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glApi.h
1//
2// Copyright 2020 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24
25#ifndef PXR_IMAGING_GARCH_GLAPI_H
26#define PXR_IMAGING_GARCH_GLAPI_H
27
28#if !defined(__gl_h_)
29#define __gl_h_
30#if !defined(__gl3_h_)
31#define __gl3_h_
32
33#include "pxr/pxr.h"
34#include "pxr/imaging/garch/api.h"
35
36#include "pxr/imaging/garch/khrplatform.h"
37
38typedef unsigned int GLenum;
39typedef unsigned char GLboolean;
40typedef unsigned int GLbitfield;
41typedef void GLvoid;
42typedef khronos_int8_t GLbyte;
43typedef khronos_uint8_t GLubyte;
44typedef khronos_int16_t GLshort;
45typedef khronos_uint16_t GLushort;
46typedef int GLint;
47typedef unsigned int GLuint;
48typedef khronos_int32_t GLclampx;
49typedef int GLsizei;
50typedef khronos_float_t GLfloat;
51typedef khronos_float_t GLclampf;
52typedef double GLdouble;
53typedef double GLclampd;
54typedef void *GLeglClientBufferEXT;
55typedef void *GLeglImageOES;
56typedef char GLchar;
57typedef char GLcharARB;
58#ifdef __APPLE__
59typedef void *GLhandleARB;
60#else
61typedef unsigned int GLhandleARB;
62#endif
63typedef khronos_uint16_t GLhalf;
64typedef khronos_uint16_t GLhalfARB;
65typedef khronos_int32_t GLfixed;
66typedef khronos_intptr_t GLintptr;
67typedef khronos_intptr_t GLintptrARB;
68typedef khronos_ssize_t GLsizeiptr;
69typedef khronos_ssize_t GLsizeiptrARB;
70typedef khronos_int64_t GLint64;
71typedef khronos_int64_t GLint64EXT;
72typedef khronos_uint64_t GLuint64;
73typedef khronos_uint64_t GLuint64EXT;
74typedef struct __GLsync *GLsync;
75struct _cl_context;
76struct _cl_event;
77typedef void (*GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
78typedef void (*GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
79typedef void (*GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
80typedef void (*GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
81typedef unsigned short GLhalfNV;
82typedef GLintptr GLvdpauSurfaceNV;
83typedef void (*GLVULKANPROCNV)(void);
84
85
86#define GL_VERSION_1_0 1
87#define GL_VERSION_1_1 1
88#define GL_VERSION_1_2 1
89#define GL_VERSION_1_3 1
90#define GL_VERSION_1_4 1
91#define GL_VERSION_1_5 1
92#define GL_VERSION_2_0 1
93#define GL_VERSION_2_1 1
94#define GL_VERSION_3_0 1
95#define GL_VERSION_3_1 1
96#define GL_VERSION_3_2 1
97#define GL_VERSION_3_3 1
98#define GL_VERSION_4_0 1
99#define GL_VERSION_4_1 1
100#define GL_VERSION_4_2 1
101#define GL_VERSION_4_3 1
102#define GL_VERSION_4_4 1
103#define GL_VERSION_4_5 1
104#define GL_VERSION_4_6 1
105
106
107#define GL_AMD_blend_minmax_factor 1
108#define GL_AMD_conservative_depth 1
109#define GL_AMD_debug_output 1
110#define GL_AMD_depth_clamp_separate 1
111#define GL_AMD_draw_buffers_blend 1
112#define GL_AMD_framebuffer_multisample_advanced 1
113#define GL_AMD_framebuffer_sample_positions 1
114#define GL_AMD_gcn_shader 1
115#define GL_AMD_gpu_shader_half_float 1
116#define GL_AMD_gpu_shader_int16 1
117#define GL_AMD_gpu_shader_int64 1
118#define GL_AMD_interleaved_elements 1
119#define GL_AMD_multi_draw_indirect 1
120#define GL_AMD_name_gen_delete 1
121#define GL_AMD_occlusion_query_event 1
122#define GL_AMD_performance_monitor 1
123#define GL_AMD_pinned_memory 1
124#define GL_AMD_query_buffer_object 1
125#define GL_AMD_sample_positions 1
126#define GL_AMD_seamless_cubemap_per_texture 1
127#define GL_AMD_shader_atomic_counter_ops 1
128#define GL_AMD_shader_ballot 1
129#define GL_AMD_shader_gpu_shader_half_float_fetch 1
130#define GL_AMD_shader_image_load_store_lod 1
131#define GL_AMD_shader_stencil_export 1
132#define GL_AMD_shader_trinary_minmax 1
133#define GL_AMD_shader_explicit_vertex_parameter 1
134#define GL_AMD_sparse_texture 1
135#define GL_AMD_stencil_operation_extended 1
136#define GL_AMD_texture_gather_bias_lod 1
137#define GL_AMD_texture_texture4 1
138#define GL_AMD_transform_feedback3_lines_triangles 1
139#define GL_AMD_transform_feedback4 1
140#define GL_AMD_vertex_shader_layer 1
141#define GL_AMD_vertex_shader_tessellator 1
142#define GL_AMD_vertex_shader_viewport_index 1
143#define GL_APPLE_aux_depth_stencil 1
144#define GL_APPLE_client_storage 1
145#define GL_APPLE_element_array 1
146#define GL_APPLE_fence 1
147#define GL_APPLE_float_pixels 1
148#define GL_APPLE_flush_buffer_range 1
149#define GL_APPLE_object_purgeable 1
150#define GL_APPLE_rgb_422 1
151#define GL_APPLE_row_bytes 1
152#define GL_APPLE_specular_vector 1
153#define GL_APPLE_texture_range 1
154#define GL_APPLE_transform_hint 1
155#define GL_APPLE_vertex_array_object 1
156#define GL_APPLE_vertex_array_range 1
157#define GL_APPLE_vertex_program_evaluators 1
158#define GL_APPLE_ycbcr_422 1
159#define GL_ARB_ES2_compatibility 1
160#define GL_ARB_ES3_1_compatibility 1
161#define GL_ARB_ES3_2_compatibility 1
162#define GL_ARB_ES3_compatibility 1
163#define GL_ARB_arrays_of_arrays 1
164#define GL_ARB_base_instance 1
165#define GL_ARB_bindless_texture 1
166#define GL_ARB_blend_func_extended 1
167#define GL_ARB_buffer_storage 1
168#define GL_ARB_cl_event 1
169#define GL_ARB_clear_buffer_object 1
170#define GL_ARB_clear_texture 1
171#define GL_ARB_clip_control 1
172#define GL_ARB_color_buffer_float 1
173#define GL_ARB_compatibility 1
174#define GL_ARB_compressed_texture_pixel_storage 1
175#define GL_ARB_compute_shader 1
176#define GL_ARB_compute_variable_group_size 1
177#define GL_ARB_conditional_render_inverted 1
178#define GL_ARB_conservative_depth 1
179#define GL_ARB_copy_buffer 1
180#define GL_ARB_copy_image 1
181#define GL_ARB_cull_distance 1
182#define GL_ARB_debug_output 1
183#define GL_ARB_depth_buffer_float 1
184#define GL_ARB_depth_clamp 1
185#define GL_ARB_depth_texture 1
186#define GL_ARB_derivative_control 1
187#define GL_ARB_direct_state_access 1
188#define GL_ARB_draw_buffers 1
189#define GL_ARB_draw_buffers_blend 1
190#define GL_ARB_draw_elements_base_vertex 1
191#define GL_ARB_draw_indirect 1
192#define GL_ARB_draw_instanced 1
193#define GL_ARB_enhanced_layouts 1
194#define GL_ARB_explicit_attrib_location 1
195#define GL_ARB_explicit_uniform_location 1
196#define GL_ARB_fragment_coord_conventions 1
197#define GL_ARB_fragment_layer_viewport 1
198#define GL_ARB_fragment_program 1
199#define GL_ARB_fragment_program_shadow 1
200#define GL_ARB_fragment_shader 1
201#define GL_ARB_fragment_shader_interlock 1
202#define GL_ARB_framebuffer_no_attachments 1
203#define GL_ARB_framebuffer_object 1
204#define GL_ARB_framebuffer_sRGB 1
205#define GL_ARB_geometry_shader4 1
206#define GL_ARB_get_program_binary 1
207#define GL_ARB_get_texture_sub_image 1
208#define GL_ARB_gl_spirv 1
209#define GL_ARB_gpu_shader5 1
210#define GL_ARB_gpu_shader_fp64 1
211#define GL_ARB_gpu_shader_int64 1
212#define GL_ARB_half_float_pixel 1
213#define GL_ARB_half_float_vertex 1
214#define GL_ARB_imaging 1
215#define GL_ARB_indirect_parameters 1
216#define GL_ARB_instanced_arrays 1
217#define GL_ARB_internalformat_query 1
218#define GL_ARB_internalformat_query2 1
219#define GL_ARB_invalidate_subdata 1
220#define GL_ARB_map_buffer_alignment 1
221#define GL_ARB_map_buffer_range 1
222#define GL_ARB_matrix_palette 1
223#define GL_ARB_multi_bind 1
224#define GL_ARB_multi_draw_indirect 1
225#define GL_ARB_multisample 1
226#define GL_ARB_multitexture 1
227#define GL_ARB_occlusion_query 1
228#define GL_ARB_occlusion_query2 1
229#define GL_ARB_parallel_shader_compile 1
230#define GL_ARB_pipeline_statistics_query 1
231#define GL_ARB_pixel_buffer_object 1
232#define GL_ARB_point_parameters 1
233#define GL_ARB_point_sprite 1
234#define GL_ARB_polygon_offset_clamp 1
235#define GL_ARB_post_depth_coverage 1
236#define GL_ARB_program_interface_query 1
237#define GL_ARB_provoking_vertex 1
238#define GL_ARB_query_buffer_object 1
239#define GL_ARB_robust_buffer_access_behavior 1
240#define GL_ARB_robustness 1
241#define GL_ARB_robustness_isolation 1
242#define GL_ARB_sample_locations 1
243#define GL_ARB_sample_shading 1
244#define GL_ARB_sampler_objects 1
245#define GL_ARB_seamless_cube_map 1
246#define GL_ARB_seamless_cubemap_per_texture 1
247#define GL_ARB_separate_shader_objects 1
248#define GL_ARB_shader_atomic_counter_ops 1
249#define GL_ARB_shader_atomic_counters 1
250#define GL_ARB_shader_ballot 1
251#define GL_ARB_shader_bit_encoding 1
252#define GL_ARB_shader_clock 1
253#define GL_ARB_shader_draw_parameters 1
254#define GL_ARB_shader_group_vote 1
255#define GL_ARB_shader_image_load_store 1
256#define GL_ARB_shader_image_size 1
257#define GL_ARB_shader_objects 1
258#define GL_ARB_shader_precision 1
259#define GL_ARB_shader_stencil_export 1
260#define GL_ARB_shader_storage_buffer_object 1
261#define GL_ARB_shader_subroutine 1
262#define GL_ARB_shader_texture_image_samples 1
263#define GL_ARB_shader_texture_lod 1
264#define GL_ARB_shader_viewport_layer_array 1
265#define GL_ARB_shading_language_100 1
266#define GL_ARB_shading_language_420pack 1
267#define GL_ARB_shading_language_include 1
268#define GL_ARB_shading_language_packing 1
269#define GL_ARB_shadow 1
270#define GL_ARB_shadow_ambient 1
271#define GL_ARB_sparse_buffer 1
272#define GL_ARB_sparse_texture 1
273#define GL_ARB_sparse_texture2 1
274#define GL_ARB_sparse_texture_clamp 1
275#define GL_ARB_spirv_extensions 1
276#define GL_ARB_stencil_texturing 1
277#define GL_ARB_sync 1
278#define GL_ARB_tessellation_shader 1
279#define GL_ARB_texture_barrier 1
280#define GL_ARB_texture_border_clamp 1
281#define GL_ARB_texture_buffer_object 1
282#define GL_ARB_texture_buffer_object_rgb32 1
283#define GL_ARB_texture_buffer_range 1
284#define GL_ARB_texture_compression 1
285#define GL_ARB_texture_compression_bptc 1
286#define GL_ARB_texture_compression_rgtc 1
287#define GL_ARB_texture_cube_map 1
288#define GL_ARB_texture_cube_map_array 1
289#define GL_ARB_texture_env_add 1
290#define GL_ARB_texture_env_combine 1
291#define GL_ARB_texture_env_crossbar 1
292#define GL_ARB_texture_env_dot3 1
293#define GL_ARB_texture_filter_anisotropic 1
294#define GL_ARB_texture_filter_minmax 1
295#define GL_ARB_texture_float 1
296#define GL_ARB_texture_gather 1
297#define GL_ARB_texture_mirror_clamp_to_edge 1
298#define GL_ARB_texture_mirrored_repeat 1
299#define GL_ARB_texture_multisample 1
300#define GL_ARB_texture_non_power_of_two 1
301#define GL_ARB_texture_query_levels 1
302#define GL_ARB_texture_query_lod 1
303#define GL_ARB_texture_rectangle 1
304#define GL_ARB_texture_rg 1
305#define GL_ARB_texture_rgb10_a2ui 1
306#define GL_ARB_texture_stencil8 1
307#define GL_ARB_texture_storage 1
308#define GL_ARB_texture_storage_multisample 1
309#define GL_ARB_texture_swizzle 1
310#define GL_ARB_texture_view 1
311#define GL_ARB_timer_query 1
312#define GL_ARB_transform_feedback2 1
313#define GL_ARB_transform_feedback3 1
314#define GL_ARB_transform_feedback_instanced 1
315#define GL_ARB_transform_feedback_overflow_query 1
316#define GL_ARB_transpose_matrix 1
317#define GL_ARB_uniform_buffer_object 1
318#define GL_ARB_vertex_array_bgra 1
319#define GL_ARB_vertex_array_object 1
320#define GL_ARB_vertex_attrib_64bit 1
321#define GL_ARB_vertex_attrib_binding 1
322#define GL_ARB_vertex_blend 1
323#define GL_ARB_vertex_buffer_object 1
324#define GL_ARB_vertex_program 1
325#define GL_ARB_vertex_shader 1
326#define GL_ARB_vertex_type_10f_11f_11f_rev 1
327#define GL_ARB_vertex_type_2_10_10_10_rev 1
328#define GL_ARB_viewport_array 1
329#define GL_ARB_window_pos 1
330#define GL_EXT_422_pixels 1
331#define GL_EXT_EGL_image_storage 1
332#define GL_EXT_EGL_sync 1
333#define GL_EXT_abgr 1
334#define GL_EXT_bgra 1
335#define GL_EXT_bindable_uniform 1
336#define GL_EXT_blend_color 1
337#define GL_EXT_blend_equation_separate 1
338#define GL_EXT_blend_func_separate 1
339#define GL_EXT_blend_logic_op 1
340#define GL_EXT_blend_minmax 1
341#define GL_EXT_blend_subtract 1
342#define GL_EXT_clip_volume_hint 1
343#define GL_EXT_cmyka 1
344#define GL_EXT_color_subtable 1
345#define GL_EXT_compiled_vertex_array 1
346#define GL_EXT_convolution 1
347#define GL_EXT_coordinate_frame 1
348#define GL_EXT_copy_texture 1
349#define GL_EXT_cull_vertex 1
350#define GL_EXT_debug_label 1
351#define GL_EXT_debug_marker 1
352#define GL_EXT_depth_bounds_test 1
353#define GL_EXT_direct_state_access 1
354#define GL_EXT_draw_buffers2 1
355#define GL_EXT_draw_instanced 1
356#define GL_EXT_draw_range_elements 1
357#define GL_EXT_external_buffer 1
358#define GL_EXT_fog_coord 1
359#define GL_EXT_framebuffer_blit 1
360#define GL_EXT_framebuffer_multisample 1
361#define GL_EXT_framebuffer_multisample_blit_scaled 1
362#define GL_EXT_framebuffer_object 1
363#define GL_EXT_framebuffer_sRGB 1
364#define GL_EXT_geometry_shader4 1
365#define GL_EXT_gpu_program_parameters 1
366#define GL_EXT_gpu_shader4 1
367#define GL_EXT_histogram 1
368#define GL_EXT_index_array_formats 1
369#define GL_EXT_index_func 1
370#define GL_EXT_index_material 1
371#define GL_EXT_index_texture 1
372#define GL_EXT_light_texture 1
373#define GL_EXT_memory_object 1
374#define GL_EXT_memory_object_fd 1
375#define GL_EXT_memory_object_win32 1
376#define GL_EXT_misc_attribute 1
377#define GL_EXT_multi_draw_arrays 1
378#define GL_EXT_multisample 1
379#define GL_EXT_multiview_tessellation_geometry_shader 1
380#define GL_EXT_multiview_texture_multisample 1
381#define GL_EXT_multiview_timer_query 1
382#define GL_EXT_packed_depth_stencil 1
383#define GL_EXT_packed_float 1
384#define GL_EXT_packed_pixels 1
385#define GL_EXT_paletted_texture 1
386#define GL_EXT_pixel_buffer_object 1
387#define GL_EXT_pixel_transform 1
388#define GL_EXT_pixel_transform_color_table 1
389#define GL_EXT_point_parameters 1
390#define GL_EXT_polygon_offset 1
391#define GL_EXT_polygon_offset_clamp 1
392#define GL_EXT_post_depth_coverage 1
393#define GL_EXT_provoking_vertex 1
394#define GL_EXT_raster_multisample 1
395#define GL_EXT_rescale_normal 1
396#define GL_EXT_semaphore 1
397#define GL_EXT_semaphore_fd 1
398#define GL_EXT_semaphore_win32 1
399#define GL_EXT_secondary_color 1
400#define GL_EXT_separate_shader_objects 1
401#define GL_EXT_separate_specular_color 1
402#define GL_EXT_shader_framebuffer_fetch 1
403#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
404#define GL_EXT_shader_image_load_formatted 1
405#define GL_EXT_shader_image_load_store 1
406#define GL_EXT_shader_integer_mix 1
407#define GL_EXT_shadow_funcs 1
408#define GL_EXT_shared_texture_palette 1
409#define GL_EXT_sparse_texture2 1
410#define GL_EXT_stencil_clear_tag 1
411#define GL_EXT_stencil_two_side 1
412#define GL_EXT_stencil_wrap 1
413#define GL_EXT_subtexture 1
414#define GL_EXT_texture 1
415#define GL_EXT_texture3D 1
416#define GL_EXT_texture_array 1
417#define GL_EXT_texture_buffer_object 1
418#define GL_EXT_texture_compression_latc 1
419#define GL_EXT_texture_compression_rgtc 1
420#define GL_EXT_texture_compression_s3tc 1
421#define GL_EXT_texture_cube_map 1
422#define GL_EXT_texture_env_add 1
423#define GL_EXT_texture_env_combine 1
424#define GL_EXT_texture_env_dot3 1
425#define GL_EXT_texture_filter_anisotropic 1
426#define GL_EXT_texture_filter_minmax 1
427#define GL_EXT_texture_integer 1
428#define GL_EXT_texture_lod_bias 1
429#define GL_EXT_texture_mirror_clamp 1
430#define GL_EXT_texture_object 1
431#define GL_EXT_texture_perturb_normal 1
432#define GL_EXT_texture_sRGB 1
433#define GL_EXT_texture_sRGB_R8 1
434#define GL_EXT_texture_sRGB_decode 1
435#define GL_EXT_texture_shared_exponent 1
436#define GL_EXT_texture_snorm 1
437#define GL_EXT_texture_swizzle 1
438#define GL_NV_timeline_semaphore 1
439#define GL_EXT_timer_query 1
440#define GL_EXT_transform_feedback 1
441#define GL_EXT_vertex_array 1
442#define GL_EXT_vertex_array_bgra 1
443#define GL_EXT_vertex_attrib_64bit 1
444#define GL_EXT_vertex_shader 1
445#define GL_EXT_vertex_weighting 1
446#define GL_EXT_win32_keyed_mutex 1
447#define GL_EXT_window_rectangles 1
448#define GL_EXT_x11_sync_object 1
449#define GL_INTEL_conservative_rasterization 1
450#define GL_INTEL_fragment_shader_ordering 1
451#define GL_INTEL_framebuffer_CMAA 1
452#define GL_INTEL_map_texture 1
453#define GL_INTEL_blackhole_render 1
454#define GL_INTEL_parallel_arrays 1
455#define GL_INTEL_performance_query 1
456#define GL_KHR_blend_equation_advanced 1
457#define GL_KHR_blend_equation_advanced_coherent 1
458#define GL_KHR_context_flush_control 1
459#define GL_KHR_debug 1
460#define GL_KHR_no_error 1
461#define GL_KHR_robust_buffer_access_behavior 1
462#define GL_KHR_robustness 1
463#define GL_KHR_shader_subgroup 1
464#define GL_KHR_texture_compression_astc_hdr 1
465#define GL_KHR_texture_compression_astc_ldr 1
466#define GL_KHR_texture_compression_astc_sliced_3d 1
467#define GL_KHR_parallel_shader_compile 1
468#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
469#define GL_NVX_conditional_render 1
470#define GL_NVX_gpu_memory_info 1
471#define GL_NVX_linked_gpu_multicast 1
472#define GL_NV_alpha_to_coverage_dither_control 1
473#define GL_NV_bindless_multi_draw_indirect 1
474#define GL_NV_bindless_multi_draw_indirect_count 1
475#define GL_NV_bindless_texture 1
476#define GL_NV_blend_equation_advanced 1
477#define GL_NV_blend_equation_advanced_coherent 1
478#define GL_NV_blend_minmax_factor 1
479#define GL_NV_blend_square 1
480#define GL_NV_clip_space_w_scaling 1
481#define GL_NV_command_list 1
482#define GL_NV_compute_program5 1
483#define GL_NV_compute_shader_derivatives 1
484#define GL_NV_conditional_render 1
485#define GL_NV_conservative_raster 1
486#define GL_NV_conservative_raster_dilate 1
487#define GL_NV_conservative_raster_pre_snap 1
488#define GL_NV_conservative_raster_pre_snap_triangles 1
489#define GL_NV_conservative_raster_underestimation 1
490#define GL_NV_copy_depth_to_color 1
491#define GL_NV_copy_image 1
492#define GL_NV_deep_texture3D 1
493#define GL_NV_depth_buffer_float 1
494#define GL_NV_depth_clamp 1
495#define GL_NV_draw_texture 1
496#define GL_NV_draw_vulkan_image 1
497#define GL_NV_evaluators 1
498#define GL_NV_explicit_multisample 1
499#define GL_NV_fence 1
500#define GL_NV_fill_rectangle 1
501#define GL_NV_float_buffer 1
502#define GL_NV_fog_distance 1
503#define GL_NV_fragment_coverage_to_color 1
504#define GL_NV_fragment_program 1
505#define GL_NV_fragment_program2 1
506#define GL_NV_fragment_program4 1
507#define GL_NV_fragment_program_option 1
508#define GL_NV_fragment_shader_barycentric 1
509#define GL_NV_fragment_shader_interlock 1
510#define GL_NV_framebuffer_mixed_samples 1
511#define GL_NV_framebuffer_multisample_coverage 1
512#define GL_NV_geometry_program4 1
513#define GL_NV_geometry_shader4 1
514#define GL_NV_geometry_shader_passthrough 1
515#define GL_NV_gpu_program4 1
516#define GL_NV_gpu_program5 1
517#define GL_NV_gpu_program5_mem_extended 1
518#define GL_NV_gpu_shader5 1
519#define GL_NV_half_float 1
520#define GL_NV_internalformat_sample_query 1
521#define GL_NV_light_max_exponent 1
522#define GL_NV_gpu_multicast 1
523#define GL_NVX_gpu_multicast2 1
524#define GL_NVX_progress_fence 1
525#define GL_NV_memory_attachment 1
526#define GL_NV_memory_object_sparse 1
527#define GL_NV_mesh_shader 1
528#define GL_NV_multisample_coverage 1
529#define GL_NV_multisample_filter_hint 1
530#define GL_NV_occlusion_query 1
531#define GL_NV_packed_depth_stencil 1
532#define GL_NV_parameter_buffer_object 1
533#define GL_NV_parameter_buffer_object2 1
534#define GL_NV_path_rendering 1
535#define GL_NV_path_rendering_shared_edge 1
536#define GL_NV_pixel_data_range 1
537#define GL_NV_point_sprite 1
538#define GL_NV_present_video 1
539#define GL_NV_primitive_restart 1
540#define GL_NV_query_resource 1
541#define GL_NV_query_resource_tag 1
542#define GL_NV_register_combiners 1
543#define GL_NV_register_combiners2 1
544#define GL_NV_representative_fragment_test 1
545#define GL_NV_robustness_video_memory_purge 1
546#define GL_NV_sample_locations 1
547#define GL_NV_sample_mask_override_coverage 1
548#define GL_NV_scissor_exclusive 1
549#define GL_NV_shader_atomic_counters 1
550#define GL_NV_shader_atomic_float 1
551#define GL_NV_shader_atomic_float64 1
552#define GL_NV_shader_atomic_fp16_vector 1
553#define GL_NV_shader_atomic_int64 1
554#define GL_NV_shader_buffer_load 1
555#define GL_NV_shader_buffer_store 1
556#define GL_NV_shader_storage_buffer_object 1
557#define GL_NV_shader_subgroup_partitioned 1
558#define GL_NV_shader_texture_footprint 1
559#define GL_NV_shader_thread_group 1
560#define GL_NV_shader_thread_shuffle 1
561#define GL_NV_shading_rate_image 1
562#define GL_NV_stereo_view_rendering 1
563#define GL_NV_tessellation_program5 1
564#define GL_NV_texgen_emboss 1
565#define GL_NV_texgen_reflection 1
566#define GL_NV_texture_barrier 1
567#define GL_NV_texture_compression_vtc 1
568#define GL_NV_texture_env_combine4 1
569#define GL_NV_texture_expand_normal 1
570#define GL_NV_texture_multisample 1
571#define GL_NV_texture_rectangle 1
572#define GL_NV_texture_rectangle_compressed 1
573#define GL_NV_texture_shader 1
574#define GL_NV_texture_shader2 1
575#define GL_NV_texture_shader3 1
576#define GL_NV_transform_feedback 1
577#define GL_NV_transform_feedback2 1
578#define GL_NV_uniform_buffer_unified_memory 1
579#define GL_NV_vdpau_interop 1
580#define GL_NV_vdpau_interop2 1
581#define GL_NV_vertex_array_range 1
582#define GL_NV_vertex_array_range2 1
583#define GL_NV_vertex_attrib_integer_64bit 1
584#define GL_NV_vertex_buffer_unified_memory 1
585#define GL_NV_vertex_program 1
586#define GL_NV_vertex_program1_1 1
587#define GL_NV_vertex_program2 1
588#define GL_NV_vertex_program2_option 1
589#define GL_NV_vertex_program3 1
590#define GL_NV_vertex_program4 1
591#define GL_NV_video_capture 1
592#define GL_NV_viewport_array2 1
593#define GL_NV_viewport_swizzle 1
594#define GL_EXT_texture_shadow_lod 1
595
596
597#define GL_CURRENT_BIT 0x00000001
598#define GL_POINT_BIT 0x00000002
599#define GL_LINE_BIT 0x00000004
600#define GL_POLYGON_BIT 0x00000008
601#define GL_POLYGON_STIPPLE_BIT 0x00000010
602#define GL_PIXEL_MODE_BIT 0x00000020
603#define GL_LIGHTING_BIT 0x00000040
604#define GL_FOG_BIT 0x00000080
605#define GL_DEPTH_BUFFER_BIT 0x00000100
606#define GL_ACCUM_BUFFER_BIT 0x00000200
607#define GL_STENCIL_BUFFER_BIT 0x00000400
608#define GL_VIEWPORT_BIT 0x00000800
609#define GL_TRANSFORM_BIT 0x00001000
610#define GL_ENABLE_BIT 0x00002000
611#define GL_COLOR_BUFFER_BIT 0x00004000
612#define GL_HINT_BIT 0x00008000
613#define GL_EVAL_BIT 0x00010000
614#define GL_LIST_BIT 0x00020000
615#define GL_TEXTURE_BIT 0x00040000
616#define GL_SCISSOR_BIT 0x00080000
617#define GL_MULTISAMPLE_BIT 0x20000000
618#define GL_MULTISAMPLE_BIT_ARB 0x20000000
619#define GL_MULTISAMPLE_BIT_EXT 0x20000000
620#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
621#define GL_DYNAMIC_STORAGE_BIT 0x0100
622#define GL_CLIENT_STORAGE_BIT 0x0200
623#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
624#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
625#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
626#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
627#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
628#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
629#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
630#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
631#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
632#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
633#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
634#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
635#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
636#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
637#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
638#define GL_MAP_READ_BIT 0x0001
639#define GL_MAP_WRITE_BIT 0x0002
640#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
641#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
642#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
643#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
644#define GL_MAP_PERSISTENT_BIT 0x0040
645#define GL_MAP_COHERENT_BIT 0x0080
646#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
647#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
648#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
649#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
650#define GL_UNIFORM_BARRIER_BIT 0x00000004
651#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
652#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
653#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
654#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
655#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
656#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
657#define GL_COMMAND_BARRIER_BIT 0x00000040
658#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
659#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
660#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
661#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
662#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
663#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
664#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
665#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
666#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
667#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
668#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
669#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
670#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
671#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
672#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
673#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
674#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
675#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
676#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
677#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
678#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
679#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
680#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
681#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
682#define GL_VERTEX_SHADER_BIT 0x00000001
683#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
684#define GL_FRAGMENT_SHADER_BIT 0x00000002
685#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
686#define GL_GEOMETRY_SHADER_BIT 0x00000004
687#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
688#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
689#define GL_COMPUTE_SHADER_BIT 0x00000020
690#define GL_MESH_SHADER_BIT_NV 0x00000040
691#define GL_TASK_SHADER_BIT_NV 0x00000080
692#define GL_ALL_SHADER_BITS 0xFFFFFFFF
693#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
694#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
695#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
696#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
697#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
698#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
699#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
700#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
701#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
702#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
703#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
704#define GL_BOLD_BIT_NV 0x01
705#define GL_ITALIC_BIT_NV 0x02
706#define GL_GLYPH_WIDTH_BIT_NV 0x01
707#define GL_GLYPH_HEIGHT_BIT_NV 0x02
708#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
709#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
710#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
711#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
712#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
713#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
714#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
715#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
716#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
717#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
718#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
719#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
720#define GL_FONT_ASCENDER_BIT_NV 0x00200000
721#define GL_FONT_DESCENDER_BIT_NV 0x00400000
722#define GL_FONT_HEIGHT_BIT_NV 0x00800000
723#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
724#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
725#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
726#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
727#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
728#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
729#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
730#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
731#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
732#define GL_NOP_COMMAND_NV 0x0001
733#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
734#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
735#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
736#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
737#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
738#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
739#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
740#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
741#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
742#define GL_BLEND_COLOR_COMMAND_NV 0x000B
743#define GL_STENCIL_REF_COMMAND_NV 0x000C
744#define GL_LINE_WIDTH_COMMAND_NV 0x000D
745#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
746#define GL_ALPHA_REF_COMMAND_NV 0x000F
747#define GL_VIEWPORT_COMMAND_NV 0x0010
748#define GL_SCISSOR_COMMAND_NV 0x0011
749#define GL_FRONT_FACE_COMMAND_NV 0x0012
750#define GL_LAYOUT_DEFAULT_INTEL 0
751#define GL_LAYOUT_LINEAR_INTEL 1
752#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
753#define GL_CLOSE_PATH_NV 0x00
754#define GL_MOVE_TO_NV 0x02
755#define GL_RELATIVE_MOVE_TO_NV 0x03
756#define GL_LINE_TO_NV 0x04
757#define GL_RELATIVE_LINE_TO_NV 0x05
758#define GL_HORIZONTAL_LINE_TO_NV 0x06
759#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
760#define GL_VERTICAL_LINE_TO_NV 0x08
761#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
762#define GL_QUADRATIC_CURVE_TO_NV 0x0A
763#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
764#define GL_CUBIC_CURVE_TO_NV 0x0C
765#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
766#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
767#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
768#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
769#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
770#define GL_SMALL_CCW_ARC_TO_NV 0x12
771#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
772#define GL_SMALL_CW_ARC_TO_NV 0x14
773#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
774#define GL_LARGE_CCW_ARC_TO_NV 0x16
775#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
776#define GL_LARGE_CW_ARC_TO_NV 0x18
777#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
778#define GL_CONIC_CURVE_TO_NV 0x1A
779#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
780#define GL_SHARED_EDGE_NV 0xC0
781#define GL_ROUNDED_RECT_NV 0xE8
782#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
783#define GL_ROUNDED_RECT2_NV 0xEA
784#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
785#define GL_ROUNDED_RECT4_NV 0xEC
