24 #ifndef EXT_RMANPKG_24_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_COORD_SYS_H 25 #define EXT_RMANPKG_24_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_COORD_SYS_H 28 #include "pxr/imaging/hd/coordSys.h" 31 PXR_NAMESPACE_OPEN_SCOPE
34 class HdPrman_RenderParam;
49 HdDirtyBits *dirtyBits)
override;
56 riley::CoordinateSystemId GetCoordSysId()
const {
return _coordSysId; }
64 void _ResetCoordSys(HdPrman_RenderParam *renderParam);
66 riley::CoordinateSystemId _coordSysId;
70 PXR_NAMESPACE_CLOSE_SCOPE
72 #endif // EXT_RMANPKG_24_0_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_COORD_SYS_H HdDirtyBits GetInitialDirtyBitsMask() const override
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
Synchronizes state from the delegate to this object.
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
bool IsValid() const
Return true if this material is valid.
void Finalize(HdRenderParam *renderParam) override
Finalizes object resources.
Adapter class providing data exchange with the client scene graph.
A path value used to locate objects in layers or scenegraphs.
A representation for coordinate systems.
HdCoordSys representes a coordinate system as a Hydra state prim.