GL_HINT_BIT 0x00008000 613 #define GL_EVAL_BIT 0x00010000 614 #define GL_LIST_BIT 0x00020000 615 #define GL_TEXTURE_BIT 0x00040000 616 #define GL_SCISSOR_BIT 0x00080000 617 #define GL_MULTISAMPLE_BIT 0x20000000 618 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 619 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 620 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF 621 #define GL_DYNAMIC_STORAGE_BIT 0x0100 622 #define GL_CLIENT_STORAGE_BIT 0x0200 623 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 624 #define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 625 #define GL_PER_GPU_STORAGE_BIT_NV 0x0800 626 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 627 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 628 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF 629 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 630 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 631 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 632 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 633 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 634 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 635 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 636 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 637 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 638 #define GL_MAP_READ_BIT 0x0001 639 #define GL_MAP_WRITE_BIT 0x0002 640 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 641 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 642 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 643 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 644 #define GL_MAP_PERSISTENT_BIT 0x0040 645 #define GL_MAP_COHERENT_BIT 0x0080 646 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 647 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 648 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 649 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 650 #define GL_UNIFORM_BARRIER_BIT 0x00000004 651 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 652 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 653 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 654 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 655 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 656 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 657 #define GL_COMMAND_BARRIER_BIT 0x00000040 658 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 659 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 660 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 661 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 662 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 663 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 664 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 665 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 666 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 667 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 668 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 669 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 670 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 671 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 672 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 673 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 674 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 675 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF 676 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 677 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 678 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 679 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 680 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF 681 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 682 #define GL_VERTEX_SHADER_BIT 0x00000001 683 #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 684 #define GL_FRAGMENT_SHADER_BIT 0x00000002 685 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 686 #define GL_GEOMETRY_SHADER_BIT 0x00000004 687 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 688 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 689 #define GL_COMPUTE_SHADER_BIT 0x00000020 690 #define GL_MESH_SHADER_BIT_NV 0x00000040 691 #define GL_TASK_SHADER_BIT_NV 0x00000080 692 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 693 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF 694 #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 695 #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 696 #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 697 #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 698 #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 699 #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 700 #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 701 #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 702 #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 703 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 704 #define GL_BOLD_BIT_NV 0x01 705 #define GL_ITALIC_BIT_NV 0x02 706 #define GL_GLYPH_WIDTH_BIT_NV 0x01 707 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 708 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 709 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 710 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 711 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 712 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 713 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 714 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 715 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 716 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 717 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 718 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 719 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 720 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 721 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 722 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 723 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 724 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 725 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 726 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 727 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 728 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 729 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 730 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 731 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 732 #define GL_NOP_COMMAND_NV 0x0001 733 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 734 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 735 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 736 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 737 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 738 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 739 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 740 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 741 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A 742 #define GL_BLEND_COLOR_COMMAND_NV 0x000B 743 #define GL_STENCIL_REF_COMMAND_NV 0x000C 744 #define GL_LINE_WIDTH_COMMAND_NV 0x000D 745 #define GL_POLYGON_OFFSET_COMMAND_NV 0x000E 746 #define GL_ALPHA_REF_COMMAND_NV 0x000F 747 #define GL_VIEWPORT_COMMAND_NV 0x0010 748 #define GL_SCISSOR_COMMAND_NV 0x0011 749 #define GL_FRONT_FACE_COMMAND_NV 0x0012 750 #define GL_LAYOUT_DEFAULT_INTEL 0 751 #define GL_LAYOUT_LINEAR_INTEL 1 752 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 753 #define GL_CLOSE_PATH_NV 0x00 754 #define GL_MOVE_TO_NV 0x02 755 #define GL_RELATIVE_MOVE_TO_NV 0x03 756 #define GL_LINE_TO_NV 0x04 757 #define GL_RELATIVE_LINE_TO_NV 0x05 758 #define GL_HORIZONTAL_LINE_TO_NV 0x06 759 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 760 #define GL_VERTICAL_LINE_TO_NV 0x08 761 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 762 #define GL_QUADRATIC_CURVE_TO_NV 0x0A 763 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B 764 #define GL_CUBIC_CURVE_TO_NV 0x0C 765 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D 766 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E 767 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F 768 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 769 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 770 #define GL_SMALL_CCW_ARC_TO_NV 0x12 771 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 772 #define GL_SMALL_CW_ARC_TO_NV 0x14 773 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 774 #define GL_LARGE_CCW_ARC_TO_NV 0x16 775 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 776 #define GL_LARGE_CW_ARC_TO_NV 0x18 777 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 778 #define GL_CONIC_CURVE_TO_NV 0x1A 779 #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B 780 #define GL_SHARED_EDGE_NV 0xC0 781 #define GL_ROUNDED_RECT_NV 0xE8 782 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 783 #define GL_ROUNDED_RECT2_NV 0xEA 784 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB 785 #define GL_ROUNDED_RECT4_NV 0xEC 786 #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED 787 #define GL_ROUNDED_RECT8_NV 0xEE 788 #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF 789 #define GL_RESTART_PATH_NV 0xF0 790 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 791 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 792 #define GL_RECT_NV 0xF6 793 #define GL_RELATIVE_RECT_NV 0xF7 794 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 795 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA 796 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC 797 #define GL_ARC_TO_NV 0xFE 798 #define GL_RELATIVE_ARC_TO_NV 0xFF 799 #define GL_NEXT_BUFFER_NV -2 800 #define GL_SKIP_COMPONENTS4_NV -3 801 #define GL_SKIP_COMPONENTS3_NV -4 802 #define GL_SKIP_COMPONENTS2_NV -5 803 #define GL_SKIP_COMPONENTS1_NV -6 805 #define GL_NO_ERROR 0 810 #define GL_INVALID_INDEX 0xFFFFFFFF 811 #define GL_ALL_PIXELS_AMD 0xFFFFFFFF 812 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF 813 #define GL_UUID_SIZE_EXT 16 814 #define GL_LUID_SIZE_EXT 8 815 #define GL_POINTS 0x0000 816 #define GL_LINES 0x0001 817 #define GL_LINE_LOOP 0x0002 818 #define GL_LINE_STRIP 0x0003 819 #define GL_TRIANGLES 0x0004 820 #define GL_TRIANGLE_STRIP 0x0005 821 #define GL_TRIANGLE_FAN 0x0006 822 #define GL_QUADS 0x0007 823 #define GL_QUAD_STRIP 0x0008 824 #define GL_POLYGON 0x0009 825 #define GL_LINES_ADJACENCY 0x000A 826 #define GL_LINES_ADJACENCY_ARB 0x000A 827 #define GL_LINES_ADJACENCY_EXT 0x000A 828 #define GL_LINE_STRIP_ADJACENCY 0x000B 829 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B 830 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 831 #define GL_TRIANGLES_ADJACENCY 0x000C 832 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C 833 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 834 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 835 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D 836 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 837 #define GL_PATCHES 0x000E 838 #define GL_ACCUM 0x0100 839 #define GL_LOAD 0x0101 840 #define GL_RETURN 0x0102 841 #define GL_MULT 0x0103 842 #define GL_ADD 0x0104 843 #define GL_NEVER 0x0200 844 #define GL_LESS 0x0201 845 #define GL_EQUAL 0x0202 846 #define GL_LEQUAL 0x0203 847 #define GL_GREATER 0x0204 848 #define GL_NOTEQUAL 0x0205 849 #define GL_GEQUAL 0x0206 850 #define GL_ALWAYS 0x0207 851 #define GL_SRC_COLOR 0x0300 852 #define GL_ONE_MINUS_SRC_COLOR 0x0301 853 #define GL_SRC_ALPHA 0x0302 854 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 855 #define GL_DST_ALPHA 0x0304 856 #define GL_ONE_MINUS_DST_ALPHA 0x0305 857 #define GL_DST_COLOR 0x0306 858 #define GL_ONE_MINUS_DST_COLOR 0x0307 859 #define GL_SRC_ALPHA_SATURATE 0x0308 860 #define GL_FRONT_LEFT 0x0400 861 #define GL_FRONT_RIGHT 0x0401 862 #define GL_BACK_LEFT 0x0402 863 #define GL_BACK_RIGHT 0x0403 864 #define GL_FRONT 0x0404 865 #define GL_BACK 0x0405 866 #define GL_LEFT 0x0406 867 #define GL_RIGHT 0x0407 868 #define GL_FRONT_AND_BACK 0x0408 869 #define GL_AUX0 0x0409 870 #define GL_AUX1 0x040A 871 #define GL_AUX2 0x040B 872 #define GL_AUX3 0x040C 873 #define GL_INVALID_ENUM 0x0500 874 #define GL_INVALID_VALUE 0x0501 875 #define GL_INVALID_OPERATION 0x0502 876 #define GL_STACK_OVERFLOW 0x0503 877 #define GL_STACK_OVERFLOW_KHR 0x0503 878 #define GL_STACK_UNDERFLOW 0x0504 879 #define GL_STACK_UNDERFLOW_KHR 0x0504 880 #define GL_OUT_OF_MEMORY 0x0505 881 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 882 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 883 #define GL_CONTEXT_LOST 0x0507 884 #define GL_CONTEXT_LOST_KHR 0x0507 887 #define GL_3D_COLOR 0x0602 888 #define GL_3D_COLOR_TEXTURE 0x0603 889 #define GL_4D_COLOR_TEXTURE 0x0604 890 #define GL_PASS_THROUGH_TOKEN 0x0700 891 #define GL_POINT_TOKEN 0x0701 892 #define GL_LINE_TOKEN 0x0702 893 #define GL_POLYGON_TOKEN 0x0703 894 #define GL_BITMAP_TOKEN 0x0704 895 #define GL_DRAW_PIXEL_TOKEN 0x0705 896 #define GL_COPY_PIXEL_TOKEN 0x0706 897 #define GL_LINE_RESET_TOKEN 0x0707 898 #define GL_EXP 0x0800 899 #define GL_EXP2 0x0801 901 #define GL_CCW 0x0901 902 #define GL_COEFF 0x0A00 903 #define GL_ORDER 0x0A01 904 #define GL_DOMAIN 0x0A02 905 #define GL_CURRENT_COLOR 0x0B00 906 #define GL_CURRENT_INDEX 0x0B01 907 #define GL_CURRENT_NORMAL 0x0B02 908 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 909 #define GL_CURRENT_RASTER_COLOR 0x0B04 910 #define GL_CURRENT_RASTER_INDEX 0x0B05 911 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 912 #define GL_CURRENT_RASTER_POSITION 0x0B07 913 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 914 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 915 #define GL_POINT_SMOOTH 0x0B10 916 #define GL_POINT_SIZE 0x0B11 917 #define GL_POINT_SIZE_RANGE 0x0B12 918 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 919 #define GL_POINT_SIZE_GRANULARITY 0x0B13 920 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 921 #define GL_LINE_SMOOTH 0x0B20 922 #define GL_LINE_WIDTH 0x0B21 923 #define GL_LINE_WIDTH_RANGE 0x0B22 924 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 925 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 926 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 927 #define GL_LINE_STIPPLE 0x0B24 928 #define GL_LINE_STIPPLE_PATTERN 0x0B25 929 #define GL_LINE_STIPPLE_REPEAT 0x0B26 930 #define GL_LIST_MODE 0x0B30 931 #define GL_MAX_LIST_NESTING 0x0B31 932 #define GL_LIST_BASE 0x0B32 933 #define GL_LIST_INDEX 0x0B33 934 #define GL_POLYGON_MODE 0x0B40 935 #define GL_POLYGON_SMOOTH 0x0B41 936 #define GL_POLYGON_STIPPLE 0x0B42 937 #define GL_EDGE_FLAG 0x0B43 938 #define GL_CULL_FACE 0x0B44 939 #define GL_CULL_FACE_MODE 0x0B45 940 #define GL_FRONT_FACE 0x0B46 941 #define GL_LIGHTING 0x0B50 942 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 943 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 944 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 945 #define GL_SHADE_MODEL 0x0B54 946 #define GL_COLOR_MATERIAL_FACE 0x0B55 947 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 948 #define GL_COLOR_MATERIAL 0x0B57 949 #define GL_FOG 0x0B60 950 #define GL_FOG_INDEX 0x0B61 951 #define GL_FOG_DENSITY 0x0B62 952 #define GL_FOG_START 0x0B63 953 #define GL_FOG_END 0x0B64 954 #define GL_FOG_MODE 0x0B65 955 #define GL_FOG_COLOR 0x0B66 956 #define GL_DEPTH_RANGE 0x0B70 957 #define GL_DEPTH_TEST 0x0B71 958 #define GL_DEPTH_WRITEMASK 0x0B72 959 #define GL_DEPTH_CLEAR_VALUE 0x0B73 960 #define GL_DEPTH_FUNC 0x0B74 961 #define GL_ACCUM_CLEAR_VALUE 0x0B80 962 #define GL_STENCIL_TEST 0x0B90 963 #define GL_STENCIL_CLEAR_VALUE 0x0B91 964 #define GL_STENCIL_FUNC 0x0B92 965 #define GL_STENCIL_VALUE_MASK 0x0B93 966 #define GL_STENCIL_FAIL 0x0B94 967 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 968 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 969 #define GL_STENCIL_REF 0x0B97 970 #define GL_STENCIL_WRITEMASK 0x0B98 971 #define GL_MATRIX_MODE 0x0BA0 972 #define GL_NORMALIZE 0x0BA1 973 #define GL_VIEWPORT 0x0BA2 974 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 975 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 976 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 977 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 978 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 979 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 980 #define GL_MODELVIEW_MATRIX 0x0BA6 981 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 982 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 983 #define GL_PROJECTION_MATRIX 0x0BA7 984 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 985 #define GL_TEXTURE_MATRIX 0x0BA8 986 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 987 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 988 #define GL_ALPHA_TEST 0x0BC0 989 #define GL_ALPHA_TEST_FUNC 0x0BC1 990 #define GL_ALPHA_TEST_REF 0x0BC2 991 #define GL_DITHER 0x0BD0 992 #define GL_BLEND_DST 0x0BE0 993 #define GL_BLEND_SRC 0x0BE1 994 #define GL_BLEND 0x0BE2 995 #define GL_LOGIC_OP_MODE 0x0BF0 996 #define GL_INDEX_LOGIC_OP 0x0BF1 997 #define GL_LOGIC_OP 0x0BF1 998 #define GL_COLOR_LOGIC_OP 0x0BF2 999 #define GL_AUX_BUFFERS 0x0C00 1000 #define GL_DRAW_BUFFER 0x0C01 1001 #define GL_READ_BUFFER 0x0C02 1002 #define GL_SCISSOR_BOX 0x0C10 1003 #define GL_SCISSOR_TEST 0x0C11 1004 #define GL_INDEX_CLEAR_VALUE 0x0C20 1005 #define GL_INDEX_WRITEMASK 0x0C21 1006 #define GL_COLOR_CLEAR_VALUE 0x0C22 1007 #define GL_COLOR_WRITEMASK 0x0C23 1008 #define GL_INDEX_MODE 0x0C30 1009 #define GL_RGBA_MODE 0x0C31 1010 #define GL_DOUBLEBUFFER 0x0C32 1011 #define GL_STEREO 0x0C33 1012 #define GL_RENDER_MODE 0x0C40 1013 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 1014 #define GL_POINT_SMOOTH_HINT 0x0C51 1015 #define GL_LINE_SMOOTH_HINT 0x0C52 1016 #define GL_POLYGON_SMOOTH_HINT 0x0C53 1017 #define GL_FOG_HINT 0x0C54 1018 #define GL_TEXTURE_GEN_S 0x0C60 1019 #define GL_TEXTURE_GEN_T 0x0C61 1020 #define GL_TEXTURE_GEN_R 0x0C62 1021 #define GL_TEXTURE_GEN_Q 0x0C63 1022 #define GL_PIXEL_MAP_I_TO_I 0x0C70 1023 #define GL_PIXEL_MAP_S_TO_S 0x0C71 1024 #define GL_PIXEL_MAP_I_TO_R 0x0C72 1025 #define GL_PIXEL_MAP_I_TO_G 0x0C73 1026 #define GL_PIXEL_MAP_I_TO_B 0x0C74 1027 #define GL_PIXEL_MAP_I_TO_A 0x0C75 1028 #define GL_PIXEL_MAP_R_TO_R 0x0C76 1029 #define GL_PIXEL_MAP_G_TO_G 0x0C77 1030 #define GL_PIXEL_MAP_B_TO_B 0x0C78 1031 #define GL_PIXEL_MAP_A_TO_A 0x0C79 1032 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 1033 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 1034 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 1035 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 1036 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 1037 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 1038 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 1039 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 1040 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 1041 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 1042 #define GL_UNPACK_SWAP_BYTES 0x0CF0 1043 #define GL_UNPACK_LSB_FIRST 0x0CF1 1044 #define GL_UNPACK_ROW_LENGTH 0x0CF2 1045 #define GL_UNPACK_SKIP_ROWS 0x0CF3 1046 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 1047 #define GL_UNPACK_ALIGNMENT 0x0CF5 1048 #define GL_PACK_SWAP_BYTES 0x0D00 1049 #define GL_PACK_LSB_FIRST 0x0D01 1050 #define GL_PACK_ROW_LENGTH 0x0D02 1051 #define GL_PACK_SKIP_ROWS 0x0D03 1052 #define GL_PACK_SKIP_PIXELS 0x0D04 1053 #define GL_PACK_ALIGNMENT 0x0D05 1054 #define GL_MAP_COLOR 0x0D10 1055 #define GL_MAP_STENCIL 0x0D11 1056 #define GL_INDEX_SHIFT 0x0D12 1057 #define GL_INDEX_OFFSET 0x0D13 1058 #define GL_RED_SCALE 0x0D14 1059 #define GL_RED_BIAS 0x0D15 1060 #define GL_ZOOM_X 0x0D16 1061 #define GL_ZOOM_Y 0x0D17 1062 #define GL_GREEN_SCALE 0x0D18 1063 #define GL_GREEN_BIAS 0x0D19 1064 #define GL_BLUE_SCALE 0x0D1A 1065 #define GL_BLUE_BIAS 0x0D1B 1066 #define GL_ALPHA_SCALE 0x0D1C 1067 #define GL_ALPHA_BIAS 0x0D1D 1068 #define GL_DEPTH_SCALE 0x0D1E 1069 #define GL_DEPTH_BIAS 0x0D1F 1070 #define GL_MAX_EVAL_ORDER 0x0D30 1071 #define GL_MAX_LIGHTS 0x0D31 1072 #define GL_MAX_CLIP_PLANES 0x0D32 1073 #define GL_MAX_CLIP_DISTANCES 0x0D32 1074 #define GL_MAX_TEXTURE_SIZE 0x0D33 1075 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 1076 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 1077 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 1078 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 1079 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 1080 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 1081 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 1082 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 1083 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 1084 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 1085 #define GL_SUBPIXEL_BITS 0x0D50 1086 #define GL_INDEX_BITS 0x0D51 1087 #define GL_RED_BITS 0x0D52 1088 #define GL_GREEN_BITS 0x0D53 1089 #define GL_BLUE_BITS 0x0D54 1090 #define GL_ALPHA_BITS 0x0D55 1091 #define GL_DEPTH_BITS 0x0D56 1092 #define GL_STENCIL_BITS 0x0D57 1093 #define GL_ACCUM_RED_BITS 0x0D58 1094 #define GL_ACCUM_GREEN_BITS 0x0D59 1095 #define GL_ACCUM_BLUE_BITS 0x0D5A 1096 #define GL_ACCUM_ALPHA_BITS 0x0D5B 1097 #define GL_NAME_STACK_DEPTH 0x0D70 1098 #define GL_AUTO_NORMAL 0x0D80 1099 #define GL_MAP1_COLOR_4 0x0D90 1100 #define GL_MAP1_INDEX 0x0D91 1101 #define GL_MAP1_NORMAL 0x0D92 1102 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 1103 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 1104 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 1105 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 1106 #define GL_MAP1_VERTEX_3 0x0D97 1107 #define GL_MAP1_VERTEX_4 0x0D98 1108 #define GL_MAP2_COLOR_4 0x0DB0 1109 #define GL_MAP2_INDEX 0x0DB1 1110 #define GL_MAP2_NORMAL 0x0DB2 1111 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 1112 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 1113 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 1114 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 1115 #define GL_MAP2_VERTEX_3 0x0DB7 1116 #define GL_MAP2_VERTEX_4 0x0DB8 1117 #define GL_MAP1_GRID_DOMAIN 0x0DD0 1118 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 1119 #define GL_MAP2_GRID_DOMAIN 0x0DD2 1120 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 1121 #define GL_TEXTURE_1D 0x0DE0 1122 #define GL_TEXTURE_2D 0x0DE1 1123 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 1124 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 1125 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 1126 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 1127 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 1128 #define GL_TEXTURE_WIDTH 0x1000 1129 #define GL_TEXTURE_HEIGHT 0x1001 1130 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 1131 #define GL_TEXTURE_COMPONENTS 0x1003 1132 #define GL_TEXTURE_BORDER_COLOR 0x1004 1133 #define GL_TEXTURE_BORDER 0x1005 1134 #define GL_TEXTURE_TARGET 0x1006 1135 #define GL_DONT_CARE 0x1100 1136 #define GL_FASTEST 0x1101 1137 #define GL_NICEST 0x1102 1138 #define GL_AMBIENT 0x1200 1139 #define GL_DIFFUSE 0x1201 1140 #define GL_SPECULAR 0x1202 1141 #define GL_POSITION 0x1203 1142 #define GL_SPOT_DIRECTION 0x1204 1143 #define GL_SPOT_EXPONENT 0x1205 1144 #define GL_SPOT_CUTOFF 0x1206 1145 #define GL_CONSTANT_ATTENUATION 0x1207 1146 #define GL_LINEAR_ATTENUATION 0x1208 1147 #define GL_QUADRATIC_ATTENUATION 0x1209 1148 #define GL_COMPILE 0x1300 1149 #define GL_COMPILE_AND_EXECUTE 0x1301 1150 #define GL_BYTE 0x1400 1151 #define GL_UNSIGNED_BYTE 0x1401 1152 #define GL_SHORT 0x1402 1153 #define GL_UNSIGNED_SHORT 0x1403 1154 #define GL_INT 0x1404 1155 #define GL_UNSIGNED_INT 0x1405 1156 #define GL_FLOAT 0x1406 1157 #define GL_2_BYTES 0x1407 1158 #define GL_2_BYTES_NV 0x1407 1159 #define GL_3_BYTES 0x1408 1160 #define GL_3_BYTES_NV 0x1408 1161 #define GL_4_BYTES 0x1409 1162 #define GL_4_BYTES_NV 0x1409 1163 #define GL_DOUBLE 0x140A 1164 #define GL_HALF_FLOAT 0x140B 1165 #define GL_HALF_FLOAT_ARB 0x140B 1166 #define GL_HALF_FLOAT_NV 0x140B 1167 #define GL_HALF_APPLE 0x140B 1168 #define GL_FIXED 0x140C 1169 #define GL_INT64_ARB 0x140E 1170 #define GL_INT64_NV 0x140E 1171 #define GL_UNSIGNED_INT64_ARB 0x140F 1172 #define GL_UNSIGNED_INT64_NV 0x140F 1173 #define GL_CLEAR 0x1500 1174 #define GL_AND 0x1501 1175 #define GL_AND_REVERSE 0x1502 1176 #define GL_COPY 0x1503 1177 #define GL_AND_INVERTED 0x1504 1178 #define GL_NOOP 0x1505 1179 #define GL_XOR 0x1506 1180 #define GL_XOR_NV 0x1506 1181 #define GL_OR 0x1507 1182 #define GL_NOR 0x1508 1183 #define GL_EQUIV 0x1509 1184 #define GL_INVERT 0x150A 1185 #define GL_OR_REVERSE 0x150B 1186 #define GL_COPY_INVERTED 0x150C 1187 #define GL_OR_INVERTED 0x150D 1188 #define GL_NAND 0x150E 1189 #define GL_SET 0x150F 1190 #define GL_EMISSION 0x1600 1191 #define GL_SHININESS 0x1601 1192 #define GL_AMBIENT_AND_DIFFUSE 0x1602 1193 #define GL_COLOR_INDEXES 0x1603 1194 #define GL_MODELVIEW 0x1700 1195 #define GL_MODELVIEW0_ARB 0x1700 1196 #define GL_MODELVIEW0_EXT 0x1700 1197 #define GL_PATH_MODELVIEW_NV 0x1700 1198 #define GL_PROJECTION 0x1701 1199 #define GL_PATH_PROJECTION_NV 0x1701 1200 #define GL_TEXTURE 0x1702 1201 #define GL_COLOR 0x1800 1202 #define GL_DEPTH 0x1801 1203 #define GL_STENCIL 0x1802 1204 #define GL_COLOR_INDEX 0x1900 1205 #define GL_STENCIL_INDEX 0x1901 1206 #define GL_DEPTH_COMPONENT 0x1902 1207 #define GL_RED 0x1903 1208 #define GL_RED_NV 0x1903 1209 #define GL_GREEN 0x1904 1210 #define GL_GREEN_NV 0x1904 1211 #define GL_BLUE 0x1905 1212 #define GL_BLUE_NV 0x1905 1213 #define GL_ALPHA 0x1906 1214 #define GL_RGB 0x1907 1215 #define GL_RGBA 0x1908 1216 #define GL_LUMINANCE 0x1909 1217 #define GL_LUMINANCE_ALPHA 0x190A 1218 #define GL_BITMAP 0x1A00 1219 #define GL_POINT 0x1B00 1220 #define GL_LINE 0x1B01 1221 #define GL_FILL 0x1B02 1222 #define GL_RENDER 0x1C00 1223 #define GL_FEEDBACK 0x1C01 1224 #define GL_SELECT 0x1C02 1225 #define GL_FLAT 0x1D00 1226 #define GL_SMOOTH 0x1D01 1227 #define GL_KEEP 0x1E00 1228 #define GL_REPLACE 0x1E01 1229 #define GL_INCR 0x1E02 1230 #define GL_DECR 0x1E03 1231 #define GL_VENDOR 0x1F00 1232 #define GL_RENDERER 0x1F01 1233 #define GL_VERSION 0x1F02 1234 #define GL_EXTENSIONS 0x1F03 1239 #define GL_MODULATE 0x2100 1240 #define GL_DECAL 0x2101 1241 #define GL_TEXTURE_ENV_MODE 0x2200 1242 #define GL_TEXTURE_ENV_COLOR 0x2201 1243 #define GL_TEXTURE_ENV 0x2300 1244 #define GL_EYE_LINEAR 0x2400 1245 #define GL_EYE_LINEAR_NV 0x2400 1246 #define GL_OBJECT_LINEAR 0x2401 1247 #define GL_OBJECT_LINEAR_NV 0x2401 1248 #define GL_SPHERE_MAP 0x2402 1249 #define GL_TEXTURE_GEN_MODE 0x2500 1250 #define GL_OBJECT_PLANE 0x2501 1251 #define GL_EYE_PLANE 0x2502 1252 #define GL_NEAREST 0x2600 1253 #define GL_LINEAR 0x2601 1254 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 1255 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 1256 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 1257 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 1258 #define GL_TEXTURE_MAG_FILTER 0x2800 1259 #define GL_TEXTURE_MIN_FILTER 0x2801 1260 #define GL_TEXTURE_WRAP_S 0x2802 1261 #define GL_TEXTURE_WRAP_T 0x2803 1262 #define GL_CLAMP 0x2900 1263 #define GL_REPEAT 0x2901 1264 #define GL_POLYGON_OFFSET_UNITS 0x2A00 1265 #define GL_POLYGON_OFFSET_POINT 0x2A01 1266 #define GL_POLYGON_OFFSET_LINE 0x2A02 1267 #define GL_R3_G3_B2 0x2A10 1268 #define GL_V2F 0x2A20 1269 #define GL_V3F 0x2A21 1270 #define GL_C4UB_V2F 0x2A22 1271 #define GL_C4UB_V3F 0x2A23 1272 #define GL_C3F_V3F 0x2A24 1273 #define GL_N3F_V3F 0x2A25 1274 #define GL_C4F_N3F_V3F 0x2A26 1275 #define GL_T2F_V3F 0x2A27 1276 #define GL_T4F_V4F 0x2A28 1277 #define GL_T2F_C4UB_V3F 0x2A29 1278 #define GL_T2F_C3F_V3F 0x2A2A 1279 #define GL_T2F_N3F_V3F 0x2A2B 1280 #define GL_T2F_C4F_N3F_V3F 0x2A2C 1281 #define GL_T4F_C4F_N3F_V4F 0x2A2D 1282 #define GL_CLIP_PLANE0 0x3000 1283 #define GL_CLIP_DISTANCE0 0x3000 1284 #define GL_CLIP_PLANE1 0x3001 1285 #define GL_CLIP_DISTANCE1 0x3001 1286 #define GL_CLIP_PLANE2 0x3002 1287 #define GL_CLIP_DISTANCE2 0x3002 1288 #define GL_CLIP_PLANE3 0x3003 1289 #define GL_CLIP_DISTANCE3 0x3003 1290 #define GL_CLIP_PLANE4 0x3004 1291 #define GL_CLIP_DISTANCE4 0x3004 1292 #define GL_CLIP_PLANE5 0x3005 1293 #define GL_CLIP_DISTANCE5 0x3005 1294 #define GL_CLIP_DISTANCE6 0x3006 1295 #define GL_CLIP_DISTANCE7 0x3007 1296 #define GL_LIGHT0 0x4000 1297 #define GL_LIGHT1 0x4001 1298 #define GL_LIGHT2 0x4002 1299 #define GL_LIGHT3 0x4003 1300 #define GL_LIGHT4 0x4004 1301 #define GL_LIGHT5 0x4005 1302 #define GL_LIGHT6 0x4006 1303 #define GL_LIGHT7 0x4007 1304 #define GL_ABGR_EXT 0x8000 1305 #define GL_CONSTANT_COLOR 0x8001 1306 #define GL_CONSTANT_COLOR_EXT 0x8001 1307 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 1308 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 1309 #define GL_CONSTANT_ALPHA 0x8003 1310 #define GL_CONSTANT_ALPHA_EXT 0x8003 1311 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 1312 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 1313 #define GL_BLEND_COLOR 0x8005 1314 #define GL_BLEND_COLOR_EXT 0x8005 1315 #define GL_FUNC_ADD 0x8006 1316 #define GL_FUNC_ADD_EXT 0x8006 1317 #define GL_MIN 0x8007 1318 #define GL_MIN_EXT 0x8007 1319 #define GL_MAX 0x8008 1320 #define GL_MAX_EXT 0x8008 1321 #define GL_BLEND_EQUATION 0x8009 1322 #define GL_BLEND_EQUATION_EXT 0x8009 1323 #define GL_BLEND_EQUATION_RGB 0x8009 1324 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 1325 #define GL_FUNC_SUBTRACT 0x800A 1326 #define GL_FUNC_SUBTRACT_EXT 0x800A 1327 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 1328 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 1329 #define GL_CMYK_EXT 0x800C 1330 #define GL_CMYKA_EXT 0x800D 1331 #define GL_PACK_CMYK_HINT_EXT 0x800E 1332 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 1333 #define GL_CONVOLUTION_1D 0x8010 1334 #define GL_CONVOLUTION_1D_EXT 0x8010 1335 #define GL_CONVOLUTION_2D 0x8011 1336 #define GL_CONVOLUTION_2D_EXT 0x8011 1337 #define GL_SEPARABLE_2D 0x8012 1338 #define GL_SEPARABLE_2D_EXT 0x8012 1339 #define GL_CONVOLUTION_BORDER_MODE 0x8013 1340 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 1341 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 1342 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 1343 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 1344 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 1345 #define GL_REDUCE 0x8016 1346 #define GL_REDUCE_EXT 0x8016 1347 #define GL_CONVOLUTION_FORMAT 0x8017 1348 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 1349 #define GL_CONVOLUTION_WIDTH 0x8018 1350 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 1351 #define GL_CONVOLUTION_HEIGHT 0x8019 1352 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 