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oitBufferAccessor.h
1//
2// Copyright 2019 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef PXR_IMAGING_HDX_OIT_BUFFER_ACCESSOR_H
8#define PXR_IMAGING_HDX_OIT_BUFFER_ACCESSOR_H
9
10#include "pxr/pxr.h"
11#include "pxr/imaging/hdx/api.h"
12#include "pxr/imaging/hdx/version.h"
13
14#include "pxr/imaging/hd/task.h"
15
16#include <memory>
17
18PXR_NAMESPACE_OPEN_SCOPE
19
20class Hgi;
21
22using HdBufferArrayRangeSharedPtr =
23 std::shared_ptr<class HdBufferArrayRange>;
24
25using HdStRenderPassShaderSharedPtr =
26 std::shared_ptr<class HdStRenderPassShader>;
27
30public:
31 static bool IsOitEnabled();
32
33 HDX_API
34 HdxOitBufferAccessor(HdTaskContext *ctx);
35
37 HDX_API
39
41 HDX_API
43
47 HDX_API
48 bool AddOitBufferBindings(const HdStRenderPassShaderSharedPtr &);
49
50private:
51 HdBufferArrayRangeSharedPtr const &_GetBar(const TfToken &);
52
53 HdTaskContext * const _ctx;
54};
55
56PXR_NAMESPACE_CLOSE_SCOPE
57
58#endif
Class for OIT render tasks to access the OIT buffers.
HDX_API void InitializeOitBuffersIfNecessary(Hgi *hgi)
Called during Excecute before writing to OIT buffers.
HDX_API void RequestOitBuffers()
Called during Prepare to indicate that OIT buffers are needed.
HDX_API bool AddOitBufferBindings(const HdStRenderPassShaderSharedPtr &)
Called during Execute to add necessary OIT buffer shader bindings.
Hydra Graphics Interface.
Definition: hgi.h:95
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:71