coordSys.h
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2 // Copyright 2019 Pixar
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24 #ifndef PXR_IMAGING_HD_COORD_SYS_H
25 #define PXR_IMAGING_HD_COORD_SYS_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hd/api.h"
29 #include "pxr/imaging/hd/version.h"
30 #include "pxr/imaging/hd/sprim.h"
31 
32 PXR_NAMESPACE_OPEN_SCOPE
33 
56 class HdCoordSys : public HdSprim
57 {
58 public:
59  HD_API
60  HdCoordSys(SdfPath const & id);
61  HD_API
62  ~HdCoordSys() override;
63 
64  // Change tracking for HdCoordSys
65  enum DirtyBits : HdDirtyBits {
66  Clean = 0,
67  DirtyTransform = 1 << 0,
68  AllDirty = DirtyTransform
69  };
70 
75  TfToken GetName() const { return _name; }
76 
77 private:
78  TfToken _name;
79 };
80 
81 PXR_NAMESPACE_CLOSE_SCOPE
82 
83 #endif // PXR_IMAGING_HD_COORD_SYS_H
TfToken GetName() const
Returns the name bound to this coordinate system.
Definition: coordSys.h:75
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e....
Definition: sprim.h:51
HdCoordSys representes a coordinate system as a Hydra state prim.
Definition: coordSys.h:56