786#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
787#define GL_ROUNDED_RECT8_NV 0xEE
788#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
789#define GL_RESTART_PATH_NV 0xF0
790#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
791#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
792#define GL_RECT_NV 0xF6
793#define GL_RELATIVE_RECT_NV 0xF7
794#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
795#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
796#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
797#define GL_ARC_TO_NV 0xFE
798#define GL_RELATIVE_ARC_TO_NV 0xFF
799#define GL_NEXT_BUFFER_NV -2
800#define GL_SKIP_COMPONENTS4_NV -3
801#define GL_SKIP_COMPONENTS3_NV -4
802#define GL_SKIP_COMPONENTS2_NV -5
803#define GL_SKIP_COMPONENTS1_NV -6
804#define GL_FALSE 0
805#define GL_NO_ERROR 0
806#define GL_ZERO 0
807#define GL_NONE 0
808#define GL_TRUE 1
809#define GL_ONE 1
810#define GL_INVALID_INDEX 0xFFFFFFFF
811#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
812#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
813#define GL_UUID_SIZE_EXT 16
814#define GL_LUID_SIZE_EXT 8
815#define GL_POINTS 0x0000
816#define GL_LINES 0x0001
817#define GL_LINE_LOOP 0x0002
818#define GL_LINE_STRIP 0x0003
819#define GL_TRIANGLES 0x0004
820#define GL_TRIANGLE_STRIP 0x0005
821#define GL_TRIANGLE_FAN 0x0006
822#define GL_QUADS 0x0007
823#define GL_QUAD_STRIP 0x0008
824#define GL_POLYGON 0x0009
825#define GL_LINES_ADJACENCY 0x000A
826#define GL_LINES_ADJACENCY_ARB 0x000A
827#define GL_LINES_ADJACENCY_EXT 0x000A
828#define GL_LINE_STRIP_ADJACENCY 0x000B
829#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
830#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
831#define GL_TRIANGLES_ADJACENCY 0x000C
832#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
833#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
834#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
835#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
836#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
837#define GL_PATCHES 0x000E
838#define GL_ACCUM 0x0100
839#define GL_LOAD 0x0101
840#define GL_RETURN 0x0102
841#define GL_MULT 0x0103
842#define GL_ADD 0x0104
843#define GL_NEVER 0x0200
844#define GL_LESS 0x0201
845#define GL_EQUAL 0x0202
846#define GL_LEQUAL 0x0203
847#define GL_GREATER 0x0204
848#define GL_NOTEQUAL 0x0205
849#define GL_GEQUAL 0x0206
850#define GL_ALWAYS 0x0207
851#define GL_SRC_COLOR 0x0300
852#define GL_ONE_MINUS_SRC_COLOR 0x0301
853#define GL_SRC_ALPHA 0x0302
854#define GL_ONE_MINUS_SRC_ALPHA 0x0303
855#define GL_DST_ALPHA 0x0304
856#define GL_ONE_MINUS_DST_ALPHA 0x0305
857#define GL_DST_COLOR 0x0306
858#define GL_ONE_MINUS_DST_COLOR 0x0307
859#define GL_SRC_ALPHA_SATURATE 0x0308
860#define GL_FRONT_LEFT 0x0400
861#define GL_FRONT_RIGHT 0x0401
862#define GL_BACK_LEFT 0x0402
863#define GL_BACK_RIGHT 0x0403
864#define GL_FRONT 0x0404
865#define GL_BACK 0x0405
866#define GL_LEFT 0x0406
867#define GL_RIGHT 0x0407
868#define GL_FRONT_AND_BACK 0x0408
869#define GL_AUX0 0x0409
870#define GL_AUX1 0x040A
871#define GL_AUX2 0x040B
872#define GL_AUX3 0x040C
873#define GL_INVALID_ENUM 0x0500
874#define GL_INVALID_VALUE 0x0501
875#define GL_INVALID_OPERATION 0x0502
876#define GL_STACK_OVERFLOW 0x0503
877#define GL_STACK_OVERFLOW_KHR 0x0503
878#define GL_STACK_UNDERFLOW 0x0504
879#define GL_STACK_UNDERFLOW_KHR 0x0504
880#define GL_OUT_OF_MEMORY 0x0505
881#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
882#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
883#define GL_CONTEXT_LOST 0x0507
884#define GL_CONTEXT_LOST_KHR 0x0507
885#define GL_2D 0x0600
886#define GL_3D 0x0601
887#define GL_3D_COLOR 0x0602
888#define GL_3D_COLOR_TEXTURE 0x0603
889#define GL_4D_COLOR_TEXTURE 0x0604
890#define GL_PASS_THROUGH_TOKEN 0x0700
891#define GL_POINT_TOKEN 0x0701
892#define GL_LINE_TOKEN 0x0702
893#define GL_POLYGON_TOKEN 0x0703
894#define GL_BITMAP_TOKEN 0x0704
895#define GL_DRAW_PIXEL_TOKEN 0x0705
896#define GL_COPY_PIXEL_TOKEN 0x0706
897#define GL_LINE_RESET_TOKEN 0x0707
898#define GL_EXP 0x0800
899#define GL_EXP2 0x0801
900#define GL_CW 0x0900
901#define GL_CCW 0x0901
902#define GL_COEFF 0x0A00
903#define GL_ORDER 0x0A01
904#define GL_DOMAIN 0x0A02
905#define GL_CURRENT_COLOR 0x0B00
906#define GL_CURRENT_INDEX 0x0B01
907#define GL_CURRENT_NORMAL 0x0B02
908#define GL_CURRENT_TEXTURE_COORDS 0x0B03
909#define GL_CURRENT_RASTER_COLOR 0x0B04
910#define GL_CURRENT_RASTER_INDEX 0x0B05
911#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
912#define GL_CURRENT_RASTER_POSITION 0x0B07
913#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
914#define GL_CURRENT_RASTER_DISTANCE 0x0B09
915#define GL_POINT_SMOOTH 0x0B10
916#define GL_POINT_SIZE 0x0B11
917#define GL_POINT_SIZE_RANGE 0x0B12
918#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
919#define GL_POINT_SIZE_GRANULARITY 0x0B13
920#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
921#define GL_LINE_SMOOTH 0x0B20
922#define GL_LINE_WIDTH 0x0B21
923#define GL_LINE_WIDTH_RANGE 0x0B22
924#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
925#define GL_LINE_WIDTH_GRANULARITY 0x0B23
926#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
927#define GL_LINE_STIPPLE 0x0B24
928#define GL_LINE_STIPPLE_PATTERN 0x0B25
929#define GL_LINE_STIPPLE_REPEAT 0x0B26
930#define GL_LIST_MODE 0x0B30
931#define GL_MAX_LIST_NESTING 0x0B31
932#define GL_LIST_BASE 0x0B32
933#define GL_LIST_INDEX 0x0B33
934#define GL_POLYGON_MODE 0x0B40
935#define GL_POLYGON_SMOOTH 0x0B41
936#define GL_POLYGON_STIPPLE 0x0B42
937#define GL_EDGE_FLAG 0x0B43
938#define GL_CULL_FACE 0x0B44
939#define GL_CULL_FACE_MODE 0x0B45
940#define GL_FRONT_FACE 0x0B46
941#define GL_LIGHTING 0x0B50
942#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
943#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
944#define GL_LIGHT_MODEL_AMBIENT 0x0B53
945#define GL_SHADE_MODEL 0x0B54
946#define GL_COLOR_MATERIAL_FACE 0x0B55
947#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
948#define GL_COLOR_MATERIAL 0x0B57
949#define GL_FOG 0x0B60
950#define GL_FOG_INDEX 0x0B61
951#define GL_FOG_DENSITY 0x0B62
952#define GL_FOG_START 0x0B63
953#define GL_FOG_END 0x0B64
954#define GL_FOG_MODE 0x0B65
955#define GL_FOG_COLOR 0x0B66
956#define GL_DEPTH_RANGE 0x0B70
957#define GL_DEPTH_TEST 0x0B71
958#define GL_DEPTH_WRITEMASK 0x0B72
959#define GL_DEPTH_CLEAR_VALUE 0x0B73
960#define GL_DEPTH_FUNC 0x0B74
961#define GL_ACCUM_CLEAR_VALUE 0x0B80
962#define GL_STENCIL_TEST 0x0B90
963#define GL_STENCIL_CLEAR_VALUE 0x0B91
964#define GL_STENCIL_FUNC 0x0B92
965#define GL_STENCIL_VALUE_MASK 0x0B93
966#define GL_STENCIL_FAIL 0x0B94
967#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
968#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
969#define GL_STENCIL_REF 0x0B97
970#define GL_STENCIL_WRITEMASK 0x0B98
971#define GL_MATRIX_MODE 0x0BA0
972#define GL_NORMALIZE 0x0BA1
973#define GL_VIEWPORT 0x0BA2
974#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
975#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
976#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
977#define GL_PROJECTION_STACK_DEPTH 0x0BA4
978#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
979#define GL_TEXTURE_STACK_DEPTH 0x0BA5
980#define GL_MODELVIEW_MATRIX 0x0BA6
981#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
982#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
983#define GL_PROJECTION_MATRIX 0x0BA7
984#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
985#define GL_TEXTURE_MATRIX 0x0BA8
986#define GL_ATTRIB_STACK_DEPTH 0x0BB0
987#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
988#define GL_ALPHA_TEST 0x0BC0
989#define GL_ALPHA_TEST_FUNC 0x0BC1
990#define GL_ALPHA_TEST_REF 0x0BC2
991#define GL_DITHER 0x0BD0
992#define GL_BLEND_DST 0x0BE0
993#define GL_BLEND_SRC 0x0BE1
994#define GL_BLEND 0x0BE2
995#define GL_LOGIC_OP_MODE 0x0BF0
996#define GL_INDEX_LOGIC_OP 0x0BF1
997#define GL_LOGIC_OP 0x0BF1
998#define GL_COLOR_LOGIC_OP 0x0BF2
999#define GL_AUX_BUFFERS 0x0C00
1000#define GL_DRAW_BUFFER 0x0C01
1001#define GL_READ_BUFFER 0x0C02
1002#define GL_SCISSOR_BOX 0x0C10
1003#define GL_SCISSOR_TEST 0x0C11
1004#define GL_INDEX_CLEAR_VALUE 0x0C20
1005#define GL_INDEX_WRITEMASK 0x0C21
1006#define GL_COLOR_CLEAR_VALUE 0x0C22
1007#define GL_COLOR_WRITEMASK 0x0C23
1008#define GL_INDEX_MODE 0x0C30
1009#define GL_RGBA_MODE 0x0C31
1010#define GL_DOUBLEBUFFER 0x0C32
1011#define GL_STEREO 0x0C33
1012#define GL_RENDER_MODE 0x0C40
1013#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
1014#define GL_POINT_SMOOTH_HINT 0x0C51
1015#define GL_LINE_SMOOTH_HINT 0x0C52
1016#define GL_POLYGON_SMOOTH_HINT 0x0C53
1017#define GL_FOG_HINT 0x0C54
1018#define GL_TEXTURE_GEN_S 0x0C60
1019#define GL_TEXTURE_GEN_T 0x0C61
1020#define GL_TEXTURE_GEN_R 0x0C62
1021#define GL_TEXTURE_GEN_Q 0x0C63
1022#define GL_PIXEL_MAP_I_TO_I 0x0C70
1023#define GL_PIXEL_MAP_S_TO_S 0x0C71
1024#define GL_PIXEL_MAP_I_TO_R 0x0C72
1025#define GL_PIXEL_MAP_I_TO_G 0x0C73
1026#define GL_PIXEL_MAP_I_TO_B 0x0C74
1027#define GL_PIXEL_MAP_I_TO_A 0x0C75
1028#define GL_PIXEL_MAP_R_TO_R 0x0C76
1029#define GL_PIXEL_MAP_G_TO_G 0x0C77
1030#define GL_PIXEL_MAP_B_TO_B 0x0C78
1031#define GL_PIXEL_MAP_A_TO_A 0x0C79
1032#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
1033#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
1034#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
1035#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
1036#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
1037#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
1038#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
1039#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
1040#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
1041#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
1042#define GL_UNPACK_SWAP_BYTES 0x0CF0
1043#define GL_UNPACK_LSB_FIRST 0x0CF1
1044#define GL_UNPACK_ROW_LENGTH 0x0CF2
1045#define GL_UNPACK_SKIP_ROWS 0x0CF3
1046#define GL_UNPACK_SKIP_PIXELS 0x0CF4
1047#define GL_UNPACK_ALIGNMENT 0x0CF5
1048#define GL_PACK_SWAP_BYTES 0x0D00
1049#define GL_PACK_LSB_FIRST 0x0D01
1050#define GL_PACK_ROW_LENGTH 0x0D02
1051#define GL_PACK_SKIP_ROWS 0x0D03
1052#define GL_PACK_SKIP_PIXELS 0x0D04
1053#define GL_PACK_ALIGNMENT 0x0D05
1054#define GL_MAP_COLOR 0x0D10
1055#define GL_MAP_STENCIL 0x0D11
1056#define GL_INDEX_SHIFT 0x0D12
1057#define GL_INDEX_OFFSET 0x0D13
1058#define GL_RED_SCALE 0x0D14
1059#define GL_RED_BIAS 0x0D15
1060#define GL_ZOOM_X 0x0D16
1061#define GL_ZOOM_Y 0x0D17
1062#define GL_GREEN_SCALE 0x0D18
1063#define GL_GREEN_BIAS 0x0D19
1064#define GL_BLUE_SCALE 0x0D1A
1065#define GL_BLUE_BIAS 0x0D1B
1066#define GL_ALPHA_SCALE 0x0D1C
1067#define GL_ALPHA_BIAS 0x0D1D
1068#define GL_DEPTH_SCALE 0x0D1E
1069#define GL_DEPTH_BIAS 0x0D1F
1070#define GL_MAX_EVAL_ORDER 0x0D30
1071#define GL_MAX_LIGHTS 0x0D31
1072#define GL_MAX_CLIP_PLANES 0x0D32
1073#define GL_MAX_CLIP_DISTANCES 0x0D32
1074#define GL_MAX_TEXTURE_SIZE 0x0D33
1075#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
1076#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
1077#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
1078#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
1079#define GL_MAX_NAME_STACK_DEPTH 0x0D37
1080#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
1081#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
1082#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
1083#define GL_MAX_VIEWPORT_DIMS 0x0D3A
1084#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
1085#define GL_SUBPIXEL_BITS 0x0D50
1086#define GL_INDEX_BITS 0x0D51
1087#define GL_RED_BITS 0x0D52
1088#define GL_GREEN_BITS 0x0D53
1089#define GL_BLUE_BITS 0x0D54
1090#define GL_ALPHA_BITS 0x0D55
1091#define GL_DEPTH_BITS 0x0D56
1092#define GL_STENCIL_BITS 0x0D57
1093#define GL_ACCUM_RED_BITS 0x0D58
1094#define GL_ACCUM_GREEN_BITS 0x0D59
1095#define GL_ACCUM_BLUE_BITS 0x0D5A
1096#define GL_ACCUM_ALPHA_BITS 0x0D5B
1097#define GL_NAME_STACK_DEPTH 0x0D70
1098#define GL_AUTO_NORMAL 0x0D80
1099#define GL_MAP1_COLOR_4 0x0D90
1100#define GL_MAP1_INDEX 0x0D91
1101#define GL_MAP1_NORMAL 0x0D92
1102#define GL_MAP1_TEXTURE_COORD_1 0x0D93
1103#define GL_MAP1_TEXTURE_COORD_2 0x0D94
1104#define GL_MAP1_TEXTURE_COORD_3 0x0D95
1105#define GL_MAP1_TEXTURE_COORD_4 0x0D96
1106#define GL_MAP1_VERTEX_3 0x0D97
1107#define GL_MAP1_VERTEX_4 0x0D98
1108#define GL_MAP2_COLOR_4 0x0DB0
1109#define GL_MAP2_INDEX 0x0DB1
1110#define GL_MAP2_NORMAL 0x0DB2
1111#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
1112#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
1113#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
1114#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
1115#define GL_MAP2_VERTEX_3 0x0DB7
1116#define GL_MAP2_VERTEX_4 0x0DB8
1117#define GL_MAP1_GRID_DOMAIN 0x0DD0
1118#define GL_MAP1_GRID_SEGMENTS 0x0DD1
1119#define GL_MAP2_GRID_DOMAIN 0x0DD2
1120#define GL_MAP2_GRID_SEGMENTS 0x0DD3
1121#define GL_TEXTURE_1D 0x0DE0
1122#define GL_TEXTURE_2D 0x0DE1
1123#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
1124#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
1125#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
1126#define GL_SELECTION_BUFFER_POINTER 0x0DF3
1127#define GL_SELECTION_BUFFER_SIZE 0x0DF4
1128#define GL_TEXTURE_WIDTH 0x1000
1129#define GL_TEXTURE_HEIGHT 0x1001
1130#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
1131#define GL_TEXTURE_COMPONENTS 0x1003
1132#define GL_TEXTURE_BORDER_COLOR 0x1004
1133#define GL_TEXTURE_BORDER 0x1005
1134#define GL_TEXTURE_TARGET 0x1006
1135#define GL_DONT_CARE 0x1100
1136#define GL_FASTEST 0x1101
1137#define GL_NICEST 0x1102
1138#define GL_AMBIENT 0x1200
1139#define GL_DIFFUSE 0x1201
1140#define GL_SPECULAR 0x1202
1141#define GL_POSITION 0x1203
1142#define GL_SPOT_DIRECTION 0x1204
1143#define GL_SPOT_EXPONENT 0x1205
1144#define GL_SPOT_CUTOFF 0x1206
1145#define GL_CONSTANT_ATTENUATION 0x1207
1146#define GL_LINEAR_ATTENUATION 0x1208
1147#define GL_QUADRATIC_ATTENUATION 0x1209
1148#define GL_COMPILE 0x1300
1149#define GL_COMPILE_AND_EXECUTE 0x1301
1150#define GL_BYTE 0x1400
1151#define GL_UNSIGNED_BYTE 0x1401
1152#define GL_SHORT 0x1402
1153#define GL_UNSIGNED_SHORT 0x1403
1154#define GL_INT 0x1404
1155#define GL_UNSIGNED_INT 0x1405
1156#define GL_FLOAT 0x1406
1157#define GL_2_BYTES 0x1407
1158#define GL_2_BYTES_NV 0x1407
1159#define GL_3_BYTES 0x1408
1160#define GL_3_BYTES_NV 0x1408
1161#define GL_4_BYTES 0x1409
1162#define GL_4_BYTES_NV 0x1409
1163#define GL_DOUBLE 0x140A
1164#define GL_HALF_FLOAT 0x140B
1165#define GL_HALF_FLOAT_ARB 0x140B
1166#define GL_HALF_FLOAT_NV 0x140B
1167#define GL_HALF_APPLE 0x140B
1168#define GL_FIXED 0x140C
1169#define GL_INT64_ARB 0x140E
1170#define GL_INT64_NV 0x140E
1171#define GL_UNSIGNED_INT64_ARB 0x140F
1172#define GL_UNSIGNED_INT64_NV 0x140F
1173#define GL_CLEAR 0x1500
1174#define GL_AND 0x1501
1175#define GL_AND_REVERSE 0x1502
1176#define GL_COPY 0x1503
1177#define GL_AND_INVERTED 0x1504
1178#define GL_NOOP 0x1505
1179#define GL_XOR 0x1506
1180#define GL_XOR_NV 0x1506
1181#define GL_OR 0x1507
1182#define GL_NOR 0x1508
1183#define GL_EQUIV 0x1509
1184#define GL_INVERT 0x150A
1185#define GL_OR_REVERSE 0x150B
1186#define GL_COPY_INVERTED 0x150C
1187#define GL_OR_INVERTED 0x150D
1188#define GL_NAND 0x150E
1189#define GL_SET 0x150F
1190#define GL_EMISSION 0x1600
1191#define GL_SHININESS 0x1601
1192#define GL_AMBIENT_AND_DIFFUSE 0x1602
1193#define GL_COLOR_INDEXES 0x1603
1194#define GL_MODELVIEW 0x1700
1195#define GL_MODELVIEW0_ARB 0x1700
1196#define GL_MODELVIEW0_EXT 0x1700
1197#define GL_PATH_MODELVIEW_NV 0x1700
1198#define GL_PROJECTION 0x1701
1199#define GL_PATH_PROJECTION_NV 0x1701
1200#define GL_TEXTURE 0x1702
1201#define GL_COLOR 0x1800
1202#define GL_DEPTH 0x1801
1203#define GL_STENCIL 0x1802
1204#define GL_COLOR_INDEX 0x1900
1205#define GL_STENCIL_INDEX 0x1901
1206#define GL_DEPTH_COMPONENT 0x1902
1207#define GL_RED 0x1903
1208#define GL_RED_NV 0x1903
1209#define GL_GREEN 0x1904
1210#define GL_GREEN_NV 0x1904
1211#define GL_BLUE 0x1905
1212#define GL_BLUE_NV 0x1905
1213#define GL_ALPHA 0x1906
1214#define GL_RGB 0x1907
1215#define GL_RGBA 0x1908
1216#define GL_LUMINANCE 0x1909
1217#define GL_LUMINANCE_ALPHA 0x190A
1218#define GL_BITMAP 0x1A00
1219#define GL_POINT 0x1B00
1220#define GL_LINE 0x1B01
1221#define GL_FILL 0x1B02
1222#define GL_RENDER 0x1C00
1223#define GL_FEEDBACK 0x1C01
1224#define GL_SELECT 0x1C02
1225#define GL_FLAT 0x1D00
1226#define GL_SMOOTH 0x1D01
1227#define GL_KEEP 0x1E00
1228#define GL_REPLACE 0x1E01
1229#define GL_INCR 0x1E02
1230#define GL_DECR 0x1E03
1231#define GL_VENDOR 0x1F00
1232#define GL_RENDERER 0x1F01
1233#define GL_VERSION 0x1F02
1234#define GL_EXTENSIONS 0x1F03
1235#define GL_S 0x2000
1236#define GL_T 0x2001
1237#define GL_R 0x2002
1238#define GL_Q 0x2003
1239#define GL_MODULATE 0x2100
1240#define GL_DECAL 0x2101
1241#define GL_TEXTURE_ENV_MODE 0x2200
1242#define GL_TEXTURE_ENV_COLOR 0x2201
1243#define GL_TEXTURE_ENV 0x2300
1244#define GL_EYE_LINEAR 0x2400
1245#define GL_EYE_LINEAR_NV 0x2400
1246#define GL_OBJECT_LINEAR 0x2401
1247#define GL_OBJECT_LINEAR_NV 0x2401
1248#define GL_SPHERE_MAP 0x2402
1249#define GL_TEXTURE_GEN_MODE 0x2500
1250#define GL_OBJECT_PLANE 0x2501
1251#define GL_EYE_PLANE 0x2502
1252#define GL_NEAREST 0x2600
1253#define GL_LINEAR 0x2601
1254#define GL_NEAREST_MIPMAP_NEAREST 0x2700
1255#define GL_LINEAR_MIPMAP_NEAREST 0x2701
1256#define GL_NEAREST_MIPMAP_LINEAR 0x2702
1257#define GL_LINEAR_MIPMAP_LINEAR 0x2703
1258#define GL_TEXTURE_MAG_FILTER 0x2800
1259#define GL_TEXTURE_MIN_FILTER 0x2801
1260#define GL_TEXTURE_WRAP_S 0x2802
1261#define GL_TEXTURE_WRAP_T 0x2803
1262#define GL_CLAMP 0x2900
1263#define GL_REPEAT 0x2901
1264#define GL_POLYGON_OFFSET_UNITS 0x2A00
1265#define GL_POLYGON_OFFSET_POINT 0x2A01
1266#define GL_POLYGON_OFFSET_LINE 0x2A02
1267#define GL_R3_G3_B2 0x2A10
1268#define GL_V2F 0x2A20
1269#define GL_V3F 0x2A21
1270#define GL_C4UB_V2F 0x2A22
1271#define GL_C4UB_V3F 0x2A23
1272#define GL_C3F_V3F 0x2A24
1273#define GL_N3F_V3F 0x2A25
1274#define GL_C4F_N3F_V3F 0x2A26
1275#define GL_T2F_V3F 0x2A27
1276#define GL_T4F_V4F 0x2A28
1277#define GL_T2F_C4UB_V3F 0x2A29
1278#define GL_T2F_C3F_V3F 0x2A2A
1279#define GL_T2F_N3F_V3F 0x2A2B
1280#define GL_T2F_C4F_N3F_V3F 0x2A2C
1281#define GL_T4F_C4F_N3F_V4F 0x2A2D
1282#define GL_CLIP_PLANE0 0x3000
1283#define GL_CLIP_DISTANCE0 0x3000
1284#define GL_CLIP_PLANE1 0x3001
1285#define GL_CLIP_DISTANCE1 0x3001
1286#define GL_CLIP_PLANE2 0x3002
1287#define GL_CLIP_DISTANCE2 0x3002
1288#define GL_CLIP_PLANE3 0x3003
1289#define GL_CLIP_DISTANCE3 0x3003
1290#define GL_CLIP_PLANE4 0x3004
1291#define GL_CLIP_DISTANCE4 0x3004
1292#define GL_CLIP_PLANE5 0x3005
1293#define GL_CLIP_DISTANCE5 0x3005
1294#define GL_CLIP_DISTANCE6 0x3006
1295#define GL_CLIP_DISTANCE7 0x3007
1296#define GL_LIGHT0 0x4000
1297#define GL_LIGHT1 0x4001
1298#define GL_LIGHT2 0x4002
1299#define GL_LIGHT3 0x4003
1300#define GL_LIGHT4 0x4004
1301#define GL_LIGHT5 0x4005
1302#define GL_LIGHT6 0x4006
1303#define GL_LIGHT7 0x4007
1304#define GL_ABGR_EXT 0x8000
1305#define GL_CONSTANT_COLOR 0x8001
1306#define GL_CONSTANT_COLOR_EXT 0x8001
1307#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1308#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
1309#define GL_CONSTANT_ALPHA 0x8003
1310#define GL_CONSTANT_ALPHA_EXT 0x8003
1311#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1312#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
1313#define GL_BLEND_COLOR 0x8005
1314#define GL_BLEND_COLOR_EXT 0x8005
1315#define GL_FUNC_ADD 0x8006
1316#define GL_FUNC_ADD_EXT 0x8006
1317#define GL_MIN 0x8007
1318#define GL_MIN_EXT 0x8007
1319#define GL_MAX 0x8008
1320#define GL_MAX_EXT 0x8008
1321#define GL_BLEND_EQUATION 0x8009
1322#define GL_BLEND_EQUATION_EXT 0x8009
1323#define GL_BLEND_EQUATION_RGB 0x8009
1324#define GL_BLEND_EQUATION_RGB_EXT 0x8009
1325#define GL_FUNC_SUBTRACT 0x800A
1326#define GL_FUNC_SUBTRACT_EXT 0x800A
1327#define GL_FUNC_REVERSE_SUBTRACT 0x800B
1328#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
1329#define GL_CMYK_EXT 0x800C
1330#define GL_CMYKA_EXT 0x800D
1331#define GL_PACK_CMYK_HINT_EXT 0x800E
1332#define GL_UNPACK_CMYK_HINT_EXT 0x800F
1333#define GL_CONVOLUTION_1D 0x8010
1334#define GL_CONVOLUTION_1D_EXT 0x8010
1335#define GL_CONVOLUTION_2D 0x8011
1336#define GL_CONVOLUTION_2D_EXT 0x8011
1337#define GL_SEPARABLE_2D 0x8012
1338#define GL_SEPARABLE_2D_EXT 0x8012
1339#define GL_CONVOLUTION_BORDER_MODE 0x8013
1340#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
1341#define GL_CONVOLUTION_FILTER_SCALE 0x8014
1342#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
1343#define GL_CONVOLUTION_FILTER_BIAS 0x8015
1344#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
1345#define GL_REDUCE 0x8016
1346#define GL_REDUCE_EXT 0x8016
1347#define GL_CONVOLUTION_FORMAT 0x8017
1348#define GL_CONVOLUTION_FORMAT_EXT 0x8017
1349#define GL_CONVOLUTION_WIDTH 0x8018
1350#define GL_CONVOLUTION_WIDTH_EXT 0x8018
1351#define GL_CONVOLUTION_HEIGHT 0x8019
1352#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
1353#define GL_MAX_CONVOLUTION_WIDTH 0x801A
1354#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
1355#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1356#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
1357#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1358#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
1359#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1360#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
1361#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1362#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
1363#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1364#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
1365#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1366#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
1367#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1368#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
1369#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1370#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
1371#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1372#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
1373#define GL_HISTOGRAM 0x8024
1374#define GL_HISTOGRAM_EXT 0x8024
1375#define GL_PROXY_HISTOGRAM 0x8025
1376#define GL_PROXY_HISTOGRAM_EXT 0x8025
1377#define GL_HISTOGRAM_WIDTH 0x8026
1378#define GL_HISTOGRAM_WIDTH_EXT 0x8026
1379#define GL_HISTOGRAM_FORMAT 0x8027
1380#define GL_HISTOGRAM_FORMAT_EXT 0x8027
1381#define GL_HISTOGRAM_RED_SIZE 0x8028
1382#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
1383#define GL_HISTOGRAM_GREEN_SIZE 0x8029
1384#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
1385#define GL_HISTOGRAM_BLUE_SIZE 0x802A
1386#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
1387#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1388#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
1389#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1390#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
1391#define GL_HISTOGRAM_SINK 0x802D
1392#define GL_HISTOGRAM_SINK_EXT 0x802D
1393#define GL_MINMAX 0x802E
1394#define GL_MINMAX_EXT 0x802E
1395#define GL_MINMAX_FORMAT 0x802F
1396#define GL_MINMAX_FORMAT_EXT 0x802F
1397#define GL_MINMAX_SINK 0x8030
1398#define GL_MINMAX_SINK_EXT 0x8030
1399#define GL_TABLE_TOO_LARGE_EXT 0x8031
1400#define GL_TABLE_TOO_LARGE 0x8031
1401#define GL_UNSIGNED_BYTE_3_3_2 0x8032
1402#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
1403#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1404#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
1405#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1406#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
1407#define GL_UNSIGNED_INT_8_8_8_8 0x8035
1408#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
1409#define GL_UNSIGNED_INT_10_10_10_2 0x8036
1410#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
1411#define GL_POLYGON_OFFSET_EXT 0x8037
1412#define GL_POLYGON_OFFSET_FILL 0x8037
1413#define GL_POLYGON_OFFSET_FACTOR 0x8038
1414#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
1415#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
1416#define GL_RESCALE_NORMAL 0x803A
1417#define GL_RESCALE_NORMAL_EXT 0x803A
1418#define GL_ALPHA4 0x803B
1419#define GL_ALPHA4_EXT 0x803B
1420#define GL_ALPHA8 0x803C
1421#define GL_ALPHA8_EXT 0x803C
1422#define GL_ALPHA12 0x803D
1423#define GL_ALPHA12_EXT 0x803D
1424#define GL_ALPHA16 0x803E
1425#define GL_ALPHA16_EXT 0x803E
1426#define GL_LUMINANCE4 0x803F
1427#define GL_LUMINANCE4_EXT 0x803F
1428#define GL_LUMINANCE8 0x8040
1429#define GL_LUMINANCE8_EXT 0x8040
1430#define GL_LUMINANCE12 0x8041
1431#define GL_LUMINANCE12_EXT 0x8041
1432#define GL_LUMINANCE16 0x8042
1433#define GL_LUMINANCE16_EXT 0x8042
1434#define GL_LUMINANCE4_ALPHA4 0x8043
1435#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
1436#define GL_LUMINANCE6_ALPHA2 0x8044
1437#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
1438#define GL_LUMINANCE8_ALPHA8 0x8045
1439#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
1440#define GL_LUMINANCE12_ALPHA4 0x8046
1441#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
1442#define GL_LUMINANCE12_ALPHA12 0x8047
1443#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
1444#define GL_LUMINANCE16_ALPHA16 0x8048
1445#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
1446#define GL_INTENSITY 0x8049
1447#define GL_INTENSITY_EXT 0x8049
1448#define GL_INTENSITY4 0x804A
1449#define GL_INTENSITY4_EXT 0x804A
1450#define GL_INTENSITY8 0x804B
1451#define GL_INTENSITY8_EXT 0x804B
1452#define GL_INTENSITY12 0x804C
1453#define GL_INTENSITY12_EXT 0x804C
1454#define GL_INTENSITY16 0x804D
1455#define GL_INTENSITY16_EXT 0x804D
1456#define GL_RGB2_EXT 0x804E
1457#define GL_RGB4 0x804F
1458#define GL_RGB4_EXT 0x804F
1459#define GL_RGB5 0x8050
1460#define GL_RGB5_EXT 0x8050
1461#define GL_RGB8 0x8051
1462#define GL_RGB8_EXT 0x8051
1463#define GL_RGB10 0x8052
1464#define GL_RGB10_EXT 0x8052
1465#define GL_RGB12 0x8053
1466#define GL_RGB12_EXT 0x8053
1467#define GL_RGB16 0x8054
1468#define GL_RGB16_EXT 0x8054
1469#define GL_RGBA2 0x8055
1470#define GL_RGBA2_EXT 0x8055
1471#define GL_RGBA4 0x8056
1472#define GL_RGBA4_EXT 0x8056
1473#define GL_RGB5_A1 0x8057
1474#define GL_RGB5_A1_EXT 0x8057
1475#define GL_RGBA8 0x8058
1476#define GL_RGBA8_EXT 0x8058
1477#define GL_RGB10_A2 0x8059
1478#define GL_RGB10_A2_EXT 0x8059
1479#define GL_RGBA12 0x805A
1480#define GL_RGBA12_EXT 0x805A
1481#define GL_RGBA16 0x805B
1482#define GL_RGBA16_EXT 0x805B
1483#define GL_TEXTURE_RED_SIZE 0x805C
1484#define GL_TEXTURE_RED_SIZE_EXT 0x805C
1485#define GL_TEXTURE_GREEN_SIZE 0x805D
1486#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
1487#define GL_TEXTURE_BLUE_SIZE 0x805E
1488#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
1489#define GL_TEXTURE_ALPHA_SIZE 0x805F
1490#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
1491#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
1492#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
1493#define GL_TEXTURE_INTENSITY_SIZE 0x8061
1494#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
1495#define GL_REPLACE_EXT 0x8062
1496#define GL_PROXY_TEXTURE_1D 0x8063
1497#define GL_PROXY_TEXTURE_1D_EXT 0x8063
1498#define GL_PROXY_TEXTURE_2D 0x8064
1499#define GL_PROXY_TEXTURE_2D_EXT 0x8064
1500#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
1501#define GL_TEXTURE_PRIORITY 0x8066
1502#define GL_TEXTURE_PRIORITY_EXT 0x8066
1503#define GL_TEXTURE_RESIDENT 0x8067
1504#define GL_TEXTURE_RESIDENT_EXT 0x8067
1505#define GL_TEXTURE_1D_BINDING_EXT 0x8068
1506#define GL_TEXTURE_BINDING_1D 0x8068
1507#define GL_TEXTURE_2D_BINDING_EXT 0x8069
1508#define GL_TEXTURE_BINDING_2D 0x8069
1509#define GL_TEXTURE_3D_BINDING_EXT 0x806A
1510#define GL_TEXTURE_BINDING_3D 0x806A
1511#define GL_PACK_SKIP_IMAGES 0x806B
1512#define GL_PACK_SKIP_IMAGES_EXT 0x806B
1513#define GL_PACK_IMAGE_HEIGHT 0x806C
1514#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
1515#define GL_UNPACK_SKIP_IMAGES 0x806D
1516#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
1517#define GL_UNPACK_IMAGE_HEIGHT 0x806E
1518#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
1519#define GL_TEXTURE_3D 0x806F
1520#define GL_TEXTURE_3D_EXT 0x806F
1521#define GL_PROXY_TEXTURE_3D 0x8070
1522#define GL_PROXY_TEXTURE_3D_EXT 0x8070
1523#define GL_TEXTURE_DEPTH 0x8071
1524#define GL_TEXTURE_DEPTH_EXT 0x8071
1525#define GL_TEXTURE_WRAP_R 0x8072
1526#define GL_TEXTURE_WRAP_R_EXT 0x8072
1527#define GL_MAX_3D_TEXTURE_SIZE 0x8073
1528#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
1529#define GL_VERTEX_ARRAY 0x8074
1530#define GL_VERTEX_ARRAY_EXT 0x8074
1531#define GL_VERTEX_ARRAY_KHR 0x8074
1532#define GL_NORMAL_ARRAY 0x8075
1533#define GL_NORMAL_ARRAY_EXT 0x8075
1534#define GL_COLOR_ARRAY 0x8076
1535#define GL_COLOR_ARRAY_EXT 0x8076
1536#define GL_INDEX_ARRAY 0x8077
1537#define GL_INDEX_ARRAY_EXT 0x8077
1538#define GL_TEXTURE_COORD_ARRAY 0x8078
1539#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1540#define GL_EDGE_FLAG_ARRAY 0x8079
1541#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1542#define GL_VERTEX_ARRAY_SIZE 0x807A
1543#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1544#define GL_VERTEX_ARRAY_TYPE 0x807B
1545#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1546#define GL_VERTEX_ARRAY_STRIDE 0x807C
1547#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1548#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1549#define GL_NORMAL_ARRAY_TYPE 0x807E
1550#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1551#define GL_NORMAL_ARRAY_STRIDE 0x807F
1552#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1553#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1554#define GL_COLOR_ARRAY_SIZE 0x8081
1555#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1556#define GL_COLOR_ARRAY_TYPE 0x8082
1557#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1558#define GL_COLOR_ARRAY_STRIDE 0x8083
1559#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1560#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1561#define GL_INDEX_ARRAY_TYPE 0x8085
1562#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1563#define GL_INDEX_ARRAY_STRIDE 0x8086
1564#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1565#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1566#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
1567#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1568#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
1569#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1570#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
1571#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1572#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1573#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
1574#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1575#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1576#define GL_VERTEX_ARRAY_POINTER 0x808E
1577#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1578#define GL_NORMAL_ARRAY_POINTER 0x808F
