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shaderGenerator.h
1//
2// Copyright 2020 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7
8#ifndef PXR_IMAGING_HGI_SHADERGENERATOR_H
9#define PXR_IMAGING_HGI_SHADERGENERATOR_H
10
11#include "pxr/pxr.h"
12#include "pxr/imaging/hgi/api.h"
13#include "pxr/imaging/hgi/enums.h"
14
15#include <iosfwd>
16#include <string>
17
18PXR_NAMESPACE_OPEN_SCOPE
19
21
31{
32public:
33 HGI_API
34 virtual ~HgiShaderGenerator();
35
36 // Execute shader generation.
37 HGI_API
38 void Execute();
39
40 // Return generated shader source.
41 HGI_API
42 const char *GetGeneratedShaderCode() const;
43
44protected:
45 HGI_API
46 explicit HgiShaderGenerator(const HgiShaderFunctionDesc &descriptor);
47
48 HGI_API
49 virtual void _Execute(std::ostream &ss) = 0;
50
51 HGI_API
52 const char *_GetShaderCodeDeclarations() const;
53
54 HGI_API
55 const char *_GetShaderCode() const;
56
57 HGI_API
58 HgiShaderStage _GetShaderStage() const;
59
60private:
61 const HgiShaderFunctionDesc &_descriptor;
62
63 // This is used if the descriptor does not specify a string
64 // to be used as the destination for generated output.
65 std::string _localGeneratedShaderCode;
66
67 HgiShaderGenerator() = delete;
68 HgiShaderGenerator & operator=(const HgiShaderGenerator&) = delete;
70};
71
72PXR_NAMESPACE_CLOSE_SCOPE
73
74#endif
Base class for shader function generation Given a descriptor, converts glslfx domain language to conc...
Describes the properties needed to create a GPU shader function.