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A representation for materials (including displacement) in prman. More...
Inheritance diagram for HdPrmanMaterial:Public Member Functions | |
| HdPrmanMaterial (SdfPath const &id) | |
| void | Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override |
| Synchronizes state from the delegate to this object. More... | |
| HdDirtyBits | GetInitialDirtyBitsMask () const override |
| Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. More... | |
| riley::MaterialId | GetMaterialId () const |
| riley::DisplacementId | GetDisplacementId () const |
| bool | IsValid () const |
| Return true if this material is valid. More... | |
| void | Finalize (HdRenderParam *renderParam) override |
| Finalizes object resources. More... | |
| HdMaterialNetwork2 const & | GetMaterialNetwork () const |
| Return the material network after filtering. More... | |
Public Member Functions inherited from HdSprim | |
| HD_API | HdSprim (SdfPath const &id) |
| SdfPath const & | GetId () const |
| Returns the identifier by which this state is known. More... | |
Static Public Member Functions | |
| static TfTokenVector const & | GetShaderSourceTypes () |
| Return the static list of tokens supported. More... | |
Additional Inherited Members | |
Public Types inherited from HdMaterial | |
| enum | DirtyBits : HdDirtyBits { Clean = 0, DirtyParams = 1 << 2, DirtyResource = 1 << 3, AllDirty = (DirtyParams | DirtyResource) } |
Protected Member Functions inherited from HdMaterial | |
| HD_API | HdMaterial (SdfPath const &id) |
A representation for materials (including displacement) in prman.
Definition at line 40 of file material.h.
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overridevirtual |
Finalizes object resources.
This function might not delete resources, but it should deal with resource ownership so that the sprim is deletable.
Reimplemented from HdSprim.
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overridevirtual |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.
Typically this would be all dirty bits.
Implements HdSprim.
| HdMaterialNetwork2 const& GetMaterialNetwork | ( | ) | const |
Return the material network after filtering.
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static |
Return the static list of tokens supported.
| bool IsValid | ( | ) | const |
Return true if this material is valid.
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overridevirtual |
Synchronizes state from the delegate to this object.
Implements HdSprim.