1579#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1580#define GL_COLOR_ARRAY_POINTER 0x8090
1581#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1582#define GL_INDEX_ARRAY_POINTER 0x8091
1583#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1584#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
1585#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1586#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
1587#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1588#define GL_MULTISAMPLE 0x809D
1589#define GL_MULTISAMPLE_ARB 0x809D
1590#define GL_MULTISAMPLE_EXT 0x809D
1591#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1592#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1593#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
1594#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1595#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1596#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
1597#define GL_SAMPLE_COVERAGE 0x80A0
1598#define GL_SAMPLE_COVERAGE_ARB 0x80A0
1599#define GL_SAMPLE_MASK_EXT 0x80A0
1600#define GL_1PASS_EXT 0x80A1
1601#define GL_2PASS_0_EXT 0x80A2
1602#define GL_2PASS_1_EXT 0x80A3
1603#define GL_4PASS_0_EXT 0x80A4
1604#define GL_4PASS_1_EXT 0x80A5
1605#define GL_4PASS_2_EXT 0x80A6
1606#define GL_4PASS_3_EXT 0x80A7
1607#define GL_SAMPLE_BUFFERS 0x80A8
1608#define GL_SAMPLE_BUFFERS_ARB 0x80A8
1609#define GL_SAMPLE_BUFFERS_EXT 0x80A8
1610#define GL_SAMPLES 0x80A9
1611#define GL_SAMPLES_ARB 0x80A9
1612#define GL_SAMPLES_EXT 0x80A9
1613#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1614#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1615#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
1616#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1617#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1618#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
1619#define GL_SAMPLE_PATTERN_EXT 0x80AC
1620#define GL_COLOR_MATRIX 0x80B1
1621#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1622#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1623#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1624#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1625#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1626#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1627#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1628#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1629#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1630#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1631#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1632#define GL_BLEND_DST_RGB 0x80C8
1633#define GL_BLEND_DST_RGB_EXT 0x80C8
1634#define GL_BLEND_SRC_RGB 0x80C9
1635#define GL_BLEND_SRC_RGB_EXT 0x80C9
1636#define GL_BLEND_DST_ALPHA 0x80CA
1637#define GL_BLEND_DST_ALPHA_EXT 0x80CA
1638#define GL_BLEND_SRC_ALPHA 0x80CB
1639#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
1640#define GL_422_EXT 0x80CC
1641#define GL_422_REV_EXT 0x80CD
1642#define GL_422_AVERAGE_EXT 0x80CE
1643#define GL_422_REV_AVERAGE_EXT 0x80CF
1644#define GL_COLOR_TABLE 0x80D0
1645#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1646#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1647#define GL_PROXY_COLOR_TABLE 0x80D3
1648#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1649#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1650#define GL_COLOR_TABLE_SCALE 0x80D6
1651#define GL_COLOR_TABLE_BIAS 0x80D7
1652#define GL_COLOR_TABLE_FORMAT 0x80D8
1653#define GL_COLOR_TABLE_WIDTH 0x80D9
1654#define GL_COLOR_TABLE_RED_SIZE 0x80DA
1655#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1656#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1657#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1658#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1659#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1660#define GL_BGR 0x80E0
1661#define GL_BGR_EXT 0x80E0
1662#define GL_BGRA 0x80E1
1663#define GL_BGRA_EXT 0x80E1
1664#define GL_COLOR_INDEX1_EXT 0x80E2
1665#define GL_COLOR_INDEX2_EXT 0x80E3
1666#define GL_COLOR_INDEX4_EXT 0x80E4
1667#define GL_COLOR_INDEX8_EXT 0x80E5
1668#define GL_COLOR_INDEX12_EXT 0x80E6
1669#define GL_COLOR_INDEX16_EXT 0x80E7
1670#define GL_MAX_ELEMENTS_VERTICES 0x80E8
1671#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
1672#define GL_MAX_ELEMENTS_INDICES 0x80E9
1673#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
1674#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
1675#define GL_PARAMETER_BUFFER 0x80EE
1676#define GL_PARAMETER_BUFFER_ARB 0x80EE
1677#define GL_PARAMETER_BUFFER_BINDING 0x80EF
1678#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
1679#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
1680#define GL_POINT_SIZE_MIN 0x8126
1681#define GL_POINT_SIZE_MIN_ARB 0x8126
1682#define GL_POINT_SIZE_MIN_EXT 0x8126
1683#define GL_POINT_SIZE_MAX 0x8127
1684#define GL_POINT_SIZE_MAX_ARB 0x8127
1685#define GL_POINT_SIZE_MAX_EXT 0x8127
1686#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1687#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1688#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
1689#define GL_DISTANCE_ATTENUATION_EXT 0x8129
1690#define GL_POINT_DISTANCE_ATTENUATION 0x8129
1691#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1692#define GL_CLAMP_TO_BORDER 0x812D
1693#define GL_CLAMP_TO_BORDER_ARB 0x812D
1694#define GL_CLAMP_TO_EDGE 0x812F
1695#define GL_TEXTURE_MIN_LOD 0x813A
1696#define GL_TEXTURE_MAX_LOD 0x813B
1697#define GL_TEXTURE_BASE_LEVEL 0x813C
1698#define GL_TEXTURE_MAX_LEVEL 0x813D
1699#define GL_CONSTANT_BORDER 0x8151
1700#define GL_REPLICATE_BORDER 0x8153
1701#define GL_CONVOLUTION_BORDER_COLOR 0x8154
1702#define GL_GENERATE_MIPMAP 0x8191
1703#define GL_GENERATE_MIPMAP_HINT 0x8192
1704#define GL_DEPTH_COMPONENT16 0x81A5
1705#define GL_DEPTH_COMPONENT16_ARB 0x81A5
1706#define GL_DEPTH_COMPONENT24 0x81A6
1707#define GL_DEPTH_COMPONENT24_ARB 0x81A6
1708#define GL_DEPTH_COMPONENT32 0x81A7
1709#define GL_DEPTH_COMPONENT32_ARB 0x81A7
1710#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
1711#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
1712#define GL_CULL_VERTEX_EXT 0x81AA
1713#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
1714#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
1715#define GL_IUI_V2F_EXT 0x81AD
1716#define GL_IUI_V3F_EXT 0x81AE
1717#define GL_IUI_N3F_V2F_EXT 0x81AF
1718#define GL_IUI_N3F_V3F_EXT 0x81B0
1719#define GL_T2F_IUI_V2F_EXT 0x81B1
1720#define GL_T2F_IUI_V3F_EXT 0x81B2
1721#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
1722#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
1723#define GL_INDEX_TEST_EXT 0x81B5
1724#define GL_INDEX_TEST_FUNC_EXT 0x81B6
1725#define GL_INDEX_TEST_REF_EXT 0x81B7
1726#define GL_INDEX_MATERIAL_EXT 0x81B8
1727#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
1728#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
1729#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1730#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
1731#define GL_SINGLE_COLOR 0x81F9
1732#define GL_SINGLE_COLOR_EXT 0x81F9
1733#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1734#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
1735#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
1736#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1737#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1738#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1739#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1740#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1741#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1742#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1743#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1744#define GL_FRAMEBUFFER_DEFAULT 0x8218
1745#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1746#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1747#define GL_MAJOR_VERSION 0x821B
1748#define GL_MINOR_VERSION 0x821C
1749#define GL_NUM_EXTENSIONS 0x821D
1750#define GL_CONTEXT_FLAGS 0x821E
1751#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
1752#define GL_BUFFER_STORAGE_FLAGS 0x8220
1753#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1754#define GL_INDEX 0x8222
1755#define GL_COMPRESSED_RED 0x8225
1756#define GL_COMPRESSED_RG 0x8226
1757#define GL_RG 0x8227
1758#define GL_RG_INTEGER 0x8228
1759#define GL_R8 0x8229
1760#define GL_R16 0x822A
1761#define GL_RG8 0x822B
1762#define GL_RG16 0x822C
1763#define GL_R16F 0x822D
1764#define GL_R32F 0x822E
1765#define GL_RG16F 0x822F
1766#define GL_RG32F 0x8230
1767#define GL_R8I 0x8231
1768#define GL_R8UI 0x8232
1769#define GL_R16I 0x8233
1770#define GL_R16UI 0x8234
1771#define GL_R32I 0x8235
1772#define GL_R32UI 0x8236
1773#define GL_RG8I 0x8237
1774#define GL_RG8UI 0x8238
1775#define GL_RG16I 0x8239
1776#define GL_RG16UI 0x823A
1777#define GL_RG32I 0x823B
1778#define GL_RG32UI 0x823C
1779#define GL_SYNC_CL_EVENT_ARB 0x8240
1780#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
1781#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1782#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
1783#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
1784#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1785#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
1786#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
1787#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
1788#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
1789#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
1790#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
1791#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
1792#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
1793#define GL_DEBUG_SOURCE_API 0x8246
1794#define GL_DEBUG_SOURCE_API_ARB 0x8246
1795#define GL_DEBUG_SOURCE_API_KHR 0x8246
1796#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1797#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
1798#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
1799#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1800#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
1801#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
1802#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1803#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
1804#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
1805#define GL_DEBUG_SOURCE_APPLICATION 0x824A
1806#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
1807#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
1808#define GL_DEBUG_SOURCE_OTHER 0x824B
1809#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
1810#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
1811#define GL_DEBUG_TYPE_ERROR 0x824C
1812#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
1813#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
1814#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1815#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
1816#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
1817#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1818#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
1819#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
1820#define GL_DEBUG_TYPE_PORTABILITY 0x824F
1821#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
1822#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
1823#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
1824#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
1825#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
1826#define GL_DEBUG_TYPE_OTHER 0x8251
1827#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
1828#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
1829#define GL_LOSE_CONTEXT_ON_RESET 0x8252
1830#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
1831#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
1832#define GL_GUILTY_CONTEXT_RESET 0x8253
1833#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
1834#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
1835#define GL_INNOCENT_CONTEXT_RESET 0x8254
1836#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
1837#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
1838#define GL_UNKNOWN_CONTEXT_RESET 0x8255
1839#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
1840#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
1841#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
1842#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
1843#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
1844#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1845#define GL_PROGRAM_SEPARABLE 0x8258
1846#define GL_PROGRAM_SEPARABLE_EXT 0x8258
1847#define GL_ACTIVE_PROGRAM 0x8259
1848#define GL_ACTIVE_PROGRAM_EXT 0x8259
1849#define GL_PROGRAM_PIPELINE_BINDING 0x825A
1850#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
1851#define GL_MAX_VIEWPORTS 0x825B
1852#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1853#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1854#define GL_LAYER_PROVOKING_VERTEX 0x825E
1855#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1856#define GL_UNDEFINED_VERTEX 0x8260
1857#define GL_NO_RESET_NOTIFICATION 0x8261
1858#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
1859#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
1860#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1861#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1862#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1863#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
1864#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1865#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
1866#define GL_DEBUG_TYPE_MARKER 0x8268
1867#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
1868#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1869#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
1870#define GL_DEBUG_TYPE_POP_GROUP 0x826A
1871#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
1872#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1873#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
1874#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1875#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
1876#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1877#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
1878#define GL_MAX_UNIFORM_LOCATIONS 0x826E
1879#define GL_INTERNALFORMAT_SUPPORTED 0x826F
1880#define GL_INTERNALFORMAT_PREFERRED 0x8270
1881#define GL_INTERNALFORMAT_RED_SIZE 0x8271
1882#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
1883#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
1884#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
1885#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
1886#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
1887#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
1888#define GL_INTERNALFORMAT_RED_TYPE 0x8278
1889#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
1890#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
1891#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
1892#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
1893#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
1894#define GL_MAX_WIDTH 0x827E
1895#define GL_MAX_HEIGHT 0x827F
1896#define GL_MAX_DEPTH 0x8280
1897#define GL_MAX_LAYERS 0x8281
1898#define GL_MAX_COMBINED_DIMENSIONS 0x8282
1899#define GL_COLOR_COMPONENTS 0x8283
1900#define GL_DEPTH_COMPONENTS 0x8284
1901#define GL_STENCIL_COMPONENTS 0x8285
1902#define GL_COLOR_RENDERABLE 0x8286
1903#define GL_DEPTH_RENDERABLE 0x8287
1904#define GL_STENCIL_RENDERABLE 0x8288
1905#define GL_FRAMEBUFFER_RENDERABLE 0x8289
1906#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
1907#define GL_FRAMEBUFFER_BLEND 0x828B
1908#define GL_READ_PIXELS 0x828C
1909#define GL_READ_PIXELS_FORMAT 0x828D
1910#define GL_READ_PIXELS_TYPE 0x828E
1911#define GL_TEXTURE_IMAGE_FORMAT 0x828F
1912#define GL_TEXTURE_IMAGE_TYPE 0x8290
1913#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
1914#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
1915#define GL_MIPMAP 0x8293
1916#define GL_MANUAL_GENERATE_MIPMAP 0x8294
1917#define GL_AUTO_GENERATE_MIPMAP 0x8295
1918#define GL_COLOR_ENCODING 0x8296
1919#define GL_SRGB_READ 0x8297
1920#define GL_SRGB_WRITE 0x8298
1921#define GL_SRGB_DECODE_ARB 0x8299
1922#define GL_FILTER 0x829A
1923#define GL_VERTEX_TEXTURE 0x829B
1924#define GL_TESS_CONTROL_TEXTURE 0x829C
1925#define GL_TESS_EVALUATION_TEXTURE 0x829D
1926#define GL_GEOMETRY_TEXTURE 0x829E
1927#define GL_FRAGMENT_TEXTURE 0x829F
1928#define GL_COMPUTE_TEXTURE 0x82A0
1929#define GL_TEXTURE_SHADOW 0x82A1
1930#define GL_TEXTURE_GATHER 0x82A2
1931#define GL_TEXTURE_GATHER_SHADOW 0x82A3
1932#define GL_SHADER_IMAGE_LOAD 0x82A4
1933#define GL_SHADER_IMAGE_STORE 0x82A5
1934#define GL_SHADER_IMAGE_ATOMIC 0x82A6
1935#define GL_IMAGE_TEXEL_SIZE 0x82A7
1936#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
1937#define GL_IMAGE_PIXEL_FORMAT 0x82A9
1938#define GL_IMAGE_PIXEL_TYPE 0x82AA
1939#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
1940#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
1941#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
1942#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
1943#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
1944#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
1945#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
1946#define GL_CLEAR_BUFFER 0x82B4
1947#define GL_TEXTURE_VIEW 0x82B5
1948#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
1949#define GL_FULL_SUPPORT 0x82B7
1950#define GL_CAVEAT_SUPPORT 0x82B8
1951#define GL_IMAGE_CLASS_4_X_32 0x82B9
1952#define GL_IMAGE_CLASS_2_X_32 0x82BA
1953#define GL_IMAGE_CLASS_1_X_32 0x82BB
1954#define GL_IMAGE_CLASS_4_X_16 0x82BC
1955#define GL_IMAGE_CLASS_2_X_16 0x82BD
1956#define GL_IMAGE_CLASS_1_X_16 0x82BE
1957#define GL_IMAGE_CLASS_4_X_8 0x82BF
1958#define GL_IMAGE_CLASS_2_X_8 0x82C0
1959#define GL_IMAGE_CLASS_1_X_8 0x82C1
1960#define GL_IMAGE_CLASS_11_11_10 0x82C2
1961#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
1962#define GL_VIEW_CLASS_128_BITS 0x82C4
1963#define GL_VIEW_CLASS_96_BITS 0x82C5
1964#define GL_VIEW_CLASS_64_BITS 0x82C6
1965#define GL_VIEW_CLASS_48_BITS 0x82C7
1966#define GL_VIEW_CLASS_32_BITS 0x82C8
1967#define GL_VIEW_CLASS_24_BITS 0x82C9
1968#define GL_VIEW_CLASS_16_BITS 0x82CA
1969#define GL_VIEW_CLASS_8_BITS 0x82CB
1970#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
1971#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
1972#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
1973#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
1974#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
1975#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
1976#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
1977#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
1978#define GL_VERTEX_ATTRIB_BINDING 0x82D4
1979#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
1980#define GL_VERTEX_BINDING_DIVISOR 0x82D6
1981#define GL_VERTEX_BINDING_OFFSET 0x82D7
1982#define GL_VERTEX_BINDING_STRIDE 0x82D8
1983#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1984#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
1985#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
1986#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
1987#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
1988#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
1989#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
1990#define GL_BUFFER 0x82E0
1991#define GL_BUFFER_KHR 0x82E0
1992#define GL_SHADER 0x82E1
1993#define GL_SHADER_KHR 0x82E1
1994#define GL_PROGRAM 0x82E2
1995#define GL_PROGRAM_KHR 0x82E2
1996#define GL_QUERY 0x82E3
1997#define GL_QUERY_KHR 0x82E3
1998#define GL_PROGRAM_PIPELINE 0x82E4
1999#define GL_PROGRAM_PIPELINE_KHR 0x82E4
2000#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2001#define GL_SAMPLER 0x82E6
2002#define GL_SAMPLER_KHR 0x82E6
2003#define GL_DISPLAY_LIST 0x82E7
2004#define GL_MAX_LABEL_LENGTH 0x82E8
2005#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
2006#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2007#define GL_QUERY_TARGET 0x82EA
2008#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
2009#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
2010#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
2011#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
2012#define GL_VERTICES_SUBMITTED 0x82EE
2013#define GL_VERTICES_SUBMITTED_ARB 0x82EE
2014#define GL_PRIMITIVES_SUBMITTED 0x82EF
2015#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
2016#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
2017#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
2018#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
2019#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
2020#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
2021#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
2022#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
2023#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
2024#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
2025#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
2026#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
2027#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
2028#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
2029#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
2030#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
2031#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
2032#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
2033#define GL_MAX_CULL_DISTANCES 0x82F9
2034#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
2035#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2036#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
2037#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2038#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
2039#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2040#define GL_PIXEL_MAG_FILTER_EXT 0x8331
2041#define GL_PIXEL_MIN_FILTER_EXT 0x8332
2042#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2043#define GL_CUBIC_EXT 0x8334
2044#define GL_AVERAGE_EXT 0x8335
2045#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2046#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2047#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2048#define GL_FRAGMENT_MATERIAL_EXT 0x8349
2049#define GL_FRAGMENT_NORMAL_EXT 0x834A
2050#define GL_FRAGMENT_COLOR_EXT 0x834C
2051#define GL_ATTENUATION_EXT 0x834D
2052#define GL_SHADOW_ATTENUATION_EXT 0x834E
2053#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2054#define GL_TEXTURE_LIGHT_EXT 0x8350
2055#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2056#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2057#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
2058#define GL_UNSIGNED_SHORT_5_6_5 0x8363
2059#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
2060#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
2061#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
2062#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
2063#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
2064#define GL_MIRRORED_REPEAT 0x8370
2065#define GL_MIRRORED_REPEAT_ARB 0x8370
2066#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
2067#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2068#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2069#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2070#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2071#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2072#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2073#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2074#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2075#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
2076#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
2077#define GL_PERFQUERY_WAIT_INTEL 0x83FB
2078#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
2079#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
2080#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
2081#define GL_TANGENT_ARRAY_EXT 0x8439
2082#define GL_BINORMAL_ARRAY_EXT 0x843A
2083#define GL_CURRENT_TANGENT_EXT 0x843B
2084#define GL_CURRENT_BINORMAL_EXT 0x843C
2085#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
2086#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
2087#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
2088#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
2089#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
2090#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
2091#define GL_MAP1_TANGENT_EXT 0x8444
2092#define GL_MAP2_TANGENT_EXT 0x8445
2093#define GL_MAP1_BINORMAL_EXT 0x8446
2094#define GL_MAP2_BINORMAL_EXT 0x8447
2095#define GL_FOG_COORDINATE_SOURCE 0x8450
2096#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2097#define GL_FOG_COORD_SRC 0x8450
2098#define GL_FOG_COORDINATE 0x8451
2099#define GL_FOG_COORD 0x8451
2100#define GL_FOG_COORDINATE_EXT 0x8451
2101#define GL_FRAGMENT_DEPTH 0x8452
2102#define GL_FRAGMENT_DEPTH_EXT 0x8452
2103#define GL_CURRENT_FOG_COORDINATE 0x8453
2104#define GL_CURRENT_FOG_COORD 0x8453
2105#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2106#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
2107#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2108#define GL_FOG_COORD_ARRAY_TYPE 0x8454
2109#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
2110#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2111#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
2112#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
2113#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2114#define GL_FOG_COORD_ARRAY_POINTER 0x8456
2115#define GL_FOG_COORDINATE_ARRAY 0x8457
2116#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2117#define GL_FOG_COORD_ARRAY 0x8457
2118#define GL_COLOR_SUM 0x8458
2119#define GL_COLOR_SUM_ARB 0x8458
2120#define GL_COLOR_SUM_EXT 0x8458
2121#define GL_CURRENT_SECONDARY_COLOR 0x8459
2122#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2123#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
2124#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2125#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
2126#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
2127#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
2128#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
2129#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
2130#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
2131#define GL_SECONDARY_COLOR_ARRAY 0x845E
2132#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
2133#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
2134#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
2135#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
2136#define GL_TEXTURE0 0x84C0
2137#define GL_TEXTURE0_ARB 0x84C0
2138#define GL_TEXTURE1 0x84C1
2139#define GL_TEXTURE1_ARB 0x84C1
2140#define GL_TEXTURE2 0x84C2
2141#define GL_TEXTURE2_ARB 0x84C2
2142#define GL_TEXTURE3 0x84C3
2143#define GL_TEXTURE3_ARB 0x84C3
2144#define GL_TEXTURE4 0x84C4
2145#define GL_TEXTURE4_ARB 0x84C4
2146#define GL_TEXTURE5 0x84C5
2147#define GL_TEXTURE5_ARB 0x84C5
2148#define GL_TEXTURE6 0x84C6
2149#define GL_TEXTURE6_ARB 0x84C6
2150#define GL_TEXTURE7 0x84C7
2151#define GL_TEXTURE7_ARB 0x84C7
2152#define GL_TEXTURE8 0x84C8
2153#define GL_TEXTURE8_ARB 0x84C8
2154#define GL_TEXTURE9 0x84C9
2155#define GL_TEXTURE9_ARB 0x84C9
2156#define GL_TEXTURE10 0x84CA
2157#define GL_TEXTURE10_ARB 0x84CA
2158#define GL_TEXTURE11 0x84CB
2159#define GL_TEXTURE11_ARB 0x84CB
2160#define GL_TEXTURE12 0x84CC
2161#define GL_TEXTURE12_ARB 0x84CC
2162#define GL_TEXTURE13 0x84CD
2163#define GL_TEXTURE13_ARB 0x84CD
2164#define GL_TEXTURE14 0x84CE
2165#define GL_TEXTURE14_ARB 0x84CE
2166#define GL_TEXTURE15 0x84CF
2167#define GL_TEXTURE15_ARB 0x84CF
2168#define GL_TEXTURE16 0x84D0
2169#define GL_TEXTURE16_ARB 0x84D0
2170#define GL_TEXTURE17 0x84D1
2171#define GL_TEXTURE17_ARB 0x84D1
2172#define GL_TEXTURE18 0x84D2
2173#define GL_TEXTURE18_ARB 0x84D2
2174#define GL_TEXTURE19 0x84D3
2175#define GL_TEXTURE19_ARB 0x84D3
2176#define GL_TEXTURE20 0x84D4
2177#define GL_TEXTURE20_ARB 0x84D4
2178#define GL_TEXTURE21 0x84D5
2179#define GL_TEXTURE21_ARB 0x84D5
2180#define GL_TEXTURE22 0x84D6
2181#define GL_TEXTURE22_ARB 0x84D6
2182#define GL_TEXTURE23 0x84D7
2183#define GL_TEXTURE23_ARB 0x84D7
2184#define GL_TEXTURE24 0x84D8
2185#define GL_TEXTURE24_ARB 0x84D8
2186#define GL_TEXTURE25 0x84D9
2187#define GL_TEXTURE25_ARB 0x84D9
2188#define GL_TEXTURE26 0x84DA
2189#define GL_TEXTURE26_ARB 0x84DA
2190#define GL_TEXTURE27 0x84DB
2191#define GL_TEXTURE27_ARB 0x84DB
2192#define GL_TEXTURE28 0x84DC
2193#define GL_TEXTURE28_ARB 0x84DC
2194#define GL_TEXTURE29 0x84DD
2195#define GL_TEXTURE29_ARB 0x84DD
2196#define GL_TEXTURE30 0x84DE
2197#define GL_TEXTURE30_ARB 0x84DE
2198#define GL_TEXTURE31 0x84DF
2199#define GL_TEXTURE31_ARB 0x84DF
2200#define GL_ACTIVE_TEXTURE 0x84E0
2201#define GL_ACTIVE_TEXTURE_ARB 0x84E0
2202#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
2203#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
2204#define GL_MAX_TEXTURE_UNITS 0x84E2
2205#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
2206#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
2207#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
2208#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
2209#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
2210#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
2211#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
2212#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
2213#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
2214#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
2215#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
2216#define GL_SUBTRACT 0x84E7
2217#define GL_SUBTRACT_ARB 0x84E7
2218#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
2219#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
2220#define GL_COMPRESSED_ALPHA 0x84E9
2221#define GL_COMPRESSED_ALPHA_ARB 0x84E9
2222#define GL_COMPRESSED_LUMINANCE 0x84EA
2223#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
2224#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
2225#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
2226#define GL_COMPRESSED_INTENSITY 0x84EC
2227#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
2228#define GL_COMPRESSED_RGB 0x84ED
2229#define GL_COMPRESSED_RGB_ARB 0x84ED
2230#define GL_COMPRESSED_RGBA 0x84EE
2231#define GL_COMPRESSED_RGBA_ARB 0x84EE
2232#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
2233#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
2234#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2235#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2236#define GL_ALL_COMPLETED_NV 0x84F2
2237#define GL_FENCE_STATUS_NV 0x84F3
2238#define GL_FENCE_CONDITION_NV 0x84F4
2239#define GL_TEXTURE_RECTANGLE 0x84F5
2240#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
2241#define GL_TEXTURE_RECTANGLE_NV 0x84F5
