8#ifndef PXR_USD_IMAGING_USD_SKEL_IMAGING_DATA_SOURCE_BLEND_SHAPE_PRIM_H
9#define PXR_USD_IMAGING_USD_SKEL_IMAGING_DATA_SOURCE_BLEND_SHAPE_PRIM_H
11#include "pxr/usdImaging/usdSkelImaging/api.h"
13#include "pxr/usdImaging/usdImaging/dataSourceGprim.h"
15PXR_NAMESPACE_OPEN_SCOPE
30 HdDataSourceBaseHandle
Get(
const TfToken &name)
override;
39 UsdImagingPropertyInvalidationType invalidationType);
51PXR_NAMESPACE_CLOSE_SCOPE
Represents a set of data source locators closed under descendancy.
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.
Data source representing a basic USD prim.
This class is used as a context object with global stage information, that gets passed down to dataso...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
A prim data source for UsdSkel's BlendShape.
USDSKELIMAGING_API HdDataSourceBaseHandle Get(const TfToken &name) override
Returns the data source representing name, if valid.
USDSKELIMAGING_API TfTokenVector GetNames() override
Returns the names for which this data source can return meaningful results.
std::vector< TfToken > TfTokenVector
Convenience types.