1353 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 1354 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 1355 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 1356 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 1357 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 1358 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 1359 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 1360 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 1361 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 1362 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 1363 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 1364 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 1365 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 1366 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 1367 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 1368 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 1369 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 1370 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 1371 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 1372 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 1373 #define GL_HISTOGRAM 0x8024 1374 #define GL_HISTOGRAM_EXT 0x8024 1375 #define GL_PROXY_HISTOGRAM 0x8025 1376 #define GL_PROXY_HISTOGRAM_EXT 0x8025 1377 #define GL_HISTOGRAM_WIDTH 0x8026 1378 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 1379 #define GL_HISTOGRAM_FORMAT 0x8027 1380 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 1381 #define GL_HISTOGRAM_RED_SIZE 0x8028 1382 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 1383 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 1384 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 1385 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 1386 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 1387 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 1388 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 1389 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 1390 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 1391 #define GL_HISTOGRAM_SINK 0x802D 1392 #define GL_HISTOGRAM_SINK_EXT 0x802D 1393 #define GL_MINMAX 0x802E 1394 #define GL_MINMAX_EXT 0x802E 1395 #define GL_MINMAX_FORMAT 0x802F 1396 #define GL_MINMAX_FORMAT_EXT 0x802F 1397 #define GL_MINMAX_SINK 0x8030 1398 #define GL_MINMAX_SINK_EXT 0x8030 1399 #define GL_TABLE_TOO_LARGE_EXT 0x8031 1400 #define GL_TABLE_TOO_LARGE 0x8031 1401 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 1402 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 1403 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1404 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 1405 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1406 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 1407 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 1408 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 1409 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 1410 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 1411 #define GL_POLYGON_OFFSET_EXT 0x8037 1412 #define GL_POLYGON_OFFSET_FILL 0x8037 1413 #define GL_POLYGON_OFFSET_FACTOR 0x8038 1414 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 1415 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 1416 #define GL_RESCALE_NORMAL 0x803A 1417 #define GL_RESCALE_NORMAL_EXT 0x803A 1418 #define GL_ALPHA4 0x803B 1419 #define GL_ALPHA4_EXT 0x803B 1420 #define GL_ALPHA8 0x803C 1421 #define GL_ALPHA8_EXT 0x803C 1422 #define GL_ALPHA12 0x803D 1423 #define GL_ALPHA12_EXT 0x803D 1424 #define GL_ALPHA16 0x803E 1425 #define GL_ALPHA16_EXT 0x803E 1426 #define GL_LUMINANCE4 0x803F 1427 #define GL_LUMINANCE4_EXT 0x803F 1428 #define GL_LUMINANCE8 0x8040 1429 #define GL_LUMINANCE8_EXT 0x8040 1430 #define GL_LUMINANCE12 0x8041 1431 #define GL_LUMINANCE12_EXT 0x8041 1432 #define GL_LUMINANCE16 0x8042 1433 #define GL_LUMINANCE16_EXT 0x8042 1434 #define GL_LUMINANCE4_ALPHA4 0x8043 1435 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 1436 #define GL_LUMINANCE6_ALPHA2 0x8044 1437 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 1438 #define GL_LUMINANCE8_ALPHA8 0x8045 1439 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 1440 #define GL_LUMINANCE12_ALPHA4 0x8046 1441 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 1442 #define GL_LUMINANCE12_ALPHA12 0x8047 1443 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 1444 #define GL_LUMINANCE16_ALPHA16 0x8048 1445 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 1446 #define GL_INTENSITY 0x8049 1447 #define GL_INTENSITY_EXT 0x8049 1448 #define GL_INTENSITY4 0x804A 1449 #define GL_INTENSITY4_EXT 0x804A 1450 #define GL_INTENSITY8 0x804B 1451 #define GL_INTENSITY8_EXT 0x804B 1452 #define GL_INTENSITY12 0x804C 1453 #define GL_INTENSITY12_EXT 0x804C 1454 #define GL_INTENSITY16 0x804D 1455 #define GL_INTENSITY16_EXT 0x804D 1456 #define GL_RGB2_EXT 0x804E 1457 #define GL_RGB4 0x804F 1458 #define GL_RGB4_EXT 0x804F 1459 #define GL_RGB5 0x8050 1460 #define GL_RGB5_EXT 0x8050 1461 #define GL_RGB8 0x8051 1462 #define GL_RGB8_EXT 0x8051 1463 #define GL_RGB10 0x8052 1464 #define GL_RGB10_EXT 0x8052 1465 #define GL_RGB12 0x8053 1466 #define GL_RGB12_EXT 0x8053 1467 #define GL_RGB16 0x8054 1468 #define GL_RGB16_EXT 0x8054 1469 #define GL_RGBA2 0x8055 1470 #define GL_RGBA2_EXT 0x8055 1471 #define GL_RGBA4 0x8056 1472 #define GL_RGBA4_EXT 0x8056 1473 #define GL_RGB5_A1 0x8057 1474 #define GL_RGB5_A1_EXT 0x8057 1475 #define GL_RGBA8 0x8058 1476 #define GL_RGBA8_EXT 0x8058 1477 #define GL_RGB10_A2 0x8059 1478 #define GL_RGB10_A2_EXT 0x8059 1479 #define GL_RGBA12 0x805A 1480 #define GL_RGBA12_EXT 0x805A 1481 #define GL_RGBA16 0x805B 1482 #define GL_RGBA16_EXT 0x805B 1483 #define GL_TEXTURE_RED_SIZE 0x805C 1484 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 1485 #define GL_TEXTURE_GREEN_SIZE 0x805D 1486 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 1487 #define GL_TEXTURE_BLUE_SIZE 0x805E 1488 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 1489 #define GL_TEXTURE_ALPHA_SIZE 0x805F 1490 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 1491 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 1492 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 1493 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 1494 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 1495 #define GL_REPLACE_EXT 0x8062 1496 #define GL_PROXY_TEXTURE_1D 0x8063 1497 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 1498 #define GL_PROXY_TEXTURE_2D 0x8064 1499 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 1500 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 1501 #define GL_TEXTURE_PRIORITY 0x8066 1502 #define GL_TEXTURE_PRIORITY_EXT 0x8066 1503 #define GL_TEXTURE_RESIDENT 0x8067 1504 #define GL_TEXTURE_RESIDENT_EXT 0x8067 1505 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 1506 #define GL_TEXTURE_BINDING_1D 0x8068 1507 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 1508 #define GL_TEXTURE_BINDING_2D 0x8069 1509 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 1510 #define GL_TEXTURE_BINDING_3D 0x806A 1511 #define GL_PACK_SKIP_IMAGES 0x806B 1512 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 1513 #define GL_PACK_IMAGE_HEIGHT 0x806C 1514 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 1515 #define GL_UNPACK_SKIP_IMAGES 0x806D 1516 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 1517 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 1518 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 1519 #define GL_TEXTURE_3D 0x806F 1520 #define GL_TEXTURE_3D_EXT 0x806F 1521 #define GL_PROXY_TEXTURE_3D 0x8070 1522 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 1523 #define GL_TEXTURE_DEPTH 0x8071 1524 #define GL_TEXTURE_DEPTH_EXT 0x8071 1525 #define GL_TEXTURE_WRAP_R 0x8072 1526 #define GL_TEXTURE_WRAP_R_EXT 0x8072 1527 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 1528 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 1529 #define GL_VERTEX_ARRAY 0x8074 1530 #define GL_VERTEX_ARRAY_EXT 0x8074 1531 #define GL_VERTEX_ARRAY_KHR 0x8074 1532 #define GL_NORMAL_ARRAY 0x8075 1533 #define GL_NORMAL_ARRAY_EXT 0x8075 1534 #define GL_COLOR_ARRAY 0x8076 1535 #define GL_COLOR_ARRAY_EXT 0x8076 1536 #define GL_INDEX_ARRAY 0x8077 1537 #define GL_INDEX_ARRAY_EXT 0x8077 1538 #define GL_TEXTURE_COORD_ARRAY 0x8078 1539 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 1540 #define GL_EDGE_FLAG_ARRAY 0x8079 1541 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 1542 #define GL_VERTEX_ARRAY_SIZE 0x807A 1543 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 1544 #define GL_VERTEX_ARRAY_TYPE 0x807B 1545 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 1546 #define GL_VERTEX_ARRAY_STRIDE 0x807C 1547 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 1548 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 1549 #define GL_NORMAL_ARRAY_TYPE 0x807E 1550 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 1551 #define GL_NORMAL_ARRAY_STRIDE 0x807F 1552 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 1553 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 1554 #define GL_COLOR_ARRAY_SIZE 0x8081 1555 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 1556 #define GL_COLOR_ARRAY_TYPE 0x8082 1557 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 1558 #define GL_COLOR_ARRAY_STRIDE 0x8083 1559 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 1560 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 1561 #define GL_INDEX_ARRAY_TYPE 0x8085 1562 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 1563 #define GL_INDEX_ARRAY_STRIDE 0x8086 1564 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 1565 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 1566 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 1567 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 1568 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 1569 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 1570 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 1571 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 1572 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 1573 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 1574 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 1575 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 1576 #define GL_VERTEX_ARRAY_POINTER 0x808E 1577 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 1578 #define GL_NORMAL_ARRAY_POINTER 0x808F 1579 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 1580 #define GL_COLOR_ARRAY_POINTER 0x8090 1581 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 1582 #define GL_INDEX_ARRAY_POINTER 0x8091 1583 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 1584 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 1585 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 1586 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 1587 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 1588 #define GL_MULTISAMPLE 0x809D 1589 #define GL_MULTISAMPLE_ARB 0x809D 1590 #define GL_MULTISAMPLE_EXT 0x809D 1591 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1592 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 1593 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 1594 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1595 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 1596 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 1597 #define GL_SAMPLE_COVERAGE 0x80A0 1598 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 1599 #define GL_SAMPLE_MASK_EXT 0x80A0 1600 #define GL_1PASS_EXT 0x80A1 1601 #define GL_2PASS_0_EXT 0x80A2 1602 #define GL_2PASS_1_EXT 0x80A3 1603 #define GL_4PASS_0_EXT 0x80A4 1604 #define GL_4PASS_1_EXT 0x80A5 1605 #define GL_4PASS_2_EXT 0x80A6 1606 #define GL_4PASS_3_EXT 0x80A7 1607 #define GL_SAMPLE_BUFFERS 0x80A8 1608 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 1609 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 1610 #define GL_SAMPLES 0x80A9 1611 #define GL_SAMPLES_ARB 0x80A9 1612 #define GL_SAMPLES_EXT 0x80A9 1613 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1614 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 1615 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 1616 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1617 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 1618 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 1619 #define GL_SAMPLE_PATTERN_EXT 0x80AC 1620 #define GL_COLOR_MATRIX 0x80B1 1621 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 1622 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 1623 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 1624 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 1625 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 1626 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 1627 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 1628 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 1629 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 1630 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 1631 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 1632 #define GL_BLEND_DST_RGB 0x80C8 1633 #define GL_BLEND_DST_RGB_EXT 0x80C8 1634 #define GL_BLEND_SRC_RGB 0x80C9 1635 #define GL_BLEND_SRC_RGB_EXT 0x80C9 1636 #define GL_BLEND_DST_ALPHA 0x80CA 1637 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 1638 #define GL_BLEND_SRC_ALPHA 0x80CB 1639 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 1640 #define GL_422_EXT 0x80CC 1641 #define GL_422_REV_EXT 0x80CD 1642 #define GL_422_AVERAGE_EXT 0x80CE 1643 #define GL_422_REV_AVERAGE_EXT 0x80CF 1644 #define GL_COLOR_TABLE 0x80D0 1645 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 1646 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 1647 #define GL_PROXY_COLOR_TABLE 0x80D3 1648 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 1649 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 1650 #define GL_COLOR_TABLE_SCALE 0x80D6 1651 #define GL_COLOR_TABLE_BIAS 0x80D7 1652 #define GL_COLOR_TABLE_FORMAT 0x80D8 1653 #define GL_COLOR_TABLE_WIDTH 0x80D9 1654 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 1655 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 1656 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 1657 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 1658 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 1659 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 1660 #define GL_BGR 0x80E0 1661 #define GL_BGR_EXT 0x80E0 1662 #define GL_BGRA 0x80E1 1663 #define GL_BGRA_EXT 0x80E1 1664 #define GL_COLOR_INDEX1_EXT 0x80E2 1665 #define GL_COLOR_INDEX2_EXT 0x80E3 1666 #define GL_COLOR_INDEX4_EXT 0x80E4 1667 #define GL_COLOR_INDEX8_EXT 0x80E5 1668 #define GL_COLOR_INDEX12_EXT 0x80E6 1669 #define GL_COLOR_INDEX16_EXT 0x80E7 1670 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 1671 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 1672 #define GL_MAX_ELEMENTS_INDICES 0x80E9 1673 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 1674 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 1675 #define GL_PARAMETER_BUFFER 0x80EE 1676 #define GL_PARAMETER_BUFFER_ARB 0x80EE 1677 #define GL_PARAMETER_BUFFER_BINDING 0x80EF 1678 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF 1679 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 1680 #define GL_POINT_SIZE_MIN 0x8126 1681 #define GL_POINT_SIZE_MIN_ARB 0x8126 1682 #define GL_POINT_SIZE_MIN_EXT 0x8126 1683 #define GL_POINT_SIZE_MAX 0x8127 1684 #define GL_POINT_SIZE_MAX_ARB 0x8127 1685 #define GL_POINT_SIZE_MAX_EXT 0x8127 1686 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 1687 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 1688 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 1689 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 1690 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 1691 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 1692 #define GL_CLAMP_TO_BORDER 0x812D 1693 #define GL_CLAMP_TO_BORDER_ARB 0x812D 1694 #define GL_CLAMP_TO_EDGE 0x812F 1695 #define GL_TEXTURE_MIN_LOD 0x813A 1696 #define GL_TEXTURE_MAX_LOD 0x813B 1697 #define GL_TEXTURE_BASE_LEVEL 0x813C 1698 #define GL_TEXTURE_MAX_LEVEL 0x813D 1699 #define GL_CONSTANT_BORDER 0x8151 1700 #define GL_REPLICATE_BORDER 0x8153 1701 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 1702 #define GL_GENERATE_MIPMAP 0x8191 1703 #define GL_GENERATE_MIPMAP_HINT 0x8192 1704 #define GL_DEPTH_COMPONENT16 0x81A5 1705 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 1706 #define GL_DEPTH_COMPONENT24 0x81A6 1707 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 1708 #define GL_DEPTH_COMPONENT32 0x81A7 1709 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 1710 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 1711 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 1712 #define GL_CULL_VERTEX_EXT 0x81AA 1713 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 1714 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 1715 #define GL_IUI_V2F_EXT 0x81AD 1716 #define GL_IUI_V3F_EXT 0x81AE 1717 #define GL_IUI_N3F_V2F_EXT 0x81AF 1718 #define GL_IUI_N3F_V3F_EXT 0x81B0 1719 #define GL_T2F_IUI_V2F_EXT 0x81B1 1720 #define GL_T2F_IUI_V3F_EXT 0x81B2 1721 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 1722 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 1723 #define GL_INDEX_TEST_EXT 0x81B5 1724 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 1725 #define GL_INDEX_TEST_REF_EXT 0x81B7 1726 #define GL_INDEX_MATERIAL_EXT 0x81B8 1727 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 1728 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA 1729 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1730 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 1731 #define GL_SINGLE_COLOR 0x81F9 1732 #define GL_SINGLE_COLOR_EXT 0x81F9 1733 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1734 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 1735 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 1736 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 1737 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 1738 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 1739 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 1740 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 1741 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 1742 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 1743 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 1744 #define GL_FRAMEBUFFER_DEFAULT 0x8218 1745 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 1746 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 1747 #define GL_MAJOR_VERSION 0x821B 1748 #define GL_MINOR_VERSION 0x821C 1749 #define GL_NUM_EXTENSIONS 0x821D 1750 #define GL_CONTEXT_FLAGS 0x821E 1751 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F 1752 #define GL_BUFFER_STORAGE_FLAGS 0x8220 1753 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 1754 #define GL_INDEX 0x8222 1755 #define GL_COMPRESSED_RED 0x8225 1756 #define GL_COMPRESSED_RG 0x8226 1757 #define GL_RG 0x8227 1758 #define GL_RG_INTEGER 0x8228 1759 #define GL_R8 0x8229 1760 #define GL_R16 0x822A 1761 #define GL_RG8 0x822B 1762 #define GL_RG16 0x822C 1763 #define GL_R16F 0x822D 1764 #define GL_R32F 0x822E 1765 #define GL_RG16F 0x822F 1766 #define GL_RG32F 0x8230 1767 #define GL_R8I 0x8231 1768 #define GL_R8UI 0x8232 1769 #define GL_R16I 0x8233 1770 #define GL_R16UI 0x8234 1771 #define GL_R32I 0x8235 1772 #define GL_R32UI 0x8236 1773 #define GL_RG8I 0x8237 1774 #define GL_RG8UI 0x8238 1775 #define GL_RG16I 0x8239 1776 #define GL_RG16UI 0x823A 1777 #define GL_RG32I 0x823B 1778 #define GL_RG32UI 0x823C 1779 #define GL_SYNC_CL_EVENT_ARB 0x8240 1780 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 1781 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 1782 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 1783 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 1784 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 1785 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 1786 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 1787 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 1788 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 1789 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 1790 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 1791 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 1792 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 1793 #define GL_DEBUG_SOURCE_API 0x8246 1794 #define GL_DEBUG_SOURCE_API_ARB 0x8246 1795 #define GL_DEBUG_SOURCE_API_KHR 0x8246 1796 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 1797 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 1798 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 1799 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 1800 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 1801 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 1802 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 1803 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 1804 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 1805 #define GL_DEBUG_SOURCE_APPLICATION 0x824A 1806 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 1807 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A 1808 #define GL_DEBUG_SOURCE_OTHER 0x824B 1809 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 1810 #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B 1811 #define GL_DEBUG_TYPE_ERROR 0x824C 1812 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 1813 #define GL_DEBUG_TYPE_ERROR_KHR 0x824C 1814 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 1815 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 1816 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D 1817 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 1818 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 1819 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E 1820 #define GL_DEBUG_TYPE_PORTABILITY 0x824F 1821 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 1822 #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F 1823 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 1824 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 1825 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 1826 #define GL_DEBUG_TYPE_OTHER 0x8251 1827 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 1828 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251 1829 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 1830 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 1831 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 1832 #define GL_GUILTY_CONTEXT_RESET 0x8253 1833 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 1834 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 1835 #define GL_INNOCENT_CONTEXT_RESET 0x8254 1836 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 1837 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 1838 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 1839 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 1840 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 1841 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 1842 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 1843 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 1844 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 1845 #define GL_PROGRAM_SEPARABLE 0x8258 1846 #define GL_PROGRAM_SEPARABLE_EXT 0x8258 1847 #define GL_ACTIVE_PROGRAM 0x8259 1848 #define GL_ACTIVE_PROGRAM_EXT 0x8259 1849 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 1850 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A 1851 #define GL_MAX_VIEWPORTS 0x825B 1852 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 1853 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 1854 #define GL_LAYER_PROVOKING_VERTEX 0x825E 1855 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 1856 #define GL_UNDEFINED_VERTEX 0x8260 1857 #define GL_NO_RESET_NOTIFICATION 0x8261 1858 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 1859 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261 1860 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 1861 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 1862 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 1863 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 1864 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 1865 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 1866 #define GL_DEBUG_TYPE_MARKER 0x8268 1867 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268 1868 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 1869 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 1870 #define GL_DEBUG_TYPE_POP_GROUP 0x826A 1871 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A 1872 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 1873 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B 1874 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 1875 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C 1876 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 1877 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D 1878 #define GL_MAX_UNIFORM_LOCATIONS 0x826E 1879 #define GL_INTERNALFORMAT_SUPPORTED 0x826F 1880 #define GL_INTERNALFORMAT_PREFERRED 0x8270 1881 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 1882 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 1883 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 1884 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 1885 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 1886 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 1887 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 1888 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 1889 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 1890 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 1891 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 1892 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 1893 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 1894 #define GL_MAX_WIDTH 0x827E 1895 #define GL_MAX_HEIGHT 0x827F 1896 #define GL_MAX_DEPTH 0x8280 1897 #define GL_MAX_LAYERS 0x8281 1898 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 1899 #define GL_COLOR_COMPONENTS 0x8283 1900 #define GL_DEPTH_COMPONENTS 0x8284 1901 #define GL_STENCIL_COMPONENTS 0x8285 1902 #define GL_COLOR_RENDERABLE 0x8286 1903 #define GL_DEPTH_RENDERABLE 0x8287 1904 #define GL_STENCIL_RENDERABLE 0x8288 1905 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 1906 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 1907 #define GL_FRAMEBUFFER_BLEND 0x828B 1908 #define GL_READ_PIXELS 0x828C 1909 #define GL_READ_PIXELS_FORMAT 0x828D 1910 #define GL_READ_PIXELS_TYPE 0x828E 1911 #define GL_TEXTURE_IMAGE_FORMAT 0x828F 1912 #define GL_TEXTURE_IMAGE_TYPE 0x8290 1913 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 1914 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 1915 #define GL_MIPMAP 0x8293 1916 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 1917 #define GL_AUTO_GENERATE_MIPMAP 0x8295 1918 #define GL_COLOR_ENCODING 0x8296 1919 #define GL_SRGB_READ 0x8297 1920 #define GL_SRGB_WRITE 0x8298 1921 #define GL_SRGB_DECODE_ARB 0x8299 1922 #define GL_FILTER 0x829A 1923 #define GL_VERTEX_TEXTURE 0x829B 1924 #define GL_TESS_CONTROL_TEXTURE 0x829C 1925 #define GL_TESS_EVALUATION_TEXTURE 0x829D 1926 #define GL_GEOMETRY_TEXTURE 0x829E 1927 #define GL_FRAGMENT_TEXTURE 0x829F 1928 #define GL_COMPUTE_TEXTURE 0x82A0 1929 #define GL_TEXTURE_SHADOW 0x82A1 1930 #define GL_TEXTURE_GATHER 0x82A2 1931 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 1932 #define GL_SHADER_IMAGE_LOAD 0x82A4 1933 #define GL_SHADER_IMAGE_STORE 0x82A5 1934 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 1935 #define GL_IMAGE_TEXEL_SIZE 0x82A7 1936 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 1937 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 1938 #define GL_IMAGE_PIXEL_TYPE 0x82AA 1939 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 1940 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 1941 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 1942 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 1943 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 1944 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 1945 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 1946 #define GL_CLEAR_BUFFER 0x82B4 1947 #define GL_TEXTURE_VIEW 0x82B5 1948 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 1949 #define GL_FULL_SUPPORT 0x82B7 1950 #define GL_CAVEAT_SUPPORT 0x82B8 1951 #define GL_IMAGE_CLASS_4_X_32 0x82B9 1952 #define GL_IMAGE_CLASS_2_X_32 0x82BA 1953 #define GL_IMAGE_CLASS_1_X_32 0x82BB 1954 #define GL_IMAGE_CLASS_4_X_16 0x82BC 1955 #define GL_IMAGE_CLASS_2_X_16 0x82BD 1956 #define GL_IMAGE_CLASS_1_X_16 0x82BE 1957 #define GL_IMAGE_CLASS_4_X_8 0x82BF 1958 #define GL_IMAGE_CLASS_2_X_8 0x82C0 1959 #define GL_IMAGE_CLASS_1_X_8 0x82C1 1960 #define GL_IMAGE_CLASS_11_11_10 0x82C2 1961 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 1962 #define GL_VIEW_CLASS_128_BITS 0x82C4 1963 #define GL_VIEW_CLASS_96_BITS 0x82C5 1964 #define GL_VIEW_CLASS_64_BITS 0x82C6 1965 #define GL_VIEW_CLASS_48_BITS 0x82C7 1966 #define GL_VIEW_CLASS_32_BITS 0x82C8 1967 #define GL_VIEW_CLASS_24_BITS 0x82C9 1968 #define GL_VIEW_CLASS_16_BITS 0x82CA 1969 #define GL_VIEW_CLASS_8_BITS 0x82CB 1970 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 1971 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 1972 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 1973 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 1974 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 1975 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 1976 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 1977 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 1978 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 1979 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 1980 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 1981 #define GL_VERTEX_BINDING_OFFSET 0x82D7 1982 #define GL_VERTEX_BINDING_STRIDE 0x82D8 1983 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 1984 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 1985 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB 1986 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC 1987 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD 1988 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE 1989 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 1990 #define GL_BUFFER 0x82E0 1991 #define GL_BUFFER_KHR 0x82E0 1992 #define GL_SHADER 0x82E1 1993 #define