2242#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
2243#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
2244#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
2245#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
2246#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
2247#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
2248#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
2249#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
2250#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
2251#define GL_DEPTH_STENCIL 0x84F9
2252#define GL_DEPTH_STENCIL_EXT 0x84F9
2253#define GL_DEPTH_STENCIL_NV 0x84F9
2254#define GL_UNSIGNED_INT_24_8 0x84FA
2255#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
2256#define GL_UNSIGNED_INT_24_8_NV 0x84FA
2257#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
2258#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
2259#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
2260#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
2261#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
2262#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
2263#define GL_TEXTURE_FILTER_CONTROL 0x8500
2264#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
2265#define GL_TEXTURE_LOD_BIAS 0x8501
2266#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
2267#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
2268#define GL_COMBINE4_NV 0x8503
2269#define GL_MAX_SHININESS_NV 0x8504
2270#define GL_MAX_SPOT_EXPONENT_NV 0x8505
2271#define GL_MODELVIEW1_MATRIX_EXT 0x8506
2272#define GL_INCR_WRAP 0x8507
2273#define GL_INCR_WRAP_EXT 0x8507
2274#define GL_DECR_WRAP 0x8508
2275#define GL_DECR_WRAP_EXT 0x8508
2276#define GL_VERTEX_WEIGHTING_EXT 0x8509
2277#define GL_MODELVIEW1_ARB 0x850A
2278#define GL_MODELVIEW1_EXT 0x850A
2279#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
2280#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
2281#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
2282#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
2283#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
2284#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
2285#define GL_NORMAL_MAP 0x8511
2286#define GL_NORMAL_MAP_ARB 0x8511
2287#define GL_NORMAL_MAP_EXT 0x8511
2288#define GL_NORMAL_MAP_NV 0x8511
2289#define GL_REFLECTION_MAP 0x8512
2290#define GL_REFLECTION_MAP_ARB 0x8512
2291#define GL_REFLECTION_MAP_EXT 0x8512
2292#define GL_REFLECTION_MAP_NV 0x8512
2293#define GL_TEXTURE_CUBE_MAP 0x8513
2294#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
2295#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
2296#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
2297#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
2298#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
2299#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
2300#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
2301#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
2302#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
2303#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
2304#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
2305#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
2306#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
2307#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
2308#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
2309#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
2310#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
2311#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
2312#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
2313#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
2314#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
2315#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
2316#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
2317#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
2318#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
2319#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
2320#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
2321#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
2322#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
2323#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
2324#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
2325#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
2326#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
2327#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
2328#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
2329#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
2330#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
2331#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
2332#define GL_REGISTER_COMBINERS_NV 0x8522
2333#define GL_VARIABLE_A_NV 0x8523
2334#define GL_VARIABLE_B_NV 0x8524
2335#define GL_VARIABLE_C_NV 0x8525
2336#define GL_VARIABLE_D_NV 0x8526
2337#define GL_VARIABLE_E_NV 0x8527
2338#define GL_VARIABLE_F_NV 0x8528
2339#define GL_VARIABLE_G_NV 0x8529
2340#define GL_CONSTANT_COLOR0_NV 0x852A
2341#define GL_CONSTANT_COLOR1_NV 0x852B
2342#define GL_PRIMARY_COLOR_NV 0x852C
2343#define GL_SECONDARY_COLOR_NV 0x852D
2344#define GL_SPARE0_NV 0x852E
2345#define GL_SPARE1_NV 0x852F
2346#define GL_DISCARD_NV 0x8530
2347#define GL_E_TIMES_F_NV 0x8531
2348#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
2349#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
2350#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
2351#define GL_PER_STAGE_CONSTANTS_NV 0x8535
2352#define GL_UNSIGNED_IDENTITY_NV 0x8536
2353#define GL_UNSIGNED_INVERT_NV 0x8537
2354#define GL_EXPAND_NORMAL_NV 0x8538
2355#define GL_EXPAND_NEGATE_NV 0x8539
2356#define GL_HALF_BIAS_NORMAL_NV 0x853A
2357#define GL_HALF_BIAS_NEGATE_NV 0x853B
2358#define GL_SIGNED_IDENTITY_NV 0x853C
2359#define GL_SIGNED_NEGATE_NV 0x853D
2360#define GL_SCALE_BY_TWO_NV 0x853E
2361#define GL_SCALE_BY_FOUR_NV 0x853F
2362#define GL_SCALE_BY_ONE_HALF_NV 0x8540
2363#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
2364#define GL_COMBINER_INPUT_NV 0x8542
2365#define GL_COMBINER_MAPPING_NV 0x8543
2366#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
2367#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
2368#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
2369#define GL_COMBINER_MUX_SUM_NV 0x8547
2370#define GL_COMBINER_SCALE_NV 0x8548
2371#define GL_COMBINER_BIAS_NV 0x8549
2372#define GL_COMBINER_AB_OUTPUT_NV 0x854A
2373#define GL_COMBINER_CD_OUTPUT_NV 0x854B
2374#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
2375#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
2376#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
2377#define GL_COLOR_SUM_CLAMP_NV 0x854F
2378#define GL_COMBINER0_NV 0x8550
2379#define GL_COMBINER1_NV 0x8551
2380#define GL_COMBINER2_NV 0x8552
2381#define GL_COMBINER3_NV 0x8553
2382#define GL_COMBINER4_NV 0x8554
2383#define GL_COMBINER5_NV 0x8555
2384#define GL_COMBINER6_NV 0x8556
2385#define GL_COMBINER7_NV 0x8557
2386#define GL_PRIMITIVE_RESTART_NV 0x8558
2387#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
2388#define GL_FOG_DISTANCE_MODE_NV 0x855A
2389#define GL_EYE_RADIAL_NV 0x855B
2390#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
2391#define GL_EMBOSS_LIGHT_NV 0x855D
2392#define GL_EMBOSS_CONSTANT_NV 0x855E
2393#define GL_EMBOSS_MAP_NV 0x855F
2394#define GL_COMBINE 0x8570
2395#define GL_COMBINE_ARB 0x8570
2396#define GL_COMBINE_EXT 0x8570
2397#define GL_COMBINE_RGB 0x8571
2398#define GL_COMBINE_RGB_ARB 0x8571
2399#define GL_COMBINE_RGB_EXT 0x8571
2400#define GL_COMBINE_ALPHA 0x8572
2401#define GL_COMBINE_ALPHA_ARB 0x8572
2402#define GL_COMBINE_ALPHA_EXT 0x8572
2403#define GL_RGB_SCALE 0x8573
2404#define GL_RGB_SCALE_ARB 0x8573
2405#define GL_RGB_SCALE_EXT 0x8573
2406#define GL_ADD_SIGNED 0x8574
2407#define GL_ADD_SIGNED_ARB 0x8574
2408#define GL_ADD_SIGNED_EXT 0x8574
2409#define GL_INTERPOLATE 0x8575
2410#define GL_INTERPOLATE_ARB 0x8575
2411#define GL_INTERPOLATE_EXT 0x8575
2412#define GL_CONSTANT 0x8576
2413#define GL_CONSTANT_ARB 0x8576
2414#define GL_CONSTANT_EXT 0x8576
2415#define GL_CONSTANT_NV 0x8576
2416#define GL_PRIMARY_COLOR 0x8577
2417#define GL_PRIMARY_COLOR_ARB 0x8577
2418#define GL_PRIMARY_COLOR_EXT 0x8577
2419#define GL_PREVIOUS 0x8578
2420#define GL_PREVIOUS_ARB 0x8578
2421#define GL_PREVIOUS_EXT 0x8578
2422#define GL_SOURCE0_RGB 0x8580
2423#define GL_SOURCE0_RGB_ARB 0x8580
2424#define GL_SOURCE0_RGB_EXT 0x8580
2425#define GL_SRC0_RGB 0x8580
2426#define GL_SOURCE1_RGB 0x8581
2427#define GL_SOURCE1_RGB_ARB 0x8581
2428#define GL_SOURCE1_RGB_EXT 0x8581
2429#define GL_SRC1_RGB 0x8581
2430#define GL_SOURCE2_RGB 0x8582
2431#define GL_SOURCE2_RGB_ARB 0x8582
2432#define GL_SOURCE2_RGB_EXT 0x8582
2433#define GL_SRC2_RGB 0x8582
2434#define GL_SOURCE3_RGB_NV 0x8583
2435#define GL_SOURCE0_ALPHA 0x8588
2436#define GL_SOURCE0_ALPHA_ARB 0x8588
2437#define GL_SOURCE0_ALPHA_EXT 0x8588
2438#define GL_SRC0_ALPHA 0x8588
2439#define GL_SOURCE1_ALPHA 0x8589
2440#define GL_SOURCE1_ALPHA_ARB 0x8589
2441#define GL_SOURCE1_ALPHA_EXT 0x8589
2442#define GL_SRC1_ALPHA 0x8589
2443#define GL_SOURCE2_ALPHA 0x858A
2444#define GL_SOURCE2_ALPHA_ARB 0x858A
2445#define GL_SOURCE2_ALPHA_EXT 0x858A
2446#define GL_SRC2_ALPHA 0x858A
2447#define GL_SOURCE3_ALPHA_NV 0x858B
2448#define GL_OPERAND0_RGB 0x8590
2449#define GL_OPERAND0_RGB_ARB 0x8590
2450#define GL_OPERAND0_RGB_EXT 0x8590
2451#define GL_OPERAND1_RGB 0x8591
2452#define GL_OPERAND1_RGB_ARB 0x8591
2453#define GL_OPERAND1_RGB_EXT 0x8591
2454#define GL_OPERAND2_RGB 0x8592
2455#define GL_OPERAND2_RGB_ARB 0x8592
2456#define GL_OPERAND2_RGB_EXT 0x8592
2457#define GL_OPERAND3_RGB_NV 0x8593
2458#define GL_OPERAND0_ALPHA 0x8598
2459#define GL_OPERAND0_ALPHA_ARB 0x8598
2460#define GL_OPERAND0_ALPHA_EXT 0x8598
2461#define GL_OPERAND1_ALPHA 0x8599
2462#define GL_OPERAND1_ALPHA_ARB 0x8599
2463#define GL_OPERAND1_ALPHA_EXT 0x8599
2464#define GL_OPERAND2_ALPHA 0x859A
2465#define GL_OPERAND2_ALPHA_ARB 0x859A
2466#define GL_OPERAND2_ALPHA_EXT 0x859A
2467#define GL_OPERAND3_ALPHA_NV 0x859B
2468#define GL_PERTURB_EXT 0x85AE
2469#define GL_TEXTURE_NORMAL_EXT 0x85AF
2470#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
2471#define GL_TRANSFORM_HINT_APPLE 0x85B1
2472#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
2473#define GL_BUFFER_OBJECT_APPLE 0x85B3
2474#define GL_STORAGE_CLIENT_APPLE 0x85B4
2475#define GL_VERTEX_ARRAY_BINDING 0x85B5
2476#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
2477#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
2478#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
2479#define GL_YCBCR_422_APPLE 0x85B9
2480#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
2481#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
2482#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
2483#define GL_STORAGE_PRIVATE_APPLE 0x85BD
2484#define GL_STORAGE_CACHED_APPLE 0x85BE
2485#define GL_STORAGE_SHARED_APPLE 0x85BF
2486#define GL_VERTEX_PROGRAM_ARB 0x8620
2487#define GL_VERTEX_PROGRAM_NV 0x8620
2488#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
2489#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
2490#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
2491#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
2492#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
2493#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
2494#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
2495#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
2496#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
2497#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
2498#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
2499#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
2500#define GL_CURRENT_ATTRIB_NV 0x8626
2501#define GL_CURRENT_VERTEX_ATTRIB 0x8626
2502#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
2503#define GL_PROGRAM_LENGTH_ARB 0x8627
2504#define GL_PROGRAM_LENGTH_NV 0x8627
2505#define GL_PROGRAM_STRING_ARB 0x8628
2506#define GL_PROGRAM_STRING_NV 0x8628
2507#define GL_MODELVIEW_PROJECTION_NV 0x8629
2508#define GL_IDENTITY_NV 0x862A
2509#define GL_INVERSE_NV 0x862B
2510#define GL_TRANSPOSE_NV 0x862C
2511#define GL_INVERSE_TRANSPOSE_NV 0x862D
2512#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
2513#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
2514#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
2515#define GL_MAX_TRACK_MATRICES_NV 0x862F
2516#define GL_MATRIX0_NV 0x8630
2517#define GL_MATRIX1_NV 0x8631
2518#define GL_MATRIX2_NV 0x8632
2519#define GL_MATRIX3_NV 0x8633
2520#define GL_MATRIX4_NV 0x8634
2521#define GL_MATRIX5_NV 0x8635
2522#define GL_MATRIX6_NV 0x8636
2523#define GL_MATRIX7_NV 0x8637
2524#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
2525#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
2526#define GL_CURRENT_MATRIX_ARB 0x8641
2527#define GL_CURRENT_MATRIX_NV 0x8641
2528#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
2529#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
2530#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
2531#define GL_PROGRAM_POINT_SIZE 0x8642
2532#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
2533#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
2534#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
2535#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
2536#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
2537#define GL_PROGRAM_PARAMETER_NV 0x8644
2538#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
2539#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
2540#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
2541#define GL_PROGRAM_TARGET_NV 0x8646
2542#define GL_PROGRAM_RESIDENT_NV 0x8647
2543#define GL_TRACK_MATRIX_NV 0x8648
2544#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
2545#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
2546#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
2547#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
2548#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
2549#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
2550#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
2551#define GL_DEPTH_CLAMP 0x864F
2552#define GL_DEPTH_CLAMP_NV 0x864F
2553#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
2554#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
2555#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
2556#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
2557#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
2558#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
2559#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
2560#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
2561#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
2562#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
2563#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
2564#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
2565#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
2566#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
2567#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
2568#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
2569#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
2570#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
2571#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
2572#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
2573#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
2574#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
2575#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
2576#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
2577#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
2578#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
2579#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
2580#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
2581#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
2582#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
2583#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
2584#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
2585#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
2586#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
2587#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
2588#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
2589#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
2590#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
2591#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
2592#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
2593#define GL_PROGRAM_BINDING_ARB 0x8677
2594#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
2595#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
2596#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
2597#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
2598#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
2599#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
2600#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
2601#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
2602#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
2603#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
2604#define GL_TEXTURE_COMPRESSED 0x86A1
2605#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
2606#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
2607#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
2608#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
2609#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
2610#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
2611#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
2612#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
2613#define GL_VERTEX_BLEND_ARB 0x86A7
2614#define GL_CURRENT_WEIGHT_ARB 0x86A8
2615#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
2616#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
2617#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
2618#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
2619#define GL_WEIGHT_ARRAY_ARB 0x86AD
2620#define GL_DOT3_RGB 0x86AE
2621#define GL_DOT3_RGB_ARB 0x86AE
2622#define GL_DOT3_RGBA 0x86AF
2623#define GL_DOT3_RGBA_ARB 0x86AF
2624#define GL_EVAL_2D_NV 0x86C0
2625#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
2626#define GL_MAP_TESSELLATION_NV 0x86C2
2627#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
2628#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
2629#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
2630#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
2631#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
2632#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
2633#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
2634#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
2635#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
2636#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
2637#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
2638#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
2639#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
2640#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
2641#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
2642#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
2643#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
2644#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
2645#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
2646#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
2647#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
2648#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
2649#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
2650#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
2651#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
2652#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
2653#define GL_SHADER_CONSISTENT_NV 0x86DD
2654#define GL_TEXTURE_SHADER_NV 0x86DE
2655#define GL_SHADER_OPERATION_NV 0x86DF
2656#define GL_CULL_MODES_NV 0x86E0
2657#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
2658#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
2659#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
2660#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
2661#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
2662#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
2663#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
2664#define GL_CONST_EYE_NV 0x86E5
2665#define GL_PASS_THROUGH_NV 0x86E6
2666#define GL_CULL_FRAGMENT_NV 0x86E7
2667#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
2668#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
2669#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
2670#define GL_SURFACE_STATE_NV 0x86EB
2671#define GL_DOT_PRODUCT_NV 0x86EC
2672#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
2673#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
2674#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
2675#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
2676#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
2677#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
2678#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
2679#define GL_HILO_NV 0x86F4
2680#define GL_DSDT_NV 0x86F5
2681#define GL_DSDT_MAG_NV 0x86F6
2682#define GL_DSDT_MAG_VIB_NV 0x86F7
2683#define GL_HILO16_NV 0x86F8
2684#define GL_SIGNED_HILO_NV 0x86F9
2685#define GL_SIGNED_HILO16_NV 0x86FA
2686#define GL_SIGNED_RGBA_NV 0x86FB
2687#define GL_SIGNED_RGBA8_NV 0x86FC
2688#define GL_SURFACE_REGISTERED_NV 0x86FD
2689#define GL_SIGNED_RGB_NV 0x86FE
2690#define GL_SIGNED_RGB8_NV 0x86FF
2691#define GL_SURFACE_MAPPED_NV 0x8700
2692#define GL_SIGNED_LUMINANCE_NV 0x8701
2693#define GL_SIGNED_LUMINANCE8_NV 0x8702
2694#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
2695#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
2696#define GL_SIGNED_ALPHA_NV 0x8705
2697#define GL_SIGNED_ALPHA8_NV 0x8706
2698#define GL_SIGNED_INTENSITY_NV 0x8707
2699#define GL_SIGNED_INTENSITY8_NV 0x8708
2700#define GL_DSDT8_NV 0x8709
2701#define GL_DSDT8_MAG8_NV 0x870A
2702#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
2703#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
2704#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
2705#define GL_HI_SCALE_NV 0x870E
2706#define GL_LO_SCALE_NV 0x870F
2707#define GL_DS_SCALE_NV 0x8710
2708#define GL_DT_SCALE_NV 0x8711
2709#define GL_MAGNITUDE_SCALE_NV 0x8712
2710#define GL_VIBRANCE_SCALE_NV 0x8713
2711#define GL_HI_BIAS_NV 0x8714
2712#define GL_LO_BIAS_NV 0x8715
2713#define GL_DS_BIAS_NV 0x8716
2714#define GL_DT_BIAS_NV 0x8717
2715#define GL_MAGNITUDE_BIAS_NV 0x8718
2716#define GL_VIBRANCE_BIAS_NV 0x8719
2717#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
2718#define GL_TEXTURE_HI_SIZE_NV 0x871B
2719#define GL_TEXTURE_LO_SIZE_NV 0x871C
2720#define GL_TEXTURE_DS_SIZE_NV 0x871D
2721#define GL_TEXTURE_DT_SIZE_NV 0x871E
2722#define GL_TEXTURE_MAG_SIZE_NV 0x871F
2723#define GL_MODELVIEW2_ARB 0x8722
2724#define GL_MODELVIEW3_ARB 0x8723
2725#define GL_MODELVIEW4_ARB 0x8724
2726#define GL_MODELVIEW5_ARB 0x8725
2727#define GL_MODELVIEW6_ARB 0x8726
2728#define GL_MODELVIEW7_ARB 0x8727
2729#define GL_MODELVIEW8_ARB 0x8728
2730#define GL_MODELVIEW9_ARB 0x8729
2731#define GL_MODELVIEW10_ARB 0x872A
2732#define GL_MODELVIEW11_ARB 0x872B
2733#define GL_MODELVIEW12_ARB 0x872C
2734#define GL_MODELVIEW13_ARB 0x872D
2735#define GL_MODELVIEW14_ARB 0x872E
2736#define GL_MODELVIEW15_ARB 0x872F
2737#define GL_MODELVIEW16_ARB 0x8730
2738#define GL_MODELVIEW17_ARB 0x8731
2739#define GL_MODELVIEW18_ARB 0x8732
2740#define GL_MODELVIEW19_ARB 0x8733
2741#define GL_MODELVIEW20_ARB 0x8734
2742#define GL_MODELVIEW21_ARB 0x8735
2743#define GL_MODELVIEW22_ARB 0x8736
2744#define GL_MODELVIEW23_ARB 0x8737
2745#define GL_MODELVIEW24_ARB 0x8738
2746#define GL_MODELVIEW25_ARB 0x8739
2747#define GL_MODELVIEW26_ARB 0x873A
2748#define GL_MODELVIEW27_ARB 0x873B
2749#define GL_MODELVIEW28_ARB 0x873C
2750#define GL_MODELVIEW29_ARB 0x873D
2751#define GL_MODELVIEW30_ARB 0x873E
2752#define GL_MODELVIEW31_ARB 0x873F
2753#define GL_DOT3_RGB_EXT 0x8740
2754#define GL_DOT3_RGBA_EXT 0x8741
2755#define GL_PROGRAM_BINARY_LENGTH 0x8741
2756#define GL_MIRROR_CLAMP_EXT 0x8742
2757#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2758#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
2759#define GL_SET_AMD 0x874A
2760#define GL_REPLACE_VALUE_AMD 0x874B
2761#define GL_STENCIL_OP_VALUE_AMD 0x874C
2762#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
2763#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2764#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
2765#define GL_BUFFER_SIZE 0x8764
2766#define GL_BUFFER_SIZE_ARB 0x8764
2767#define GL_BUFFER_USAGE 0x8765
2768#define GL_BUFFER_USAGE_ARB 0x8765
2769#define GL_VERTEX_SHADER_EXT 0x8780
2770#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
2771#define GL_OP_INDEX_EXT 0x8782
2772#define GL_OP_NEGATE_EXT 0x8783
2773#define GL_OP_DOT3_EXT 0x8784
2774#define GL_OP_DOT4_EXT 0x8785
2775#define GL_OP_MUL_EXT 0x8786
2776#define GL_OP_ADD_EXT 0x8787
2777#define GL_OP_MADD_EXT 0x8788
2778#define GL_OP_FRAC_EXT 0x8789
2779#define GL_OP_MAX_EXT 0x878A
2780#define GL_OP_MIN_EXT 0x878B
2781#define GL_OP_SET_GE_EXT 0x878C
2782#define GL_OP_SET_LT_EXT 0x878D
2783#define GL_OP_CLAMP_EXT 0x878E
2784#define GL_OP_FLOOR_EXT 0x878F
2785#define GL_OP_ROUND_EXT 0x8790
2786#define GL_OP_EXP_BASE_2_EXT 0x8791
2787#define GL_OP_LOG_BASE_2_EXT 0x8792
2788#define GL_OP_POWER_EXT 0x8793
2789#define GL_OP_RECIP_EXT 0x8794
2790#define GL_OP_RECIP_SQRT_EXT 0x8795
2791#define GL_OP_SUB_EXT 0x8796
2792#define GL_OP_CROSS_PRODUCT_EXT 0x8797
2793#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
2794#define GL_OP_MOV_EXT 0x8799
2795#define GL_OUTPUT_VERTEX_EXT 0x879A
2796#define GL_OUTPUT_COLOR0_EXT 0x879B
2797#define GL_OUTPUT_COLOR1_EXT 0x879C
2798#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
2799#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
2800#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
2801#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
2802#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
2803#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
2804#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
2805#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
2806#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
2807#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
2808#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
2809#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
2810#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
2811#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
2812#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
2813#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
2814#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
2815#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
2816#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
2817#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
2818#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
2819#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
2820#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
2821#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
2822#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
2823#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
2824#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
2825#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
2826#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
2827#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
2828#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
2829#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
2830#define GL_OUTPUT_FOG_EXT 0x87BD
2831#define GL_SCALAR_EXT 0x87BE
2832#define GL_VECTOR_EXT 0x87BF
2833#define GL_MATRIX_EXT 0x87C0
2834#define GL_VARIANT_EXT 0x87C1
2835#define GL_INVARIANT_EXT 0x87C2
2836#define GL_LOCAL_CONSTANT_EXT 0x87C3
2837#define GL_LOCAL_EXT 0x87C4
2838#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
2839#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
2840#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
2841#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
2842#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
2843#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
2844#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
2845#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
2846#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
2847#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
2848#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
2849#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
2850#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
2851#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
2852#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
2853#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
2854#define GL_X_EXT 0x87D5
2855#define GL_Y_EXT 0x87D6
2856#define GL_Z_EXT 0x87D7
2857#define GL_W_EXT 0x87D8
2858#define GL_NEGATIVE_X_EXT 0x87D9
2859#define GL_NEGATIVE_Y_EXT 0x87DA
2860#define GL_NEGATIVE_Z_EXT 0x87DB
2861#define GL_NEGATIVE_W_EXT 0x87DC
2862#define GL_ZERO_EXT 0x87DD
2863#define GL_ONE_EXT 0x87DE
2864#define GL_NEGATIVE_ONE_EXT 0x87DF
2865#define GL_NORMALIZED_RANGE_EXT 0x87E0
2866#define GL_FULL_RANGE_EXT 0x87E1
2867#define GL_CURRENT_VERTEX_EXT 0x87E2
2868#define GL_MVP_MATRIX_EXT 0x87E3
2869#define GL_VARIANT_VALUE_EXT 0x87E4
2870#define GL_VARIANT_DATATYPE_EXT 0x87E5
2871#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
2872#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
2873#define GL_VARIANT_ARRAY_EXT 0x87E8
2874#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
2875#define GL_INVARIANT_VALUE_EXT 0x87EA
2876#define GL_INVARIANT_DATATYPE_EXT 0x87EB
2877#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
2878#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
2879#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2880#define GL_PROGRAM_BINARY_FORMATS 0x87FF
2881#define GL_STENCIL_BACK_FUNC 0x8800
2882#define GL_STENCIL_BACK_FAIL 0x8801
2883#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
2884#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
2885#define GL_FRAGMENT_PROGRAM_ARB 0x8804
2886#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
2887#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
2888#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
2889#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
2890#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
2891#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
2892#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
2893#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
2894#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
2895#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
2896#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
2897#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
