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materialNodeSchema.h
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1//
2// Copyright 2023 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
8
9/* ************************************************************************** */
10/* ** ** */
11/* ** This file is generated by a script. ** */
12/* ** ** */
13/* ** Do not edit it directly (unless it is within a CUSTOM CODE section)! ** */
14/* ** Edit hdSchemaDefs.py instead to make changes. ** */
15/* ** ** */
16/* ************************************************************************** */
17
18#ifndef PXR_IMAGING_HD_MATERIAL_NODE_SCHEMA_H
19#define PXR_IMAGING_HD_MATERIAL_NODE_SCHEMA_H
20
22
23#include "pxr/imaging/hd/api.h"
24#include "pxr/imaging/hd/schemaTypeDefs.h"
25
26#include "pxr/imaging/hd/schema.h"
27
28// --(BEGIN CUSTOM CODE: Includes)--
29// --(END CUSTOM CODE: Includes)--
30
31PXR_NAMESPACE_OPEN_SCOPE
32
33// --(BEGIN CUSTOM CODE: Declares)--
34// --(END CUSTOM CODE: Declares)--
35
36#define HD_MATERIAL_NODE_SCHEMA_TOKENS \
37 (parameters) \
38 (inputConnections) \
39 (nodeIdentifier) \
40 (renderContextNodeIdentifiers) \
41 (nodeTypeInfo) \
42
43TF_DECLARE_PUBLIC_TOKENS(HdMaterialNodeSchemaTokens, HD_API,
44 HD_MATERIAL_NODE_SCHEMA_TOKENS);
45
46//-----------------------------------------------------------------------------
47
48
66{
67public:
70
71 HdMaterialNodeSchema(HdContainerDataSourceHandle container)
72 : HdSchema(container) {}
73
75
76// --(BEGIN CUSTOM CODE: Schema Methods)--
77// --(END CUSTOM CODE: Schema Methods)--
78
81
85 HD_API
87
91 HD_API
93
99 HD_API
100 HdTokenDataSourceHandle GetNodeIdentifier() const;
101
109 HD_API
110 HdContainerDataSourceHandle GetRenderContextNodeIdentifiers() const;
111
114 HD_API
115 HdContainerDataSourceHandle GetNodeTypeInfo() const;
116
118
121
129 HD_API
130 static HdContainerDataSourceHandle
132 const HdContainerDataSourceHandle &parameters,
133 const HdContainerDataSourceHandle &inputConnections,
134 const HdTokenDataSourceHandle &nodeIdentifier,
135 const HdContainerDataSourceHandle &renderContextNodeIdentifiers,
136 const HdContainerDataSourceHandle &nodeTypeInfo
137 );
138
146 {
147 public:
148 HD_API
149 Builder &SetParameters(
150 const HdContainerDataSourceHandle &parameters);
151 HD_API
152 Builder &SetInputConnections(
153 const HdContainerDataSourceHandle &inputConnections);
154 HD_API
155 Builder &SetNodeIdentifier(
156 const HdTokenDataSourceHandle &nodeIdentifier);
157 HD_API
158 Builder &SetRenderContextNodeIdentifiers(
159 const HdContainerDataSourceHandle &renderContextNodeIdentifiers);
160 HD_API
161 Builder &SetNodeTypeInfo(
162 const HdContainerDataSourceHandle &nodeTypeInfo);
163
165 HD_API
166 HdContainerDataSourceHandle Build();
167
168 private:
169 HdContainerDataSourceHandle _parameters;
170 HdContainerDataSourceHandle _inputConnections;
171 HdTokenDataSourceHandle _nodeIdentifier;
172 HdContainerDataSourceHandle _renderContextNodeIdentifiers;
173 HdContainerDataSourceHandle _nodeTypeInfo;
174
175 };
176
178};
179
180PXR_NAMESPACE_CLOSE_SCOPE
181
182#endif
Utility class for setting sparse sets of child data source fields to be filled as arguments into Buil...
HD_API HdContainerDataSourceHandle Build()
Returns a container data source containing the members set thus far.
The MaterialNode schema is a container schema that defines a particular node in a material network.
HD_API HdMaterialNodeParameterContainerSchema GetParameters() const
Maps parameter names to node parameters.
HD_API HdTokenDataSourceHandle GetNodeIdentifier() const
This identifies the shader the node represents.
HD_API HdContainerDataSourceHandle GetNodeTypeInfo() const
Rather than having an identifier, a shader can be specified by other information.
static HD_API HdContainerDataSourceHandle BuildRetained(const HdContainerDataSourceHandle &parameters, const HdContainerDataSourceHandle &inputConnections, const HdTokenDataSourceHandle &nodeIdentifier, const HdContainerDataSourceHandle &renderContextNodeIdentifiers, const HdContainerDataSourceHandle &nodeTypeInfo)
HD_API HdContainerDataSourceHandle GetRenderContextNodeIdentifiers() const
A shading node can hold a nodeIdentifier value for multiple render contexts at once.
HD_API HdMaterialConnectionVectorContainerSchema GetInputConnections() const
Maps input names to vectors of connections.
Schema classes represent a structured view of the inherently unstructured container data source passe...
Definition: schema.h:26
#define TF_DECLARE_PUBLIC_TOKENS(...)
Macro to define public tokens.
Definition: staticTokens.h:92