24 #ifndef PXR_IMAGING_HD_ST_GLSLFX_SHADER_H 25 #define PXR_IMAGING_HD_ST_GLSLFX_SHADER_H 28 #include "pxr/imaging/hdSt/api.h" 29 #include "pxr/imaging/hd/version.h" 30 #include "pxr/imaging/hdSt/materialNetworkShader.h" 32 PXR_NAMESPACE_OPEN_SCOPE
34 using HioGlslfxSharedPtr = std::shared_ptr<class HioGlslfx>;
54 HioGlslfxSharedPtr _glslfx;
58 PXR_NAMESPACE_CLOSE_SCOPE
60 #endif //PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
HDST_API void Reload() override
If the prim is based on asset, reload that asset.
A simple specialization of HdSt_MaterialNetworkShader used to load the built-in fallback material net...