2898#define GL_RGBA32F 0x8814
2899#define GL_RGBA32F_ARB 0x8814
2900#define GL_RGBA_FLOAT32_APPLE 0x8814
2901#define GL_RGB32F 0x8815
2902#define GL_RGB32F_ARB 0x8815
2903#define GL_RGB_FLOAT32_APPLE 0x8815
2904#define GL_ALPHA32F_ARB 0x8816
2905#define GL_ALPHA_FLOAT32_APPLE 0x8816
2906#define GL_INTENSITY32F_ARB 0x8817
2907#define GL_INTENSITY_FLOAT32_APPLE 0x8817
2908#define GL_LUMINANCE32F_ARB 0x8818
2909#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
2910#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
2911#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
2912#define GL_RGBA16F 0x881A
2913#define GL_RGBA16F_ARB 0x881A
2914#define GL_RGBA_FLOAT16_APPLE 0x881A
2915#define GL_RGB16F 0x881B
2916#define GL_RGB16F_ARB 0x881B
2917#define GL_RGB_FLOAT16_APPLE 0x881B
2918#define GL_ALPHA16F_ARB 0x881C
2919#define GL_ALPHA_FLOAT16_APPLE 0x881C
2920#define GL_INTENSITY16F_ARB 0x881D
2921#define GL_INTENSITY_FLOAT16_APPLE 0x881D
2922#define GL_LUMINANCE16F_ARB 0x881E
2923#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
2924#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
2925#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
2926#define GL_RGBA_FLOAT_MODE_ARB 0x8820
2927#define GL_MAX_DRAW_BUFFERS 0x8824
2928#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
2929#define GL_DRAW_BUFFER0 0x8825
2930#define GL_DRAW_BUFFER0_ARB 0x8825
2931#define GL_DRAW_BUFFER1 0x8826
2932#define GL_DRAW_BUFFER1_ARB 0x8826
2933#define GL_DRAW_BUFFER2 0x8827
2934#define GL_DRAW_BUFFER2_ARB 0x8827
2935#define GL_DRAW_BUFFER3 0x8828
2936#define GL_DRAW_BUFFER3_ARB 0x8828
2937#define GL_DRAW_BUFFER4 0x8829
2938#define GL_DRAW_BUFFER4_ARB 0x8829
2939#define GL_DRAW_BUFFER5 0x882A
2940#define GL_DRAW_BUFFER5_ARB 0x882A
2941#define GL_DRAW_BUFFER6 0x882B
2942#define GL_DRAW_BUFFER6_ARB 0x882B
2943#define GL_DRAW_BUFFER7 0x882C
2944#define GL_DRAW_BUFFER7_ARB 0x882C
2945#define GL_DRAW_BUFFER8 0x882D
2946#define GL_DRAW_BUFFER8_ARB 0x882D
2947#define GL_DRAW_BUFFER9 0x882E
2948#define GL_DRAW_BUFFER9_ARB 0x882E
2949#define GL_DRAW_BUFFER10 0x882F
2950#define GL_DRAW_BUFFER10_ARB 0x882F
2951#define GL_DRAW_BUFFER11 0x8830
2952#define GL_DRAW_BUFFER11_ARB 0x8830
2953#define GL_DRAW_BUFFER12 0x8831
2954#define GL_DRAW_BUFFER12_ARB 0x8831
2955#define GL_DRAW_BUFFER13 0x8832
2956#define GL_DRAW_BUFFER13_ARB 0x8832
2957#define GL_DRAW_BUFFER14 0x8833
2958#define GL_DRAW_BUFFER14_ARB 0x8833
2959#define GL_DRAW_BUFFER15 0x8834
2960#define GL_DRAW_BUFFER15_ARB 0x8834
2961#define GL_BLEND_EQUATION_ALPHA 0x883D
2962#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
2963#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
2964#define GL_MATRIX_PALETTE_ARB 0x8840
2965#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
2966#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
2967#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
2968#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
2969#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
2970#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
2971#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
2972#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
2973#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
2974#define GL_TEXTURE_DEPTH_SIZE 0x884A
2975#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
2976#define GL_DEPTH_TEXTURE_MODE 0x884B
2977#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
2978#define GL_TEXTURE_COMPARE_MODE 0x884C
2979#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
2980#define GL_TEXTURE_COMPARE_FUNC 0x884D
2981#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
2982#define GL_COMPARE_R_TO_TEXTURE 0x884E
2983#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
2984#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
2985#define GL_COMPARE_REF_TO_TEXTURE 0x884E
2986#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
2987#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
2988#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
2989#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
2990#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
2991#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
2992#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
2993#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
2994#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
2995#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
2996#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
2997#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
2998#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
2999#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
3000#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
3001#define GL_HILO8_NV 0x885E
3002#define GL_SIGNED_HILO8_NV 0x885F
3003#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
3004#define GL_POINT_SPRITE 0x8861
3005#define GL_POINT_SPRITE_ARB 0x8861
3006#define GL_POINT_SPRITE_NV 0x8861
3007#define GL_COORD_REPLACE 0x8862
3008#define GL_COORD_REPLACE_ARB 0x8862
3009#define GL_COORD_REPLACE_NV 0x8862
3010#define GL_POINT_SPRITE_R_MODE_NV 0x8863
3011#define GL_PIXEL_COUNTER_BITS_NV 0x8864
3012#define GL_QUERY_COUNTER_BITS 0x8864
3013#define GL_QUERY_COUNTER_BITS_ARB 0x8864
3014#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3015#define GL_CURRENT_QUERY 0x8865
3016#define GL_CURRENT_QUERY_ARB 0x8865
3017#define GL_PIXEL_COUNT_NV 0x8866
3018#define GL_QUERY_RESULT 0x8866
3019#define GL_QUERY_RESULT_ARB 0x8866
3020#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3021#define GL_QUERY_RESULT_AVAILABLE 0x8867
3022#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3023#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
3024#define GL_MAX_VERTEX_ATTRIBS 0x8869
3025#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
3026#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
3027#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
3028#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
3029#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
3030#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3031#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3032#define GL_FRAGMENT_PROGRAM_NV 0x8870
3033#define GL_MAX_TEXTURE_COORDS 0x8871
3034#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
3035#define GL_MAX_TEXTURE_COORDS_NV 0x8871
3036#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
3037#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
3038#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
3039#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
3040#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
3041#define GL_PROGRAM_ERROR_STRING_NV 0x8874
3042#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
3043#define GL_PROGRAM_FORMAT_ARB 0x8876
3044#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
3045#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
3046#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
3047#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
3048#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
3049#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
3050#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
3051#define GL_FLOAT_R_NV 0x8880
3052#define GL_FLOAT_RG_NV 0x8881
3053#define GL_FLOAT_RGB_NV 0x8882
3054#define GL_FLOAT_RGBA_NV 0x8883
3055#define GL_FLOAT_R16_NV 0x8884
3056#define GL_FLOAT_R32_NV 0x8885
3057#define GL_FLOAT_RG16_NV 0x8886
3058#define GL_FLOAT_RG32_NV 0x8887
3059#define GL_FLOAT_RGB16_NV 0x8888
3060#define GL_FLOAT_RGB32_NV 0x8889
3061#define GL_FLOAT_RGBA16_NV 0x888A
3062#define GL_FLOAT_RGBA32_NV 0x888B
3063#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
3064#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
3065#define GL_FLOAT_RGBA_MODE_NV 0x888E
3066#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
3067#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
3068#define GL_DEPTH_BOUNDS_EXT 0x8891
3069#define GL_ARRAY_BUFFER 0x8892
3070#define GL_ARRAY_BUFFER_ARB 0x8892
3071#define GL_ELEMENT_ARRAY_BUFFER 0x8893
3072#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
3073#define GL_ARRAY_BUFFER_BINDING 0x8894
3074#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
3075#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
3076#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
3077#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
3078#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
3079#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
3080#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
3081#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
3082#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
3083#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
3084#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
3085#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
3086#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
3087#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
3088#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
3089#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
3090#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
3091#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
3092#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
3093#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
3094#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
3095#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
3096#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
3097#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
3098#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
3099#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
3100#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
3101#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
3102#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
3103#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
3104#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
3105#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
3106#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
3107#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
3108#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
3109#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
3110#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
3111#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
3112#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
3113#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
3114#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
3115#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
3116#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
3117#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
3118#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
3119#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
3120#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
3121#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
3122#define GL_READ_ONLY 0x88B8
3123#define GL_READ_ONLY_ARB 0x88B8
3124#define GL_WRITE_ONLY 0x88B9
3125#define GL_WRITE_ONLY_ARB 0x88B9
3126#define GL_READ_WRITE 0x88BA
3127#define GL_READ_WRITE_ARB 0x88BA
3128#define GL_BUFFER_ACCESS 0x88BB
3129#define GL_BUFFER_ACCESS_ARB 0x88BB
3130#define GL_BUFFER_MAPPED 0x88BC
3131#define GL_BUFFER_MAPPED_ARB 0x88BC
3132#define GL_BUFFER_MAP_POINTER 0x88BD
3133#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
3134#define GL_WRITE_DISCARD_NV 0x88BE
3135#define GL_TIME_ELAPSED 0x88BF
3136#define GL_TIME_ELAPSED_EXT 0x88BF
3137#define GL_MATRIX0_ARB 0x88C0
3138#define GL_MATRIX1_ARB 0x88C1
3139#define GL_MATRIX2_ARB 0x88C2
3140#define GL_MATRIX3_ARB 0x88C3
3141#define GL_MATRIX4_ARB 0x88C4
3142#define GL_MATRIX5_ARB 0x88C5
3143#define GL_MATRIX6_ARB 0x88C6
3144#define GL_MATRIX7_ARB 0x88C7
3145#define GL_MATRIX8_ARB 0x88C8
3146#define GL_MATRIX9_ARB 0x88C9
3147#define GL_MATRIX10_ARB 0x88CA
3148#define GL_MATRIX11_ARB 0x88CB
3149#define GL_MATRIX12_ARB 0x88CC
3150#define GL_MATRIX13_ARB 0x88CD
3151#define GL_MATRIX14_ARB 0x88CE
3152#define GL_MATRIX15_ARB 0x88CF
3153#define GL_MATRIX16_ARB 0x88D0
3154#define GL_MATRIX17_ARB 0x88D1
3155#define GL_MATRIX18_ARB 0x88D2
3156#define GL_MATRIX19_ARB 0x88D3
3157#define GL_MATRIX20_ARB 0x88D4
3158#define GL_MATRIX21_ARB 0x88D5
3159#define GL_MATRIX22_ARB 0x88D6
3160#define GL_MATRIX23_ARB 0x88D7
3161#define GL_MATRIX24_ARB 0x88D8
3162#define GL_MATRIX25_ARB 0x88D9
3163#define GL_MATRIX26_ARB 0x88DA
3164#define GL_MATRIX27_ARB 0x88DB
3165#define GL_MATRIX28_ARB 0x88DC
3166#define GL_MATRIX29_ARB 0x88DD
3167#define GL_MATRIX30_ARB 0x88DE
3168#define GL_MATRIX31_ARB 0x88DF
3169#define GL_STREAM_DRAW 0x88E0
3170#define GL_STREAM_DRAW_ARB 0x88E0
3171#define GL_STREAM_READ 0x88E1
3172#define GL_STREAM_READ_ARB 0x88E1
3173#define GL_STREAM_COPY 0x88E2
3174#define GL_STREAM_COPY_ARB 0x88E2
3175#define GL_STATIC_DRAW 0x88E4
3176#define GL_STATIC_DRAW_ARB 0x88E4
3177#define GL_STATIC_READ 0x88E5
3178#define GL_STATIC_READ_ARB 0x88E5
3179#define GL_STATIC_COPY 0x88E6
3180#define GL_STATIC_COPY_ARB 0x88E6
3181#define GL_DYNAMIC_DRAW 0x88E8
3182#define GL_DYNAMIC_DRAW_ARB 0x88E8
3183#define GL_DYNAMIC_READ 0x88E9
3184#define GL_DYNAMIC_READ_ARB 0x88E9
3185#define GL_DYNAMIC_COPY 0x88EA
3186#define GL_DYNAMIC_COPY_ARB 0x88EA
3187#define GL_PIXEL_PACK_BUFFER 0x88EB
3188#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3189#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
3190#define GL_PIXEL_UNPACK_BUFFER 0x88EC
3191#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3192#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
3193#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
3194#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3195#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
3196#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
3197#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3198#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
3199#define GL_DEPTH24_STENCIL8 0x88F0
3200#define GL_DEPTH24_STENCIL8_EXT 0x88F0
3201#define GL_TEXTURE_STENCIL_SIZE 0x88F1
3202#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
3203#define GL_STENCIL_TAG_BITS_EXT 0x88F2
3204#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
3205#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
3206#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
3207#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
3208#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
3209#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
3210#define GL_SRC1_COLOR 0x88F9
3211#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
3212#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
3213#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
3214#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
3215#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
3216#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
3217#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
3218#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3219#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
3220#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
3221#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
3222#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
3223#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
3224#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
3225#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
3226#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
3227#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
3228#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
3229#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
3230#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
3231#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
3232#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
3233#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
3234#define GL_SAMPLES_PASSED 0x8914
3235#define GL_SAMPLES_PASSED_ARB 0x8914
3236#define GL_GEOMETRY_VERTICES_OUT 0x8916
3237#define GL_GEOMETRY_INPUT_TYPE 0x8917
3238#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
3239#define GL_SAMPLER_BINDING 0x8919
3240#define GL_CLAMP_VERTEX_COLOR 0x891A
3241#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
3242#define GL_CLAMP_FRAGMENT_COLOR 0x891B
3243#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
3244#define GL_CLAMP_READ_COLOR 0x891C
3245#define GL_CLAMP_READ_COLOR_ARB 0x891C
3246#define GL_FIXED_ONLY 0x891D
3247#define GL_FIXED_ONLY_ARB 0x891D
3248#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
3249#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
3250#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
3251#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
3252#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
3253#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
3254#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
3255#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
3256#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
3257#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
3258#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
3259#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
3260#define GL_DRAW_PIXELS_APPLE 0x8A0A
3261#define GL_FENCE_APPLE 0x8A0B
3262#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
3263#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
3264#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
3265#define GL_COLOR_FLOAT_APPLE 0x8A0F
3266#define GL_UNIFORM_BUFFER 0x8A11
3267#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
3268#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
3269#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
3270#define GL_PACK_ROW_BYTES_APPLE 0x8A15
3271#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
3272#define GL_RELEASED_APPLE 0x8A19
3273#define GL_VOLATILE_APPLE 0x8A1A
3274#define GL_RETAINED_APPLE 0x8A1B
3275#define GL_UNDEFINED_APPLE 0x8A1C
3276#define GL_PURGEABLE_APPLE 0x8A1D
3277#define GL_RGB_422_APPLE 0x8A1F
3278#define GL_UNIFORM_BUFFER_BINDING 0x8A28
3279#define GL_UNIFORM_BUFFER_START 0x8A29
3280#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
3281#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
3282#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
3283#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
3284#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
3285#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
3286#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
3287#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
3288#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
3289#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
3290#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
3291#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
3292#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
3293#define GL_UNIFORM_TYPE 0x8A37
3294#define GL_UNIFORM_SIZE 0x8A38
3295#define GL_UNIFORM_NAME_LENGTH 0x8A39
3296#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
3297#define GL_UNIFORM_OFFSET 0x8A3B
3298#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
3299#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
3300#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
3301#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
3302#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
3303#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
3304#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
3305#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
3306#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
3307#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
3308#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
3309#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
3310#define GL_DECODE_EXT 0x8A49
3311#define GL_SKIP_DECODE_EXT 0x8A4A
3312#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
3313#define GL_RGB_RAW_422_APPLE 0x8A51
3314#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
3315#define GL_FRAGMENT_SHADER 0x8B30
3316#define GL_FRAGMENT_SHADER_ARB 0x8B30
3317#define GL_VERTEX_SHADER 0x8B31
3318#define GL_VERTEX_SHADER_ARB 0x8B31
3319#define GL_PROGRAM_OBJECT_ARB 0x8B40
3320#define GL_PROGRAM_OBJECT_EXT 0x8B40
3321#define GL_SHADER_OBJECT_ARB 0x8B48
3322#define GL_SHADER_OBJECT_EXT 0x8B48
3323#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
3324#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
3325#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
3326#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
3327#define GL_MAX_VARYING_FLOATS 0x8B4B
3328#define GL_MAX_VARYING_COMPONENTS 0x8B4B
3329#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
3330#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
3331#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
3332#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
3333#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
3334#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
3335#define GL_OBJECT_TYPE_ARB 0x8B4E
3336#define GL_SHADER_TYPE 0x8B4F
3337#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
3338#define GL_FLOAT_VEC2 0x8B50
3339#define GL_FLOAT_VEC2_ARB 0x8B50
3340#define GL_FLOAT_VEC3 0x8B51
3341#define GL_FLOAT_VEC3_ARB 0x8B51
3342#define GL_FLOAT_VEC4 0x8B52
3343#define GL_FLOAT_VEC4_ARB 0x8B52
3344#define GL_INT_VEC2 0x8B53
3345#define GL_INT_VEC2_ARB 0x8B53
3346#define GL_INT_VEC3 0x8B54
3347#define GL_INT_VEC3_ARB 0x8B54
3348#define GL_INT_VEC4 0x8B55
3349#define GL_INT_VEC4_ARB 0x8B55
3350#define GL_BOOL 0x8B56
3351#define GL_BOOL_ARB 0x8B56
3352#define GL_BOOL_VEC2 0x8B57
3353#define GL_BOOL_VEC2_ARB 0x8B57
3354#define GL_BOOL_VEC3 0x8B58
3355#define GL_BOOL_VEC3_ARB 0x8B58
3356#define GL_BOOL_VEC4 0x8B59
3357#define GL_BOOL_VEC4_ARB 0x8B59
3358#define GL_FLOAT_MAT2 0x8B5A
3359#define GL_FLOAT_MAT2_ARB 0x8B5A
3360#define GL_FLOAT_MAT3 0x8B5B
3361#define GL_FLOAT_MAT3_ARB 0x8B5B
3362#define GL_FLOAT_MAT4 0x8B5C
3363#define GL_FLOAT_MAT4_ARB 0x8B5C
3364#define GL_SAMPLER_1D 0x8B5D
3365#define GL_SAMPLER_1D_ARB 0x8B5D
3366#define GL_SAMPLER_2D 0x8B5E
3367#define GL_SAMPLER_2D_ARB 0x8B5E
3368#define GL_SAMPLER_3D 0x8B5F
3369#define GL_SAMPLER_3D_ARB 0x8B5F
3370#define GL_SAMPLER_CUBE 0x8B60
3371#define GL_SAMPLER_CUBE_ARB 0x8B60
3372#define GL_SAMPLER_1D_SHADOW 0x8B61
3373#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
3374#define GL_SAMPLER_2D_SHADOW 0x8B62
3375#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
3376#define GL_SAMPLER_2D_RECT 0x8B63
3377#define GL_SAMPLER_2D_RECT_ARB 0x8B63
3378#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
3379#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
3380#define GL_FLOAT_MAT2x3 0x8B65
3381#define GL_FLOAT_MAT2x4 0x8B66
3382#define GL_FLOAT_MAT3x2 0x8B67
3383#define GL_FLOAT_MAT3x4 0x8B68
3384#define GL_FLOAT_MAT4x2 0x8B69
3385#define GL_FLOAT_MAT4x3 0x8B6A
3386#define GL_DELETE_STATUS 0x8B80
3387#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
3388#define GL_COMPILE_STATUS 0x8B81
3389#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
3390#define GL_LINK_STATUS 0x8B82
3391#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
3392#define GL_VALIDATE_STATUS 0x8B83
3393#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
3394#define GL_INFO_LOG_LENGTH 0x8B84
3395#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
3396#define GL_ATTACHED_SHADERS 0x8B85
3397#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
3398#define GL_ACTIVE_UNIFORMS 0x8B86
3399#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
3400#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
3401#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
3402#define GL_SHADER_SOURCE_LENGTH 0x8B88
3403#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
3404#define GL_ACTIVE_ATTRIBUTES 0x8B89
3405#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
3406#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
3407#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
3408#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
3409#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
3410#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
3411#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
3412#define GL_CURRENT_PROGRAM 0x8B8D
3413#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
3414#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
3415#define GL_COUNTER_TYPE_AMD 0x8BC0
3416#define GL_COUNTER_RANGE_AMD 0x8BC1
3417#define GL_UNSIGNED_INT64_AMD 0x8BC2
3418#define GL_PERCENTAGE_AMD 0x8BC3
3419#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
3420#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
3421#define GL_PERFMON_RESULT_AMD 0x8BC6
3422#define GL_TEXTURE_RED_TYPE 0x8C10
3423#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
3424#define GL_TEXTURE_GREEN_TYPE 0x8C11
3425#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
3426#define GL_TEXTURE_BLUE_TYPE 0x8C12
3427#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
3428#define GL_TEXTURE_ALPHA_TYPE 0x8C13
3429#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
3430#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
3431#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
3432#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
3433#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
3434#define GL_TEXTURE_DEPTH_TYPE 0x8C16
3435#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
3436#define GL_UNSIGNED_NORMALIZED 0x8C17
3437#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
3438#define GL_TEXTURE_1D_ARRAY 0x8C18
3439#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
3440#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
3441#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
3442#define GL_TEXTURE_2D_ARRAY 0x8C1A
3443#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
3444#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
3445#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
3446#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
3447#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
3448#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
3449#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
3450#define GL_GEOMETRY_PROGRAM_NV 0x8C26
3451#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
3452#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
3453#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
3454#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3455#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
3456#define GL_TEXTURE_BUFFER 0x8C2A
3457#define GL_TEXTURE_BUFFER_ARB 0x8C2A
3458#define GL_TEXTURE_BUFFER_EXT 0x8C2A
3459#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
3460#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
3461#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
3462#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
3463#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
3464#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
3465#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
3466#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
3467#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
3468#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
3469#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
3470#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
3471#define GL_ANY_SAMPLES_PASSED 0x8C2F
3472#define GL_SAMPLE_SHADING 0x8C36
3473#define GL_SAMPLE_SHADING_ARB 0x8C36
3474#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
3475#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3476#define GL_R11F_G11F_B10F 0x8C3A
3477#define GL_R11F_G11F_B10F_EXT 0x8C3A
3478#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
3479#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
3480#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
3481#define GL_RGB9_E5 0x8C3D
3482#define GL_RGB9_E5_EXT 0x8C3D
3483#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
3484#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
3485#define GL_TEXTURE_SHARED_SIZE 0x8C3F
3486#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
3487#define GL_SRGB 0x8C40
3488#define GL_SRGB_EXT 0x8C40
3489#define GL_SRGB8 0x8C41
3490#define GL_SRGB8_EXT 0x8C41
3491#define GL_SRGB_ALPHA 0x8C42
3492#define GL_SRGB_ALPHA_EXT 0x8C42
3493#define GL_SRGB8_ALPHA8 0x8C43
3494#define GL_SRGB8_ALPHA8_EXT 0x8C43
3495#define GL_SLUMINANCE_ALPHA 0x8C44
3496#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
3497#define GL_SLUMINANCE8_ALPHA8 0x8C45
3498#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
3499#define GL_SLUMINANCE 0x8C46
3500#define GL_SLUMINANCE_EXT 0x8C46
3501#define GL_SLUMINANCE8 0x8C47
3502#define GL_SLUMINANCE8_EXT 0x8C47
3503#define GL_COMPRESSED_SRGB 0x8C48
3504#define GL_COMPRESSED_SRGB_EXT 0x8C48
3505#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
3506#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
3507#define GL_COMPRESSED_SLUMINANCE 0x8C4A
3508#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
3509#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
3510#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
3511#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
3512#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
3513#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
3514#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
3515#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
3516#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
3517#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
3518#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
3519#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
3520#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
3521#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
3522#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
3523#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
3524#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
3525#define GL_TEXTURE_COORD_NV 0x8C79
3526#define GL_CLIP_DISTANCE_NV 0x8C7A
3527#define GL_VERTEX_ID_NV 0x8C7B
3528#define GL_PRIMITIVE_ID_NV 0x8C7C
3529#define GL_GENERIC_ATTRIB_NV 0x8C7D
3530#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
3531#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
3532#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
3533#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
3534#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
3535#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
3536#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
3537#define GL_ACTIVE_VARYINGS_NV 0x8C81
3538#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
3539#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
3540#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
3541#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
3542#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
3543#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
3544#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
