6 #ifndef PXR_USD_IMAGING_USD_IMAGING_RENDER_SETTINGS_FLATTENING_SCENE_INDEX_H 7 #define PXR_USD_IMAGING_USD_IMAGING_RENDER_SETTINGS_FLATTENING_SCENE_INDEX_H 10 #include "pxr/usdImaging/usdImaging/api.h" 11 #include "pxr/imaging/hd/filteringSceneIndex.h" 13 PXR_NAMESPACE_OPEN_SCOPE
29 static UsdImagingRenderSettingsFlatteningSceneIndexRefPtr
30 New(
const HdSceneIndexBaseRefPtr &inputSceneIndex);
39 const HdSceneIndexBaseRefPtr &inputSceneIndex);
54 PXR_NAMESPACE_CLOSE_SCOPE
56 #endif // PXR_USD_IMAGING_USD_IMAGING_RENDER_SETTINGS_FLATTENING_SCENE_INDEX_H
USDIMAGING_API SdfPathVector GetChildPrimPaths(const SdfPath &primPath) const override
Returns the paths of all scene index prims located immediately below primPath.
Small struct representing a 'prim' in the Hydra scene index.
Abstract interface to scene data.
A path value used to locate objects in layers or scenegraphs.
USDIMAGING_API HdSceneIndexPrim GetPrim(const SdfPath &primPath) const override
Returns a pair of (prim type, datasource).
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.
Stateless scene index that adds a flattened render settings representation (as modeled by HdRenderSet...