GL_SHADER_KHR 0x82E1 1994 #define GL_PROGRAM 0x82E2 1995 #define GL_PROGRAM_KHR 0x82E2 1996 #define GL_QUERY 0x82E3 1997 #define GL_QUERY_KHR 0x82E3 1998 #define GL_PROGRAM_PIPELINE 0x82E4 1999 #define GL_PROGRAM_PIPELINE_KHR 0x82E4 2000 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 2001 #define GL_SAMPLER 0x82E6 2002 #define GL_SAMPLER_KHR 0x82E6 2003 #define GL_DISPLAY_LIST 0x82E7 2004 #define GL_MAX_LABEL_LENGTH 0x82E8 2005 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8 2006 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 2007 #define GL_QUERY_TARGET 0x82EA 2008 #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC 2009 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC 2010 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED 2011 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED 2012 #define GL_VERTICES_SUBMITTED 0x82EE 2013 #define GL_VERTICES_SUBMITTED_ARB 0x82EE 2014 #define GL_PRIMITIVES_SUBMITTED 0x82EF 2015 #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF 2016 #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 2017 #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 2018 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 2019 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 2020 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 2021 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 2022 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 2023 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 2024 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 2025 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 2026 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 2027 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 2028 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 2029 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 2030 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 2031 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 2032 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 2033 #define GL_MAX_CULL_DISTANCES 0x82F9 2034 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA 2035 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB 2036 #define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB 2037 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC 2038 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC 2039 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 2040 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 2041 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 2042 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 2043 #define GL_CUBIC_EXT 0x8334 2044 #define GL_AVERAGE_EXT 0x8335 2045 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 2046 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 2047 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 2048 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 2049 #define GL_FRAGMENT_NORMAL_EXT 0x834A 2050 #define GL_FRAGMENT_COLOR_EXT 0x834C 2051 #define GL_ATTENUATION_EXT 0x834D 2052 #define GL_SHADOW_ATTENUATION_EXT 0x834E 2053 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 2054 #define GL_TEXTURE_LIGHT_EXT 0x8350 2055 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 2056 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 2057 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 2058 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 2059 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 2060 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 2061 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 2062 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 2063 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 2064 #define GL_MIRRORED_REPEAT 0x8370 2065 #define GL_MIRRORED_REPEAT_ARB 0x8370 2066 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 2067 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 2068 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 2069 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 2070 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 2071 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 2072 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 2073 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 2074 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 2075 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 2076 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA 2077 #define GL_PERFQUERY_WAIT_INTEL 0x83FB 2078 #define GL_BLACKHOLE_RENDER_INTEL 0x83FC 2079 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE 2080 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF 2081 #define GL_TANGENT_ARRAY_EXT 0x8439 2082 #define GL_BINORMAL_ARRAY_EXT 0x843A 2083 #define GL_CURRENT_TANGENT_EXT 0x843B 2084 #define GL_CURRENT_BINORMAL_EXT 0x843C 2085 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 2086 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 2087 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 2088 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 2089 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 2090 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 2091 #define GL_MAP1_TANGENT_EXT 0x8444 2092 #define GL_MAP2_TANGENT_EXT 0x8445 2093 #define GL_MAP1_BINORMAL_EXT 0x8446 2094 #define GL_MAP2_BINORMAL_EXT 0x8447 2095 #define GL_FOG_COORDINATE_SOURCE 0x8450 2096 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 2097 #define GL_FOG_COORD_SRC 0x8450 2098 #define GL_FOG_COORDINATE 0x8451 2099 #define GL_FOG_COORD 0x8451 2100 #define GL_FOG_COORDINATE_EXT 0x8451 2101 #define GL_FRAGMENT_DEPTH 0x8452 2102 #define GL_FRAGMENT_DEPTH_EXT 0x8452 2103 #define GL_CURRENT_FOG_COORDINATE 0x8453 2104 #define GL_CURRENT_FOG_COORD 0x8453 2105 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 2106 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 2107 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 2108 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 2109 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 2110 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 2111 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 2112 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 2113 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 2114 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 2115 #define GL_FOG_COORDINATE_ARRAY 0x8457 2116 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 2117 #define GL_FOG_COORD_ARRAY 0x8457 2118 #define GL_COLOR_SUM 0x8458 2119 #define GL_COLOR_SUM_ARB 0x8458 2120 #define GL_COLOR_SUM_EXT 0x8458 2121 #define GL_CURRENT_SECONDARY_COLOR 0x8459 2122 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 2123 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 2124 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 2125 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 2126 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 2127 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 2128 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 2129 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 2130 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 2131 #define GL_SECONDARY_COLOR_ARRAY 0x845E 2132 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 2133 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 2134 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 2135 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 2136 #define GL_TEXTURE0 0x84C0 2137 #define GL_TEXTURE0_ARB 0x84C0 2138 #define GL_TEXTURE1 0x84C1 2139 #define GL_TEXTURE1_ARB 0x84C1 2140 #define GL_TEXTURE2 0x84C2 2141 #define GL_TEXTURE2_ARB 0x84C2 2142 #define GL_TEXTURE3 0x84C3 2143 #define GL_TEXTURE3_ARB 0x84C3 2144 #define GL_TEXTURE4 0x84C4 2145 #define GL_TEXTURE4_ARB 0x84C4 2146 #define GL_TEXTURE5 0x84C5 2147 #define GL_TEXTURE5_ARB 0x84C5 2148 #define GL_TEXTURE6 0x84C6 2149 #define GL_TEXTURE6_ARB 0x84C6 2150 #define GL_TEXTURE7 0x84C7 2151 #define GL_TEXTURE7_ARB 0x84C7 2152 #define GL_TEXTURE8 0x84C8 2153 #define GL_TEXTURE8_ARB 0x84C8 2154 #define GL_TEXTURE9 0x84C9 2155 #define GL_TEXTURE9_ARB 0x84C9 2156 #define GL_TEXTURE10 0x84CA 2157 #define GL_TEXTURE10_ARB 0x84CA 2158 #define GL_TEXTURE11 0x84CB 2159 #define GL_TEXTURE11_ARB 0x84CB 2160 #define GL_TEXTURE12 0x84CC 2161 #define GL_TEXTURE12_ARB 0x84CC 2162 #define GL_TEXTURE13 0x84CD 2163 #define GL_TEXTURE13_ARB 0x84CD 2164 #define GL_TEXTURE14 0x84CE 2165 #define GL_TEXTURE14_ARB 0x84CE 2166 #define GL_TEXTURE15 0x84CF 2167 #define GL_TEXTURE15_ARB 0x84CF 2168 #define GL_TEXTURE16 0x84D0 2169 #define GL_TEXTURE16_ARB 0x84D0 2170 #define GL_TEXTURE17 0x84D1 2171 #define GL_TEXTURE17_ARB 0x84D1 2172 #define GL_TEXTURE18 0x84D2 2173 #define GL_TEXTURE18_ARB 0x84D2 2174 #define GL_TEXTURE19 0x84D3 2175 #define GL_TEXTURE19_ARB 0x84D3 2176 #define GL_TEXTURE20 0x84D4 2177 #define GL_TEXTURE20_ARB 0x84D4 2178 #define GL_TEXTURE21 0x84D5 2179 #define GL_TEXTURE21_ARB 0x84D5 2180 #define GL_TEXTURE22 0x84D6 2181 #define GL_TEXTURE22_ARB 0x84D6 2182 #define GL_TEXTURE23 0x84D7 2183 #define GL_TEXTURE23_ARB 0x84D7 2184 #define GL_TEXTURE24 0x84D8 2185 #define GL_TEXTURE24_ARB 0x84D8 2186 #define GL_TEXTURE25 0x84D9 2187 #define GL_TEXTURE25_ARB 0x84D9 2188 #define GL_TEXTURE26 0x84DA 2189 #define GL_TEXTURE26_ARB 0x84DA 2190 #define GL_TEXTURE27 0x84DB 2191 #define GL_TEXTURE27_ARB 0x84DB 2192 #define GL_TEXTURE28 0x84DC 2193 #define GL_TEXTURE28_ARB 0x84DC 2194 #define GL_TEXTURE29 0x84DD 2195 #define GL_TEXTURE29_ARB 0x84DD 2196 #define GL_TEXTURE30 0x84DE 2197 #define GL_TEXTURE30_ARB 0x84DE 2198 #define GL_TEXTURE31 0x84DF 2199 #define GL_TEXTURE31_ARB 0x84DF 2200 #define GL_ACTIVE_TEXTURE 0x84E0 2201 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 2202 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 2203 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 2204 #define GL_MAX_TEXTURE_UNITS 0x84E2 2205 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 2206 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 2207 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 2208 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 2209 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 2210 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 2211 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 2212 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 2213 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 2214 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 2215 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 2216 #define GL_SUBTRACT 0x84E7 2217 #define GL_SUBTRACT_ARB 0x84E7 2218 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 2219 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 2220 #define GL_COMPRESSED_ALPHA 0x84E9 2221 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 2222 #define GL_COMPRESSED_LUMINANCE 0x84EA 2223 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 2224 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 2225 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 2226 #define GL_COMPRESSED_INTENSITY 0x84EC 2227 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 2228 #define GL_COMPRESSED_RGB 0x84ED 2229 #define GL_COMPRESSED_RGB_ARB 0x84ED 2230 #define GL_COMPRESSED_RGBA 0x84EE 2231 #define GL_COMPRESSED_RGBA_ARB 0x84EE 2232 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 2233 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 2234 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 2235 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 2236 #define GL_ALL_COMPLETED_NV 0x84F2 2237 #define GL_FENCE_STATUS_NV 0x84F3 2238 #define GL_FENCE_CONDITION_NV 0x84F4 2239 #define GL_TEXTURE_RECTANGLE 0x84F5 2240 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 2241 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 2242 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 2243 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 2244 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 2245 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 2246 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 2247 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 2248 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 2249 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 2250 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 2251 #define GL_DEPTH_STENCIL 0x84F9 2252 #define GL_DEPTH_STENCIL_EXT 0x84F9 2253 #define GL_DEPTH_STENCIL_NV 0x84F9 2254 #define GL_UNSIGNED_INT_24_8 0x84FA 2255 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 2256 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 2257 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 2258 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 2259 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE 2260 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 2261 #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF 2262 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 2263 #define GL_TEXTURE_FILTER_CONTROL 0x8500 2264 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 2265 #define GL_TEXTURE_LOD_BIAS 0x8501 2266 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 2267 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 2268 #define GL_COMBINE4_NV 0x8503 2269 #define GL_MAX_SHININESS_NV 0x8504 2270 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 2271 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 2272 #define GL_INCR_WRAP 0x8507 2273 #define GL_INCR_WRAP_EXT 0x8507 2274 #define GL_DECR_WRAP 0x8508 2275 #define GL_DECR_WRAP_EXT 0x8508 2276 #define GL_VERTEX_WEIGHTING_EXT 0x8509 2277 #define GL_MODELVIEW1_ARB 0x850A 2278 #define GL_MODELVIEW1_EXT 0x850A 2279 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 2280 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 2281 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 2282 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 2283 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 2284 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 2285 #define GL_NORMAL_MAP 0x8511 2286 #define GL_NORMAL_MAP_ARB 0x8511 2287 #define GL_NORMAL_MAP_EXT 0x8511 2288 #define GL_NORMAL_MAP_NV 0x8511 2289 #define GL_REFLECTION_MAP 0x8512 2290 #define GL_REFLECTION_MAP_ARB 0x8512 2291 #define GL_REFLECTION_MAP_EXT 0x8512 2292 #define GL_REFLECTION_MAP_NV 0x8512 2293 #define GL_TEXTURE_CUBE_MAP 0x8513 2294 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 2295 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 2296 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 2297 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 2298 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 2299 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 2300 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 2301 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 2302 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 2303 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 2304 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 2305 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 2306 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 2307 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 2308 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 2309 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 2310 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 2311 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 2312 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 2313 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 2314 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 2315 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 2316 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 2317 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 2318 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 2319 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 2320 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 2321 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 2322 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 2323 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 2324 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 2325 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 2326 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 2327 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 2328 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 2329 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 2330 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 2331 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 2332 #define GL_REGISTER_COMBINERS_NV 0x8522 2333 #define GL_VARIABLE_A_NV 0x8523 2334 #define GL_VARIABLE_B_NV 0x8524 2335 #define GL_VARIABLE_C_NV 0x8525 2336 #define GL_VARIABLE_D_NV 0x8526 2337 #define GL_VARIABLE_E_NV 0x8527 2338 #define GL_VARIABLE_F_NV 0x8528 2339 #define GL_VARIABLE_G_NV 0x8529 2340 #define GL_CONSTANT_COLOR0_NV 0x852A 2341 #define GL_CONSTANT_COLOR1_NV 0x852B 2342 #define GL_PRIMARY_COLOR_NV 0x852C 2343 #define GL_SECONDARY_COLOR_NV 0x852D 2344 #define GL_SPARE0_NV 0x852E 2345 #define GL_SPARE1_NV 0x852F 2346 #define GL_DISCARD_NV 0x8530 2347 #define GL_E_TIMES_F_NV 0x8531 2348 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 2349 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 2350 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 2351 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 2352 #define GL_UNSIGNED_IDENTITY_NV 0x8536 2353 #define GL_UNSIGNED_INVERT_NV 0x8537 2354 #define GL_EXPAND_NORMAL_NV 0x8538 2355 #define GL_EXPAND_NEGATE_NV 0x8539 2356 #define GL_HALF_BIAS_NORMAL_NV 0x853A 2357 #define GL_HALF_BIAS_NEGATE_NV 0x853B 2358 #define GL_SIGNED_IDENTITY_NV 0x853C 2359 #define GL_SIGNED_NEGATE_NV 0x853D 2360 #define GL_SCALE_BY_TWO_NV 0x853E 2361 #define GL_SCALE_BY_FOUR_NV 0x853F 2362 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 2363 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 2364 #define GL_COMBINER_INPUT_NV 0x8542 2365 #define GL_COMBINER_MAPPING_NV 0x8543 2366 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 2367 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 2368 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 2369 #define GL_COMBINER_MUX_SUM_NV 0x8547 2370 #define GL_COMBINER_SCALE_NV 0x8548 2371 #define GL_COMBINER_BIAS_NV 0x8549 2372 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 2373 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 2374 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 2375 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 2376 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 2377 #define GL_COLOR_SUM_CLAMP_NV 0x854F 2378 #define GL_COMBINER0_NV 0x8550 2379 #define GL_COMBINER1_NV 0x8551 2380 #define GL_COMBINER2_NV 0x8552 2381 #define GL_COMBINER3_NV 0x8553 2382 #define GL_COMBINER4_NV 0x8554 2383 #define GL_COMBINER5_NV 0x8555 2384 #define GL_COMBINER6_NV 0x8556 2385 #define GL_COMBINER7_NV 0x8557 2386 #define GL_PRIMITIVE_RESTART_NV 0x8558 2387 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 2388 #define GL_FOG_DISTANCE_MODE_NV 0x855A 2389 #define GL_EYE_RADIAL_NV 0x855B 2390 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 2391 #define GL_EMBOSS_LIGHT_NV 0x855D 2392 #define GL_EMBOSS_CONSTANT_NV 0x855E 2393 #define GL_EMBOSS_MAP_NV 0x855F 2394 #define GL_COMBINE 0x8570 2395 #define GL_COMBINE_ARB 0x8570 2396 #define GL_COMBINE_EXT 0x8570 2397 #define GL_COMBINE_RGB 0x8571 2398 #define GL_COMBINE_RGB_ARB 0x8571 2399 #define GL_COMBINE_RGB_EXT 0x8571 2400 #define GL_COMBINE_ALPHA 0x8572 2401 #define GL_COMBINE_ALPHA_ARB 0x8572 2402 #define GL_COMBINE_ALPHA_EXT 0x8572 2403 #define GL_RGB_SCALE 0x8573 2404 #define GL_RGB_SCALE_ARB 0x8573 2405 #define GL_RGB_SCALE_EXT 0x8573 2406 #define GL_ADD_SIGNED 0x8574 2407 #define GL_ADD_SIGNED_ARB 0x8574 2408 #define GL_ADD_SIGNED_EXT 0x8574 2409 #define GL_INTERPOLATE 0x8575 2410 #define GL_INTERPOLATE_ARB 0x8575 2411 #define GL_INTERPOLATE_EXT 0x8575 2412 #define GL_CONSTANT 0x8576 2413 #define GL_CONSTANT_ARB 0x8576 2414 #define GL_CONSTANT_EXT 0x8576 2415 #define GL_CONSTANT_NV 0x8576 2416 #define GL_PRIMARY_COLOR 0x8577 2417 #define GL_PRIMARY_COLOR_ARB 0x8577 2418 #define GL_PRIMARY_COLOR_EXT 0x8577 2419 #define GL_PREVIOUS 0x8578 2420 #define GL_PREVIOUS_ARB 0x8578 2421 #define GL_PREVIOUS_EXT 0x8578 2422 #define GL_SOURCE0_RGB 0x8580 2423 #define GL_SOURCE0_RGB_ARB 0x8580 2424 #define GL_SOURCE0_RGB_EXT 0x8580 2425 #define GL_SRC0_RGB 0x8580 2426 #define GL_SOURCE1_RGB 0x8581 2427 #define GL_SOURCE1_RGB_ARB 0x8581 2428 #define GL_SOURCE1_RGB_EXT 0x8581 2429 #define GL_SRC1_RGB 0x8581 2430 #define GL_SOURCE2_RGB 0x8582 2431 #define GL_SOURCE2_RGB_ARB 0x8582 2432 #define GL_SOURCE2_RGB_EXT 0x8582 2433 #define GL_SRC2_RGB 0x8582 2434 #define GL_SOURCE3_RGB_NV 0x8583 2435 #define GL_SOURCE0_ALPHA 0x8588 2436 #define GL_SOURCE0_ALPHA_ARB 0x8588 2437 #define GL_SOURCE0_ALPHA_EXT 0x8588 2438 #define GL_SRC0_ALPHA 0x8588 2439 #define GL_SOURCE1_ALPHA 0x8589 2440 #define GL_SOURCE1_ALPHA_ARB 0x8589 2441 #define GL_SOURCE1_ALPHA_EXT 0x8589 2442 #define GL_SRC1_ALPHA 0x8589 2443 #define GL_SOURCE2_ALPHA 0x858A 2444 #define GL_SOURCE2_ALPHA_ARB 0x858A 2445 #define GL_SOURCE2_ALPHA_EXT 0x858A 2446 #define GL_SRC2_ALPHA 0x858A 2447 #define GL_SOURCE3_ALPHA_NV 0x858B 2448 #define GL_OPERAND0_RGB 0x8590 2449 #define GL_OPERAND0_RGB_ARB 0x8590 2450 #define GL_OPERAND0_RGB_EXT 0x8590 2451 #define GL_OPERAND1_RGB 0x8591 2452 #define GL_OPERAND1_RGB_ARB 0x8591 2453 #define GL_OPERAND1_RGB_EXT 0x8591 2454 #define GL_OPERAND2_RGB 0x8592 2455 #define GL_OPERAND2_RGB_ARB 0x8592 2456 #define GL_OPERAND2_RGB_EXT 0x8592 2457 #define GL_OPERAND3_RGB_NV 0x8593 2458 #define GL_OPERAND0_ALPHA 0x8598 2459 #define GL_OPERAND0_ALPHA_ARB 0x8598 2460 #define GL_OPERAND0_ALPHA_EXT 0x8598 2461 #define GL_OPERAND1_ALPHA 0x8599 2462 #define GL_OPERAND1_ALPHA_ARB 0x8599 2463 #define GL_OPERAND1_ALPHA_EXT 0x8599 2464 #define GL_OPERAND2_ALPHA 0x859A 2465 #define GL_OPERAND2_ALPHA_ARB 0x859A 2466 #define GL_OPERAND2_ALPHA_EXT 0x859A 2467 #define GL_OPERAND3_ALPHA_NV 0x859B 2468 #define GL_PERTURB_EXT 0x85AE 2469 #define GL_TEXTURE_NORMAL_EXT 0x85AF 2470 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 2471 #define GL_TRANSFORM_HINT_APPLE 0x85B1 2472 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 2473 #define GL_BUFFER_OBJECT_APPLE 0x85B3 2474 #define GL_STORAGE_CLIENT_APPLE 0x85B4 2475 #define GL_VERTEX_ARRAY_BINDING 0x85B5 2476 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 2477 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 2478 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 2479 #define GL_YCBCR_422_APPLE 0x85B9 2480 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 2481 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 2482 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 2483 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 2484 #define GL_STORAGE_CACHED_APPLE 0x85BE 2485 #define GL_STORAGE_SHARED_APPLE 0x85BF 2486 #define GL_VERTEX_PROGRAM_ARB 0x8620 2487 #define GL_VERTEX_PROGRAM_NV 0x8620 2488 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 2489 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 2490 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 2491 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 2492 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 2493 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 2494 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 2495 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 2496 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 2497 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 2498 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 2499 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 2500 #define GL_CURRENT_ATTRIB_NV 0x8626 2501 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 2502 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 2503 #define GL_PROGRAM_LENGTH_ARB 0x8627 2504 #define GL_PROGRAM_LENGTH_NV 0x8627 2505 #define GL_PROGRAM_STRING_ARB 0x8628 2506 #define GL_PROGRAM_STRING_NV 0x8628 2507 #define GL_MODELVIEW_PROJECTION_NV 0x8629 2508 #define GL_IDENTITY_NV 0x862A 2509 #define GL_INVERSE_NV 0x862B 2510 #define GL_TRANSPOSE_NV 0x862C 2511 #define GL_INVERSE_TRANSPOSE_NV 0x862D 2512 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 2513 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 2514 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 2515 #define GL_MAX_TRACK_MATRICES_NV 0x862F 2516 #define GL_MATRIX0_NV 0x8630 2517 #define GL_MATRIX1_NV 0x8631 2518 #define GL_MATRIX2_NV 0x8632 2519 #define GL_MATRIX3_NV 0x8633 2520 #define GL_MATRIX4_NV 0x8634 2521 #define GL_MATRIX5_NV 0x8635 2522 #define GL_MATRIX6_NV 0x8636 2523 #define GL_MATRIX7_NV 0x8637 2524 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 2525 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 2526 #define GL_CURRENT_MATRIX_ARB 0x8641 2527 #define GL_CURRENT_MATRIX_NV 0x8641 2528 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 2529 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 2530 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 2531 #define GL_PROGRAM_POINT_SIZE 0x8642 2532 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 2533 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 2534 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 2535 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 2536 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 2537 #define GL_PROGRAM_PARAMETER_NV 0x8644 2538 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 2539 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 2540 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 2541 #define GL_PROGRAM_TARGET_NV 0x8646 2542 #define GL_PROGRAM_RESIDENT_NV 0x8647 2543 #define GL_TRACK_MATRIX_NV 0x8648 2544 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 2545 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 2546 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 2547 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 2548 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 2549 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 2550 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 2551 #define GL_DEPTH_CLAMP 0x864F 2552 #define GL_DEPTH_CLAMP_NV 0x864F 2553 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 2554 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 2555 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 2556 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 2557 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 2558 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 2559 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 2560 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 2561 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 2562 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 2563 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 2564 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 2565 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 2566 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 2567 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 2568 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 2569 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 2570 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 2571 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 2572 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 2573 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 2574 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 2575 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 2576 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 2577 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 2578 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 2579 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 2580 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 2581 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 2582 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 2583 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 2584 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 2585 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 2586 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 2587 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 2588 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 2589 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 2590 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 2591 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 2592 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 2593 #define GL_PROGRAM_BINDING_ARB 0x8677 2594 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 2595 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 2596 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 2597 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 2598 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 2599 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 2600 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 2601 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 2602 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 2603 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 2604 #define GL_TEXTURE_COMPRESSED 0x86A1 2605 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 2606 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 2607 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 2608 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 2609 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 2610 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 2611 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 2612 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 2613 #define GL_VERTEX_BLEND_ARB 0x86A7 2614 #define GL_CURRENT_WEIGHT_ARB 0x86A8 2615 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 2616 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 2617 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 2618 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 2619 #define GL_WEIGHT_ARRAY_ARB 0x86AD 2620 #define GL_DOT3_RGB 0x86AE 2621 #define GL_DOT3_RGB_ARB 0x86AE 2622 #define GL_DOT3_RGBA 0x86AF 2623 #define GL_DOT3_RGBA_ARB 0x86AF 2624 #define GL_EVAL_2D_NV 0x86C0 2625 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 2626 #define GL_MAP_TESSELLATION_NV 0x86C2 2627 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 2628 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 2629 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 2630 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 2631 