7#ifndef PXR_IMAGING_HD_ST_SPHERE_H
8#define PXR_IMAGING_HD_ST_SPHERE_H
10#include "pxr/imaging/hdSt/implicitSurface.h"
12PXR_NAMESPACE_OPEN_SCOPE
21 HF_MALLOC_TAG_NEW(
"new HdStSphere");
33 HdStDrawItem *drawItem)
override;
37PXR_NAMESPACE_CLOSE_SCOPE
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
Base class for natively supported implicit surfaces (e.g., spheres)
Represents a sphere prim that can be rendered natively by Storm.
A path value used to locate objects in layers or scenegraphs.