sampler.h
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24 #ifndef PXR_IMAGING_HGIGL_SAMPLER_H
25 #define PXR_IMAGING_HGIGL_SAMPLER_H
26 
27 #include "pxr/imaging/hgi/sampler.h"
28 
29 #include "pxr/imaging/hgiGL/api.h"
30 
31 
32 PXR_NAMESPACE_OPEN_SCOPE
33 
34 
35 using HgiTextureHandle = HgiHandle<class HgiTexture>;
36 
42 class HgiGLSampler final : public HgiSampler
43 {
44 public:
45  HGIGL_API
46  ~HgiGLSampler() override;
47 
48  HGIGL_API
49  uint64_t GetRawResource() const override;
50 
52  HGIGL_API
53  uint32_t GetSamplerId() const;
54 
56  HGIGL_API
57  uint64_t GetBindlessHandle(HgiTextureHandle const &textureHandle);
58 
59 protected:
60  friend class HgiGL;
61 
62  HGIGL_API
63  HgiGLSampler(HgiSamplerDesc const& desc);
64 
65 private:
66  HgiGLSampler() = delete;
67  HgiGLSampler & operator=(const HgiGLSampler&) = delete;
68  HgiGLSampler(const HgiGLSampler&) = delete;
69 
70 private:
71  uint32_t _samplerId;
72  uint32_t _bindlessTextureId;
73  uint64_t _bindlessHandle;
74 };
75 
76 
77 PXR_NAMESPACE_CLOSE_SCOPE
78 
79 #endif
Describes the properties needed to create a GPU sampler.
Definition: sampler.h:64
HGIGL_API uint64_t GetBindlessHandle(HgiTextureHandle const &textureHandle)
Returns the bindless gpu handle (caller must verify extension support)
HGIGL_API uint32_t GetSamplerId() const
Returns the gl resource id of the sampler.
Represents a graphics platform independent GPU sampler resource that perform texture sampling operati...
Definition: sampler.h:108
OpenGL implementation of the Hydra Graphics Interface.
Definition: hgi.h:71
HGIGL_API uint64_t GetRawResource() const override
This function returns the handle to the Hgi backend's gpu resource, cast to a uint64_t.
OpenGL implementation of HgiSampler.
Definition: sampler.h:42