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layerUtils.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_USD_SDF_LAYER_UTILS_H
25#define PXR_USD_SDF_LAYER_UTILS_H
26
28
29#include "pxr/pxr.h"
30#include "pxr/usd/sdf/api.h"
32#include "pxr/usd/sdf/layer.h"
33
34#include <string>
35
36PXR_NAMESPACE_OPEN_SCOPE
37
38SDF_DECLARE_HANDLES(SdfLayer);
39
49SDF_API std::string
51 const SdfLayerHandle& anchor,
52 const std::string& assetPath);
53
54PXR_NAMESPACE_CLOSE_SCOPE
55
56#endif // PXR_USD_SDF_LAYER_UTILS_H
A scene description container that can combine with other such containers to form simple component as...
Definition: layer.h:100
SDF_API std::string SdfComputeAssetPathRelativeToLayer(const SdfLayerHandle &anchor, const std::string &assetPath)
Returns the path to the asset specified by assetPath, using the anchor layer to anchor the path if it...