24 #ifndef PXR_IMAGING_HGI_COMPUTE_CMDS_H 25 #define PXR_IMAGING_HGI_COMPUTE_CMDS_H 28 #include "pxr/imaging/hgi/api.h" 29 #include "pxr/imaging/hgi/computePipeline.h" 30 #include "pxr/imaging/hgi/resourceBindings.h" 31 #include "pxr/imaging/hgi/cmds.h" 34 PXR_NAMESPACE_OPEN_SCOPE
36 using HgiComputeCmdsUniquePtr = std::unique_ptr<class HgiComputeCmds>;
85 const void* data) = 0;
90 virtual void Dispatch(
int dimX,
int dimY) = 0;
108 PXR_NAMESPACE_CLOSE_SCOPE
virtual HGI_API void Dispatch(int dimX, int dimY)=0
Execute a compute shader with provided thread group count in each dimension.
A graphics API independent abstraction of compute commands.
virtual HGI_API void MemoryBarrier(HgiMemoryBarrier barrier)=0
Inserts a barrier so that data written to memory by commands before the barrier is available to comma...
virtual HGI_API void PushDebugGroup(const char *label)=0
Push a debug marker.
virtual HGI_API void BindResources(HgiResourceBindingsHandle resources)=0
Bind resources such as textures and uniform buffers.
virtual HGI_API void SetConstantValues(HgiComputePipelineHandle pipeline, uint32_t bindIndex, uint32_t byteSize, const void *data)=0
Set Push / Function constants.
virtual HGI_API void PopDebugGroup()=0
Pop the last debug marker.
virtual HGI_API void BindPipeline(HgiComputePipelineHandle pipeline)=0
Bind a pipeline state object.
Graphics commands are recorded in 'cmds' objects which are later submitted to hgi.
Handle that contains a hgi object and unique id.