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meshCollisionAPI.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef USDPHYSICS_GENERATED_MESHCOLLISIONAPI_H
8#define USDPHYSICS_GENERATED_MESHCOLLISIONAPI_H
9
11
12#include "pxr/pxr.h"
13#include "pxr/usd/usdPhysics/api.h"
15#include "pxr/usd/usd/prim.h"
16#include "pxr/usd/usd/stage.h"
18
19#include "pxr/base/vt/value.h"
20
21#include "pxr/base/gf/vec3d.h"
22#include "pxr/base/gf/vec3f.h"
24
25#include "pxr/base/tf/token.h"
26#include "pxr/base/tf/type.h"
27
28PXR_NAMESPACE_OPEN_SCOPE
29
30class SdfAssetPath;
31
32// -------------------------------------------------------------------------- //
33// PHYSICSMESHCOLLISIONAPI //
34// -------------------------------------------------------------------------- //
35
48{
49public:
53 static const UsdSchemaKind schemaKind = UsdSchemaKind::SingleApplyAPI;
54
60 : UsdAPISchemaBase(prim)
61 {
62 }
63
67 explicit UsdPhysicsMeshCollisionAPI(const UsdSchemaBase& schemaObj)
68 : UsdAPISchemaBase(schemaObj)
69 {
70 }
71
73 USDPHYSICS_API
75
79 USDPHYSICS_API
80 static const TfTokenVector &
81 GetSchemaAttributeNames(bool includeInherited=true);
82
92 USDPHYSICS_API
94 Get(const UsdStagePtr &stage, const SdfPath &path);
95
96
113 USDPHYSICS_API
114 static bool
115 CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
116
132 USDPHYSICS_API
134 Apply(const UsdPrim &prim);
135
136protected:
140 USDPHYSICS_API
142
143private:
144 // needs to invoke _GetStaticTfType.
145 friend class UsdSchemaRegistry;
146 USDPHYSICS_API
147 static const TfType &_GetStaticTfType();
148
149 static bool _IsTypedSchema();
150
151 // override SchemaBase virtuals.
152 USDPHYSICS_API
153 const TfType &_GetTfType() const override;
154
155public:
156 // --------------------------------------------------------------------- //
157 // APPROXIMATION
158 // --------------------------------------------------------------------- //
180 USDPHYSICS_API
182
188 USDPHYSICS_API
189 UsdAttribute CreateApproximationAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
190
191public:
192 // ===================================================================== //
193 // Feel free to add custom code below this line, it will be preserved by
194 // the code generator.
195 //
196 // Just remember to:
197 // - Close the class declaration with };
198 // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
199 // - Close the include guard with #endif
200 // ===================================================================== //
201 // --(BEGIN CUSTOM CODE)--
202};
203
204PXR_NAMESPACE_CLOSE_SCOPE
205
206#endif
Contains an asset path and optional evaluated and resolved paths.
Definition: assetPath.h:73
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:274
TfType represents a dynamic runtime type.
Definition: type.h:48
The base class for all API schemas.
Definition: apiSchemaBase.h:99
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Definition: attribute.h:167
Attributes to control how a Mesh is made into a collider.
static USDPHYSICS_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
USDPHYSICS_API UsdAttribute GetApproximationAttr() const
Determines the mesh's collision approximation: "none" - The mesh geometry is used directly as a colli...
UsdPhysicsMeshCollisionAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdPhysicsMeshCollisionAPI on UsdPrim prim .
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
static USDPHYSICS_API UsdPhysicsMeshCollisionAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdPhysicsMeshCollisionAPI holding the prim adhering to this schema at path on stage.
static USDPHYSICS_API UsdPhysicsMeshCollisionAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
USDPHYSICS_API UsdAttribute CreateApproximationAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetApproximationAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
UsdPhysicsMeshCollisionAPI(const UsdSchemaBase &schemaObj)
Construct a UsdPhysicsMeshCollisionAPI on the prim held by schemaObj .
virtual USDPHYSICS_API ~UsdPhysicsMeshCollisionAPI()
Destructor.
static USDPHYSICS_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDPHYSICS_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:117
The base class for all schema types in Usd.
Definition: schemaBase.h:39
Singleton registry that provides access to schema type information and the prim definitions for regis...
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:147
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:112
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:440