25 #ifndef PXR_USD_IMAGING_USD_IMAGING_DATA_SOURCE_RENDER_PRIMS_H 26 #define PXR_USD_IMAGING_USD_IMAGING_DATA_SOURCE_RENDER_PRIMS_H 28 #include "pxr/usdImaging/usdImaging/dataSourcePrim.h" 29 #include "pxr/usdImaging/usdImaging/dataSourceStageGlobals.h" 31 #include "pxr/imaging/hd/dataSource.h" 34 PXR_NAMESPACE_OPEN_SCOPE
49 HdDataSourceBaseHandle
Get(
const TfToken &name)
override;
83 HdDataSourceBaseHandle
Get(
const TfToken &name)
override;
117 HdDataSourceBaseHandle
Get(
const TfToken &name)
override;
138 PXR_NAMESPACE_CLOSE_SCOPE
140 #endif // PXR_USD_IMAGING_USD_IMAGING_DATA_SOURCE_RENDER_PRIMS_H USDIMAGING_API TfTokenVector GetNames() override
Returns the names for which this data source can return meaningful results.
USDIMAGING_API HdDataSourceBaseHandle Get(const TfToken &name) override
Returns the data source representing name, if valid.
A prim data source representing UsdRenderSettings.
USDIMAGING_API TfTokenVector GetNames() override
Returns the names for which this data source can return meaningful results.
Token for efficient comparison, assignment, and hashing of known strings.
Data source representing a basic USD prim.
This class is used as a context object with global stage information, that gets passed down to dataso...
USDIMAGING_API HdDataSourceBaseHandle Get(const TfToken &name) override
Returns the data source representing name, if valid.
Represents a set of data source locators closed under descendancy.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
std::vector< TfToken > TfTokenVector
Convenience types.
A path value used to locate objects in layers or scenegraphs.
A prim data source representing UsdRenderProduct.
USDIMAGING_API HdDataSourceBaseHandle Get(const TfToken &name) override
Returns the data source representing name, if valid.
USDIMAGING_API TfTokenVector GetNames() override
Returns the names for which this data source can return meaningful results.
A prim data source representing UsdRenderVar.