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 2632 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 2633 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 2634 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 2635 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 2636 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 2637 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 2638 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 2639 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 2640 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 2641 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 2642 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 2643 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 2644 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 2645 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 2646 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 2647 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 2648 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 2649 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 2650 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 2651 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 2652 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 2653 #define GL_SHADER_CONSISTENT_NV 0x86DD 2654 #define GL_TEXTURE_SHADER_NV 0x86DE 2655 #define GL_SHADER_OPERATION_NV 0x86DF 2656 #define GL_CULL_MODES_NV 0x86E0 2657 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 2658 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 2659 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 2660 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 2661 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 2662 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 2663 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 2664 #define GL_CONST_EYE_NV 0x86E5 2665 #define GL_PASS_THROUGH_NV 0x86E6 2666 #define GL_CULL_FRAGMENT_NV 0x86E7 2667 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 2668 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 2669 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 2670 #define GL_SURFACE_STATE_NV 0x86EB 2671 #define GL_DOT_PRODUCT_NV 0x86EC 2672 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 2673 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 2674 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 2675 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 2676 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 2677 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 2678 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 2679 #define GL_HILO_NV 0x86F4 2680 #define GL_DSDT_NV 0x86F5 2681 #define GL_DSDT_MAG_NV 0x86F6 2682 #define GL_DSDT_MAG_VIB_NV 0x86F7 2683 #define GL_HILO16_NV 0x86F8 2684 #define GL_SIGNED_HILO_NV 0x86F9 2685 #define GL_SIGNED_HILO16_NV 0x86FA 2686 #define GL_SIGNED_RGBA_NV 0x86FB 2687 #define GL_SIGNED_RGBA8_NV 0x86FC 2688 #define GL_SURFACE_REGISTERED_NV 0x86FD 2689 #define GL_SIGNED_RGB_NV 0x86FE 2690 #define GL_SIGNED_RGB8_NV 0x86FF 2691 #define GL_SURFACE_MAPPED_NV 0x8700 2692 #define GL_SIGNED_LUMINANCE_NV 0x8701 2693 #define GL_SIGNED_LUMINANCE8_NV 0x8702 2694 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 2695 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 2696 #define GL_SIGNED_ALPHA_NV 0x8705 2697 #define GL_SIGNED_ALPHA8_NV 0x8706 2698 #define GL_SIGNED_INTENSITY_NV 0x8707 2699 #define GL_SIGNED_INTENSITY8_NV 0x8708 2700 #define GL_DSDT8_NV 0x8709 2701 #define GL_DSDT8_MAG8_NV 0x870A 2702 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 2703 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 2704 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 2705 #define GL_HI_SCALE_NV 0x870E 2706 #define GL_LO_SCALE_NV 0x870F 2707 #define GL_DS_SCALE_NV 0x8710 2708 #define GL_DT_SCALE_NV 0x8711 2709 #define GL_MAGNITUDE_SCALE_NV 0x8712 2710 #define GL_VIBRANCE_SCALE_NV 0x8713 2711 #define GL_HI_BIAS_NV 0x8714 2712 #define GL_LO_BIAS_NV 0x8715 2713 #define GL_DS_BIAS_NV 0x8716 2714 #define GL_DT_BIAS_NV 0x8717 2715 #define GL_MAGNITUDE_BIAS_NV 0x8718 2716 #define GL_VIBRANCE_BIAS_NV 0x8719 2717 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 2718 #define GL_TEXTURE_HI_SIZE_NV 0x871B 2719 #define GL_TEXTURE_LO_SIZE_NV 0x871C 2720 #define GL_TEXTURE_DS_SIZE_NV 0x871D 2721 #define GL_TEXTURE_DT_SIZE_NV 0x871E 2722 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 2723 #define GL_MODELVIEW2_ARB 0x8722 2724 #define GL_MODELVIEW3_ARB 0x8723 2725 #define GL_MODELVIEW4_ARB 0x8724 2726 #define GL_MODELVIEW5_ARB 0x8725 2727 #define GL_MODELVIEW6_ARB 0x8726 2728 #define GL_MODELVIEW7_ARB 0x8727 2729 #define GL_MODELVIEW8_ARB 0x8728 2730 #define GL_MODELVIEW9_ARB 0x8729 2731 #define GL_MODELVIEW10_ARB 0x872A 2732 #define GL_MODELVIEW11_ARB 0x872B 2733 #define GL_MODELVIEW12_ARB 0x872C 2734 #define GL_MODELVIEW13_ARB 0x872D 2735 #define GL_MODELVIEW14_ARB 0x872E 2736 #define GL_MODELVIEW15_ARB 0x872F 2737 #define GL_MODELVIEW16_ARB 0x8730 2738 #define GL_MODELVIEW17_ARB 0x8731 2739 #define GL_MODELVIEW18_ARB 0x8732 2740 #define GL_MODELVIEW19_ARB 0x8733 2741 #define GL_MODELVIEW20_ARB 0x8734 2742 #define GL_MODELVIEW21_ARB 0x8735 2743 #define GL_MODELVIEW22_ARB 0x8736 2744 #define GL_MODELVIEW23_ARB 0x8737 2745 #define GL_MODELVIEW24_ARB 0x8738 2746 #define GL_MODELVIEW25_ARB 0x8739 2747 #define GL_MODELVIEW26_ARB 0x873A 2748 #define GL_MODELVIEW27_ARB 0x873B 2749 #define GL_MODELVIEW28_ARB 0x873C 2750 #define GL_MODELVIEW29_ARB 0x873D 2751 #define GL_MODELVIEW30_ARB 0x873E 2752 #define GL_MODELVIEW31_ARB 0x873F 2753 #define GL_DOT3_RGB_EXT 0x8740 2754 #define GL_DOT3_RGBA_EXT 0x8741 2755 #define GL_PROGRAM_BINARY_LENGTH 0x8741 2756 #define GL_MIRROR_CLAMP_EXT 0x8742 2757 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 2758 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 2759 #define GL_SET_AMD 0x874A 2760 #define GL_REPLACE_VALUE_AMD 0x874B 2761 #define GL_STENCIL_OP_VALUE_AMD 0x874C 2762 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D 2763 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 2764 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F 2765 #define GL_BUFFER_SIZE 0x8764 2766 #define GL_BUFFER_SIZE_ARB 0x8764 2767 #define GL_BUFFER_USAGE 0x8765 2768 #define GL_BUFFER_USAGE_ARB 0x8765 2769 #define GL_VERTEX_SHADER_EXT 0x8780 2770 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 2771 #define GL_OP_INDEX_EXT 0x8782 2772 #define GL_OP_NEGATE_EXT 0x8783 2773 #define GL_OP_DOT3_EXT 0x8784 2774 #define GL_OP_DOT4_EXT 0x8785 2775 #define GL_OP_MUL_EXT 0x8786 2776 #define GL_OP_ADD_EXT 0x8787 2777 #define GL_OP_MADD_EXT 0x8788 2778 #define GL_OP_FRAC_EXT 0x8789 2779 #define GL_OP_MAX_EXT 0x878A 2780 #define GL_OP_MIN_EXT 0x878B 2781 #define GL_OP_SET_GE_EXT 0x878C 2782 #define GL_OP_SET_LT_EXT 0x878D 2783 #define GL_OP_CLAMP_EXT 0x878E 2784 #define GL_OP_FLOOR_EXT 0x878F 2785 #define GL_OP_ROUND_EXT 0x8790 2786 #define GL_OP_EXP_BASE_2_EXT 0x8791 2787 #define GL_OP_LOG_BASE_2_EXT 0x8792 2788 #define GL_OP_POWER_EXT 0x8793 2789 #define GL_OP_RECIP_EXT 0x8794 2790 #define GL_OP_RECIP_SQRT_EXT 0x8795 2791 #define GL_OP_SUB_EXT 0x8796 2792 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 2793 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 2794 #define GL_OP_MOV_EXT 0x8799 2795 #define GL_OUTPUT_VERTEX_EXT 0x879A 2796 #define GL_OUTPUT_COLOR0_EXT 0x879B 2797 #define GL_OUTPUT_COLOR1_EXT 0x879C 2798 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 2799 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 2800 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 2801 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 2802 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 2803 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 2804 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 2805 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 2806 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 2807 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 2808 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 2809 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 2810 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 2811 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 2812 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 2813 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 2814 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 2815 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 2816 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 2817 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 2818 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 2819 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 2820 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 2821 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 2822 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 2823 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 2824 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 2825 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 2826 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 2827 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 2828 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 2829 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 2830 #define GL_OUTPUT_FOG_EXT 0x87BD 2831 #define GL_SCALAR_EXT 0x87BE 2832 #define GL_VECTOR_EXT 0x87BF 2833 #define GL_MATRIX_EXT 0x87C0 2834 #define GL_VARIANT_EXT 0x87C1 2835 #define GL_INVARIANT_EXT 0x87C2 2836 #define GL_LOCAL_CONSTANT_EXT 0x87C3 2837 #define GL_LOCAL_EXT 0x87C4 2838 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 2839 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 2840 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 2841 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 2842 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 2843 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 2844 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 2845 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC 2846 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD 2847 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 2848 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 2849 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 2850 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 2851 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 2852 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 2853 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 2854 #define GL_X_EXT 0x87D5 2855 #define GL_Y_EXT 0x87D6 2856 #define GL_Z_EXT 0x87D7 2857 #define GL_W_EXT 0x87D8 2858 #define GL_NEGATIVE_X_EXT 0x87D9 2859 #define GL_NEGATIVE_Y_EXT 0x87DA 2860 #define GL_NEGATIVE_Z_EXT 0x87DB 2861 #define GL_NEGATIVE_W_EXT 0x87DC 2862 #define GL_ZERO_EXT 0x87DD 2863 #define GL_ONE_EXT 0x87DE 2864 #define GL_NEGATIVE_ONE_EXT 0x87DF 2865 #define GL_NORMALIZED_RANGE_EXT 0x87E0 2866 #define GL_FULL_RANGE_EXT 0x87E1 2867 #define GL_CURRENT_VERTEX_EXT 0x87E2 2868 #define GL_MVP_MATRIX_EXT 0x87E3 2869 #define GL_VARIANT_VALUE_EXT 0x87E4 2870 #define GL_VARIANT_DATATYPE_EXT 0x87E5 2871 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 2872 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 2873 #define GL_VARIANT_ARRAY_EXT 0x87E8 2874 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 2875 #define GL_INVARIANT_VALUE_EXT 0x87EA 2876 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 2877 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 2878 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 2879 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 2880 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 2881 #define GL_STENCIL_BACK_FUNC 0x8800 2882 #define GL_STENCIL_BACK_FAIL 0x8801 2883 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 2884 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 2885 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 2886 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 2887 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 2888 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 2889 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 2890 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 2891 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 2892 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 2893 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 2894 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 2895 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 2896 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 2897 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 2898 #define GL_RGBA32F 0x8814 2899 #define GL_RGBA32F_ARB 0x8814 2900 #define GL_RGBA_FLOAT32_APPLE 0x8814 2901 #define GL_RGB32F 0x8815 2902 #define GL_RGB32F_ARB 0x8815 2903 #define GL_RGB_FLOAT32_APPLE 0x8815 2904 #define GL_ALPHA32F_ARB 0x8816 2905 #define GL_ALPHA_FLOAT32_APPLE 0x8816 2906 #define GL_INTENSITY32F_ARB 0x8817 2907 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 2908 #define GL_LUMINANCE32F_ARB 0x8818 2909 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 2910 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 2911 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 2912 #define GL_RGBA16F 0x881A 2913 #define GL_RGBA16F_ARB 0x881A 2914 #define GL_RGBA_FLOAT16_APPLE 0x881A 2915 #define GL_RGB16F 0x881B 2916 #define GL_RGB16F_ARB 0x881B 2917 #define GL_RGB_FLOAT16_APPLE 0x881B 2918 #define GL_ALPHA16F_ARB 0x881C 2919 #define GL_ALPHA_FLOAT16_APPLE 0x881C 2920 #define GL_INTENSITY16F_ARB 0x881D 2921 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 2922 #define GL_LUMINANCE16F_ARB 0x881E 2923 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 2924 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 2925 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 2926 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 2927 #define GL_MAX_DRAW_BUFFERS 0x8824 2928 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 2929 #define GL_DRAW_BUFFER0 0x8825 2930 #define GL_DRAW_BUFFER0_ARB 0x8825 2931 #define GL_DRAW_BUFFER1 0x8826 2932 #define GL_DRAW_BUFFER1_ARB 0x8826 2933 #define GL_DRAW_BUFFER2 0x8827 2934 #define GL_DRAW_BUFFER2_ARB 0x8827 2935 #define GL_DRAW_BUFFER3 0x8828 2936 #define GL_DRAW_BUFFER3_ARB 0x8828 2937 #define GL_DRAW_BUFFER4 0x8829 2938 #define GL_DRAW_BUFFER4_ARB 0x8829 2939 #define GL_DRAW_BUFFER5 0x882A 2940 #define GL_DRAW_BUFFER5_ARB 0x882A 2941 #define GL_DRAW_BUFFER6 0x882B 2942 #define GL_DRAW_BUFFER6_ARB 0x882B 2943 #define GL_DRAW_BUFFER7 0x882C 2944 #define GL_DRAW_BUFFER7_ARB 0x882C 2945 #define GL_DRAW_BUFFER8 0x882D 2946 #define GL_DRAW_BUFFER8_ARB 0x882D 2947 #define GL_DRAW_BUFFER9 0x882E 2948 #define GL_DRAW_BUFFER9_ARB 0x882E 2949 #define GL_DRAW_BUFFER10 0x882F 2950 #define GL_DRAW_BUFFER10_ARB 0x882F 2951 #define GL_DRAW_BUFFER11 0x8830 2952 #define GL_DRAW_BUFFER11_ARB 0x8830 2953 #define GL_DRAW_BUFFER12 0x8831 2954 #define GL_DRAW_BUFFER12_ARB 0x8831 2955 #define GL_DRAW_BUFFER13 0x8832 2956 #define GL_DRAW_BUFFER13_ARB 0x8832 2957 #define GL_DRAW_BUFFER14 0x8833 2958 #define GL_DRAW_BUFFER14_ARB 0x8833 2959 #define GL_DRAW_BUFFER15 0x8834 2960 #define GL_DRAW_BUFFER15_ARB 0x8834 2961 #define GL_BLEND_EQUATION_ALPHA 0x883D 2962 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 2963 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F 2964 #define GL_MATRIX_PALETTE_ARB 0x8840 2965 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 2966 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 2967 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 2968 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 2969 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 2970 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 2971 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 2972 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 2973 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 2974 #define GL_TEXTURE_DEPTH_SIZE 0x884A 2975 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 2976 #define GL_DEPTH_TEXTURE_MODE 0x884B 2977 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 2978 #define GL_TEXTURE_COMPARE_MODE 0x884C 2979 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 2980 #define GL_TEXTURE_COMPARE_FUNC 0x884D 2981 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 2982 #define GL_COMPARE_R_TO_TEXTURE 0x884E 2983 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 2984 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 2985 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 2986 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 2987 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 2988 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 2989 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 2990 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 2991 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 2992 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 2993 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 2994 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 2995 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 2996 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 2997 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 2998 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 2999 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 3000 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 3001 #define GL_HILO8_NV 0x885E 3002 #define GL_SIGNED_HILO8_NV 0x885F 3003 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 3004 #define GL_POINT_SPRITE 0x8861 3005 #define GL_POINT_SPRITE_ARB 0x8861 3006 #define GL_POINT_SPRITE_NV 0x8861 3007 #define GL_COORD_REPLACE 0x8862 3008 #define GL_COORD_REPLACE_ARB 0x8862 3009 #define GL_COORD_REPLACE_NV 0x8862 3010 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 3011 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 3012 #define GL_QUERY_COUNTER_BITS 0x8864 3013 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 3014 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 3015 #define GL_CURRENT_QUERY 0x8865 3016 #define GL_CURRENT_QUERY_ARB 0x8865 3017 #define GL_PIXEL_COUNT_NV 0x8866 3018 #define GL_QUERY_RESULT 0x8866 3019 #define GL_QUERY_RESULT_ARB 0x8866 3020 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 3021 #define GL_QUERY_RESULT_AVAILABLE 0x8867 3022 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 3023 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 3024 #define GL_MAX_VERTEX_ATTRIBS 0x8869 3025 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 3026 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 3027 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 3028 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 3029 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 3030 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 3031 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 3032 #define GL_FRAGMENT_PROGRAM_NV 0x8870 3033 #define GL_MAX_TEXTURE_COORDS 0x8871 3034 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 3035 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 3036 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 3037 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 3038 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 3039 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 3040 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 3041 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 3042 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 3043 #define GL_PROGRAM_FORMAT_ARB 0x8876 3044 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 3045 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 3046 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 3047 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 3048 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 3049 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 3050 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 3051 #define GL_FLOAT_R_NV 0x8880 3052 #define GL_FLOAT_RG_NV 0x8881 3053 #define GL_FLOAT_RGB_NV 0x8882 3054 #define GL_FLOAT_RGBA_NV 0x8883 3055 #define GL_FLOAT_R16_NV 0x8884 3056 #define GL_FLOAT_R32_NV 0x8885 3057 #define GL_FLOAT_RG16_NV 0x8886 3058 #define GL_FLOAT_RG32_NV 0x8887 3059 #define GL_FLOAT_RGB16_NV 0x8888 3060 #define GL_FLOAT_RGB32_NV 0x8889 3061 #define GL_FLOAT_RGBA16_NV 0x888A 3062 #define GL_FLOAT_RGBA32_NV 0x888B 3063 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 3064 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 3065 #define GL_FLOAT_RGBA_MODE_NV 0x888E 3066 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 3067 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 3068 #define GL_DEPTH_BOUNDS_EXT 0x8891 3069 #define GL_ARRAY_BUFFER 0x8892 3070 #define GL_ARRAY_BUFFER_ARB 0x8892 3071 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 3072 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 3073 #define GL_ARRAY_BUFFER_BINDING 0x8894 3074 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 3075 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 3076 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 3077 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 3078 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 3079 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 3080 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 3081 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 3082 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 3083 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 3084 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 3085 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 3086 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 3087 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 3088 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 3089 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 3090 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 3091 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 3092 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 3093 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D 3094 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 3095 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 3096 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 3097 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 3098 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 3099 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 3100 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 3101 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 3102 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 3103 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 3104 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 3105 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 3106 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 3107 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 3108 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 3109 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 3110 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 3111 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 3112 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 3113 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 3114 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 3115 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 3116 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 3117 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 3118 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 3119 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 3120 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 3121 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 3122 #define GL_READ_ONLY 0x88B8 3123 #define GL_READ_ONLY_ARB 0x88B8 3124 #define GL_WRITE_ONLY 0x88B9 3125 #define GL_WRITE_ONLY_ARB 0x88B9 3126 #define GL_READ_WRITE 0x88BA 3127 #define GL_READ_WRITE_ARB 0x88BA 3128 #define GL_BUFFER_ACCESS 0x88BB 3129 #define GL_BUFFER_ACCESS_ARB 0x88BB 3130 #define GL_BUFFER_MAPPED 0x88BC 3131 #define GL_BUFFER_MAPPED_ARB 0x88BC 3132 #define GL_BUFFER_MAP_POINTER 0x88BD 3133 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 3134 #define GL_WRITE_DISCARD_NV 0x88BE 3135 #define GL_TIME_ELAPSED 0x88BF 3136 #define GL_TIME_ELAPSED_EXT 0x88BF 3137 #define GL_MATRIX0_ARB 0x88C0 3138 #define GL_MATRIX1_ARB 0x88C1 3139 #define GL_MATRIX2_ARB 0x88C2 3140 #define GL_MATRIX3_ARB 0x88C3 3141 #define GL_MATRIX4_ARB 0x88C4 3142 #define GL_MATRIX5_ARB 0x88C5 3143 #define GL_MATRIX6_ARB 0x88C6 3144 #define GL_MATRIX7_ARB 0x88C7 3145 #define GL_MATRIX8_ARB 0x88C8 3146 #define GL_MATRIX9_ARB 0x88C9 3147 #define GL_MATRIX10_ARB 0x88CA 3148 #define GL_MATRIX11_ARB 0x88CB 3149 #define GL_MATRIX12_ARB 0x88CC 3150 #define GL_MATRIX13_ARB 0x88CD 3151 #define GL_MATRIX14_ARB 0x88CE 3152 #define GL_MATRIX15_ARB 0x88CF 3153 #define GL_MATRIX16_ARB 0x88D0 3154 #define GL_MATRIX17_ARB 0x88D1 3155 #define GL_MATRIX18_ARB 0x88D2 3156 #define GL_MATRIX19_ARB 0x88D3 3157 #define GL_MATRIX20_ARB 0x88D4 3158 #define GL_MATRIX21_ARB 0x88D5 3159 #define GL_MATRIX22_ARB 0x88D6 3160 #define GL_MATRIX23_ARB 0x88D7 3161 #define GL_MATRIX24_ARB 0x88D8 3162 #define GL_MATRIX25_ARB 0x88D9 3163 #define GL_MATRIX26_ARB 0x88DA 3164 #define GL_MATRIX27_ARB 0x88DB 3165 #define GL_MATRIX28_ARB 0x88DC 3166 #define GL_MATRIX29_ARB 0x88DD 3167 #define GL_MATRIX30_ARB 0x88DE 3168 #define GL_MATRIX31_ARB 0x88DF 3169 #define GL_STREAM_DRAW 0x88E0 3170 #define GL_STREAM_DRAW_ARB 0x88E0 3171 #define GL_STREAM_READ 0x88E1 3172 #define GL_STREAM_READ_ARB 0x88E1 3173 #define GL_STREAM_COPY 0x88E2 3174 #define GL_STREAM_COPY_ARB 0x88E2 3175 #define GL_STATIC_DRAW 0x88E4 3176 #define GL_STATIC_DRAW_ARB 0x88E4 3177 #define GL_STATIC_READ 0x88E5 3178 #define GL_STATIC_READ_ARB 0x88E5 3179 #define GL_STATIC_COPY 0x88E6 3180 #define GL_STATIC_COPY_ARB 0x88E6 3181 #define GL_DYNAMIC_DRAW 0x88E8 3182 #define GL_DYNAMIC_DRAW_ARB 0x88E8 3183 #define GL_DYNAMIC_READ 0x88E9 3184 #define GL_DYNAMIC_READ_ARB 0x88E9 3185 #define GL_DYNAMIC_COPY 0x88EA 3186 #define GL_DYNAMIC_COPY_ARB 0x88EA 3187 #define GL_PIXEL_PACK_BUFFER 0x88EB 3188 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 3189 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 3190 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 3191 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 3192 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 3193 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 3194 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 3195 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 3196 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 3197 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 3198 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 3199 #define GL_DEPTH24_STENCIL8 0x88F0 3200 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 3201 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 3202 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 3203 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 3204 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 3205 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 3206 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 3207 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 3208 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 3209 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 3210 #define GL_SRC1_COLOR 0x88F9 3211 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 3212 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 3213 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 3214 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 3215 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD 3216 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 3217 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 3218 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 3219 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 3220 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 3221 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 3222 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 3223 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 3224 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 3225 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 3226 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 3227 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 3228 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 3229 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 3230 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 3231 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 3232 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 3233 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 3234 #define GL_SAMPLES_PASSED 0x8914 3235 #define GL_SAMPLES_PASSED_ARB 0x8914 3236 #define GL_GEOMETRY_VERTICES_OUT 0x8916 3237 #define GL_GEOMETRY_INPUT_TYPE 0x8917 3238 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 3239 #define GL_SAMPLER_BINDING 0x8919 3240 #define GL_CLAMP_VERTEX_COLOR 0x891A 3241 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 3242 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 3243 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 3244 #define GL_CLAMP_READ_COLOR 0x891C 3245 #define GL_CLAMP_READ_COLOR_ARB 0x891C 3246 #define GL_FIXED_ONLY 0x891D 3247 #define GL_FIXED_ONLY_ARB 0x891D 3248 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E 3249 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 3250 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 3251 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 3252 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 3253 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 3254 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 3255 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 3256 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 3257 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 3258 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 3259 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 3260 #define GL_DRAW_PIXELS_APPLE 0x8A0A 3261 #define GL_FENCE_APPLE 0x8A0B 3262 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C 3263 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D 3264 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E 3265 #define GL_COLOR_FLOAT_APPLE 0x8A0F 3266 #define GL_UNIFORM_BUFFER 0x8A11 3267 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 3268 