7#ifndef USDLUX_GENERATED_DOMELIGHT_1_H
8#define USDLUX_GENERATED_DOMELIGHT_1_H
13#include "pxr/usd/usdLux/api.h"
19#include "pxr/base/vt/value.h"
26#include "pxr/base/tf/type.h"
28PXR_NAMESPACE_OPEN_SCOPE
169 static const TfType &_GetStaticTfType();
171 static bool _IsTypedSchema();
175 const TfType &_GetTfType()
const override;
318PXR_NAMESPACE_CLOSE_SCOPE
Contains an asset path and an optional resolved path.
A path value used to locate objects in layers or scenegraphs.
TfType represents a dynamic runtime type.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Light emitted inward from a distant external environment, such as a sky or IBL light probe.
USDLUX_API UsdAttribute CreateTextureFormatAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetTextureFormatAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute CreateGuideRadiusAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetGuideRadiusAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
USDLUX_API UsdAttribute CreateTextureFileAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetTextureFileAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdRelationship GetPortalsRel() const
Optional portals to guide light sampling.
USDLUX_API UsdRelationship CreatePortalsRel() const
See GetPortalsRel(), and also Create vs Get Property Methods for when to use Get vs Create.
UsdLuxDomeLight_1(const UsdSchemaBase &schemaObj)
Construct a UsdLuxDomeLight_1 on the prim held by schemaObj .
USDLUX_API UsdAttribute GetGuideRadiusAttr() const
The radius of guide geometry to use to visualize the dome light.
static USDLUX_API UsdLuxDomeLight_1 Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxDomeLight_1 holding the prim adhering to this schema at path on stage.
USDLUX_API UsdAttribute CreatePoleAxisAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetPoleAxisAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
USDLUX_API UsdAttribute GetTextureFileAttr() const
A color texture to use on the dome, such as an HDR (high dynamic range) texture intended for IBL (ima...
static USDLUX_API UsdLuxDomeLight_1 Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
UsdLuxDomeLight_1(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxDomeLight_1 on UsdPrim prim .
virtual USDLUX_API ~UsdLuxDomeLight_1()
Destructor.
USDLUX_API UsdAttribute GetPoleAxisAttr() const
A token which indicates the starting alignment of the dome light's top pole.
USDLUX_API UsdAttribute GetTextureFormatAttr() const
Specifies the parameterization of the color map file.
Base class for intrinsic lights that are not boundable.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
A UsdRelationship creates dependencies between scenegraph objects by allowing a prim to target other ...
The base class for all schema types in Usd.
Singleton registry that provides access to schema type information and the prim definitions for regis...
Provides a container which may hold any type, and provides introspection and iteration over array typ...
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.