6 #ifndef PXR_USD_IMAGING_USD_IMAGING_MATERIAL_BINDINGS_RESOLVING_SCENE_INDEX_H 7 #define PXR_USD_IMAGING_USD_IMAGING_MATERIAL_BINDINGS_RESOLVING_SCENE_INDEX_H 10 #include "pxr/usdImaging/usdImaging/api.h" 11 #include "pxr/imaging/hd/filteringSceneIndex.h" 13 PXR_NAMESPACE_OPEN_SCOPE
28 static UsdImagingMaterialBindingsResolvingSceneIndexRefPtr
29 New(
const HdSceneIndexBaseRefPtr &inputSceneIndex,
30 const HdContainerDataSourceHandle &inputArgs);
42 const HdSceneIndexBaseRefPtr &inputSceneIndex,
43 const HdContainerDataSourceHandle &inputArgs);
58 PXR_NAMESPACE_CLOSE_SCOPE
60 #endif // PXR_USD_IMAGING_USD_IMAGING_GL_MATERIAL_BINDINGS_RESOLVING_SCENE_INDEX_H
USDIMAGING_API HdSceneIndexPrim GetPrim(const SdfPath &primPath) const override
Returns a pair of (prim type, datasource).
USDIMAGING_API SdfPathVector GetChildPrimPaths(const SdfPath &primPath) const override
Returns the paths of all scene index prims located immediately below primPath.
Scene index that computes the resolved material binding for a given purpose from the flattened direct...
Small struct representing a 'prim' in the Hydra scene index.
Abstract interface to scene data.
A path value used to locate objects in layers or scenegraphs.
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.