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 3269 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 3270 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 3271 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 3272 #define GL_RELEASED_APPLE 0x8A19 3273 #define GL_VOLATILE_APPLE 0x8A1A 3274 #define GL_RETAINED_APPLE 0x8A1B 3275 #define GL_UNDEFINED_APPLE 0x8A1C 3276 #define GL_PURGEABLE_APPLE 0x8A1D 3277 #define GL_RGB_422_APPLE 0x8A1F 3278 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 3279 #define GL_UNIFORM_BUFFER_START 0x8A29 3280 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 3281 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 3282 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 3283 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 3284 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 3285 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 3286 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 3287 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 3288 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 3289 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 3290 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 3291 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 3292 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 3293 #define GL_UNIFORM_TYPE 0x8A37 3294 #define GL_UNIFORM_SIZE 0x8A38 3295 #define GL_UNIFORM_NAME_LENGTH 0x8A39 3296 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 3297 #define GL_UNIFORM_OFFSET 0x8A3B 3298 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 3299 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 3300 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 3301 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 3302 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 3303 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 3304 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 3305 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 3306 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 3307 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 3308 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 3309 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 3310 #define GL_DECODE_EXT 0x8A49 3311 #define GL_SKIP_DECODE_EXT 0x8A4A 3312 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F 3313 #define GL_RGB_RAW_422_APPLE 0x8A51 3314 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 3315 #define GL_FRAGMENT_SHADER 0x8B30 3316 #define GL_FRAGMENT_SHADER_ARB 0x8B30 3317 #define GL_VERTEX_SHADER 0x8B31 3318 #define GL_VERTEX_SHADER_ARB 0x8B31 3319 #define GL_PROGRAM_OBJECT_ARB 0x8B40 3320 #define GL_PROGRAM_OBJECT_EXT 0x8B40 3321 #define GL_SHADER_OBJECT_ARB 0x8B48 3322 #define GL_SHADER_OBJECT_EXT 0x8B48 3323 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 3324 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 3325 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 3326 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 3327 #define GL_MAX_VARYING_FLOATS 0x8B4B 3328 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 3329 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 3330 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 3331 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 3332 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 3333 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 3334 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 3335 #define GL_OBJECT_TYPE_ARB 0x8B4E 3336 #define GL_SHADER_TYPE 0x8B4F 3337 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 3338 #define GL_FLOAT_VEC2 0x8B50 3339 #define GL_FLOAT_VEC2_ARB 0x8B50 3340 #define GL_FLOAT_VEC3 0x8B51 3341 #define GL_FLOAT_VEC3_ARB 0x8B51 3342 #define GL_FLOAT_VEC4 0x8B52 3343 #define GL_FLOAT_VEC4_ARB 0x8B52 3344 #define GL_INT_VEC2 0x8B53 3345 #define GL_INT_VEC2_ARB 0x8B53 3346 #define GL_INT_VEC3 0x8B54 3347 #define GL_INT_VEC3_ARB 0x8B54 3348 #define GL_INT_VEC4 0x8B55 3349 #define GL_INT_VEC4_ARB 0x8B55 3350 #define GL_BOOL 0x8B56 3351 #define GL_BOOL_ARB 0x8B56 3352 #define GL_BOOL_VEC2 0x8B57 3353 #define GL_BOOL_VEC2_ARB 0x8B57 3354 #define GL_BOOL_VEC3 0x8B58 3355 #define GL_BOOL_VEC3_ARB 0x8B58 3356 #define GL_BOOL_VEC4 0x8B59 3357 #define GL_BOOL_VEC4_ARB 0x8B59 3358 #define GL_FLOAT_MAT2 0x8B5A 3359 #define GL_FLOAT_MAT2_ARB 0x8B5A 3360 #define GL_FLOAT_MAT3 0x8B5B 3361 #define GL_FLOAT_MAT3_ARB 0x8B5B 3362 #define GL_FLOAT_MAT4 0x8B5C 3363 #define GL_FLOAT_MAT4_ARB 0x8B5C 3364 #define GL_SAMPLER_1D 0x8B5D 3365 #define GL_SAMPLER_1D_ARB 0x8B5D 3366 #define GL_SAMPLER_2D 0x8B5E 3367 #define GL_SAMPLER_2D_ARB 0x8B5E 3368 #define GL_SAMPLER_3D 0x8B5F 3369 #define GL_SAMPLER_3D_ARB 0x8B5F 3370 #define GL_SAMPLER_CUBE 0x8B60 3371 #define GL_SAMPLER_CUBE_ARB 0x8B60 3372 #define GL_SAMPLER_1D_SHADOW 0x8B61 3373 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 3374 #define GL_SAMPLER_2D_SHADOW 0x8B62 3375 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 3376 #define GL_SAMPLER_2D_RECT 0x8B63 3377 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 3378 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 3379 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 3380 #define GL_FLOAT_MAT2x3 0x8B65 3381 #define GL_FLOAT_MAT2x4 0x8B66 3382 #define GL_FLOAT_MAT3x2 0x8B67 3383 #define GL_FLOAT_MAT3x4 0x8B68 3384 #define GL_FLOAT_MAT4x2 0x8B69 3385 #define GL_FLOAT_MAT4x3 0x8B6A 3386 #define GL_DELETE_STATUS 0x8B80 3387 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 3388 #define GL_COMPILE_STATUS 0x8B81 3389 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 3390 #define GL_LINK_STATUS 0x8B82 3391 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 3392 #define GL_VALIDATE_STATUS 0x8B83 3393 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 3394 #define GL_INFO_LOG_LENGTH 0x8B84 3395 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 3396 #define GL_ATTACHED_SHADERS 0x8B85 3397 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 3398 #define GL_ACTIVE_UNIFORMS 0x8B86 3399 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 3400 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 3401 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 3402 #define GL_SHADER_SOURCE_LENGTH 0x8B88 3403 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 3404 #define GL_ACTIVE_ATTRIBUTES 0x8B89 3405 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 3406 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 3407 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 3408 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 3409 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 3410 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 3411 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 3412 #define GL_CURRENT_PROGRAM 0x8B8D 3413 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 3414 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 3415 #define GL_COUNTER_TYPE_AMD 0x8BC0 3416 #define GL_COUNTER_RANGE_AMD 0x8BC1 3417 #define GL_UNSIGNED_INT64_AMD 0x8BC2 3418 #define GL_PERCENTAGE_AMD 0x8BC3 3419 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 3420 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 3421 #define GL_PERFMON_RESULT_AMD 0x8BC6 3422 #define GL_TEXTURE_RED_TYPE 0x8C10 3423 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 3424 #define GL_TEXTURE_GREEN_TYPE 0x8C11 3425 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 3426 #define GL_TEXTURE_BLUE_TYPE 0x8C12 3427 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 3428 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 3429 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 3430 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 3431 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 3432 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 3433 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 3434 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 3435 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 3436 #define GL_UNSIGNED_NORMALIZED 0x8C17 3437 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 3438 #define GL_TEXTURE_1D_ARRAY 0x8C18 3439 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 3440 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 3441 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 3442 #define GL_TEXTURE_2D_ARRAY 0x8C1A 3443 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 3444 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 3445 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 3446 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 3447 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 3448 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 3449 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 3450 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 3451 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 3452 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 3453 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 3454 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 3455 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 3456 #define GL_TEXTURE_BUFFER 0x8C2A 3457 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 3458 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 3459 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A 3460 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 3461 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 3462 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 3463 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 3464 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 3465 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 3466 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 3467 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 3468 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 3469 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 3470 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 3471 #define GL_ANY_SAMPLES_PASSED 0x8C2F 3472 #define GL_SAMPLE_SHADING 0x8C36 3473 #define GL_SAMPLE_SHADING_ARB 0x8C36 3474 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 3475 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 3476 #define GL_R11F_G11F_B10F 0x8C3A 3477 #define GL_R11F_G11F_B10F_EXT 0x8C3A 3478 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 3479 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 3480 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 3481 #define GL_RGB9_E5 0x8C3D 3482 #define GL_RGB9_E5_EXT 0x8C3D 3483 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 3484 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 3485 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 3486 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 3487 #define GL_SRGB 0x8C40 3488 #define GL_SRGB_EXT 0x8C40 3489 #define GL_SRGB8 0x8C41 3490 #define GL_SRGB8_EXT 0x8C41 3491 #define GL_SRGB_ALPHA 0x8C42 3492 #define GL_SRGB_ALPHA_EXT 0x8C42 3493 #define GL_SRGB8_ALPHA8 0x8C43 3494 #define GL_SRGB8_ALPHA8_EXT 0x8C43 3495 #define GL_SLUMINANCE_ALPHA 0x8C44 3496 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 3497 #define GL_SLUMINANCE8_ALPHA8 0x8C45 3498 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 3499 #define GL_SLUMINANCE 0x8C46 3500 #define GL_SLUMINANCE_EXT 0x8C46 3501 #define GL_SLUMINANCE8 0x8C47 3502 #define GL_SLUMINANCE8_EXT 0x8C47 3503 #define GL_COMPRESSED_SRGB 0x8C48 3504 #define GL_COMPRESSED_SRGB_EXT 0x8C48 3505 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 3506 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 3507 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 3508 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 3509 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 3510 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 3511 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 3512 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 3513 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 3514 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 3515 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 3516 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 3517 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 3518 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 3519 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 3520 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 3521 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 3522 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 3523 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 3524 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 3525 #define GL_TEXTURE_COORD_NV 0x8C79 3526 #define GL_CLIP_DISTANCE_NV 0x8C7A 3527 #define GL_VERTEX_ID_NV 0x8C7B 3528 #define GL_PRIMITIVE_ID_NV 0x8C7C 3529 #define GL_GENERIC_ATTRIB_NV 0x8C7D 3530 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 3531 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 3532 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 3533 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 3534 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 3535 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 3536 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 3537 #define GL_ACTIVE_VARYINGS_NV 0x8C81 3538 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 3539 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 3540 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 3541 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 3542 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 3543 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 3544 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 3545 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 3546 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 3547 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 3548 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 3549 #define GL_PRIMITIVES_GENERATED 0x8C87 3550 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 3551 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 3552 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 3553 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 3554 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 3555 #define GL_RASTERIZER_DISCARD 0x8C89 3556 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 3557 #define GL_RASTERIZER_DISCARD_NV 0x8C89 3558 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 3559 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 3560 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A 3561 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 3562 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 3563 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 3564 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 3565 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 3566 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 3567 #define GL_SEPARATE_ATTRIBS 0x8C8D 3568 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 3569 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 3570 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 3571 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 3572 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 3573 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 3574 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 3575 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 3576 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 3577 #define GL_LOWER_LEFT 0x8CA1 3578 #define GL_UPPER_LEFT 0x8CA2 3579 #define GL_STENCIL_BACK_REF 0x8CA3 3580 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 3581 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 3582 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 3583 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 3584 #define GL_FRAMEBUFFER_BINDING 0x8CA6 3585 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 3586 #define GL_RENDERBUFFER_BINDING 0x8CA7 3587 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 3588 #define GL_READ_FRAMEBUFFER 0x8CA8 3589 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 3590 #define GL_DRAW_FRAMEBUFFER 0x8CA9 3591 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 3592 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 3593 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 3594 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 3595 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 3596 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 3597 #define GL_DEPTH_COMPONENT32F 0x8CAC 3598 #define GL_DEPTH32F_STENCIL8 0x8CAD 3599 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 3600 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 3601 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 3602 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 3603 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 3604 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 3605 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 3606 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 3607 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 3608 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 3609 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 3610 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 3611 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 3612 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 3613 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 3614 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 3615 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 3616 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 3617 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 3618 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 3619 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 3620 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 3621 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 3622 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 3623 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 3624 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 3625 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 3626 #define GL_COLOR_ATTACHMENT0 0x8CE0 3627 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 3628 #define GL_COLOR_ATTACHMENT1 0x8CE1 3629 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 3630 #define GL_COLOR_ATTACHMENT2 0x8CE2 3631 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 3632 #define GL_COLOR_ATTACHMENT3 0x8CE3 3633 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 3634 #define GL_COLOR_ATTACHMENT4 0x8CE4 3635 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 3636 #define GL_COLOR_ATTACHMENT5 0x8CE5 3637 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 3638 #define GL_COLOR_ATTACHMENT6 0x8CE6 3639 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 3640 #define GL_COLOR_ATTACHMENT7 0x8CE7 3641 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 3642 #define GL_COLOR_ATTACHMENT8 0x8CE8 3643 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 3644 #define GL_COLOR_ATTACHMENT9 0x8CE9 3645 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 3646 #define GL_COLOR_ATTACHMENT10 0x8CEA 3647 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 3648 #define GL_COLOR_ATTACHMENT11 0x8CEB 3649 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 3650 #define GL_COLOR_ATTACHMENT12 0x8CEC 3651 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 3652 #define GL_COLOR_ATTACHMENT13 0x8CED 3653 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 3654 #define GL_COLOR_ATTACHMENT14 0x8CEE 3655 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 3656 #define GL_COLOR_ATTACHMENT15 0x8CEF 3657 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 3658 #define GL_COLOR_ATTACHMENT16 0x8CF0 3659 #define GL_COLOR_ATTACHMENT17 0x8CF1 3660 #define GL_COLOR_ATTACHMENT18 0x8CF2 3661 #define GL_COLOR_ATTACHMENT19 0x8CF3 3662 #define GL_COLOR_ATTACHMENT20 0x8CF4 3663 #define GL_COLOR_ATTACHMENT21 0x8CF5 3664 #define GL_COLOR_ATTACHMENT22 0x8CF6 3665 #define GL_COLOR_ATTACHMENT23 0x8CF7 3666 #define GL_COLOR_ATTACHMENT24 0x8CF8 3667 #define GL_COLOR_ATTACHMENT25 0x8CF9 3668 #define GL_COLOR_ATTACHMENT26 0x8CFA 3669 #define GL_COLOR_ATTACHMENT27 0x8CFB 3670 #define GL_COLOR_ATTACHMENT28 0x8CFC 3671 #define GL_COLOR_ATTACHMENT29 0x8CFD 3672 #define GL_COLOR_ATTACHMENT30 0x8CFE 3673 #define GL_COLOR_ATTACHMENT31 0x8CFF 3674 #define GL_DEPTH_ATTACHMENT 0x8D00 3675 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 3676 #define GL_STENCIL_ATTACHMENT 0x8D20 3677 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 3678 #define GL_FRAMEBUFFER 0x8D40 3679 #define GL_FRAMEBUFFER_EXT 0x8D40 3680 #define GL_RENDERBUFFER 0x8D41 3681 #define GL_RENDERBUFFER_EXT 0x8D41 3682 #define GL_RENDERBUFFER_WIDTH 0x8D42 3683 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 3684 #define GL_RENDERBUFFER_HEIGHT 0x8D43 3685 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 3686 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 3687 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 3688 #define GL_STENCIL_INDEX1 0x8D46 3689 #define GL_STENCIL_INDEX1_EXT 0x8D46 3690 #define GL_STENCIL_INDEX4 0x8D47 3691 #define GL_STENCIL_INDEX4_EXT 0x8D47 3692 #define GL_STENCIL_INDEX8 0x8D48 3693 #define GL_STENCIL_INDEX8_EXT 0x8D48 3694 #define GL_STENCIL_INDEX16 0x8D49 3695 #define GL_STENCIL_INDEX16_EXT 0x8D49 3696 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 3697 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 3698 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 3699 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 3700 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 3701 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 3702 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 3703 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 3704 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 3705 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 3706 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 3707 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 3708 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 3709 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 3710 #define GL_MAX_SAMPLES 0x8D57 3711 #define GL_MAX_SAMPLES_EXT 0x8D57 3712 #define GL_RGB565 0x8D62 3713 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 3714 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 3715 #define GL_MAX_ELEMENT_INDEX 0x8D6B 3716 #define GL_RGBA32UI 0x8D70 3717 #define GL_RGBA32UI_EXT 0x8D70 3718 #define GL_RGB32UI 0x8D71 3719 #define GL_RGB32UI_EXT 0x8D71 3720 #define GL_ALPHA32UI_EXT 0x8D72 3721 #define GL_INTENSITY32UI_EXT 0x8D73 3722 #define GL_LUMINANCE32UI_EXT 0x8D74 3723 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 3724 #define GL_RGBA16UI 0x8D76 3725 #define GL_RGBA16UI_EXT 0x8D76 3726 #define GL_RGB16UI 0x8D77 3727 #define GL_RGB16UI_EXT 0x8D77 3728 #define GL_ALPHA16UI_EXT 0x8D78 3729 #define GL_INTENSITY16UI_EXT 0x8D79 3730 #define GL_LUMINANCE16UI_EXT 0x8D7A 3731 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 3732 #define GL_RGBA8UI 0x8D7C 3733 #define GL_RGBA8UI_EXT 0x8D7C 3734 #define GL_RGB8UI 0x8D7D 3735 #define GL_RGB8UI_EXT 0x8D7D 3736 #define GL_ALPHA8UI_EXT 0x8D7E 3737 #define GL_INTENSITY8UI_EXT 0x8D7F 3738 #define GL_LUMINANCE8UI_EXT 0x8D80 3739 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 3740 #define GL_RGBA32I 0x8D82 3741 #define GL_RGBA32I_EXT 0x8D82 3742 #define GL_RGB32I 0x8D83 3743 #define GL_RGB32I_EXT 0x8D83 3744 #define GL_ALPHA32I_EXT 0x8D84 3745 #define GL_INTENSITY32I_EXT 0x8D85 3746 #define GL_LUMINANCE32I_EXT 0x8D86 3747 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 3748 #define GL_RGBA16I 0x8D88 3749 #define GL_RGBA16I_EXT 0x8D88 3750 #define GL_RGB16I 0x8D89 3751 #define GL_RGB16I_EXT 0x8D89 3752 #define GL_ALPHA16I_EXT 0x8D8A 3753 #define GL_INTENSITY16I_EXT 0x8D8B 3754 #define GL_LUMINANCE16I_EXT 0x8D8C 3755 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 3756 #define GL_RGBA8I 0x8D8E 3757 #define GL_RGBA8I_EXT 0x8D8E 3758 #define GL_RGB8I 0x8D8F 3759 #define GL_RGB8I_EXT 0x8D8F 3760 #define GL_ALPHA8I_EXT 0x8D90 3761 #define GL_INTENSITY8I_EXT 0x8D91 3762 #define GL_LUMINANCE8I_EXT 0x8D92 3763 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 3764 #define GL_RED_INTEGER 0x8D94 3765 #define GL_RED_INTEGER_EXT 0x8D94 3766 #define GL_GREEN_INTEGER 0x8D95 3767 #define GL_GREEN_INTEGER_EXT 0x8D95 3768 #define GL_BLUE_INTEGER 0x8D96 3769 #define GL_BLUE_INTEGER_EXT 0x8D96 3770 #define GL_ALPHA_INTEGER 0x8D97 3771 #define GL_ALPHA_INTEGER_EXT 0x8D97 3772 #define GL_RGB_INTEGER 0x8D98 3773 #define GL_RGB_INTEGER_EXT 0x8D98 3774 #define GL_RGBA_INTEGER 0x8D99 3775 #define GL_RGBA_INTEGER_EXT 0x8D99 3776 #define GL_BGR_INTEGER 0x8D9A 3777 #define GL_BGR_INTEGER_EXT 0x8D9A 3778 #define GL_BGRA_INTEGER 0x8D9B 3779 #define GL_BGRA_INTEGER_EXT 0x8D9B 3780 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 3781 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 3782 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 3783 #define GL_INT_2_10_10_10_REV 0x8D9F 3784 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 3785 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 3786 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 3787 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 3788 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 3789 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 3790 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 3791 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 3792 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 3793 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 3794 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 3795 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 3796 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 3797 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 3798 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 3799 #define GL_LAYER_NV 0x8DAA 3800 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 3801 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 3802 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 3803 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 3804 #define GL_SHADER_INCLUDE_ARB 0x8DAE 3805 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 3806 #define GL_FRAMEBUFFER_SRGB 0x8DB9 3807 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 3808 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 3809 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 3810 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 3811 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 3812 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 3813 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 3814 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 3815 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 3816 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 3817 #define GL_SAMPLER_1D_ARRAY 0x8DC0 3818 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 3819 #define GL_SAMPLER_2D_ARRAY 0x8DC1 3820 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 3821 #define GL_SAMPLER_BUFFER 0x8DC2 3822 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 3823 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 3824 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 3825 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 3826 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 3827 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 3828 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 3829 #define GL_UNSIGNED_INT_VEC2 0x8DC6 3830 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 3831 #define GL_UNSIGNED_INT_VEC3 0x8DC7 3832 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 3833 #define GL_UNSIGNED_INT_VEC4 0x8DC8 3834 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 3835 #define GL_INT_SAMPLER_1D 0x8DC9 3836 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 3837 #define GL_INT_SAMPLER_2D 0x8DCA 3838 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 3839 #define GL_INT_SAMPLER_3D 0x8DCB 3840 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 3841 #define GL_INT_SAMPLER_CUBE 0x8DCC 3842 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 3843 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 3844 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 3845 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 3846 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 3847 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 3848 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 3849 #define GL_INT_SAMPLER_BUFFER 0x8DD0 3850 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 3851 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 3852 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 3853 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 3854 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 3855 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 3856 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 3857 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 3858 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 3859 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 3860 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 3861 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 3862 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 3863 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 3864 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 3865 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 3866 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 3867 #define GL_GEOMETRY_SHADER 0x8DD9 3868 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 3869 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 3870 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 3871 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 3872 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 3873 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 3874 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 3875 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 3876 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 3877 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 3878 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 3879 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 3880 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 3881 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 3882 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 