data() | GfMatrix4d | inline |
data() const | GfMatrix4d | inline |
DecomposeRotation(const GfVec3d &axis0, const GfVec3d &axis1, const GfVec3d &axis2) const | GfMatrix4d | |
ExtractRotation() const | GfMatrix4d | |
ExtractRotationMatrix() const | GfMatrix4d | |
ExtractRotationQuat() const | GfMatrix4d | |
ExtractTranslation() const | GfMatrix4d | inline |
Factor(GfMatrix4d *r, GfVec3d *s, GfMatrix4d *u, GfVec3d *t, GfMatrix4d *p, double eps=1e-10) const | GfMatrix4d | |
Get(double m[4][4]) const | GfMatrix4d | |
GetArray() | GfMatrix4d | inline |
GetArray() const | GfMatrix4d | inline |
GetColumn(int i) const | GfMatrix4d | inline |
GetDeterminant() const | GfMatrix4d | |
GetDeterminant3() const | GfMatrix4d | inline |
GetHandedness() const | GfMatrix4d | |
GetInverse(double *det=NULL, double eps=0) const | GfMatrix4d | |
GetOrthonormalized(bool issueWarning=true) const | GfMatrix4d | |
GetRow(int i) const | GfMatrix4d | inline |
GetRow3(int i) const | GfMatrix4d | inline |
GetTranspose() const | GfMatrix4d | |
GfMatrix4d()=default | GfMatrix4d | |
GfMatrix4d(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23, double m30, double m31, double m32, double m33) | GfMatrix4d | inline |
GfMatrix4d(const double m[4][4]) | GfMatrix4d | inline |
GfMatrix4d(double s) | GfMatrix4d | inlineexplicit |
GfMatrix4d(const GfVec4d &v) | GfMatrix4d | inlineexplicit |
GfMatrix4d(const std::vector< std::vector< double > > &v) | GfMatrix4d | explicit |
GfMatrix4d(const std::vector< std::vector< float > > &v) | GfMatrix4d | explicit |
GfMatrix4d(const std::vector< double > &r0, const std::vector< double > &r1, const std::vector< double > &r2, const std::vector< double > &r3) | GfMatrix4d | explicit |
GfMatrix4d(const std::vector< float > &r0, const std::vector< float > &r1, const std::vector< float > &r2, const std::vector< float > &r3) | GfMatrix4d | explicit |
GfMatrix4d(const GfRotation &rotate, const GfVec3d &translate) | GfMatrix4d | |
GfMatrix4d(const GfMatrix3d &rotmx, const GfVec3d &translate) | GfMatrix4d | |
GfMatrix4d(const class GfMatrix4f &m) | GfMatrix4d | explicit |
GfMatrix4f (defined in GfMatrix4d) | GfMatrix4d | friend |
hash_value | GfMatrix4d | friend |
HasOrthogonalRows3() const | GfMatrix4d | inline |
IsLeftHanded() const | GfMatrix4d | inline |
IsRightHanded() const | GfMatrix4d | inline |
numColumns (defined in GfMatrix4d) | GfMatrix4d | static |
numRows (defined in GfMatrix4d) | GfMatrix4d | static |
operator!=(const GfMatrix4d &m) const | GfMatrix4d | inline |
operator!=(const GfMatrix4f &m) const | GfMatrix4d | inline |
operator* | GfMatrix4d | friend |
operator* (defined in GfMatrix4d) | GfMatrix4d | friend |
operator* | GfMatrix4d | friend |
operator* | GfMatrix4d | friend |
operator* | GfMatrix4d | friend |
operator*=(const GfMatrix4d &m) | GfMatrix4d | |
operator*=(double) | GfMatrix4d | |
operator+ | GfMatrix4d | friend |
operator+=(const GfMatrix4d &m) | GfMatrix4d | |
operator- | GfMatrix4d | friend |
operator- | GfMatrix4d | friend |
operator-=(const GfMatrix4d &m) | GfMatrix4d | |
operator/ | GfMatrix4d | friend |
operator==(const GfMatrix4d &m) const | GfMatrix4d | |
operator==(const GfMatrix4f &m) const | GfMatrix4d | |
operator[](int i) | GfMatrix4d | inline |
operator[](int i) const | GfMatrix4d | inline |
Orthonormalize(bool issueWarning=true) | GfMatrix4d | |
RemoveScaleShear() const | GfMatrix4d | |
ScalarType typedef (defined in GfMatrix4d) | GfMatrix4d | |
Set(double m00, double m01, double m02, double m03, double m10, double m11, double m12, double m13, double m20, double m21, double m22, double m23, double m30, double m31, double m32, double m33) | GfMatrix4d | inline |
Set(const double m[4][4]) | GfMatrix4d | inline |
SetColumn(int i, const GfVec4d &v) | GfMatrix4d | inline |
SetDiagonal(double s) | GfMatrix4d | |
SetDiagonal(const GfVec4d &) | GfMatrix4d | |
SetIdentity() | GfMatrix4d | inline |
SetLookAt(const GfVec3d &eyePoint, const GfVec3d ¢erPoint, const GfVec3d &upDirection) | GfMatrix4d | |
SetLookAt(const GfVec3d &eyePoint, const GfRotation &orientation) | GfMatrix4d | |
SetRotate(const GfQuatd &rot) | GfMatrix4d | |
SetRotate(const GfRotation &rot) | GfMatrix4d | |
SetRotate(const GfMatrix3d &mx) | GfMatrix4d | |
SetRotateOnly(const GfQuatd &rot) | GfMatrix4d | |
SetRotateOnly(const GfRotation &rot) | GfMatrix4d | |
SetRotateOnly(const GfMatrix3d &mx) | GfMatrix4d | |
SetRow(int i, const GfVec4d &v) | GfMatrix4d | inline |
SetRow3(int i, const GfVec3d &v) | GfMatrix4d | inline |
SetScale(double scaleFactor) | GfMatrix4d | |
SetScale(const GfVec3d &scaleFactors) | GfMatrix4d | |
SetTransform(const GfRotation &rotate, const GfVec3d &translate) | GfMatrix4d | |
SetTransform(const GfMatrix3d &rotmx, const GfVec3d &translate) | GfMatrix4d | |
SetTranslate(const GfVec3d &trans) | GfMatrix4d | |
SetTranslateOnly(const GfVec3d &t) | GfMatrix4d | |
SetZero() | GfMatrix4d | inline |
Transform(const GfVec3d &vec) const | GfMatrix4d | inline |
TransformAffine(const GfVec3d &vec) const | GfMatrix4d | inline |
TransformDir(const GfVec3d &vec) const | GfMatrix4d | inline |