textureHandleRegistry.h
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24 #ifndef PXR_IMAGING_HD_ST_TEXTURE_HANDLE_REGISTRY_H
25 #define PXR_IMAGING_HD_ST_TEXTURE_HANDLE_REGISTRY_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 
30 #include "pxr/imaging/hdSt/textureObject.h"
31 
32 #include "pxr/imaging/hd/enums.h"
33 
34 #include <tbb/concurrent_vector.h>
35 
36 #include <set>
37 #include <memory>
38 
39 PXR_NAMESPACE_OPEN_SCOPE
40 
44 class HdSt_SamplerObjectRegistry;
45 
46 using HdStTextureHandlePtr =
47  std::weak_ptr<class HdStTextureHandle>;
48 using HdStTextureHandleSharedPtr =
49  std::shared_ptr<class HdStTextureHandle>;
50 using HdStTextureObjectPtr =
51  std::weak_ptr<class HdStTextureObject>;
52 using HdStTextureObjectSharedPtr =
53  std::shared_ptr<class HdStTextureObject>;
54 using HdStSamplerObjectSharedPtr =
55  std::shared_ptr<class HdStSamplerObject>;
56 using HdStShaderCodePtr =
57  std::weak_ptr<class HdStShaderCode>;
58 using HdStShaderCodeSharedPtr =
59  std::shared_ptr<class HdStShaderCode>;
60 
72 class HdSt_TextureHandleRegistry final
73 {
74 public:
75  HDST_API
76  explicit HdSt_TextureHandleRegistry(HdStResourceRegistry * registry);
77 
78  HDST_API
79  ~HdSt_TextureHandleRegistry();
80 
85  HDST_API
86  HdStTextureHandleSharedPtr AllocateTextureHandle(
87  const HdStTextureIdentifier &textureId,
88  HdTextureType textureType,
89  const HdSamplerParameters &samplerParams,
91  size_t memoryRequest,
92  HdStShaderCodePtr const &shaderCode);
93 
101  HDST_API
102  void MarkDirty(HdStTextureObjectPtr const &texture);
103 
109  HDST_API
110  void MarkDirty(HdStShaderCodePtr const &shader);
111 
115  HDST_API
116  void MarkSamplerGarbageCollectionNeeded();
117 
120  HdSt_TextureObjectRegistry * GetTextureObjectRegistry() const {
121  return _textureObjectRegistry.get();
122  }
123 
126  HdSt_SamplerObjectRegistry * GetSamplerObjectRegistry() const {
127  return _samplerObjectRegistry.get();
128  }
129 
136  HDST_API
137  std::set<HdStShaderCodeSharedPtr> Commit();
138 
146  HDST_API
147  void SetMemoryRequestForTextureType(HdTextureType textureType, size_t memoryRequest);
148 
149  HDST_API
150  size_t GetNumberOfTextureHandles() const;
151 
152 private:
153  void _ComputeMemoryRequest(HdStTextureObjectSharedPtr const &);
154  void _ComputeMemoryRequests(const std::set<HdStTextureObjectSharedPtr> &);
155  void _ComputeAllMemoryRequests();
156 
157  bool _GarbageCollectHandlesAndComputeTargetMemory();
158  void _GarbageCollectAndComputeTargetMemory();
159  std::set<HdStShaderCodeSharedPtr> _Commit();
160 
161  class _TextureToHandlesMap;
162 
163  // Maps texture type to memory a single texture of that type can consume
164  // (in bytes).
165  // Will be taken into account when computing the maximum of all the
166  // memory requests of the texture handles.
167  std::map<HdTextureType, size_t> _textureTypeToMemoryRequest;
168  // Has _textureTypeToMemoryRequest changed since the last commit.
169  bool _textureTypeToMemoryRequestChanged;
170 
171  // Handles that are new or for which the underlying texture has
172  // changed: samplers might need to be (re-)allocated and the
173  // corresponding shader code might need to update the shader bar.
174  tbb::concurrent_vector<HdStTextureHandlePtr> _dirtyHandles;
175 
176  // Textures whose set of associated handles and target memory
177  // might have changed.
178  tbb::concurrent_vector<HdStTextureObjectPtr> _dirtyTextures;
179 
180  // Shaders that dropped a texture handle also need to be notified
181  // (for example because they re-allocated the shader bar after dropping
182  // the texture).
183  tbb::concurrent_vector<HdStShaderCodePtr> _dirtyShaders;
184 
185  std::unique_ptr<class HdSt_SamplerObjectRegistry> _samplerObjectRegistry;
186  std::unique_ptr<class HdSt_TextureObjectRegistry> _textureObjectRegistry;
187  std::unique_ptr<_TextureToHandlesMap> _textureToHandlesMap;
188 
189 };
190 
191 PXR_NAMESPACE_CLOSE_SCOPE
192 
193 #endif
Class to identify a texture file or a texture within the texture file (e.g., a frame in a movie).
A central registry of all GPU resources.
Collection of standard parameters such as wrap modes to sample a texture.
Definition: types.h:127