3883 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 3884 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 3885 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 3886 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 3887 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 3888 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 3889 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 3890 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 3891 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 3892 #define GL_ACTIVE_SUBROUTINES 0x8DE5 3893 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 3894 #define GL_MAX_SUBROUTINES 0x8DE7 3895 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 3896 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 3897 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 3898 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 3899 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 3900 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 3901 #define GL_LOW_FLOAT 0x8DF0 3902 #define GL_MEDIUM_FLOAT 0x8DF1 3903 #define GL_HIGH_FLOAT 0x8DF2 3904 #define GL_LOW_INT 0x8DF3 3905 #define GL_MEDIUM_INT 0x8DF4 3906 #define GL_HIGH_INT 0x8DF5 3907 #define GL_SHADER_BINARY_FORMATS 0x8DF8 3908 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 3909 #define GL_SHADER_COMPILER 0x8DFA 3910 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 3911 #define GL_MAX_VARYING_VECTORS 0x8DFC 3912 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 3913 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 3914 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 3915 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 3916 #define GL_QUERY_WAIT 0x8E13 3917 #define GL_QUERY_WAIT_NV 0x8E13 3918 #define GL_QUERY_NO_WAIT 0x8E14 3919 #define GL_QUERY_NO_WAIT_NV 0x8E14 3920 #define GL_QUERY_BY_REGION_WAIT 0x8E15 3921 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 3922 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 3923 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 3924 #define GL_QUERY_WAIT_INVERTED 0x8E17 3925 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 3926 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 3927 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A 3928 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B 3929 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B 3930 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 3931 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 3932 #define GL_COLOR_SAMPLES_NV 0x8E20 3933 #define GL_TRANSFORM_FEEDBACK 0x8E22 3934 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 3935 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 3936 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 3937 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 3938 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 3939 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 3940 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 3941 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 3942 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 3943 #define GL_FRAME_NV 0x8E26 3944 #define GL_FIELDS_NV 0x8E27 3945 #define GL_CURRENT_TIME_NV 0x8E28 3946 #define GL_TIMESTAMP 0x8E28 3947 #define GL_NUM_FILL_STREAMS_NV 0x8E29 3948 #define GL_PRESENT_TIME_NV 0x8E2A 3949 #define GL_PRESENT_DURATION_NV 0x8E2B 3950 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 3951 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 3952 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 3953 #define GL_TEXTURE_SWIZZLE_R 0x8E42 3954 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 3955 #define GL_TEXTURE_SWIZZLE_G 0x8E43 3956 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 3957 #define GL_TEXTURE_SWIZZLE_B 0x8E44 3958 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 3959 #define GL_TEXTURE_SWIZZLE_A 0x8E45 3960 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 3961 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 3962 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 3963 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 3964 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 3965 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 3966 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 3967 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 3968 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 3969 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C 3970 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 3971 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 3972 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 3973 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 3974 #define GL_PROVOKING_VERTEX 0x8E4F 3975 #define GL_PROVOKING_VERTEX_EXT 0x8E4F 3976 #define GL_SAMPLE_POSITION 0x8E50 3977 #define GL_SAMPLE_POSITION_NV 0x8E50 3978 #define GL_SAMPLE_LOCATION_ARB 0x8E50 3979 #define GL_SAMPLE_LOCATION_NV 0x8E50 3980 #define GL_SAMPLE_MASK 0x8E51 3981 #define GL_SAMPLE_MASK_NV 0x8E51 3982 #define GL_SAMPLE_MASK_VALUE 0x8E52 3983 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 3984 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 3985 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 3986 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 3987 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 3988 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 3989 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 3990 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 3991 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 3992 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A 3993 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 3994 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 3995 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B 3996 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 3997 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C 3998 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 3999 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D 4000 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 4001 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 4002 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E 4003 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 4004 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 4005 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F 4006 #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 4007 #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 4008 #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 4009 #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 4010 #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 4011 #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 4012 #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 4013 #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 4014 #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 4015 #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 4016 #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A 4017 #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B 4018 #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C 4019 #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D 4020 #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E 4021 #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F 4022 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 4023 #define GL_MAX_VERTEX_STREAMS 0x8E71 4024 #define GL_PATCH_VERTICES 0x8E72 4025 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 4026 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 4027 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 4028 #define GL_TESS_GEN_MODE 0x8E76 4029 #define GL_TESS_GEN_SPACING 0x8E77 4030 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 4031 #define GL_TESS_GEN_POINT_MODE 0x8E79 4032 #define GL_ISOLINES 0x8E7A 4033 #define GL_FRACTIONAL_ODD 0x8E7B 4034 #define GL_FRACTIONAL_EVEN 0x8E7C 4035 #define GL_MAX_PATCH_VERTICES 0x8E7D 4036 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 4037 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 4038 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 4039 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 4040 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 4041 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 4042 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 4043 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 4044 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 4045 #define GL_TESS_EVALUATION_SHADER 0x8E87 4046 #define GL_TESS_CONTROL_SHADER 0x8E88 4047 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 4048 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 4049 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 4050 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 4051 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 4052 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 4053 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 4054 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 4055 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 4056 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 4057 #define GL_INCLUSIVE_EXT 0x8F10 4058 #define GL_EXCLUSIVE_EXT 0x8F11 4059 #define GL_WINDOW_RECTANGLE_EXT 0x8F12 4060 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 4061 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 4062 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 4063 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 4064 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E 4065 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F 4066 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 4067 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 4068 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 4069 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 4070 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 4071 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 4072 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 4073 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 4074 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 4075 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 4076 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A 4077 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B 4078 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C 4079 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D 4080 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E 4081 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F 4082 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 4083 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 4084 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 4085 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 4086 #define GL_GPU_ADDRESS_NV 0x8F34 4087 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 4088 #define GL_COPY_READ_BUFFER 0x8F36 4089 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 4090 #define GL_COPY_WRITE_BUFFER 0x8F37 4091 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 4092 #define GL_MAX_IMAGE_UNITS 0x8F38 4093 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 4094 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 4095 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 4096 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 4097 #define GL_IMAGE_BINDING_NAME 0x8F3A 4098 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 4099 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 4100 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B 4101 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 4102 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C 4103 #define GL_IMAGE_BINDING_LAYER 0x8F3D 4104 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D 4105 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 4106 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E 4107 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 4108 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 4109 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 4110 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 4111 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 4112 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 4113 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 4114 #define GL_DOUBLE_MAT2 0x8F46 4115 #define GL_DOUBLE_MAT2_EXT 0x8F46 4116 #define GL_DOUBLE_MAT3 0x8F47 4117 #define GL_DOUBLE_MAT3_EXT 0x8F47 4118 #define GL_DOUBLE_MAT4 0x8F48 4119 #define GL_DOUBLE_MAT4_EXT 0x8F48 4120 #define GL_DOUBLE_MAT2x3 0x8F49 4121 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 4122 #define GL_DOUBLE_MAT2x4 0x8F4A 4123 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A 4124 #define GL_DOUBLE_MAT3x2 0x8F4B 4125 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B 4126 #define GL_DOUBLE_MAT3x4 0x8F4C 4127 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C 4128 #define GL_DOUBLE_MAT4x2 0x8F4D 4129 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D 4130 #define GL_DOUBLE_MAT4x3 0x8F4E 4131 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E 4132 #define GL_VERTEX_BINDING_BUFFER 0x8F4F 4133 #define GL_RED_SNORM 0x8F90 4134 #define GL_RG_SNORM 0x8F91 4135 #define GL_RGB_SNORM 0x8F92 4136 #define GL_RGBA_SNORM 0x8F93 4137 #define GL_R8_SNORM 0x8F94 4138 #define GL_RG8_SNORM 0x8F95 4139 #define GL_RGB8_SNORM 0x8F96 4140 #define GL_RGBA8_SNORM 0x8F97 4141 #define GL_R16_SNORM 0x8F98 4142 #define GL_RG16_SNORM 0x8F99 4143 #define GL_RGB16_SNORM 0x8F9A 4144 #define GL_RGBA16_SNORM 0x8F9B 4145 #define GL_SIGNED_NORMALIZED 0x8F9C 4146 #define GL_PRIMITIVE_RESTART 0x8F9D 4147 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 4148 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F 4149 #define GL_SR8_EXT 0x8FBD 4150 #define GL_INT8_NV 0x8FE0 4151 #define GL_INT8_VEC2_NV 0x8FE1 4152 #define GL_INT8_VEC3_NV 0x8FE2 4153 #define GL_INT8_VEC4_NV 0x8FE3 4154 #define GL_INT16_NV 0x8FE4 4155 #define GL_INT16_VEC2_NV 0x8FE5 4156 #define GL_INT16_VEC3_NV 0x8FE6 4157 #define GL_INT16_VEC4_NV 0x8FE7 4158 #define GL_INT64_VEC2_ARB 0x8FE9 4159 #define GL_INT64_VEC2_NV 0x8FE9 4160 #define GL_INT64_VEC3_ARB 0x8FEA 4161 #define GL_INT64_VEC3_NV 0x8FEA 4162 #define GL_INT64_VEC4_ARB 0x8FEB 4163 #define GL_INT64_VEC4_NV 0x8FEB 4164 #define GL_UNSIGNED_INT8_NV 0x8FEC 4165 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 4166 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 4167 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 4168 #define GL_UNSIGNED_INT16_NV 0x8FF0 4169 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 4170 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 4171 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 4172 #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 4173 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 4174 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 4175 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 4176 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 4177 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 4178 #define GL_FLOAT16_NV 0x8FF8 4179 #define GL_FLOAT16_VEC2_NV 0x8FF9 4180 #define GL_FLOAT16_VEC3_NV 0x8FFA 4181 #define GL_FLOAT16_VEC4_NV 0x8FFB 4182 #define GL_DOUBLE_VEC2 0x8FFC 4183 #define GL_DOUBLE_VEC2_EXT 0x8FFC 4184 #define GL_DOUBLE_VEC3 0x8FFD 4185 #define GL_DOUBLE_VEC3_EXT 0x8FFD 4186 #define GL_DOUBLE_VEC4 0x8FFE 4187 #define GL_DOUBLE_VEC4_EXT 0x8FFE 4188 #define GL_SAMPLER_BUFFER_AMD 0x9001 4189 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 4190 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 4191 #define GL_TESSELLATION_MODE_AMD 0x9004 4192 #define GL_TESSELLATION_FACTOR_AMD 0x9005 4193 #define GL_DISCRETE_AMD 0x9006 4194 #define GL_CONTINUOUS_AMD 0x9007 4195 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 4196 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 4197 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 4198 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 4199 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 4200 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 4201 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 4202 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 4203 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 4204 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 4205 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 4206 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 4207 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 4208 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 4209 #define GL_ALPHA_SNORM 0x9010 4210 #define GL_LUMINANCE_SNORM 0x9011 4211 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 4212 #define GL_INTENSITY_SNORM 0x9013 4213 #define GL_ALPHA8_SNORM 0x9014 4214 #define GL_LUMINANCE8_SNORM 0x9015 4215 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 4216 #define GL_INTENSITY8_SNORM 0x9017 4217 #define GL_ALPHA16_SNORM 0x9018 4218 #define GL_LUMINANCE16_SNORM 0x9019 4219 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 4220 #define GL_INTENSITY16_SNORM 0x901B 4221 #define GL_FACTOR_MIN_AMD 0x901C 4222 #define GL_FACTOR_MAX_AMD 0x901D 4223 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E 4224 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F 4225 #define GL_VIDEO_BUFFER_NV 0x9020 4226 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 4227 #define GL_FIELD_UPPER_NV 0x9022 4228 #define GL_FIELD_LOWER_NV 0x9023 4229 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 4230 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 4231 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 4232 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 4233 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 4234 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 4235 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A 4236 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B 4237 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C 4238 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D 4239 #define GL_PARTIAL_SUCCESS_NV 0x902E 4240 #define GL_SUCCESS_NV 0x902F 4241 #define GL_FAILURE_NV 0x9030 4242 #define GL_YCBYCR8_422_NV 0x9031 4243 #define GL_YCBAYCR8A_4224_NV 0x9032 4244 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 4245 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 4246 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 4247 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 4248 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 4249 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 4250 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 4251 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A 4252 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B 4253 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C 4254 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 4255 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 4256 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 4257 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 4258 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 4259 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A 4260 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B 4261 #define GL_IMAGE_1D 0x904C 4262 #define GL_IMAGE_1D_EXT 0x904C 4263 #define GL_IMAGE_2D 0x904D 4264 #define GL_IMAGE_2D_EXT 0x904D 4265 #define GL_IMAGE_3D 0x904E 4266 #define GL_IMAGE_3D_EXT 0x904E 4267 #define GL_IMAGE_2D_RECT 0x904F 4268 #define GL_IMAGE_2D_RECT_EXT 0x904F 4269 #define GL_IMAGE_CUBE 0x9050 4270 #define GL_IMAGE_CUBE_EXT 0x9050 4271 #define GL_IMAGE_BUFFER 0x9051 4272 #define GL_IMAGE_BUFFER_EXT 0x9051 4273 #define GL_IMAGE_1D_ARRAY 0x9052 4274 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 4275 #define GL_IMAGE_2D_ARRAY 0x9053 4276 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 4277 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 4278 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 4279 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 4280 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 4281 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 4282 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 4283 #define GL_INT_IMAGE_1D 0x9057 4284 #define GL_INT_IMAGE_1D_EXT 0x9057 4285 #define GL_INT_IMAGE_2D 0x9058 4286 #define GL_INT_IMAGE_2D_EXT 0x9058 4287 #define GL_INT_IMAGE_3D 0x9059 4288 #define GL_INT_IMAGE_3D_EXT 0x9059 4289 #define GL_INT_IMAGE_2D_RECT 0x905A 4290 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A 4291 #define GL_INT_IMAGE_CUBE 0x905B 4292 #define GL_INT_IMAGE_CUBE_EXT 0x905B 4293 #define GL_INT_IMAGE_BUFFER 0x905C 4294 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 4295 #define GL_INT_IMAGE_1D_ARRAY 0x905D 4296 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D 4297 #define GL_INT_IMAGE_2D_ARRAY 0x905E 4298 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E 4299 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 4300 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 4301 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 4302 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 4303 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 4304 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 4305 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 4306 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 4307 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 4308 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 4309 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 4310 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 4311 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 4312 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 4313 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 4314 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 4315 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 4316 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 4317 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 4318 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 4319 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 4320 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 4321 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 4322 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 4323 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 4324 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B 4325 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 4326 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C 4327 #define GL_MAX_IMAGE_SAMPLES 0x906D 4328 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D 4329 #define GL_IMAGE_BINDING_FORMAT 0x906E 4330 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E 4331 #define GL_RGB10_A2UI 0x906F 4332 #define GL_PATH_FORMAT_SVG_NV 0x9070 4333 #define GL_PATH_FORMAT_PS_NV 0x9071 4334 #define GL_STANDARD_FONT_NAME_NV 0x9072 4335 #define GL_SYSTEM_FONT_NAME_NV 0x9073 4336 #define GL_FILE_NAME_NV 0x9074 4337 #define GL_PATH_STROKE_WIDTH_NV 0x9075 4338 #define GL_PATH_END_CAPS_NV 0x9076 4339 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 4340 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 4341 #define GL_PATH_JOIN_STYLE_NV 0x9079 4342 #define GL_PATH_MITER_LIMIT_NV 0x907A 4343 #define GL_PATH_DASH_CAPS_NV 0x907B 4344 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 4345 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 4346 #define GL_PATH_DASH_OFFSET_NV 0x907E 4347 #define GL_PATH_CLIENT_LENGTH_NV 0x907F 4348 #define GL_PATH_FILL_MODE_NV 0x9080 4349 #define GL_PATH_FILL_MASK_NV 0x9081 4350 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 4351 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 4352 #define GL_PATH_STROKE_MASK_NV 0x9084 4353 #define GL_COUNT_UP_NV 0x9088 4354 #define GL_COUNT_DOWN_NV 0x9089 4355 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 4356 #define GL_CONVEX_HULL_NV 0x908B 4357 #define GL_BOUNDING_BOX_NV 0x908D 4358 #define GL_TRANSLATE_X_NV 0x908E 4359 #define GL_TRANSLATE_Y_NV 0x908F 4360 #define GL_TRANSLATE_2D_NV 0x9090 4361 #define GL_TRANSLATE_3D_NV 0x9091 4362 #define GL_AFFINE_2D_NV 0x9092 4363 #define GL_AFFINE_3D_NV 0x9094 4364 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 4365 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 4366 #define GL_UTF8_NV 0x909A 4367 #define GL_UTF16_NV 0x909B 4368 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 4369 #define GL_PATH_COMMAND_COUNT_NV 0x909D 4370 #define GL_PATH_COORD_COUNT_NV 0x909E 4371 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 4372 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 4373 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 4374 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 4375 #define GL_SQUARE_NV 0x90A3 4376 #define GL_ROUND_NV 0x90A4 4377 #define GL_TRIANGULAR_NV 0x90A5 4378 #define GL_BEVEL_NV 0x90A6 4379 #define GL_MITER_REVERT_NV 0x90A7 4380 #define GL_MITER_TRUNCATE_NV 0x90A8 4381 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 4382 #define GL_USE_MISSING_GLYPH_NV 0x90AA 4383 #define GL_PATH_ERROR_POSITION_NV 0x90AB 4384 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC 4385 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 4386 #define GL_ADJACENT_PAIRS_NV 0x90AE 4387 #define GL_FIRST_TO_REST_NV 0x90AF 4388 #define GL_PATH_GEN_MODE_NV 0x90B0 4389 #define GL_PATH_GEN_COEFF_NV 0x90B1 4390 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 4391 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 4392 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 4393 #define GL_MOVE_TO_RESETS_NV 0x90B5 4394 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 4395 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 4396 #define GL_PATH_STENCIL_REF_NV 0x90B8 4397 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 4398 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA 4399 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB 4400 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 4401 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 4402 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 4403 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 4404 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 4405 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 4406 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 4407 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 4408 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 4409 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 4410 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 4411 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 4412 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 4413 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 4414 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 4415 #define GL_SHADER_STORAGE_BUFFER 0x90D2 4416 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 4417 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 4418 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 4419 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 4420 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 4421 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 4422 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 4423 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 4424 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 4425 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 4426 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 4427 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 4428 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 4429 #define GL_SYNC_X11_FENCE_EXT 0x90E1 4430 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 4431 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 4432 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB 4433 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 4434 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 4435 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 4436 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 4437 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 4438 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 4439 #define GL_COMPUTE_PROGRAM_NV 0x90FB 4440 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC 4441 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 4442 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 4443 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 4444 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 4445 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 4446 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 4447 #define GL_TEXTURE_SAMPLES 0x9106 4448 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 4449 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 4450 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 4451 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 4452 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 4453 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 4454 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 4455 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 4456 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 4457 #define GL_MAX_INTEGER_SAMPLES 0x9110 4458 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 4459 #define GL_OBJECT_TYPE 0x9112 4460 #define GL_SYNC_CONDITION 0x9113 4461 #define GL_SYNC_STATUS 0x9114 4462 #define GL_SYNC_FLAGS 0x9115 4463 #define GL_SYNC_FENCE 0x9116 4464 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 4465 #define GL_UNSIGNALED 0x9118 4466 #define GL_SIGNALED 0x9119 4467 #define GL_ALREADY_SIGNALED 0x911A 4468 #define GL_TIMEOUT_EXPIRED 0x911B 4469 #define GL_CONDITION_SATISFIED 0x911C 4470 #define GL_WAIT_FAILED 0x911D 4471 #define GL_BUFFER_ACCESS_FLAGS 0x911F 4472 #define GL_BUFFER_MAP_LENGTH 0x9120 4473 #define GL_BUFFER_MAP_OFFSET 0x9121 4474 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 4475 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 4476 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 4477 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 4478 #define GL_CONTEXT_PROFILE_MASK 0x9126 4479 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 4480 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 4481 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 4482 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 4483 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 4484 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 