glslProgram.h
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24 #ifndef PXR_IMAGING_HD_ST_GLSL_PROGRAM_H
25 #define PXR_IMAGING_HD_ST_GLSL_PROGRAM_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hd/version.h"
29 #include "pxr/imaging/hdSt/api.h"
30 #include "pxr/imaging/hgi/buffer.h"
31 #include "pxr/imaging/hgi/shaderProgram.h"
32 #include "pxr/imaging/hgi/enums.h"
33 
34 PXR_NAMESPACE_OPEN_SCOPE
35 
37 using HdStGLSLProgramSharedPtr = std::shared_ptr<class HdStGLSLProgram>;
38 
40 
45 class HdStGLSLProgram final
46 {
47 public:
48  typedef size_t ID;
49 
50  HDST_API
51  HdStGLSLProgram(TfToken const &role, HdStResourceRegistry*const registry);
52  HDST_API
53  ~HdStGLSLProgram();
54 
56  HDST_API
57  bool CompileShader(HgiShaderStage stage, std::string const & source);
58 
60  HDST_API
61  bool CompileShader(HgiShaderFunctionDesc const &desc);
62 
64  HDST_API
65  bool Link();
66 
68  HDST_API
69  bool Validate() const;
70 
72  HgiShaderProgramHandle const &GetProgram() const { return _program; }
73 
75  HDST_API
76  static HdStGLSLProgramSharedPtr GetComputeProgram(
77  TfToken const &shaderToken,
78  HdStResourceRegistry *resourceRegistry);
79 
80  HDST_API
81  static HdStGLSLProgramSharedPtr GetComputeProgram(
82  TfToken const &shaderFileName,
83  TfToken const &shaderToken,
84  HdStResourceRegistry *resourceRegistry);
85 
86  using PopulateDescriptorCallback =
87  std::function<void(HgiShaderFunctionDesc &computeDesc)>;
88 
89  HDST_API
90  static HdStGLSLProgramSharedPtr GetComputeProgram(
91  TfToken const &shaderToken,
92  HdStResourceRegistry *resourceRegistry,
93  PopulateDescriptorCallback populateDescriptor);
94 
95  HDST_API
96  static HdStGLSLProgramSharedPtr GetComputeProgram(
97  TfToken const &shaderToken,
98  std::string const &defines,
99  HdStResourceRegistry *resourceRegistry,
100  PopulateDescriptorCallback populateDescriptor);
101 
102  HDST_API
103  static HdStGLSLProgramSharedPtr GetComputeProgram(
104  TfToken const &shaderFileName,
105  TfToken const &shaderToken,
106  std::string const &defines,
107  HdStResourceRegistry *resourceRegistry,
108  PopulateDescriptorCallback populateDescriptor);
109 
111  TfToken const & GetRole() const {return _role;}
112 
113 private:
114  HdStResourceRegistry *const _registry;
115  TfToken _role;
116 
117  HgiShaderProgramDesc _programDesc;
118  HgiShaderProgramHandle _program;
119 
120  // An identifier for uniquely identifying the program, for debugging
121  // purposes - programs that fail to compile for one reason or another
122  // will get deleted, and their GL program IDs reused, so we can't use
123  // that to identify it uniquely
124  size_t _debugID;
125 };
126 
127 
128 PXR_NAMESPACE_CLOSE_SCOPE
129 
130 #endif // PXR_IMAGING_HD_ST_GLSL_PROGRAM_H
An instance of a glsl program.
Definition: glslProgram.h:45
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
HgiShaderProgramHandle const & GetProgram() const
Returns HdResource of the program object.
Definition: glslProgram.h:72
A central registry of all GPU resources.
TfToken const & GetRole() const
Returns the role of the GPU data in this resource.
Definition: glslProgram.h:111
HDST_API bool Link()
Link the compiled shaders together.
HDST_API bool CompileShader(HgiShaderStage stage, std::string const &source)
Compile shader source for a shader stage.
Describes the properties needed to create a GPU shader program.
Definition: shaderProgram.h:51
static HDST_API HdStGLSLProgramSharedPtr GetComputeProgram(TfToken const &shaderToken, HdStResourceRegistry *resourceRegistry)
Convenience method to get a shared compute shader program.
HDST_API bool Validate() const
Validate if this program is a valid progam in the current context.
Describes the properties needed to create a GPU shader function.