3545#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
3546#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
3547#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
3548#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
3549#define GL_PRIMITIVES_GENERATED 0x8C87
3550#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
3551#define GL_PRIMITIVES_GENERATED_NV 0x8C87
3552#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
3553#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
3554#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
3555#define GL_RASTERIZER_DISCARD 0x8C89
3556#define GL_RASTERIZER_DISCARD_EXT 0x8C89
3557#define GL_RASTERIZER_DISCARD_NV 0x8C89
3558#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
3559#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
3560#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
3561#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
3562#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
3563#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
3564#define GL_INTERLEAVED_ATTRIBS 0x8C8C
3565#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
3566#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
3567#define GL_SEPARATE_ATTRIBS 0x8C8D
3568#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
3569#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
3570#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
3571#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
3572#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
3573#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
3574#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
3575#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
3576#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
3577#define GL_LOWER_LEFT 0x8CA1
3578#define GL_UPPER_LEFT 0x8CA2
3579#define GL_STENCIL_BACK_REF 0x8CA3
3580#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
3581#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
3582#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
3583#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
3584#define GL_FRAMEBUFFER_BINDING 0x8CA6
3585#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
3586#define GL_RENDERBUFFER_BINDING 0x8CA7
3587#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
3588#define GL_READ_FRAMEBUFFER 0x8CA8
3589#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
3590#define GL_DRAW_FRAMEBUFFER 0x8CA9
3591#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
3592#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
3593#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
3594#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
3595#define GL_RENDERBUFFER_SAMPLES 0x8CAB
3596#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
3597#define GL_DEPTH_COMPONENT32F 0x8CAC
3598#define GL_DEPTH32F_STENCIL8 0x8CAD
3599#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
3600#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
3601#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
3602#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
3603#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
3604#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
3605#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
3606#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
3607#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
3608#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
3609#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
3610#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
3611#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
3612#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
3613#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
3614#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
3615#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
3616#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
3617#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
3618#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
3619#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
3620#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
3621#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
3622#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
3623#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
3624#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
3625#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
3626#define GL_COLOR_ATTACHMENT0 0x8CE0
3627#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
3628#define GL_COLOR_ATTACHMENT1 0x8CE1
3629#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
3630#define GL_COLOR_ATTACHMENT2 0x8CE2
3631#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
3632#define GL_COLOR_ATTACHMENT3 0x8CE3
3633#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
3634#define GL_COLOR_ATTACHMENT4 0x8CE4
3635#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
3636#define GL_COLOR_ATTACHMENT5 0x8CE5
3637#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
3638#define GL_COLOR_ATTACHMENT6 0x8CE6
3639#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
3640#define GL_COLOR_ATTACHMENT7 0x8CE7
3641#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
3642#define GL_COLOR_ATTACHMENT8 0x8CE8
3643#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
3644#define GL_COLOR_ATTACHMENT9 0x8CE9
3645#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
3646#define GL_COLOR_ATTACHMENT10 0x8CEA
3647#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
3648#define GL_COLOR_ATTACHMENT11 0x8CEB
3649#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
3650#define GL_COLOR_ATTACHMENT12 0x8CEC
3651#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
3652#define GL_COLOR_ATTACHMENT13 0x8CED
3653#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
3654#define GL_COLOR_ATTACHMENT14 0x8CEE
3655#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
3656#define GL_COLOR_ATTACHMENT15 0x8CEF
3657#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
3658#define GL_COLOR_ATTACHMENT16 0x8CF0
3659#define GL_COLOR_ATTACHMENT17 0x8CF1
3660#define GL_COLOR_ATTACHMENT18 0x8CF2
3661#define GL_COLOR_ATTACHMENT19 0x8CF3
3662#define GL_COLOR_ATTACHMENT20 0x8CF4
3663#define GL_COLOR_ATTACHMENT21 0x8CF5
3664#define GL_COLOR_ATTACHMENT22 0x8CF6
3665#define GL_COLOR_ATTACHMENT23 0x8CF7
3666#define GL_COLOR_ATTACHMENT24 0x8CF8
3667#define GL_COLOR_ATTACHMENT25 0x8CF9
3668#define GL_COLOR_ATTACHMENT26 0x8CFA
3669#define GL_COLOR_ATTACHMENT27 0x8CFB
3670#define GL_COLOR_ATTACHMENT28 0x8CFC
3671#define GL_COLOR_ATTACHMENT29 0x8CFD
3672#define GL_COLOR_ATTACHMENT30 0x8CFE
3673#define GL_COLOR_ATTACHMENT31 0x8CFF
3674#define GL_DEPTH_ATTACHMENT 0x8D00
3675#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
3676#define GL_STENCIL_ATTACHMENT 0x8D20
3677#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
3678#define GL_FRAMEBUFFER 0x8D40
3679#define GL_FRAMEBUFFER_EXT 0x8D40
3680#define GL_RENDERBUFFER 0x8D41
3681#define GL_RENDERBUFFER_EXT 0x8D41
3682#define GL_RENDERBUFFER_WIDTH 0x8D42
3683#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
3684#define GL_RENDERBUFFER_HEIGHT 0x8D43
3685#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
3686#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
3687#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
3688#define GL_STENCIL_INDEX1 0x8D46
3689#define GL_STENCIL_INDEX1_EXT 0x8D46
3690#define GL_STENCIL_INDEX4 0x8D47
3691#define GL_STENCIL_INDEX4_EXT 0x8D47
3692#define GL_STENCIL_INDEX8 0x8D48
3693#define GL_STENCIL_INDEX8_EXT 0x8D48
3694#define GL_STENCIL_INDEX16 0x8D49
3695#define GL_STENCIL_INDEX16_EXT 0x8D49
3696#define GL_RENDERBUFFER_RED_SIZE 0x8D50
3697#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
3698#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
3699#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
3700#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
3701#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
3702#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
3703#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
3704#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
3705#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
3706#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
3707#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
3708#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
3709#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
3710#define GL_MAX_SAMPLES 0x8D57
3711#define GL_MAX_SAMPLES_EXT 0x8D57
3712#define GL_RGB565 0x8D62
3713#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
3714#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
3715#define GL_MAX_ELEMENT_INDEX 0x8D6B
3716#define GL_RGBA32UI 0x8D70
3717#define GL_RGBA32UI_EXT 0x8D70
3718#define GL_RGB32UI 0x8D71
3719#define GL_RGB32UI_EXT 0x8D71
3720#define GL_ALPHA32UI_EXT 0x8D72
3721#define GL_INTENSITY32UI_EXT 0x8D73
3722#define GL_LUMINANCE32UI_EXT 0x8D74
3723#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
3724#define GL_RGBA16UI 0x8D76
3725#define GL_RGBA16UI_EXT 0x8D76
3726#define GL_RGB16UI 0x8D77
3727#define GL_RGB16UI_EXT 0x8D77
3728#define GL_ALPHA16UI_EXT 0x8D78
3729#define GL_INTENSITY16UI_EXT 0x8D79
3730#define GL_LUMINANCE16UI_EXT 0x8D7A
3731#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
3732#define GL_RGBA8UI 0x8D7C
3733#define GL_RGBA8UI_EXT 0x8D7C
3734#define GL_RGB8UI 0x8D7D
3735#define GL_RGB8UI_EXT 0x8D7D
3736#define GL_ALPHA8UI_EXT 0x8D7E
3737#define GL_INTENSITY8UI_EXT 0x8D7F
3738#define GL_LUMINANCE8UI_EXT 0x8D80
3739#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
3740#define GL_RGBA32I 0x8D82
3741#define GL_RGBA32I_EXT 0x8D82
3742#define GL_RGB32I 0x8D83
3743#define GL_RGB32I_EXT 0x8D83
3744#define GL_ALPHA32I_EXT 0x8D84
3745#define GL_INTENSITY32I_EXT 0x8D85
3746#define GL_LUMINANCE32I_EXT 0x8D86
3747#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
3748#define GL_RGBA16I 0x8D88
3749#define GL_RGBA16I_EXT 0x8D88
3750#define GL_RGB16I 0x8D89
3751#define GL_RGB16I_EXT 0x8D89
3752#define GL_ALPHA16I_EXT 0x8D8A
3753#define GL_INTENSITY16I_EXT 0x8D8B
3754#define GL_LUMINANCE16I_EXT 0x8D8C
3755#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
3756#define GL_RGBA8I 0x8D8E
3757#define GL_RGBA8I_EXT 0x8D8E
3758#define GL_RGB8I 0x8D8F
3759#define GL_RGB8I_EXT 0x8D8F
3760#define GL_ALPHA8I_EXT 0x8D90
3761#define GL_INTENSITY8I_EXT 0x8D91
3762#define GL_LUMINANCE8I_EXT 0x8D92
3763#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
3764#define GL_RED_INTEGER 0x8D94
3765#define GL_RED_INTEGER_EXT 0x8D94
3766#define GL_GREEN_INTEGER 0x8D95
3767#define GL_GREEN_INTEGER_EXT 0x8D95
3768#define GL_BLUE_INTEGER 0x8D96
3769#define GL_BLUE_INTEGER_EXT 0x8D96
3770#define GL_ALPHA_INTEGER 0x8D97
3771#define GL_ALPHA_INTEGER_EXT 0x8D97
3772#define GL_RGB_INTEGER 0x8D98
3773#define GL_RGB_INTEGER_EXT 0x8D98
3774#define GL_RGBA_INTEGER 0x8D99
3775#define GL_RGBA_INTEGER_EXT 0x8D99
3776#define GL_BGR_INTEGER 0x8D9A
3777#define GL_BGR_INTEGER_EXT 0x8D9A
3778#define GL_BGRA_INTEGER 0x8D9B
3779#define GL_BGRA_INTEGER_EXT 0x8D9B
3780#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
3781#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
3782#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
3783#define GL_INT_2_10_10_10_REV 0x8D9F
3784#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
3785#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
3786#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
3787#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
3788#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
3789#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
3790#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
3791#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
3792#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3793#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
3794#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
3795#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3796#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
3797#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3798#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
3799#define GL_LAYER_NV 0x8DAA
3800#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
3801#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
3802#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
3803#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
3804#define GL_SHADER_INCLUDE_ARB 0x8DAE
3805#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
3806#define GL_FRAMEBUFFER_SRGB 0x8DB9
3807#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
3808#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
3809#define GL_COMPRESSED_RED_RGTC1 0x8DBB
3810#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
3811#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
3812#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
3813#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
3814#define GL_COMPRESSED_RG_RGTC2 0x8DBD
3815#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
3816#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
3817#define GL_SAMPLER_1D_ARRAY 0x8DC0
3818#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
3819#define GL_SAMPLER_2D_ARRAY 0x8DC1
3820#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
3821#define GL_SAMPLER_BUFFER 0x8DC2
3822#define GL_SAMPLER_BUFFER_EXT 0x8DC2
3823#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
3824#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
3825#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
3826#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
3827#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
3828#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
3829#define GL_UNSIGNED_INT_VEC2 0x8DC6
3830#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
3831#define GL_UNSIGNED_INT_VEC3 0x8DC7
3832#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
3833#define GL_UNSIGNED_INT_VEC4 0x8DC8
3834#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
3835#define GL_INT_SAMPLER_1D 0x8DC9
3836#define GL_INT_SAMPLER_1D_EXT 0x8DC9
3837#define GL_INT_SAMPLER_2D 0x8DCA
3838#define GL_INT_SAMPLER_2D_EXT 0x8DCA
3839#define GL_INT_SAMPLER_3D 0x8DCB
3840#define GL_INT_SAMPLER_3D_EXT 0x8DCB
3841#define GL_INT_SAMPLER_CUBE 0x8DCC
3842#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
3843#define GL_INT_SAMPLER_2D_RECT 0x8DCD
3844#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
3845#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
3846#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
3847#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
3848#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
3849#define GL_INT_SAMPLER_BUFFER 0x8DD0
3850#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
3851#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
3852#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
3853#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
3854#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
3855#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
3856#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
3857#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
3858#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
3859#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
3860#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
3861#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
3862#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
3863#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
3864#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
3865#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
3866#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
3867#define GL_GEOMETRY_SHADER 0x8DD9
3868#define GL_GEOMETRY_SHADER_ARB 0x8DD9
3869#define GL_GEOMETRY_SHADER_EXT 0x8DD9
3870#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3871#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
3872#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3873#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
3874#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3875#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
3876#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3877#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
3878#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3879#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
3880#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
3881#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3882#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
3883#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
3884#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3885#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
3886#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
3887#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3888#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
3889#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
3890#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
3891#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
3892#define GL_ACTIVE_SUBROUTINES 0x8DE5
3893#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
3894#define GL_MAX_SUBROUTINES 0x8DE7
3895#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
3896#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
3897#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
3898#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
3899#define GL_UNIFORM_BUFFER_EXT 0x8DEE
3900#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
3901#define GL_LOW_FLOAT 0x8DF0
3902#define GL_MEDIUM_FLOAT 0x8DF1
3903#define GL_HIGH_FLOAT 0x8DF2
3904#define GL_LOW_INT 0x8DF3
3905#define GL_MEDIUM_INT 0x8DF4
3906#define GL_HIGH_INT 0x8DF5
3907#define GL_SHADER_BINARY_FORMATS 0x8DF8
3908#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
3909#define GL_SHADER_COMPILER 0x8DFA
3910#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
3911#define GL_MAX_VARYING_VECTORS 0x8DFC
3912#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
3913#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
3914#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
3915#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
3916#define GL_QUERY_WAIT 0x8E13
3917#define GL_QUERY_WAIT_NV 0x8E13
3918#define GL_QUERY_NO_WAIT 0x8E14
3919#define GL_QUERY_NO_WAIT_NV 0x8E14
3920#define GL_QUERY_BY_REGION_WAIT 0x8E15
3921#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
3922#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
3923#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
3924#define GL_QUERY_WAIT_INVERTED 0x8E17
3925#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
3926#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
3927#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
3928#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
3929#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
3930#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
3931#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
3932#define GL_COLOR_SAMPLES_NV 0x8E20
3933#define GL_TRANSFORM_FEEDBACK 0x8E22
3934#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
3935#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
3936#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
3937#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
3938#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
3939#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
3940#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
3941#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
3942#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
3943#define GL_FRAME_NV 0x8E26
3944#define GL_FIELDS_NV 0x8E27
3945#define GL_CURRENT_TIME_NV 0x8E28
3946#define GL_TIMESTAMP 0x8E28
3947#define GL_NUM_FILL_STREAMS_NV 0x8E29
3948#define GL_PRESENT_TIME_NV 0x8E2A
3949#define GL_PRESENT_DURATION_NV 0x8E2B
3950#define GL_PROGRAM_MATRIX_EXT 0x8E2D
3951#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
3952#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
3953#define GL_TEXTURE_SWIZZLE_R 0x8E42
3954#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
3955#define GL_TEXTURE_SWIZZLE_G 0x8E43
3956#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
3957#define GL_TEXTURE_SWIZZLE_B 0x8E44
3958#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
3959#define GL_TEXTURE_SWIZZLE_A 0x8E45
3960#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
3961#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
3962#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
3963#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
3964#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
3965#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
3966#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
3967#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
3968#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
3969#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
3970#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
3971#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
3972#define GL_LAST_VERTEX_CONVENTION 0x8E4E
3973#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
3974#define GL_PROVOKING_VERTEX 0x8E4F
3975#define GL_PROVOKING_VERTEX_EXT 0x8E4F
3976#define GL_SAMPLE_POSITION 0x8E50
3977#define GL_SAMPLE_POSITION_NV 0x8E50
3978#define GL_SAMPLE_LOCATION_ARB 0x8E50
3979#define GL_SAMPLE_LOCATION_NV 0x8E50
3980#define GL_SAMPLE_MASK 0x8E51
3981#define GL_SAMPLE_MASK_NV 0x8E51
3982#define GL_SAMPLE_MASK_VALUE 0x8E52
3983#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
3984#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
3985#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
3986#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
3987#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
3988#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
3989#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
3990#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
3991#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
3992#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
3993#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
3994#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
3995#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
3996#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
3997#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
3998#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
3999#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
4000#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
4001#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
4002#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
4003#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
4004#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
4005#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
4006#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
4007#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
4008#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
4009#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
4010#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
4011#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
4012#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
4013#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
4014#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
4015#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
4016#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
4017#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
4018#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
4019#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
4020#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
4021#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
4022#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
4023#define GL_MAX_VERTEX_STREAMS 0x8E71
4024#define GL_PATCH_VERTICES 0x8E72
4025#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
4026#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
4027#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
4028#define GL_TESS_GEN_MODE 0x8E76
4029#define GL_TESS_GEN_SPACING 0x8E77
4030#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
4031#define GL_TESS_GEN_POINT_MODE 0x8E79
4032#define GL_ISOLINES 0x8E7A
4033#define GL_FRACTIONAL_ODD 0x8E7B
4034#define GL_FRACTIONAL_EVEN 0x8E7C
4035#define GL_MAX_PATCH_VERTICES 0x8E7D
4036#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
4037#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
4038#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
4039#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
4040#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
4041#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
4042#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
4043#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
4044#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
4045#define GL_TESS_EVALUATION_SHADER 0x8E87
4046#define GL_TESS_CONTROL_SHADER 0x8E88
4047#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
4048#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
4049#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
4050#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
4051#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
4052#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
4053#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
4054#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
4055#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
4056#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
4057#define GL_INCLUSIVE_EXT 0x8F10
4058#define GL_EXCLUSIVE_EXT 0x8F11
4059#define GL_WINDOW_RECTANGLE_EXT 0x8F12
4060#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
4061#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
4062#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
4063#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
4064#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
4065#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
4066#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
4067#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
4068#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
4069#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
4070#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
4071#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
4072#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
4073#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
4074#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
4075#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
4076#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
4077#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
4078#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
4079#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
4080#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
4081#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
4082#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
4083#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
4084#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
4085#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
4086#define GL_GPU_ADDRESS_NV 0x8F34
4087#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
4088#define GL_COPY_READ_BUFFER 0x8F36
4089#define GL_COPY_READ_BUFFER_BINDING 0x8F36
4090#define GL_COPY_WRITE_BUFFER 0x8F37
4091#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
4092#define GL_MAX_IMAGE_UNITS 0x8F38
4093#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
4094#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
4095#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
4096#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
4097#define GL_IMAGE_BINDING_NAME 0x8F3A
4098#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
4099#define GL_IMAGE_BINDING_LEVEL 0x8F3B
4100#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
4101#define GL_IMAGE_BINDING_LAYERED 0x8F3C
4102#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
4103#define GL_IMAGE_BINDING_LAYER 0x8F3D
4104#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
4105#define GL_IMAGE_BINDING_ACCESS 0x8F3E
4106#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
4107#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
4108#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
4109#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
4110#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
4111#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
4112#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
4113#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
4114#define GL_DOUBLE_MAT2 0x8F46
4115#define GL_DOUBLE_MAT2_EXT 0x8F46
4116#define GL_DOUBLE_MAT3 0x8F47
4117#define GL_DOUBLE_MAT3_EXT 0x8F47
4118#define GL_DOUBLE_MAT4 0x8F48
4119#define GL_DOUBLE_MAT4_EXT 0x8F48
4120#define GL_DOUBLE_MAT2x3 0x8F49
4121#define GL_DOUBLE_MAT2x3_EXT 0x8F49
4122#define GL_DOUBLE_MAT2x4 0x8F4A
4123#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
4124#define GL_DOUBLE_MAT3x2 0x8F4B
4125#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
4126#define GL_DOUBLE_MAT3x4 0x8F4C
4127#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
4128#define GL_DOUBLE_MAT4x2 0x8F4D
4129#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
4130#define GL_DOUBLE_MAT4x3 0x8F4E
4131#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
4132#define GL_VERTEX_BINDING_BUFFER 0x8F4F
4133#define GL_RED_SNORM 0x8F90
4134#define GL_RG_SNORM 0x8F91
4135#define GL_RGB_SNORM 0x8F92
4136#define GL_RGBA_SNORM 0x8F93
4137#define GL_R8_SNORM 0x8F94
4138#define GL_RG8_SNORM 0x8F95
4139#define GL_RGB8_SNORM 0x8F96
4140#define GL_RGBA8_SNORM 0x8F97
4141#define GL_R16_SNORM 0x8F98
4142#define GL_RG16_SNORM 0x8F99
4143#define GL_RGB16_SNORM 0x8F9A
4144#define GL_RGBA16_SNORM 0x8F9B
4145#define GL_SIGNED_NORMALIZED 0x8F9C
4146#define GL_PRIMITIVE_RESTART 0x8F9D
4147#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
4148#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
4149#define GL_SR8_EXT 0x8FBD
4150#define GL_INT8_NV 0x8FE0
4151#define GL_INT8_VEC2_NV 0x8FE1
4152#define GL_INT8_VEC3_NV 0x8FE2
4153#define GL_INT8_VEC4_NV 0x8FE3
4154#define GL_INT16_NV 0x8FE4
4155#define GL_INT16_VEC2_NV 0x8FE5
4156#define GL_INT16_VEC3_NV 0x8FE6
4157#define GL_INT16_VEC4_NV 0x8FE7
4158#define GL_INT64_VEC2_ARB 0x8FE9
4159#define GL_INT64_VEC2_NV 0x8FE9
4160#define GL_INT64_VEC3_ARB 0x8FEA
4161#define GL_INT64_VEC3_NV 0x8FEA
4162#define GL_INT64_VEC4_ARB 0x8FEB
4163#define GL_INT64_VEC4_NV 0x8FEB
4164#define GL_UNSIGNED_INT8_NV 0x8FEC
4165#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
4166#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
4167#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
4168#define GL_UNSIGNED_INT16_NV 0x8FF0