4485 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 4486 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 4487 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 4488 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 4489 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 4490 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 4491 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 4492 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 4493 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 4494 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 4495 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 4496 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 4497 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 4498 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 4499 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 4500 #define GL_DEBUG_SEVERITY_HIGH 0x9146 4501 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 4502 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 4503 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 4504 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 4505 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 4506 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 4507 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 4508 #define GL_DEBUG_SEVERITY_LOW 0x9148 4509 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 4510 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 4511 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 4512 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 4513 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A 4514 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B 4515 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C 4516 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D 4517 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E 4518 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F 4519 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 4520 #define GL_BUFFER_OBJECT_EXT 0x9151 4521 #define GL_DATA_BUFFER_AMD 0x9151 4522 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 4523 #define GL_QUERY_OBJECT_AMD 0x9153 4524 #define GL_QUERY_OBJECT_EXT 0x9153 4525 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 4526 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 4527 #define GL_SAMPLER_OBJECT_AMD 0x9155 4528 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 4529 #define GL_QUERY_BUFFER 0x9192 4530 #define GL_QUERY_BUFFER_AMD 0x9192 4531 #define GL_QUERY_BUFFER_BINDING 0x9193 4532 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 4533 #define GL_QUERY_RESULT_NO_WAIT 0x9194 4534 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 4535 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 4536 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 4537 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 4538 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 4539 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 4540 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 4541 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 4542 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 4543 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 4544 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 4545 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A 4546 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A 4547 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B 4548 #define GL_MIN_LOD_WARNING_AMD 0x919C 4549 #define GL_TEXTURE_BUFFER_OFFSET 0x919D 4550 #define GL_TEXTURE_BUFFER_SIZE 0x919E 4551 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 4552 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 4553 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 4554 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 4555 #define GL_TEXTURE_SPARSE_ARB 0x91A6 4556 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 4557 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 4558 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 4559 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA 4560 #define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE 4561 #define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF 4562 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 4563 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 4564 #define GL_COMPLETION_STATUS_KHR 0x91B1 4565 #define GL_COMPLETION_STATUS_ARB 0x91B1 4566 #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 4567 #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 4568 #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 4569 #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 4570 #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 4571 #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 4572 #define GL_COMPUTE_SHADER 0x91B9 4573 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 4574 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 4575 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 4576 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 4577 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 4578 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF 4579 #define GL_FLOAT16_MAT2_AMD 0x91C5 4580 #define GL_FLOAT16_MAT3_AMD 0x91C6 4581 #define GL_FLOAT16_MAT4_AMD 0x91C7 4582 #define GL_FLOAT16_MAT2x3_AMD 0x91C8 4583 #define GL_FLOAT16_MAT2x4_AMD 0x91C9 4584 #define GL_FLOAT16_MAT3x2_AMD 0x91CA 4585 #define GL_FLOAT16_MAT3x4_AMD 0x91CB 4586 #define GL_FLOAT16_MAT4x2_AMD 0x91CC 4587 #define GL_FLOAT16_MAT4x3_AMD 0x91CD 4588 #define GL_COMPRESSED_R11_EAC 0x9270 4589 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 4590 #define GL_COMPRESSED_RG11_EAC 0x9272 4591 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 4592 #define GL_COMPRESSED_RGB8_ETC2 0x9274 4593 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 4594 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 4595 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 4596 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 4597 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 4598 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 4599 #define GL_BLEND_OVERLAP_NV 0x9281 4600 #define GL_UNCORRELATED_NV 0x9282 4601 #define GL_DISJOINT_NV 0x9283 4602 #define GL_CONJOINT_NV 0x9284 4603 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 4604 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 4605 #define GL_SRC_NV 0x9286 4606 #define GL_DST_NV 0x9287 4607 #define GL_SRC_OVER_NV 0x9288 4608 #define GL_DST_OVER_NV 0x9289 4609 #define GL_SRC_IN_NV 0x928A 4610 #define GL_DST_IN_NV 0x928B 4611 #define GL_SRC_OUT_NV 0x928C 4612 #define GL_DST_OUT_NV 0x928D 4613 #define GL_SRC_ATOP_NV 0x928E 4614 #define GL_DST_ATOP_NV 0x928F 4615 #define GL_PLUS_NV 0x9291 4616 #define GL_PLUS_DARKER_NV 0x9292 4617 #define GL_MULTIPLY_KHR 0x9294 4618 #define GL_MULTIPLY_NV 0x9294 4619 #define GL_SCREEN_KHR 0x9295 4620 #define GL_SCREEN_NV 0x9295 4621 #define GL_OVERLAY_KHR 0x9296 4622 #define GL_OVERLAY_NV 0x9296 4623 #define GL_DARKEN_KHR 0x9297 4624 #define GL_DARKEN_NV 0x9297 4625 #define GL_LIGHTEN_KHR 0x9298 4626 #define GL_LIGHTEN_NV 0x9298 4627 #define GL_COLORDODGE_KHR 0x9299 4628 #define GL_COLORDODGE_NV 0x9299 4629 #define GL_COLORBURN_KHR 0x929A 4630 #define GL_COLORBURN_NV 0x929A 4631 #define GL_HARDLIGHT_KHR 0x929B 4632 #define GL_HARDLIGHT_NV 0x929B 4633 #define GL_SOFTLIGHT_KHR 0x929C 4634 #define GL_SOFTLIGHT_NV 0x929C 4635 #define GL_DIFFERENCE_KHR 0x929E 4636 #define GL_DIFFERENCE_NV 0x929E 4637 #define GL_MINUS_NV 0x929F 4638 #define GL_EXCLUSION_KHR 0x92A0 4639 #define GL_EXCLUSION_NV 0x92A0 4640 #define GL_CONTRAST_NV 0x92A1 4641 #define GL_INVERT_RGB_NV 0x92A3 4642 #define GL_LINEARDODGE_NV 0x92A4 4643 #define GL_LINEARBURN_NV 0x92A5 4644 #define GL_VIVIDLIGHT_NV 0x92A6 4645 #define GL_LINEARLIGHT_NV 0x92A7 4646 #define GL_PINLIGHT_NV 0x92A8 4647 #define GL_HARDMIX_NV 0x92A9 4648 #define GL_HSL_HUE_KHR 0x92AD 4649 #define GL_HSL_HUE_NV 0x92AD 4650 #define GL_HSL_SATURATION_KHR 0x92AE 4651 #define GL_HSL_SATURATION_NV 0x92AE 4652 #define GL_HSL_COLOR_KHR 0x92AF 4653 #define GL_HSL_COLOR_NV 0x92AF 4654 #define GL_HSL_LUMINOSITY_KHR 0x92B0 4655 #define GL_HSL_LUMINOSITY_NV 0x92B0 4656 #define GL_PLUS_CLAMPED_NV 0x92B1 4657 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 4658 #define GL_MINUS_CLAMPED_NV 0x92B3 4659 #define GL_INVERT_OVG_NV 0x92B4 4660 #define GL_MAX_LGPU_GPUS_NVX 0x92BA 4661 #define GL_MULTICAST_GPUS_NV 0x92BA 4662 #define GL_PURGED_CONTEXT_RESET_NV 0x92BB 4663 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE 4664 #define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF 4665 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 4666 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 4667 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 4668 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 4669 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 4670 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 4671 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 4672 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 4673 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 4674 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 4675 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 4676 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 4677 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 4678 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 4679 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 4680 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 4681 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 4682 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 4683 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 4684 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 4685 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 4686 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 4687 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 4688 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 4689 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 4690 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 4691 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 4692 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 4693 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 4694 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD 4695 #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE 4696 #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF 4697 #define GL_DEBUG_OUTPUT 0x92E0 4698 #define GL_DEBUG_OUTPUT_KHR 0x92E0 4699 #define GL_UNIFORM 0x92E1 4700 #define GL_UNIFORM_BLOCK 0x92E2 4701 #define GL_PROGRAM_INPUT 0x92E3 4702 #define GL_PROGRAM_OUTPUT 0x92E4 4703 #define GL_BUFFER_VARIABLE 0x92E5 4704 #define GL_SHADER_STORAGE_BLOCK 0x92E6 4705 #define GL_IS_PER_PATCH 0x92E7 4706 #define GL_VERTEX_SUBROUTINE 0x92E8 4707 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 4708 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 4709 #define GL_GEOMETRY_SUBROUTINE 0x92EB 4710 #define GL_FRAGMENT_SUBROUTINE 0x92EC 4711 #define GL_COMPUTE_SUBROUTINE 0x92ED 4712 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 4713 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 4714 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 4715 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 4716 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 4717 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 4718 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 4719 #define GL_ACTIVE_RESOURCES 0x92F5 4720 #define GL_MAX_NAME_LENGTH 0x92F6 4721 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 4722 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 4723 #define GL_NAME_LENGTH 0x92F9 4724 #define GL_TYPE 0x92FA 4725 #define GL_ARRAY_SIZE 0x92FB 4726 #define GL_OFFSET 0x92FC 4727 #define GL_BLOCK_INDEX 0x92FD 4728 #define GL_ARRAY_STRIDE 0x92FE 4729 #define GL_MATRIX_STRIDE 0x92FF 4730 #define GL_IS_ROW_MAJOR 0x9300 4731 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 4732 #define GL_BUFFER_BINDING 0x9302 4733 #define GL_BUFFER_DATA_SIZE 0x9303 4734 #define GL_NUM_ACTIVE_VARIABLES 0x9304 4735 #define GL_ACTIVE_VARIABLES 0x9305 4736 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 4737 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 4738 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 4739 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 4740 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 4741 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 4742 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 4743 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 4744 #define GL_LOCATION 0x930E 4745 #define GL_LOCATION_INDEX 0x930F 4746 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 4747 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 4748 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 4749 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 4750 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 4751 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 4752 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 4753 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 4754 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 4755 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 4756 #define GL_RASTER_SAMPLES_EXT 0x9328 4757 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 4758 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A 4759 #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B 4760 #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C 4761 #define GL_DEPTH_SAMPLES_NV 0x932D 4762 #define GL_STENCIL_SAMPLES_NV 0x932E 4763 #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F 4764 #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 4765 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 4766 #define GL_COVERAGE_MODULATION_NV 0x9332 4767 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 4768 #define GL_WARP_SIZE_NV 0x9339 4769 #define GL_WARPS_PER_SM_NV 0x933A 4770 #define GL_SM_COUNT_NV 0x933B 4771 #define GL_FILL_RECTANGLE_NV 0x933C 4772 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D 4773 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D 4774 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E 4775 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E 4776 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F 4777 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F 4778 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 4779 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 4780 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 4781 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 4782 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 4783 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 4784 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 4785 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 4786 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 4787 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 4788 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 4789 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 4790 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 4791 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 4792 #define GL_LOCATION_COMPONENT 0x934A 4793 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B 4794 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C 4795 #define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D 4796 #define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E 4797 #define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F 4798 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 4799 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 4800 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 4801 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 4802 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 4803 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 4804 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 4805 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 4806 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 4807 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 4808 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A 4809 #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B 4810 #define GL_CLIP_ORIGIN 0x935C 4811 #define GL_CLIP_DEPTH_MODE 0x935D 4812 #define GL_NEGATIVE_ONE_TO_ONE 0x935E 4813 #define GL_ZERO_TO_ONE 0x935F 4814 #define GL_CLEAR_TEXTURE 0x9365 4815 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 4816 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 4817 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 4818 #define GL_WEIGHTED_AVERAGE_EXT 0x9367 4819 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 4820 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 4821 #define GL_FONT_UNAVAILABLE_NV 0x936A 4822 #define GL_FONT_UNINTELLIGIBLE_NV 0x936B 4823 #define GL_STANDARD_FONT_FORMAT_NV 0x936C 4824 #define GL_FRAGMENT_INPUT_NV 0x936D 4825 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E 4826 #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F 4827 #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 4828 #define GL_MULTISAMPLES_NV 0x9371 4829 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 4830 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 4831 #define GL_CONFORMANT_NV 0x9374 4832 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 4833 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A 4834 #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B 4835 #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C 4836 #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D 4837 #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E 4838 #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F 4839 #define GL_NUM_SAMPLE_COUNTS 0x9380 4840 #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 4841 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 4842 #define GL_VIEW_CLASS_EAC_R11 0x9383 4843 #define GL_VIEW_CLASS_EAC_RG11 0x9384 4844 #define GL_VIEW_CLASS_ETC2_RGB 0x9385 4845 #define GL_VIEW_CLASS_ETC2_RGBA 0x9386 4846 #define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 4847 #define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 4848 #define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 4849 #define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A 4850 #define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B 4851 #define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C 4852 #define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D 4853 #define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E 4854 #define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F 4855 #define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 4856 #define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 4857 #define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 4858 #define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 4859 #define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 4860 #define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 4861 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 4862 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 4863 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 4864 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 4865 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 4866 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 4867 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 4868 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 4869 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 4870 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 4871 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 4872 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 4873 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 4874 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 4875 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 4876 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 4877 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 4878 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 4879 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 4880 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 4881 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 4882 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 4883 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 4884 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 4885 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 4886 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 4887 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 4888 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 4889 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 4890 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 4891 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 4892 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 4893 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 4894 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 4895 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 4896 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 4897 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA 4898 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB 4899 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC 4900 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD 4901 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE 4902 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF 4903 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 4904 #define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 4905 #define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 4906 #define GL_SUBGROUP_SIZE_KHR 0x9532 4907 #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 4908 #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 4909 #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 4910 #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 4911 #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 4912 #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 4913 #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 4914 #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A 4915 #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B 4916 #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C 4917 #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D 4918 #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E 4919 #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F 4920 #define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 4921 #define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 4922 #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 4923 #define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 4924 #define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 4925 #define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 4926 #define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 4927 #define GL_PER_GPU_STORAGE_NV 0x9548 4928 #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 4929 #define GL_UPLOAD_GPU_MASK_NVX 0x954A 4930 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D 4931 #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E 4932 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F 4933 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 4934 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 4935 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 4936 #define GL_SPIR_V_BINARY 0x9552 4937 #define GL_SPIR_V_BINARY_ARB 0x9552 4938 #define GL_SPIR_V_EXTENSIONS 0x9553 4939 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554 4940 #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 4941 #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 4942 #define GL_MAX_MESH_VIEWS_NV 0x9557 4943 #define GL_RENDER_GPU_MASK_NV 0x9558 4944 #define GL_MESH_SHADER_NV 0x9559 4945 #define GL_TASK_SHADER_NV 0x955A 4946 #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B 4947 #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C 4948 #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D 4949 #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E 4950 #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F 4951 #define GL_SHADING_RATE_IMAGE_NV 0x9563 4952 #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 4953 #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 4954 #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 4955 #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 4956 #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 4957 #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 4958 #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A 4959 #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B 4960 #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C 4961 #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D 4962 #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E 4963 #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F 4964 #define GL_MESH_VERTICES_OUT_NV 0x9579 4965 #define GL_MESH_PRIMITIVES_OUT_NV 0x957A 4966 #define GL_MESH_OUTPUT_TYPE_NV 0x957B 4967 #define GL_MESH_SUBROUTINE_NV 0x957C 4968 #define GL_TASK_SUBROUTINE_NV 0x957D 4969 #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E 4970 #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F 4971 #define GL_TEXTURE_TILING_EXT 0x9580 4972 #define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 4973 #define GL_NUM_TILING_TYPES_EXT 0x9582 4974 #define GL_TILING_TYPES_EXT 0x9583 4975 #define GL_OPTIMAL_TILING_EXT 0x9584 4976 #define GL_LINEAR_TILING_EXT 0x9585 4977 #define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 4978 #define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 4979 #define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 4980 #define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 4981 #define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A 4982 #define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B 4983 #define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C 4984 #define GL_LAYOUT_GENERAL_EXT 0x958D 4985 #define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E 4986 #define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F 4987 #define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 4988 #define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 4989 #define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 4990 #define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 4991 #define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 4992 #define GL_D3D12_FENCE_VALUE_EXT 0x9595 4993 #define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 4994 #define GL_NUM_DEVICE_UUIDS_EXT 0x9596 4995 #define GL_DEVICE_UUID_EXT 0x9597 4996 #define GL_DRIVER_UUID_EXT 0x9598 4997 #define GL_DEVICE_LUID_EXT 0x9599 4998 #define GL_DEVICE_NODE_MASK_EXT 0x959A 4999 #define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B 5000 #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C 5001 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D 5002 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E 5003 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F 5004 #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 5005 #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 5006 #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 5007 #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 5008 #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 5009 #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 5010 #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 5011 #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 5012 #define GL_MEMORY_ATTACHABLE_NV 0x95A8 5013 #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 5014 #define GL_DETACHED_TEXTURES_NV 0x95AA 5015 #define GL_DETACHED_BUFFERS_NV 0x95AB 5016 #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC 5017 #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD 5018 #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE 5019 #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF 5020 #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 5021 #define GL_SEMAPHORE_TYPE_NV 0x95B3 5022 #define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 5023 #define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 5024 #define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 5027 PXR_NAMESPACE_OPEN_SCOPE
5028 namespace internal {
5032 typedef void (*PFNGLACCUMPROC) (GLenum op, GLfloat value);
5033 typedef void (*PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
5034 typedef void (*PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
5035 typedef void (*PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
5036 typedef void (*PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
5037 typedef void (*PFNGLACTIVETEXTUREPROC) (GLenum texture);
5038 typedef void (*PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
5039 typedef void (*PFNGLACTIVEVARYINGNVPROC) (GLuint program,
const GLchar * name);
5040 typedef void (*PFNGLALPHAFUNCPROC) (GLenum func, GLfloat ref);
5041 typedef void (*PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode);
5042 typedef void (*PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) ();
5043 typedef void (*PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
5044 typedef GLboolean (*PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout);
5045 typedef GLboolean (*PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n,
const GLuint * programs, GLboolean * residences);
5046 typedef GLboolean (*PFNGLARETEXTURESRESIDENTPROC) (GLsizei n,
const GLuint * textures, GLboolean * residences);
5047 typedef GLboolean (*PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n,
const GLuint * textures, GLboolean * residences);
5048 typedef void (*PFNGLARRAYELEMENTPROC) (GLint i);
5049 typedef void (*PFNGLARRAYELEMENTEXTPROC) (GLint i);
5050 typedef GLuint (*PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount,
const GLuint * waitSemaphoreArray,
const GLuint64 * fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount,
const GLuint * signalSemaphoreArray,
const GLuint64 * signalValueArray);
5051 typedef GLuint (*PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount,
const GLuint * waitSemaphoreArray,
const GLuint64 * waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount,
const GLuint * signalSemaphoreArray,
const GLuint64 * signalValueArray);
