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version.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef PXR_IMAGING_HDX_VERSION_H
8#define PXR_IMAGING_HDX_VERSION_H
9
10// 1 -> 2 : split HdxRenderSetupTask out of HdxRenderTask
11// 2 -> 3 : move simpleLightingShader to Hdx.
12// 3 -> 4 : move camera and light to Hdx.
13// 4 -> 5 : move drawTarget to Hdx.
14// 5 -> 6 : change HdxShadowMatrixComputation signature.
15// 6 -> 7 : make HdxShadowMatrixComputationSharedPtr std::shared_ptr instead of boost::shared_ptr
16// 7 -> 8 : added another HdxShadowMatrixComputation signature.
17// 8 -> 9 : added render index as argument to HdxSelectionTracker::GetSelectedPointColors.
18// 9 -> 10 : replaced enableSelection with enableSelectionHighlight and
19// enableLocateHighlight on HdxSelectionTask and HdxColorizeSelectionTask params.
20// 10 -> 11 : New signature for HdxFullscreenShader::BindTextures.
21// 11 -> 12 : change HdxPickHit::worldSpaceHitPoint from GfVec3f to GfVec3d.
22// 12 -> 13 : Add HdxPickTask "resolveDeep" mode.
23// 13 -> 14 : Changed HdxTaskControllerSceneIndex contruction to use a struct
24// 14 -> 15 : Remove enableSceneMaterial param from HdxRenderTaskParams,
25// HdxShadowTaskParams, and HdxPickTaskParams.
26//
27#define HDX_API_VERSION 15
28
29#endif // PXR_IMAGING_HDX_VERSION_H