_CreateAttr(TfToken const &attrName, SdfValueTypeName const &typeName, bool custom, SdfVariability variability, VtValue const &defaultValue, bool writeSparsely) const (defined in UsdSchemaBase) | UsdSchemaBase | protected |
_GetSchemaKind() const override | UsdShadeShader | protectedvirtual |
_GetSchemaType() const | UsdSchemaBase | inlineprotectedvirtual |
_GetType() const (defined in UsdSchemaBase) | UsdSchemaBase | inlineprotected |
_IsCompatible() const override | UsdTyped | protectedvirtual |
ClearSdrMetadata() const | UsdShadeShader | |
ClearSdrMetadataByKey(const TfToken &key) const | UsdShadeShader | |
ConnectableAPI() const | UsdShadeShader | |
CreateIdAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const | UsdShadeShader | |
CreateImplementationSourceAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const | UsdShadeShader | |
CreateInput(const TfToken &name, const SdfValueTypeName &typeName) | UsdShadeShader | |
CreateOutput(const TfToken &name, const SdfValueTypeName &typeName) | UsdShadeShader | |
Define(const UsdStagePtr &stage, const SdfPath &path) | UsdShadeShader | static |
Get(const UsdStagePtr &stage, const SdfPath &path) | UsdShadeShader | static |
GetIdAttr() const | UsdShadeShader | |
GetImplementationSource() const | UsdShadeShader | |
GetImplementationSourceAttr() const | UsdShadeShader | |
GetInput(const TfToken &name) const | UsdShadeShader | |
GetInputs(bool onlyAuthored=true) const | UsdShadeShader | |
GetOutput(const TfToken &name) const | UsdShadeShader | |
GetOutputs(bool onlyAuthored=true) const | UsdShadeShader | |
GetPath() const | UsdSchemaBase | inline |
GetPrim() const | UsdSchemaBase | inline |
GetSchemaAttributeNames(bool includeInherited=true) | UsdShadeShader | static |
GetSchemaClassPrimDefinition() const | UsdSchemaBase | |
GetSchemaKind() const | UsdSchemaBase | inline |
GetSdrMetadata() const | UsdShadeShader | |
GetSdrMetadataByKey(const TfToken &key) const | UsdShadeShader | |
GetShaderId(TfToken *id) const | UsdShadeShader | |
GetShaderNodeForSourceType(const TfToken &sourceType) const | UsdShadeShader | |
GetSourceAsset(SdfAssetPath *sourceAsset, const TfToken &sourceType=UsdShadeTokens->universalSourceType) const | UsdShadeShader | |
GetSourceAssetSubIdentifier(TfToken *subIdentifier, const TfToken &sourceType=UsdShadeTokens->universalSourceType) const | UsdShadeShader | |
GetSourceCode(std::string *sourceCode, const TfToken &sourceType=UsdShadeTokens->universalSourceType) const | UsdShadeShader | |
GetSourceTypes() const | UsdShadeShader | |
HasSdrMetadata() const | UsdShadeShader | |
HasSdrMetadataByKey(const TfToken &key) const | UsdShadeShader | |
IsAPISchema() const | UsdSchemaBase | inline |
IsAppliedAPISchema() const | UsdSchemaBase | inline |
IsConcrete() const | UsdSchemaBase | inline |
IsMultipleApplyAPISchema() const | UsdSchemaBase | inline |
IsTyped() const | UsdSchemaBase | inline |
operator bool() const | UsdSchemaBase | inlineexplicit |
schemaKind | UsdShadeShader | static |
SetSdrMetadata(const NdrTokenMap &sdrMetadata) const | UsdShadeShader | |
SetSdrMetadataByKey(const TfToken &key, const std::string &value) const | UsdShadeShader | |
SetShaderId(const TfToken &id) const | UsdShadeShader | |
SetSourceAsset(const SdfAssetPath &sourceAsset, const TfToken &sourceType=UsdShadeTokens->universalSourceType) const | UsdShadeShader | |
SetSourceAssetSubIdentifier(const TfToken &subIdentifier, const TfToken &sourceType=UsdShadeTokens->universalSourceType) const | UsdShadeShader | |
SetSourceCode(const std::string &sourceCode, const TfToken &sourceType=UsdShadeTokens->universalSourceType) const | UsdShadeShader | |
UsdSchemaBase(const UsdPrim &prim=UsdPrim()) | UsdSchemaBase | explicit |
UsdSchemaBase(const UsdSchemaBase &otherSchema) | UsdSchemaBase | explicit |
UsdSchemaRegistry (defined in UsdShadeShader) | UsdShadeShader | friend |
UsdShadeShader(const UsdPrim &prim=UsdPrim()) | UsdShadeShader | inlineexplicit |
UsdShadeShader(const UsdSchemaBase &schemaObj) | UsdShadeShader | inlineexplicit |
UsdShadeShader(const UsdShadeConnectableAPI &connectable) | UsdShadeShader | |
UsdTyped(const UsdPrim &prim=UsdPrim()) | UsdTyped | inlineexplicit |
UsdTyped(const UsdSchemaBase &schemaObj) | UsdTyped | inlineexplicit |
~UsdSchemaBase() | UsdSchemaBase | virtual |
~UsdShadeShader() | UsdShadeShader | virtual |
~UsdTyped() | UsdTyped | virtual |