drawModeSceneIndex.h
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23 #ifndef PXR_USD_IMAGING_USD_IMAGING_GL_DRAW_MODE_SCENE_INDEX_H
24 #define PXR_USD_IMAGING_USD_IMAGING_GL_DRAW_MODE_SCENE_INDEX_H
25 
26 #include "pxr/pxr.h"
27 #include "pxr/usdImaging/usdImagingGL/api.h"
28 #include "pxr/imaging/hd/filteringSceneIndex.h"
29 
30 PXR_NAMESPACE_OPEN_SCOPE
31 
32 using UsdImagingGL_DrawModeStandinSharedPtr =
33  std::shared_ptr<class UsdImagingGL_DrawModeStandin>;
34 
36 
52 {
53 public:
58  USDIMAGINGGL_API
59  static UsdImagingGLDrawModeSceneIndexRefPtr
60  New(const HdSceneIndexBaseRefPtr &inputSceneIndex,
61  const HdContainerDataSourceHandle &inputArgs);
62 
63  USDIMAGINGGL_API
65 
66  USDIMAGINGGL_API
67  HdSceneIndexPrim GetPrim(const SdfPath &primPath) const override;
68  USDIMAGINGGL_API
69  SdfPathVector GetChildPrimPaths(const SdfPath &primPath) const override;
70 
71 protected:
73  const HdSceneIndexBaseRefPtr &inputSceneIndex,
74  const HdContainerDataSourceHandle &inputArgs);
75 
76  void _PrimsAdded(
77  const HdSceneIndexBase &sender,
78  const HdSceneIndexObserver::AddedPrimEntries &entries) override;
79 
80  void _PrimsRemoved(
81  const HdSceneIndexBase &sender,
82  const HdSceneIndexObserver::RemovedPrimEntries &entries) override;
83 
84  void _PrimsDirtied(
85  const HdSceneIndexBase &sender,
86  const HdSceneIndexObserver::DirtiedPrimEntries &entries) override;
87 
88 private:
89  // Does prim have ancestor in _prims.
90  bool _HasDrawModeAncestor(const SdfPath &path);
91 
92  // Delete path and all descendents from _prims.
93  void _DeleteSubtree(const SdfPath &path);
94  // Pull prim at path and recursively its descendants from input
95  // scene index - stopping the recursion when a prim with
96  // non-default drawmode is hit. When a prim has non-trivial drawmode,
97  // the DrawModeStandin object is instantiated instead.
98  void _RecursePrims(
99  const TfToken &drawMode,
100  const SdfPath &path,
101  const HdSceneIndexPrim &prim,
103 
104  // For prims with non-default drawmode, store a DrawModeStandin object
105  // that can be queried for the stand-in geometry.
106  // No path in the map is a prefix of any other path in the map.
107  std::map<SdfPath, UsdImagingGL_DrawModeStandinSharedPtr> _prims;
108 };
109 
110 PXR_NAMESPACE_CLOSE_SCOPE
111 
112 #endif // PXR_USD_IMAGING_USD_IMAGING_GL_DRAW_MODE_SCENE_INDEX_H
An abstract base class for a filtering scene index that observes a single input scene index.
USDIMAGINGGL_API SdfPathVector GetChildPrimPaths(const SdfPath &primPath) const override
Returns the paths of all scene index prims located immediately below primPath.
static USDIMAGINGGL_API UsdImagingGLDrawModeSceneIndexRefPtr New(const HdSceneIndexBaseRefPtr &inputSceneIndex, const HdContainerDataSourceHandle &inputArgs)
inputArgs unused for now.
Small struct representing a 'prim' in the Hydra scene index.
Definition: sceneIndex.h:49
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
USDIMAGINGGL_API HdSceneIndexPrim GetPrim(const SdfPath &primPath) const override
Returns a pair of (prim type, datasource) for the object at primPath.
Abstract interface to scene data.
Definition: sceneIndex.h:62
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.
Definition: declarePtrs.h:75
A scene index replacing geometry based on the draw mode.