This document is for a version of USD that is under development. See
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▼
Universal Scene Description
Universal Scene Description (USD)
►
Overview and Purpose
►
Developer Guides
►
Arch: Architecture Dependent
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Gf : Graphics Foundations
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Js: JSON I/O
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Plug: Plugin Framework
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Tf: Tools Foundations
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Trace: Performance tracking
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Regressive Splines in USD
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USD Anim Project Status
The TsTest Framework
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Vt : Value Types
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Work : Multi-threaded Dispatch
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Ar: Asset Resolution
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Kind : Extensible Categorization
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Ndr : Node Definition Registry
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Pcp : PrimCache Population (Composition)
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Sdf : Scene Description Foundations
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Sdr : Shader Definition Registry
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Usd : Universal Scene Description (Core)
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UsdAbc : Alembic File Format Plugin
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UsdDraco : Draco File Format Plugin
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UsdGeom : USD Geometry Schema
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UsdHydra : USD Hydra Schemas
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UsdLux : USD Lighting Schema
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UsdMedia : USD Media Schema
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UsdMtlx : MaterialX File Format and Shader Plugins
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UsdPhysics : USD Physics Schema
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UsdProc : USD Schemas for Procedurals
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UsdRender : USD Render Schema
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UsdRi: USD Renderman Schemas
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UsdSemantics : Semantic Labeling of Scenes
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UsdShade : USD Shading Schema
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UsdSkel : USD Skeleton Schema and API
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UsdUI: USD UI Schemas
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UsdUtils: USD Utilities
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UsdVol : USD Volume Schema
Glf: Utility classes for OpenGL
Hd : The Hydra Framework
HdEmbree : Embree-based hydra renderer plugin.
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HdSt : Rendering functionality for HdStorm
HdStorm : Real-time Hydra renderer plugin
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Hdx : Hydra extensions
Hio: Hydra Resource I/O
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SdrGlslfx : Glslfx parser for Sdr
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UsdAppUtils: USD Application Utilities
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UsdShaders : Definitions and Implementations of Usd* Shader Nodes
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Usdview Black Box Testing
►
Development Practices For usdview
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CombineError() :
namespaceEdit.h
CombineResult() :
namespaceEdit.h
CombineUnbatched() :
namespaceEdit.h
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