4169#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
4170#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
4171#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
4172#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
4173#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
4174#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
4175#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
4176#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
4177#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
4178#define GL_FLOAT16_NV 0x8FF8
4179#define GL_FLOAT16_VEC2_NV 0x8FF9
4180#define GL_FLOAT16_VEC3_NV 0x8FFA
4181#define GL_FLOAT16_VEC4_NV 0x8FFB
4182#define GL_DOUBLE_VEC2 0x8FFC
4183#define GL_DOUBLE_VEC2_EXT 0x8FFC
4184#define GL_DOUBLE_VEC3 0x8FFD
4185#define GL_DOUBLE_VEC3_EXT 0x8FFD
4186#define GL_DOUBLE_VEC4 0x8FFE
4187#define GL_DOUBLE_VEC4_EXT 0x8FFE
4188#define GL_SAMPLER_BUFFER_AMD 0x9001
4189#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4190#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4191#define GL_TESSELLATION_MODE_AMD 0x9004
4192#define GL_TESSELLATION_FACTOR_AMD 0x9005
4193#define GL_DISCRETE_AMD 0x9006
4194#define GL_CONTINUOUS_AMD 0x9007
4195#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
4196#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
4197#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
4198#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
4199#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
4200#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
4201#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
4202#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
4203#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
4204#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
4205#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
4206#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
4207#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
4208#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
4209#define GL_ALPHA_SNORM 0x9010
4210#define GL_LUMINANCE_SNORM 0x9011
4211#define GL_LUMINANCE_ALPHA_SNORM 0x9012
4212#define GL_INTENSITY_SNORM 0x9013
4213#define GL_ALPHA8_SNORM 0x9014
4214#define GL_LUMINANCE8_SNORM 0x9015
4215#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
4216#define GL_INTENSITY8_SNORM 0x9017
4217#define GL_ALPHA16_SNORM 0x9018
4218#define GL_LUMINANCE16_SNORM 0x9019
4219#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
4220#define GL_INTENSITY16_SNORM 0x901B
4221#define GL_FACTOR_MIN_AMD 0x901C
4222#define GL_FACTOR_MAX_AMD 0x901D
4223#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
4224#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
4225#define GL_VIDEO_BUFFER_NV 0x9020
4226#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
4227#define GL_FIELD_UPPER_NV 0x9022
4228#define GL_FIELD_LOWER_NV 0x9023
4229#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
4230#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
4231#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
4232#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
4233#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
4234#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
4235#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
4236#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
4237#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
4238#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
4239#define GL_PARTIAL_SUCCESS_NV 0x902E
4240#define GL_SUCCESS_NV 0x902F
4241#define GL_FAILURE_NV 0x9030
4242#define GL_YCBYCR8_422_NV 0x9031
4243#define GL_YCBAYCR8A_4224_NV 0x9032
4244#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
4245#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
4246#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
4247#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
4248#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
4249#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
4250#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
4251#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
4252#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
4253#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
4254#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
4255#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
4256#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
4257#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
4258#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
4259#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
4260#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
4261#define GL_IMAGE_1D 0x904C
4262#define GL_IMAGE_1D_EXT 0x904C
4263#define GL_IMAGE_2D 0x904D
4264#define GL_IMAGE_2D_EXT 0x904D
4265#define GL_IMAGE_3D 0x904E
4266#define GL_IMAGE_3D_EXT 0x904E
4267#define GL_IMAGE_2D_RECT 0x904F
4268#define GL_IMAGE_2D_RECT_EXT 0x904F
4269#define GL_IMAGE_CUBE 0x9050
4270#define GL_IMAGE_CUBE_EXT 0x9050
4271#define GL_IMAGE_BUFFER 0x9051
4272#define GL_IMAGE_BUFFER_EXT 0x9051
4273#define GL_IMAGE_1D_ARRAY 0x9052
4274#define GL_IMAGE_1D_ARRAY_EXT 0x9052
4275#define GL_IMAGE_2D_ARRAY 0x9053
4276#define GL_IMAGE_2D_ARRAY_EXT 0x9053
4277#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
4278#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
4279#define GL_IMAGE_2D_MULTISAMPLE 0x9055
4280#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
4281#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
4282#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
4283#define GL_INT_IMAGE_1D 0x9057
4284#define GL_INT_IMAGE_1D_EXT 0x9057
4285#define GL_INT_IMAGE_2D 0x9058
4286#define GL_INT_IMAGE_2D_EXT 0x9058
4287#define GL_INT_IMAGE_3D 0x9059
4288#define GL_INT_IMAGE_3D_EXT 0x9059
4289#define GL_INT_IMAGE_2D_RECT 0x905A
4290#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
4291#define GL_INT_IMAGE_CUBE 0x905B
4292#define GL_INT_IMAGE_CUBE_EXT 0x905B
4293#define GL_INT_IMAGE_BUFFER 0x905C
4294#define GL_INT_IMAGE_BUFFER_EXT 0x905C
4295#define GL_INT_IMAGE_1D_ARRAY 0x905D
4296#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
4297#define GL_INT_IMAGE_2D_ARRAY 0x905E
4298#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
4299#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
4300#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
4301#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
4302#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
4303#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
4304#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
4305#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
4306#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
4307#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
4308#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
4309#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
4310#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
4311#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
4312#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
4313#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
4314#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
4315#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
4316#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
4317#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
4318#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
4319#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
4320#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
4321#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
4322#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
4323#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
4324#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
4325#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
4326#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
4327#define GL_MAX_IMAGE_SAMPLES 0x906D
4328#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
4329#define GL_IMAGE_BINDING_FORMAT 0x906E
4330#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
4331#define GL_RGB10_A2UI 0x906F
4332#define GL_PATH_FORMAT_SVG_NV 0x9070
4333#define GL_PATH_FORMAT_PS_NV 0x9071
4334#define GL_STANDARD_FONT_NAME_NV 0x9072
4335#define GL_SYSTEM_FONT_NAME_NV 0x9073
4336#define GL_FILE_NAME_NV 0x9074
4337#define GL_PATH_STROKE_WIDTH_NV 0x9075
4338#define GL_PATH_END_CAPS_NV 0x9076
4339#define GL_PATH_INITIAL_END_CAP_NV 0x9077
4340#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
4341#define GL_PATH_JOIN_STYLE_NV 0x9079
4342#define GL_PATH_MITER_LIMIT_NV 0x907A
4343#define GL_PATH_DASH_CAPS_NV 0x907B
4344#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
4345#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
4346#define GL_PATH_DASH_OFFSET_NV 0x907E
4347#define GL_PATH_CLIENT_LENGTH_NV 0x907F
4348#define GL_PATH_FILL_MODE_NV 0x9080
4349#define GL_PATH_FILL_MASK_NV 0x9081
4350#define GL_PATH_FILL_COVER_MODE_NV 0x9082
4351#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
4352#define GL_PATH_STROKE_MASK_NV 0x9084
4353#define GL_COUNT_UP_NV 0x9088
4354#define GL_COUNT_DOWN_NV 0x9089
4355#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
4356#define GL_CONVEX_HULL_NV 0x908B
4357#define GL_BOUNDING_BOX_NV 0x908D
4358#define GL_TRANSLATE_X_NV 0x908E
4359#define GL_TRANSLATE_Y_NV 0x908F
4360#define GL_TRANSLATE_2D_NV 0x9090
4361#define GL_TRANSLATE_3D_NV 0x9091
4362#define GL_AFFINE_2D_NV 0x9092
4363#define GL_AFFINE_3D_NV 0x9094
4364#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
4365#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
4366#define GL_UTF8_NV 0x909A
4367#define GL_UTF16_NV 0x909B
4368#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
4369#define GL_PATH_COMMAND_COUNT_NV 0x909D
4370#define GL_PATH_COORD_COUNT_NV 0x909E
4371#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
4372#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
4373#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
4374#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
4375#define GL_SQUARE_NV 0x90A3
4376#define GL_ROUND_NV 0x90A4
4377#define GL_TRIANGULAR_NV 0x90A5
4378#define GL_BEVEL_NV 0x90A6
4379#define GL_MITER_REVERT_NV 0x90A7
4380#define GL_MITER_TRUNCATE_NV 0x90A8
4381#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
4382#define GL_USE_MISSING_GLYPH_NV 0x90AA
4383#define GL_PATH_ERROR_POSITION_NV 0x90AB
4384#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
4385#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
4386#define GL_ADJACENT_PAIRS_NV 0x90AE
4387#define GL_FIRST_TO_REST_NV 0x90AF
4388#define GL_PATH_GEN_MODE_NV 0x90B0
4389#define GL_PATH_GEN_COEFF_NV 0x90B1
4390#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
4391#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
4392#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
4393#define GL_MOVE_TO_RESETS_NV 0x90B5
4394#define GL_MOVE_TO_CONTINUES_NV 0x90B6
4395#define GL_PATH_STENCIL_FUNC_NV 0x90B7
4396#define GL_PATH_STENCIL_REF_NV 0x90B8
4397#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
4398#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
4399#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
4400#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
4401#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
4402#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
4403#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
4404#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
4405#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
4406#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
4407#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
4408#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
4409#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
4410#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
4411#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
4412#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
4413#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
4414#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
4415#define GL_SHADER_STORAGE_BUFFER 0x90D2
4416#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
4417#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
4418#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
4419#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
4420#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
4421#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
4422#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
4423#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
4424#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
4425#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
4426#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
4427#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
4428#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
4429#define GL_SYNC_X11_FENCE_EXT 0x90E1
4430#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
4431#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
4432#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
4433#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
4434#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
4435#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
4436#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
4437#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
4438#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
4439#define GL_COMPUTE_PROGRAM_NV 0x90FB
4440#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
4441#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
4442#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
4443#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
4444#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
4445#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
4446#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
4447#define GL_TEXTURE_SAMPLES 0x9106
4448#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
4449#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
4450#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
4451#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
4452#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
4453#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
4454#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
4455#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
4456#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
4457#define GL_MAX_INTEGER_SAMPLES 0x9110
4458#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
4459#define GL_OBJECT_TYPE 0x9112
4460#define GL_SYNC_CONDITION 0x9113
4461#define GL_SYNC_STATUS 0x9114
4462#define GL_SYNC_FLAGS 0x9115
4463#define GL_SYNC_FENCE 0x9116
4464#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
4465#define GL_UNSIGNALED 0x9118
4466#define GL_SIGNALED 0x9119
4467#define GL_ALREADY_SIGNALED 0x911A
4468#define GL_TIMEOUT_EXPIRED 0x911B
4469#define GL_CONDITION_SATISFIED 0x911C
4470#define GL_WAIT_FAILED 0x911D
4471#define GL_BUFFER_ACCESS_FLAGS 0x911F
4472#define GL_BUFFER_MAP_LENGTH 0x9120
4473#define GL_BUFFER_MAP_OFFSET 0x9121
4474#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
4475#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
4476#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
4477#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
4478#define GL_CONTEXT_PROFILE_MASK 0x9126
4479#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
4480#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
4481#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
4482#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
4483#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
4484#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
4485#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
4486#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
4487#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
4488#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
4489#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
4490#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
4491#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
4492#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
4493#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
4494#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
4495#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
4496#define GL_DEBUG_LOGGED_MESSAGES 0x9145
4497#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
4498#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
4499#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
4500#define GL_DEBUG_SEVERITY_HIGH 0x9146
4501#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
4502#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
4503#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
4504#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
4505#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
4506#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
4507#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
4508#define GL_DEBUG_SEVERITY_LOW 0x9148
4509#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
4510#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
4511#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
4512#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
4513#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
4514#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
4515#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
4516#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
4517#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
4518#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
4519#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
4520#define GL_BUFFER_OBJECT_EXT 0x9151
4521#define GL_DATA_BUFFER_AMD 0x9151
4522#define GL_PERFORMANCE_MONITOR_AMD 0x9152
4523#define GL_QUERY_OBJECT_AMD 0x9153
4524#define GL_QUERY_OBJECT_EXT 0x9153
4525#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
4526#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
4527#define GL_SAMPLER_OBJECT_AMD 0x9155
4528#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
4529#define GL_QUERY_BUFFER 0x9192
4530#define GL_QUERY_BUFFER_AMD 0x9192
4531#define GL_QUERY_BUFFER_BINDING 0x9193
4532#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
4533#define GL_QUERY_RESULT_NO_WAIT 0x9194
4534#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
4535#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
4536#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
4537#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
4538#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
4539#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
4540#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
4541#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
4542#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
4543#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
4544#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
4545#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
4546#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
4547#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
4548#define GL_MIN_LOD_WARNING_AMD 0x919C
4549#define GL_TEXTURE_BUFFER_OFFSET 0x919D
4550#define GL_TEXTURE_BUFFER_SIZE 0x919E
4551#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
4552#define GL_STREAM_RASTERIZATION_AMD 0x91A0
4553#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
4554#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
4555#define GL_TEXTURE_SPARSE_ARB 0x91A6
4556#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
4557#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
4558#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
4559#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
4560#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
4561#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
4562#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
4563#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
4564#define GL_COMPLETION_STATUS_KHR 0x91B1
4565#define GL_COMPLETION_STATUS_ARB 0x91B1
4566#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
4567#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
4568#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
4569#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
4570#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
4571#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
4572#define GL_COMPUTE_SHADER 0x91B9
4573#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
4574#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
4575#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
4576#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
4577#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
4578#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
4579#define GL_FLOAT16_MAT2_AMD 0x91C5
4580#define GL_FLOAT16_MAT3_AMD 0x91C6
4581#define GL_FLOAT16_MAT4_AMD 0x91C7
4582#define GL_FLOAT16_MAT2x3_AMD 0x91C8
4583#define GL_FLOAT16_MAT2x4_AMD 0x91C9
4584#define GL_FLOAT16_MAT3x2_AMD 0x91CA
4585#define GL_FLOAT16_MAT3x4_AMD 0x91CB
4586#define GL_FLOAT16_MAT4x2_AMD 0x91CC
4587#define GL_FLOAT16_MAT4x3_AMD 0x91CD
4588#define GL_COMPRESSED_R11_EAC 0x9270
4589#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
4590#define GL_COMPRESSED_RG11_EAC 0x9272
4591#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
4592#define GL_COMPRESSED_RGB8_ETC2 0x9274
4593#define GL_COMPRESSED_SRGB8_ETC2 0x9275
4594#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
4595#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
4596#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
4597#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
4598#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
4599#define GL_BLEND_OVERLAP_NV 0x9281
4600#define GL_UNCORRELATED_NV 0x9282
4601#define GL_DISJOINT_NV 0x9283
4602#define GL_CONJOINT_NV 0x9284
4603#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
4604#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
4605#define GL_SRC_NV 0x9286
4606#define GL_DST_NV 0x9287
4607#define GL_SRC_OVER_NV 0x9288
4608#define GL_DST_OVER_NV 0x9289
4609#define GL_SRC_IN_NV 0x928A
4610#define GL_DST_IN_NV 0x928B
4611#define GL_SRC_OUT_NV 0x928C
4612#define GL_DST_OUT_NV 0x928D
4613#define GL_SRC_ATOP_NV 0x928E
4614#define GL_DST_ATOP_NV 0x928F
4615#define GL_PLUS_NV 0x9291
4616#define GL_PLUS_DARKER_NV 0x9292
4617#define GL_MULTIPLY_KHR 0x9294
4618#define GL_MULTIPLY_NV 0x9294
4619#define GL_SCREEN_KHR 0x9295
4620#define GL_SCREEN_NV 0x9295
4621#define GL_OVERLAY_KHR 0x9296
4622#define GL_OVERLAY_NV 0x9296
4623#define GL_DARKEN_KHR 0x9297
4624#define GL_DARKEN_NV 0x9297
4625#define GL_LIGHTEN_KHR 0x9298
4626#define GL_LIGHTEN_NV 0x9298
4627#define GL_COLORDODGE_KHR 0x9299
4628#define GL_COLORDODGE_NV 0x9299
4629#define GL_COLORBURN_KHR 0x929A
4630#define GL_COLORBURN_NV 0x929A
4631#define GL_HARDLIGHT_KHR 0x929B
4632#define GL_HARDLIGHT_NV 0x929B
4633#define GL_SOFTLIGHT_KHR 0x929C
4634#define GL_SOFTLIGHT_NV 0x929C
4635#define GL_DIFFERENCE_KHR 0x929E
4636#define GL_DIFFERENCE_NV 0x929E
4637#define GL_MINUS_NV 0x929F
4638#define GL_EXCLUSION_KHR 0x92A0
4639#define GL_EXCLUSION_NV 0x92A0
4640#define GL_CONTRAST_NV 0x92A1
4641#define GL_INVERT_RGB_NV 0x92A3
4642#define GL_LINEARDODGE_NV 0x92A4
4643#define GL_LINEARBURN_NV 0x92A5
4644#define GL_VIVIDLIGHT_NV 0x92A6
4645#define GL_LINEARLIGHT_NV 0x92A7
4646#define GL_PINLIGHT_NV 0x92A8
4647#define GL_HARDMIX_NV 0x92A9
4648#define GL_HSL_HUE_KHR 0x92AD
4649#define GL_HSL_HUE_NV 0x92AD
4650#define GL_HSL_SATURATION_KHR 0x92AE
4651#define GL_HSL_SATURATION_NV 0x92AE
4652#define GL_HSL_COLOR_KHR 0x92AF
4653#define GL_HSL_COLOR_NV 0x92AF
4654#define GL_HSL_LUMINOSITY_KHR 0x92B0
4655#define GL_HSL_LUMINOSITY_NV 0x92B0
4656#define GL_PLUS_CLAMPED_NV 0x92B1
4657#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
4658#define GL_MINUS_CLAMPED_NV 0x92B3
4659#define GL_INVERT_OVG_NV 0x92B4
4660#define GL_MAX_LGPU_GPUS_NVX 0x92BA
4661#define GL_MULTICAST_GPUS_NV 0x92BA
4662#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
4663#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
4664#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
4665#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
4666#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
4667#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
4668#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
4669#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
4670#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
4671#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
4672#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
4673#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
4674#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
4675#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
4676#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
4677#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
4678#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
4679#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
4680#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
4681#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
4682#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
4683#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
4684#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
4685#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
4686#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
4687#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
4688#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
4689#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
4690#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
4691#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
4692#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
4693#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
4694#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
4695#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
4696#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
4697#define GL_DEBUG_OUTPUT 0x92E0
4698#define GL_DEBUG_OUTPUT_KHR 0x92E0
4699#define GL_UNIFORM 0x92E1
4700#define GL_UNIFORM_BLOCK 0x92E2
4701#define GL_PROGRAM_INPUT 0x92E3
4702#define GL_PROGRAM_OUTPUT 0x92E4
4703#define GL_BUFFER_VARIABLE 0x92E5
4704#define GL_SHADER_STORAGE_BLOCK 0x92E6
4705#define GL_IS_PER_PATCH 0x92E7
4706#define GL_VERTEX_SUBROUTINE 0x92E8
4707#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
4708#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
4709#define GL_GEOMETRY_SUBROUTINE 0x92EB
4710#define GL_FRAGMENT_SUBROUTINE 0x92EC
4711#define GL_COMPUTE_SUBROUTINE 0x92ED
4712#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
4713#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
4714#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
4715#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
4716#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
4717#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
4718#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
4719#define GL_ACTIVE_RESOURCES 0x92F5
4720#define GL_MAX_NAME_LENGTH 0x92F6
4721#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
4722#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
4723#define GL_NAME_LENGTH 0x92F9
4724#define GL_TYPE 0x92FA
4725#define GL_ARRAY_SIZE 0x92FB
4726#define GL_OFFSET 0x92FC
4727#define GL_BLOCK_INDEX 0x92FD
4728#define GL_ARRAY_STRIDE 0x92FE
4729#define GL_MATRIX_STRIDE 0x92FF
4730#define GL_IS_ROW_MAJOR 0x9300
4731#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
4732#define GL_BUFFER_BINDING 0x9302
4733#define GL_BUFFER_DATA_SIZE 0x9303
4734#define GL_NUM_ACTIVE_VARIABLES 0x9304
4735#define GL_ACTIVE_VARIABLES 0x9305
4736#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
4737#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
4738#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
4739#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
4740#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
4741#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
4742#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
4743#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
4744#define GL_LOCATION 0x930E
4745#define GL_LOCATION_INDEX 0x930F
4746#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
4747#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
4748#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
4749#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
4750#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
4751#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
4752#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
4753#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
4754#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
4755#define GL_RASTER_MULTISAMPLE_EXT 0x9327
4756#define GL_RASTER_SAMPLES_EXT 0x9328
4757#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
4758#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
4759#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
4760#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
4761#define GL_DEPTH_SAMPLES_NV 0x932D
4762#define GL_STENCIL_SAMPLES_NV 0x932E
4763#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
4764#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
4765#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
4766#define GL_COVERAGE_MODULATION_NV 0x9332
4767#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
4768#define GL_WARP_SIZE_NV 0x9339
4769#define GL_WARPS_PER_SM_NV 0x933A
4770#define GL_SM_COUNT_NV 0x933B
4771#define GL_FILL_RECTANGLE_NV 0x933C
4772#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
4773#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
4774#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
4775#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
4776#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
4777#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
4778#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
4779#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
4780#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
4781#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
4782#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
4783#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
4784#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
4785#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
4786#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
4787#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
4788#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
4789#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
4790#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
4791#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
4792#define GL_LOCATION_COMPONENT 0x934A
4793#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
