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requestBuilder.h
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1//
2// Copyright 2026 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef PXR_USD_IMAGING_USD_EXEC_IMAGING_REQUEST_BUILDER_H
8#define PXR_USD_IMAGING_USD_EXEC_IMAGING_REQUEST_BUILDER_H
9
11
12#include "pxr/pxr.h"
13
14#include "pxr/usdImaging/usdExecImaging/api.h"
15
16PXR_NAMESPACE_OPEN_SCOPE
17
18class UsdAttribute;
19class UsdPrim;
20class TfToken;
21
24{
25public:
26 USDEXECIMAGING_API
28
32 virtual void AddValueKey(
33 const UsdPrim &providerPrim,
34 const TfToken &computationName) = 0;
35
39 virtual void AddValueKey(
40 const UsdAttribute &providerAttribute) = 0;
41};
42
43PXR_NAMESPACE_CLOSE_SCOPE
44
45#endif
Token for efficient comparison, assignment, and hashing of known strings.
Definition token.h:71
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Definition attribute.h:183
Interface for building up an exec request within a UsdExecImagingPrimAdapter.
virtual void AddValueKey(const UsdPrim &providerPrim, const TfToken &computationName)=0
The calling UsdExecImagingPrimAdapter requires the computation of computationName provided by the pri...
virtual void AddValueKey(const UsdAttribute &providerAttribute)=0
The calling UsdExecImagingPrimAdapter requires the computed value of providerAttribute.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition prim.h:117