6#ifndef EXT_RMANPKG_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_MESHLIGHT_RESOLVING_SCENE_INDEX_H
7#define EXT_RMANPKG_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_MESHLIGHT_RESOLVING_SCENE_INDEX_H
10#include "pxr/imaging/hd/filteringSceneIndex.h"
13PXR_NAMESPACE_OPEN_SCOPE
18class HdPrmanMeshLightResolvingSceneIndex :
22 static HdPrmanMeshLightResolvingSceneIndexRefPtr
23 New(
const HdSceneIndexBaseRefPtr& inputSceneIndex);
29 HdPrmanMeshLightResolvingSceneIndex(
30 const HdSceneIndexBaseRefPtr& inputSceneIndex);
31 ~HdPrmanMeshLightResolvingSceneIndex();
51 void _RemoveMeshLight(
56 std::unordered_map<SdfPath, bool, SdfPath::Hash> _meshLights;
59PXR_NAMESPACE_CLOSE_SCOPE
Abstract interface to scene data.
virtual SdfPathVector GetChildPrimPaths(const SdfPath &primPath) const =0
Returns the paths of all scene index prims located immediately below primPath.
virtual HdSceneIndexPrim GetPrim(const SdfPath &primPath) const =0
Returns a pair of (prim type, datasource).
A path value used to locate objects in layers or scenegraphs.
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.
Small struct representing a 'prim' in the Hydra scene index.