5052 typedef void (*PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
5053 typedef void (*PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
5054 typedef void (*PFNGLBEGINPROC) (GLenum mode);
5055 typedef void (*PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
5056 typedef void (*PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
5057 typedef void (*PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
5058 typedef void (*PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
5059 typedef void (*PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
5060 typedef void (*PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
5061 typedef void (*PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
5062 typedef void (*PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
5063 typedef void (*PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
5064 typedef void (*PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
5065 typedef void (*PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
5066 typedef void (*PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
5067 typedef void (*PFNGLBEGINVERTEXSHADEREXTPROC) ();
5068 typedef void (*PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
5069 typedef void (*PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index,
const GLchar * name);
5070 typedef void (*PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index,
const GLcharARB * name);
5071 typedef void (*PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
5072 typedef void (*PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
5073 typedef void (*PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
5074 typedef void (*PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
5075 typedef void (*PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
5076 typedef void (*PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
5077 typedef void (*PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
5078 typedef void (*PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5079 typedef void (*PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5080 typedef void (*PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5081 typedef void (*PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count,
const GLuint * buffers);
5082 typedef void (*PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count,
const GLuint * buffers,
const GLintptr * offsets,
const GLsizeiptr * sizes);
5083 typedef void (*PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color,
const GLchar * name);
5084 typedef void (*PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color,
const GLchar * name);
5085 typedef void (*PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index,
const GLchar * name);
5086 typedef void (*PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
5087 typedef void (*PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
5088 typedef void (*PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
5089 typedef void (*PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
5090 typedef void (*PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count,
const GLuint * textures);
5091 typedef GLuint (*PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
5092 typedef GLuint (*PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
5093 typedef void (*PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
5094 typedef GLuint (*PFNGLBINDPARAMETEREXTPROC) (GLenum value);
5095 typedef void (*PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
5096 typedef void (*PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
5097 typedef void (*PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
5098 typedef void (*PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
5099 typedef void (*PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
5100 typedef void (*PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
5101 typedef void (*PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
5102 typedef void (*PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count,
const GLuint * samplers);
5103 typedef void (*PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture);
5104 typedef GLuint (*PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
5105 typedef void (*PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
5106 typedef void (*PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
5107 typedef void (*PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);
5108 typedef GLuint (*PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
5109 typedef void (*PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count,
const GLuint * textures);
5110 typedef void (*PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
5111 typedef void (*PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
5112 typedef void (*PFNGLBINDVERTEXARRAYPROC) (GLuint array);
5113 typedef void (*PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
5114 typedef void (*PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
5115 typedef void (*PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count,
const GLuint * buffers,
const GLintptr * offsets,
const GLsizei * strides);
5116 typedef void (*PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
5117 typedef void (*PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
5118 typedef void (*PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
5119 typedef void (*PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
5120 typedef void (*PFNGLBINORMAL3BVEXTPROC) (
const GLbyte * v);
5121 typedef void (*PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
5122 typedef void (*PFNGLBINORMAL3DVEXTPROC) (
const GLdouble * v);
5123 typedef void (*PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
5124 typedef void (*PFNGLBINORMAL3FVEXTPROC) (
const GLfloat * v);
5125 typedef void (*PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
5126 typedef void (*PFNGLBINORMAL3IVEXTPROC) (
const GLint * v);
5127 typedef void (*PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
5128 typedef void (*PFNGLBINORMAL3SVEXTPROC) (
const GLshort * v);
5129 typedef void (*PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride,
const void * pointer);
5130 typedef void (*PFNGLBITMAPPROC) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte * bitmap);
5131 typedef void (*PFNGLBLENDBARRIERKHRPROC) ();
5132 typedef void (*PFNGLBLENDBARRIERNVPROC) ();
5133 typedef void (*PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
5134 typedef void (*PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
5135 typedef void (*PFNGLBLENDEQUATIONPROC) (GLenum mode);
5136 typedef void (*PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
5137 typedef void (*PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
5138 typedef void (*PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
5139 typedef void (*PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
5140 typedef void (*PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
5141 typedef void (*PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
5142 typedef void (*PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
5143 typedef void (*PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
5144 typedef void (*PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
5145 typedef void (*PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
5146 typedef void (*PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
5147 typedef void (*PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5148 typedef void (*PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5149 typedef void (*PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
5150 typedef void (*PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
5151 typedef void (*PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
5152 typedef void (*PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
5153 typedef void (*PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
5154 typedef void (*PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
5155 typedef void (*PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
5156 typedef void (*PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
5157 typedef void (*PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
5158 typedef void (*PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
5159 typedef void (*PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
5160 typedef void (*PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size,
const void * data, GLenum usage);
5161 typedef void (*PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size,
const void * data, GLenum usage);
5162 typedef void (*PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
5163 typedef void (*PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
5164 typedef void (*PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
5165 typedef void (*PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size,
const void * data, GLbitfield flags);
5166 typedef void (*PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
5167 typedef void (*PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
5168 typedef void (*PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size,
const void * data);
5169 typedef void (*PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size,
const void * data);
5170 typedef void (*PFNGLCALLCOMMANDLISTNVPROC) (GLuint list);
5171 typedef void (*PFNGLCALLLISTPROC) (GLuint list);
5172 typedef void (*PFNGLCALLLISTSPROC) (GLsizei n, GLenum type,
const void * lists);
5173 typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
5174 typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
5175 typedef GLenum (*PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);
5176 typedef GLenum (*PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
5177 typedef void (*PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
5178 typedef void (*PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
5179 typedef void (*PFNGLCLEARPROC) (GLbitfield mask);
5180 typedef void (*PFNGLCLEARACCUMPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
5181 typedef void (*PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type,
const void * data);
5182 typedef void (*PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type,
const void * data);
5183 typedef void (*PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
5184 typedef void (*PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer,
const GLfloat * value);
5185 typedef void (*PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer,
const GLint * value);
5186 typedef void (*PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer,
const GLuint * value);
5187 typedef void (*PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
5188 typedef void (*PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
5189 typedef void (*PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
5190 typedef void (*PFNGLCLEARDEPTHPROC) (GLdouble depth);
5191 typedef void (*PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
5192 typedef void (*PFNGLCLEARDEPTHFPROC) (GLfloat d);
5193 typedef void (*PFNGLCLEARINDEXPROC) (GLfloat c);
5194 typedef void (*PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type,
const void * data);
5195 typedef void (*PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type,
const void * data);
5196 typedef void (*PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type,
const void * data);
5197 typedef void (*PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type,
const void * data);
5198 typedef void (*PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
5199 typedef void (*PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer,
const GLfloat * value);
5200 typedef void (*PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer,
const GLint * value);
5201 typedef void (*PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer,
const GLuint * value);
5202 typedef void (*PFNGLCLEARSTENCILPROC) (GLint s);
5203 typedef void (*PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type,
const void * data);
5204 typedef void (*PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const void * data);
5205 typedef void (*PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
5206 typedef void (*PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
5207 typedef void (*PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
5208 typedef void (*PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount,
const GLuint * semaphoreArray,
const GLuint64 * fenceValueArray);
5209 typedef GLenum (*PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
5210 typedef void (*PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
5211 typedef void (*PFNGLCLIPPLANEPROC) (GLenum plane,
const GLdouble * equation);
5212 typedef void (*PFNGLCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
5213 typedef void (*PFNGLCOLOR3BVPROC) (
const GLbyte * v);
5214 typedef void (*PFNGLCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
5215 typedef void (*PFNGLCOLOR3DVPROC) (
const GLdouble * v);
5216 typedef void (*PFNGLCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
5217 typedef void (*PFNGLCOLOR3FVPROC) (
const GLfloat * v);
5218 typedef void (*PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
5219 typedef void (*PFNGLCOLOR3HVNVPROC) (
const GLhalfNV * v);
5220 typedef void (*PFNGLCOLOR3IPROC) (GLint red, GLint green, GLint blue);
5221 typedef void (*PFNGLCOLOR3IVPROC) (
const GLint * v);
5222 typedef void (*PFNGLCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
5223 typedef void (*PFNGLCOLOR3SVPROC) (
const GLshort * v);
5224 typedef void (*PFNGLCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
5225 typedef void (*PFNGLCOLOR3UBVPROC) (
const GLubyte * v);
5226 typedef void (*PFNGLCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
5227 typedef void (*PFNGLCOLOR3UIVPROC) (
const GLuint * v);
5228 typedef void (*PFNGLCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
5229 typedef void (*PFNGLCOLOR3USVPROC) (
const GLushort * v);
5230 typedef void (*PFNGLCOLOR4BPROC) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
5231 typedef void (*PFNGLCOLOR4BVPROC) (
const GLbyte * v);
5232 typedef void (*PFNGLCOLOR4DPROC) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
5233 typedef void (*PFNGLCOLOR4DVPROC) (
const GLdouble * v);
5234 typedef void (*PFNGLCOLOR4FPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
5235 typedef void (*PFNGLCOLOR4FVPROC) (
const GLfloat * v);
5236 typedef void (*PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
5237 typedef void (*PFNGLCOLOR4HVNVPROC) (
const GLhalfNV * v);
5238 typedef void (*PFNGLCOLOR4IPROC) (GLint red, GLint green, GLint blue, GLint alpha);
5239 typedef void (*PFNGLCOLOR4IVPROC) (
const GLint * v);
5240 typedef void (*PFNGLCOLOR4SPROC) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
5241 typedef void (*PFNGLCOLOR4SVPROC) (
const GLshort * v);
5242 typedef void (*PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
5243 typedef void (*PFNGLCOLOR4UBVPROC) (
const GLubyte * v);
5244 typedef void (*PFNGLCOLOR4UIPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
5245 typedef void (*PFNGLCOLOR4UIVPROC) (
const GLuint * v);
5246 typedef void (*PFNGLCOLOR4USPROC) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
5247 typedef void (*PFNGLCOLOR4USVPROC) (
const GLushort * v);
5248 typedef void (*PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
5249 typedef void (*PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
5250 typedef void (*PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
5251 typedef void (*PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
5252 typedef void (*PFNGLCOLORMATERIALPROC) (GLenum face, GLenum mode);
5253 typedef void (*PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
5254 typedef void (*PFNGLCOLORP3UIVPROC) (GLenum type,
const GLuint * color);
5255 typedef void (*PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
5256 typedef void (*PFNGLCOLORP4UIVPROC) (GLenum type,
const GLuint * color);
5257 typedef void (*PFNGLCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride,
const void * pointer);
5258 typedef void (*PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count,
const void * pointer);
5259 typedef void (*PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type,
const void ** pointer);
5260 typedef void (*PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const void * data);
5261 typedef void (*PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const void * data);
5262 typedef void (*PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const void * table);
5263 typedef void (*PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type,
const void * table);
5264 typedef void (*PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname,
const GLfloat * params);
5265 typedef void (*PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname,
const GLint * params);
5266 typedef void (*PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
5267 typedef void (*PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
5268 typedef void (*PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
5269 typedef void (*PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname,
const GLfloat * params);
5270 typedef void (*PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
5271 typedef void (*PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname,
const GLint * params);
5272 typedef void (*PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname,
const GLfloat * params);
5273 typedef void (*PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments);
5274 typedef void (*PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list);
5275 typedef void (*PFNGLCOMPILESHADERPROC) (GLuint shader);
5276 typedef void (*PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
5277 typedef void (*PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count,
const GLchar *
const* path,
const GLint * length);
5278 typedef void (*PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const void * bits);
5279 typedef void (*PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const void * bits);
5280 typedef void (*PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const void * bits);
5281 typedef void (*PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const void * bits);
5282 typedef void (*PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const void * bits);
5283 typedef void (*PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const void * bits);
5284 typedef void (*PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const void * data);
5285 typedef void (*PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const void * data);
5286 typedef void (*PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const void * data);
5287 typedef void (*PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const void * data);
5288 typedef void (*PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const void * data);
5289 typedef void (*PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const void * data);
5290 typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const void * data);
5291 typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const void * data);
5292 typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const void * data);
5293 typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const void * data);
5294 typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const void * data);
5295 typedef void (*PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const void * data);
5296 typedef void (*PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const void * bits);
5297 typedef void (*PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const void * bits);
5298 typedef void (*PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const void * bits);
5299 typedef void (*PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const void * data);
5300 typedef void (*PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const void * bits);
5301 typedef void (*PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const void * data);
5302 typedef void (*PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const void * bits);
5303 typedef void (*PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const void * data);
5304 typedef void (*PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const void * bits);
5305 typedef void (*PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value);
5306 typedef void (*PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param);
5307 typedef void (*PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const void * image);
5308 typedef void (*PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const void * image);
5309 typedef void (*PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const void * image);
5310 typedef void (*PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const void * image);
5311 typedef void (*PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
5312 typedef void (*PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
5313 typedef void (*PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname,
const GLfloat * params);
5314 typedef void (*PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname,
const GLfloat * params);
5315 typedef void (*PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
5316 typedef void (*PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
5317 typedef void (*PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname,
const GLint * params);
5318 typedef void (*PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname,
const GLint * params);
5319 typedef void (*PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
5320 typedef void (*PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
5321 typedef void (*PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
5322 typedef void (*PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5323 typedef void (*PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5324 typedef void (*PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
5325 typedef void (*PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
5326 typedef void (*PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
5327 typedef void (*PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
5328 typedef void (*PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
5329 typedef void (*PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
5330 typedef void (*PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
5331 typedef void (*PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
5332 typedef void (*PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5333 typedef void (*PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5334 typedef void (*PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
5335 typedef void (*PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
5336 typedef void (*PFNGLCOPYPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
5337 typedef void (*PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
5338 typedef void (*PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
5339 typedef void (*PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
5340 typedef void (*PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
5341 typedef void (*PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
5342 typedef void (*PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
5343 typedef void (*PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5344 typedef void (*PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5345 typedef void (*PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5346 typedef void (*PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5347 typedef void (*PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
5348 typedef void (*PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
5349 typedef void (*PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
5350 typedef void (*PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
5351 typedef void (*PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5352 typedef void (*PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5353 typedef void (*PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5354 typedef void (*PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
5355 typedef void (*PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType,
const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType,
const GLfloat * transformValues);
5356 typedef void (*PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
5357 typedef void (*PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType,
const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType,
const GLfloat * transformValues);
5358 typedef void (*PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
5359 typedef void (*PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
5360 typedef void (*PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n,
const GLfloat * v);
5361 typedef void (*PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint * buffers);
5362 typedef void (*PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint * lists);
5363 typedef void (*PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint * framebuffers);
5364 typedef void (*PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint * memoryObjects);
5365 typedef void (*PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint * queryHandle);
5366 typedef GLuint (*PFNGLCREATEPROGRAMPROC) ();
5367 typedef GLhandleARB (*PFNGLCREATEPROGRAMOBJECTARBPROC) ();
5368 typedef void (*PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint * pipelines);
5369 typedef GLuint (*PFNGLCREATEPROGRESSFENCENVXPROC) ();
5370 typedef void (*PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint * ids);
5371 typedef void (*PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint * renderbuffers);
5372 typedef void (*PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint * samplers);
5373 typedef void (*PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint * semaphores);
5374 typedef GLuint (*PFNGLCREATESHADERPROC) (GLenum type);
5375 typedef GLhandleARB (*PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
5376 typedef GLuint (*PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type,
const GLchar * string);
5377 typedef GLuint (*PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count,
const GLchar *
const* strings);
5378 typedef GLuint (*PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count,
const GLchar ** strings);
5379 typedef void (*PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint * states);
5380 typedef GLsync (*PFNGLCREATESYNCFROMCLEVENTARBPROC) (
struct _cl_context * context,
struct _cl_event * event, GLbitfield flags);
5381 typedef void (*PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint * textures);
5382 typedef void (*PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint * ids);
5383 typedef void (*PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint * arrays);
5384 typedef void (*PFNGLCULLFACEPROC) (GLenum mode);
5385 typedef void (*PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble * params);
5386 typedef void (*PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat * params);
5387 typedef void (*PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
5388 typedef void (*PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback,
const void * userParam);
5389 typedef void (*PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback,
void * userParam);
5390 typedef void (*PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback,
const void * userParam);
5391 typedef void (*PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback,
const void * userParam);
5392 typedef void (*PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count,
const GLuint * ids, GLboolean enabled);
5393 typedef void (*PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count,
const GLuint * ids, GLboolean enabled);
5394 typedef void (*PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count,
const GLuint * ids, GLboolean enabled);
5395 typedef void (*PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count,
const GLuint * ids, GLboolean enabled);
5396 typedef void (*PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar * buf);
5397 typedef void (*PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length,
const GLchar * buf);
5398 typedef void (*PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar * buf);
5399 typedef void (*PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar * buf);
5400 typedef void (*PFNGLDELETEBUFFERSPROC) (GLsizei n,
const GLuint * buffers);
5401 typedef void (*PFNGLDELETEBUFFERSARBPROC) (GLsizei n,
const GLuint * buffers);
5402 typedef void (*PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n,
const GLuint * lists);
5403 typedef void (*PFNGLDELETEFENCESAPPLEPROC) (GLsizei n,
const GLuint * fences);
5404 typedef void (*PFNGLDELETEFENCESNVPROC) (GLsizei n,
const GLuint * fences);
5405 typedef void (*PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n,
const GLuint * framebuffers);
5406 typedef void (*PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n,
const GLuint * framebuffers);
5407 typedef void (*PFNGLDELETELISTSPROC) (GLuint list, GLsizei range);
5408 typedef void (*PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n,
const GLuint * memoryObjects);
5409 typedef void (*PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen,
const GLchar * name);
5410 typedef void (*PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num,
const GLuint * names);
5411 typedef void (*PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
5412 typedef void (*PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n,
const GLuint * ids);
5413 typedef void (*PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
5414 typedef void (*PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint * monitors);
5415 typedef void (*PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
5416 typedef void (*PFNGLDELETEPROGRAMPROC) (GLuint program);
5417 typedef void (*PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n,
const GLuint * pipelines);
5418 typedef void (*PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n,
const GLuint * pipelines);
5419 typedef void (*PFNGLDELETEPROGRAMSARBPROC) (GLsizei n,
const GLuint * programs);
5420 typedef void (*PFNGLDELETEPROGRAMSNVPROC) (GLsizei n,
const GLuint * programs);
5421 typedef void (*PFNGLDELETEQUERIESPROC) (GLsizei n,
const GLuint * ids);
5422 typedef void (*PFNGLDELETEQUERIESARBPROC) (GLsizei n,
const GLuint * ids);
5423 typedef void (*PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n,