4794#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
4795#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
4796#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
4797#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
4798#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
4799#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
4800#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
4801#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
4802#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
4803#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
4804#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
4805#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
4806#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
4807#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
4808#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
4809#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
4810#define GL_CLIP_ORIGIN 0x935C
4811#define GL_CLIP_DEPTH_MODE 0x935D
4812#define GL_NEGATIVE_ONE_TO_ONE 0x935E
4813#define GL_ZERO_TO_ONE 0x935F
4814#define GL_CLEAR_TEXTURE 0x9365
4815#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
4816#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
4817#define GL_WEIGHTED_AVERAGE_ARB 0x9367
4818#define GL_WEIGHTED_AVERAGE_EXT 0x9367
4819#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
4820#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
4821#define GL_FONT_UNAVAILABLE_NV 0x936A
4822#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
4823#define GL_STANDARD_FONT_FORMAT_NV 0x936C
4824#define GL_FRAGMENT_INPUT_NV 0x936D
4825#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
4826#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
4827#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
4828#define GL_MULTISAMPLES_NV 0x9371
4829#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
4830#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
4831#define GL_CONFORMANT_NV 0x9374
4832#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
4833#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
4834#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
4835#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
4836#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
4837#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
4838#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
4839#define GL_NUM_SAMPLE_COUNTS 0x9380
4840#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
4841#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
4842#define GL_VIEW_CLASS_EAC_R11 0x9383
4843#define GL_VIEW_CLASS_EAC_RG11 0x9384
4844#define GL_VIEW_CLASS_ETC2_RGB 0x9385
4845#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
4846#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
4847#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
4848#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
4849#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
4850#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
4851#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
4852#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
4853#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
4854#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
4855#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
4856#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
4857#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
4858#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
4859#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
4860#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
4861#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
4862#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
4863#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
4864#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
4865#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
4866#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
4867#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
4868#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
4869#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
4870#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
4871#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
4872#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
4873#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
4874#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
4875#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
4876#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
4877#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
4878#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
4879#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
4880#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
4881#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
4882#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
4883#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
4884#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
4885#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
4886#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
4887#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
4888#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
4889#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
4890#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
4891#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
4892#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
4893#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
4894#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
4895#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
4896#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
4897#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
4898#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
4899#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
4900#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
4901#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
4902#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
4903#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
4904#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
4905#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
4906#define GL_SUBGROUP_SIZE_KHR 0x9532
4907#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
4908#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
4909#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
4910#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
4911#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
4912#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
4913#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
4914#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
4915#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
4916#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
4917#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
4918#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
4919#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
4920#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
4921#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
4922#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
4923#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
4924#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
4925#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
4926#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
4927#define GL_PER_GPU_STORAGE_NV 0x9548
4928#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
4929#define GL_UPLOAD_GPU_MASK_NVX 0x954A
4930#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
4931#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
4932#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
4933#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
4934#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
4935#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
4936#define GL_SPIR_V_BINARY 0x9552
4937#define GL_SPIR_V_BINARY_ARB 0x9552
4938#define GL_SPIR_V_EXTENSIONS 0x9553
4939#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
4940#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
4941#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
4942#define GL_MAX_MESH_VIEWS_NV 0x9557
4943#define GL_RENDER_GPU_MASK_NV 0x9558
4944#define GL_MESH_SHADER_NV 0x9559
4945#define GL_TASK_SHADER_NV 0x955A
4946#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
4947#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
4948#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
4949#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
4950#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
4951#define GL_SHADING_RATE_IMAGE_NV 0x9563
4952#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
4953#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
4954#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
4955#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
4956#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
4957#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
4958#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
4959#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
4960#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
4961#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
4962#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
4963#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
4964#define GL_MESH_VERTICES_OUT_NV 0x9579
4965#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
4966#define GL_MESH_OUTPUT_TYPE_NV 0x957B
4967#define GL_MESH_SUBROUTINE_NV 0x957C
4968#define GL_TASK_SUBROUTINE_NV 0x957D
4969#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
4970#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
4971#define GL_TEXTURE_TILING_EXT 0x9580
4972#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
4973#define GL_NUM_TILING_TYPES_EXT 0x9582
4974#define GL_TILING_TYPES_EXT 0x9583
4975#define GL_OPTIMAL_TILING_EXT 0x9584
4976#define GL_LINEAR_TILING_EXT 0x9585
4977#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
4978#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
4979#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
4980#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
4981#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
4982#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
4983#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
4984#define GL_LAYOUT_GENERAL_EXT 0x958D
4985#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
4986#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
4987#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
4988#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
4989#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
4990#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
4991#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
4992#define GL_D3D12_FENCE_VALUE_EXT 0x9595
4993#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595
4994#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
4995#define GL_DEVICE_UUID_EXT 0x9597
4996#define GL_DRIVER_UUID_EXT 0x9598
4997#define GL_DEVICE_LUID_EXT 0x9599
4998#define GL_DEVICE_NODE_MASK_EXT 0x959A
4999#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
5000#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
5001#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
5002#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
5003#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
5004#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
5005#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
5006#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
5007#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
5008#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
5009#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
5010#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
5011#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
5012#define GL_MEMORY_ATTACHABLE_NV 0x95A8
5013#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
5014#define GL_DETACHED_TEXTURES_NV 0x95AA
5015#define GL_DETACHED_BUFFERS_NV 0x95AB
5016#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
5017#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
5018#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
5019#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
5020#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
5021#define GL_SEMAPHORE_TYPE_NV 0x95B3
5022#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4
5023#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5
5024#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6
5025
5026
5027PXR_NAMESPACE_OPEN_SCOPE
5028namespace internal {
5029namespace GLApi {
5030
5031
5032typedef void (*PFNGLACCUMPROC) (GLenum op, GLfloat value);
5033typedef void (*PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
5034typedef void (*PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
5035typedef void (*PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
5036typedef void (*PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
5037typedef void (*PFNGLACTIVETEXTUREPROC) (GLenum texture);
5038typedef void (*PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
5039typedef void (*PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar * name);
5040typedef void (*PFNGLALPHAFUNCPROC) (GLenum func, GLfloat ref);
5041typedef void (*PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode);
5042typedef void (*PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) ();
5043typedef void (*PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
5044typedef GLboolean (*PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout);
5045typedef GLboolean (*PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint * programs, GLboolean * residences);
5046typedef GLboolean (*PFNGLARETEXTURESRESIDENTPROC) (GLsizei n, const GLuint * textures, GLboolean * residences);
5047typedef GLboolean (*PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint * textures, GLboolean * residences);
5048typedef void (*PFNGLARRAYELEMENTPROC) (GLint i);
5049typedef void (*PFNGLARRAYELEMENTEXTPROC) (GLint i);
5050typedef GLuint (*PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray);
5051typedef GLuint (*PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray);
5052typedef void (*PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
5053typedef void (*PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
5054typedef void (*PFNGLBEGINPROC) (GLenum mode);
5055typedef void (*PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
5056typedef void (*PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
5057typedef void (*PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
5058typedef void (*PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
5059typedef void (*PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
5060typedef void (*PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
5061typedef void (*PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
5062typedef void (*PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
5063typedef void (*PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
5064typedef void (*PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
5065typedef void (*PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
5066typedef void (*PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
5067typedef void (*PFNGLBEGINVERTEXSHADEREXTPROC) ();
5068typedef void (*PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
5069typedef void (*PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar * name);
5070typedef void (*PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
5071typedef void (*PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
5072typedef void (*PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
5073typedef void (*PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
5074typedef void (*PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
5075typedef void (*PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
5076typedef void (*PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
5077typedef void (*PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
5078typedef void (*PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5079typedef void (*PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5080typedef void (*PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
5081typedef void (*PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint * buffers);
5082typedef void (*PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes);
5083typedef void (*PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar * name);
5084typedef void (*PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar * name);
5085typedef void (*PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
5086typedef void (*PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
5087typedef void (*PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
5088typedef void (*PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
5089typedef void (*PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
5090typedef void (*PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint * textures);
5091typedef GLuint (*PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
5092typedef GLuint (*PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
5093typedef void (*PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
5094typedef GLuint (*PFNGLBINDPARAMETEREXTPROC) (GLenum value);
5095typedef void (*PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
5096typedef void (*PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
5097typedef void (*PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
5098typedef void (*PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
5099typedef void (*PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
5100typedef void (*PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
5101typedef void (*PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
5102typedef void (*PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint * samplers);
5103typedef void (*PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture);
5104typedef GLuint (*PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
5105typedef void (*PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
5106typedef void (*PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
5107typedef void (*PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture);
5108typedef GLuint (*PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
5109typedef void (*PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint * textures);
5110typedef void (*PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
5111typedef void (*PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
5112typedef void (*PFNGLBINDVERTEXARRAYPROC) (GLuint array);
5113typedef void (*PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
5114typedef void (*PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
5115typedef void (*PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
5116typedef void (*PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
5117typedef void (*PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
5118typedef void (*PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
5119typedef void (*PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
5120typedef void (*PFNGLBINORMAL3BVEXTPROC) (const GLbyte * v);
5121typedef void (*PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
5122typedef void (*PFNGLBINORMAL3DVEXTPROC) (const GLdouble * v);
5123typedef void (*PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
5124typedef void (*PFNGLBINORMAL3FVEXTPROC) (const GLfloat * v);
5125typedef void (*PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
5126typedef void (*PFNGLBINORMAL3IVEXTPROC) (const GLint * v);
5127typedef void (*PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
5128typedef void (*PFNGLBINORMAL3SVEXTPROC) (const GLshort * v);
5129typedef void (*PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void * pointer);
5130typedef void (*PFNGLBITMAPPROC) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
5131typedef void (*PFNGLBLENDBARRIERKHRPROC) ();
5132typedef void (*PFNGLBLENDBARRIERNVPROC) ();
5133typedef void (*PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
5134typedef void (*PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
5135typedef void (*PFNGLBLENDEQUATIONPROC) (GLenum mode);
5136typedef void (*PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
5137typedef void (*PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
5138typedef void (*PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
5139typedef void (*PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
5140typedef void (*PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
5141typedef void (*PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
5142typedef void (*PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
5143typedef void (*PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
5144typedef void (*PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
5145typedef void (*PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
5146typedef void (*PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
5147typedef void (*PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5148typedef void (*PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
5149typedef void (*PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
5150typedef void (*PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
5151typedef void (*PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
5152typedef void (*PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
5153typedef void (*PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
5154typedef void (*PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
5155typedef void (*PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
5156typedef void (*PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
5157typedef void (*PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
5158typedef void (*PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
5159typedef void (*PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset);
5160typedef void (*PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void * data, GLenum usage);
5161typedef void (*PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void * data, GLenum usage);
5162typedef void (*PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
5163typedef void (*PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
5164typedef void (*PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
5165typedef void (*PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
5166typedef void (*PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
5167typedef void (*PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
5168typedef void (*PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
5169typedef void (*PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data);
5170typedef void (*PFNGLCALLCOMMANDLISTNVPROC) (GLuint list);
5171typedef void (*PFNGLCALLLISTPROC) (GLuint list);
5172typedef void (*PFNGLCALLLISTSPROC) (GLsizei n, GLenum type, const void * lists);
5173typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
5174typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
5175typedef GLenum (*PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target);
5176typedef GLenum (*PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
5177typedef void (*PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
5178typedef void (*PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
5179typedef void (*PFNGLCLEARPROC) (GLbitfield mask);
5180typedef void (*PFNGLCLEARACCUMPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
5181typedef void (*PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data);
5182typedef void (*PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
5183typedef void (*PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
5184typedef void (*PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat * value);
5185typedef void (*PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint * value);
5186typedef void (*PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint * value);
5187typedef void (*PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
5188typedef void (*PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
5189typedef void (*PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
5190typedef void (*PFNGLCLEARDEPTHPROC) (GLdouble depth);
5191typedef void (*PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
5192typedef void (*PFNGLCLEARDEPTHFPROC) (GLfloat d);
5193typedef void (*PFNGLCLEARINDEXPROC) (GLfloat c);
5194typedef void (*PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
5195typedef void (*PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
5196typedef void (*PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
5197typedef void (*PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
5198typedef void (*PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
5199typedef void (*PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
5200typedef void (*PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
5201typedef void (*PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
5202typedef void (*PFNGLCLEARSTENCILPROC) (GLint s);
5203typedef void (*PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
5204typedef void (*PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
5205typedef void (*PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
5206typedef void (*PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
5207typedef void (*PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
5208typedef void (*PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
5209typedef GLenum (*PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
5210typedef void (*PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
5211typedef void (*PFNGLCLIPPLANEPROC) (GLenum plane, const GLdouble * equation);
5212typedef void (*PFNGLCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
5213typedef void (*PFNGLCOLOR3BVPROC) (const GLbyte * v);
5214typedef void (*PFNGLCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
5215typedef void (*PFNGLCOLOR3DVPROC) (const GLdouble * v);
5216typedef void (*PFNGLCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
5217typedef void (*PFNGLCOLOR3FVPROC) (const GLfloat * v);
5218typedef void (*PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
5219typedef void (*PFNGLCOLOR3HVNVPROC) (const GLhalfNV * v);
5220typedef void (*PFNGLCOLOR3IPROC) (GLint red, GLint green, GLint blue);
5221typedef void (*PFNGLCOLOR3IVPROC) (const GLint * v);
5222typedef void (*PFNGLCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
5223typedef void (*PFNGLCOLOR3SVPROC) (const GLshort * v);
5224typedef void (*PFNGLCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
5225typedef void (*PFNGLCOLOR3UBVPROC) (const GLubyte * v);
5226typedef void (*PFNGLCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
5227typedef void (*PFNGLCOLOR3UIVPROC) (const GLuint * v);
5228typedef void (*PFNGLCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
5229typedef void (*PFNGLCOLOR3USVPROC) (const GLushort * v);
5230typedef void (*PFNGLCOLOR4BPROC) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
5231typedef void (*PFNGLCOLOR4BVPROC) (const GLbyte * v);
5232typedef void (*PFNGLCOLOR4DPROC) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
5233typedef void (*PFNGLCOLOR4DVPROC) (const GLdouble * v);
5234typedef void (*PFNGLCOLOR4FPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
5235typedef void (*PFNGLCOLOR4FVPROC) (const GLfloat * v);
5236typedef void (*PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
5237typedef void (*PFNGLCOLOR4HVNVPROC) (const GLhalfNV * v);
5238typedef void (*PFNGLCOLOR4IPROC) (GLint red, GLint green, GLint blue, GLint alpha);
5239typedef void (*PFNGLCOLOR4IVPROC) (const GLint * v);
5240typedef void (*PFNGLCOLOR4SPROC) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
5241typedef void (*PFNGLCOLOR4SVPROC) (const GLshort * v);
5242typedef void (*PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
5243typedef void (*PFNGLCOLOR4UBVPROC) (const GLubyte * v);
5244typedef void (*PFNGLCOLOR4UIPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
5245typedef void (*PFNGLCOLOR4UIVPROC) (const GLuint * v);
5246typedef void (*PFNGLCOLOR4USPROC) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
5247typedef void (*PFNGLCOLOR4USVPROC) (const GLushort * v);
5248typedef void (*PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
5249typedef void (*PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
5250typedef void (*PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
5251typedef void (*PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
5252typedef void (*PFNGLCOLORMATERIALPROC) (GLenum face, GLenum mode);
5253typedef void (*PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
5254typedef void (*PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint * color);
5255typedef void (*PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
5256typedef void (*PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint * color);
5257typedef void (*PFNGLCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void * pointer);
5258typedef void (*PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
5259typedef void (*PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void ** pointer);
5260typedef void (*PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data);
5261typedef void (*PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data);
5262typedef void (*PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table);
5263typedef void (*PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void * table);
5264typedef void (*PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat * params);
5265typedef void (*PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint * params);
5266typedef void (*PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
5267typedef void (*PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
5268typedef void (*PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
5269typedef void (*PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat * params);
5270typedef void (*PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
5271typedef void (*PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint * params);
5272typedef void (*PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat * params);
5273typedef void (*PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments);
5274typedef void (*PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list);
5275typedef void (*PFNGLCOMPILESHADERPROC) (GLuint shader);
5276typedef void (*PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
5277typedef void (*PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const* path,