24 #ifndef PXR_IMAGING_HD_RENDER_BUFFER_H 25 #define PXR_IMAGING_HD_RENDER_BUFFER_H 28 #include "pxr/imaging/hd/api.h" 29 #include "pxr/imaging/hd/bprim.h" 33 PXR_NAMESPACE_OPEN_SCOPE
53 enum DirtyBits : HdDirtyBits {
55 DirtyDescription = 1 << 0,
56 AllDirty = (DirtyDescription)
76 HdDirtyBits *dirtyBits)
override;
95 bool multiSampled) = 0;
98 virtual unsigned int GetWidth()
const = 0;
100 virtual unsigned int GetHeight()
const = 0;
102 virtual unsigned int GetDepth()
const = 0;
109 virtual void*
Map() = 0;
111 virtual void Unmap() = 0;
137 PXR_NAMESPACE_CLOSE_SCOPE
139 #endif // PXR_IMAGING_HD_RENDER_BUFFER_H virtual void Unmap()=0
Unmap the buffer. It is no longer safe to read from the buffer.
virtual VtValue GetResource(bool multiSampled) const
This optional API returns a (type-erased) resource that backs this render buffer.
virtual bool IsMapped() const =0
Return whether the buffer is currently mapped by anybody.
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
virtual unsigned int GetWidth() const =0
Get the buffer's width.
HD_API void Finalize(HdRenderParam *renderParam) override
Deallocate before deletion.
virtual void _Deallocate()=0
Deallocate the buffer, freeing any owned resources.
Adapter class providing data exchange with the client scene graph.
virtual HdFormat GetFormat() const =0
Get the buffer's per-pixel format.
Basic type for a vector of 3 int components.
A path value used to locate objects in layers or scenegraphs.
HD_API void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override
Get allocation information from the scene delegate.
virtual bool IsConverged() const =0
Return whether the buffer is converged (whether the renderer is still adding samples or not).
virtual unsigned int GetHeight() const =0
Get the buffer's height.
virtual unsigned int GetDepth() const =0
Get the buffer's depth.
HD_API HdDirtyBits GetInitialDirtyBitsMask() const override
Get initial invalidation state.
Bprim (buffer prim) is a base class of managing a blob of data that is used to communicate between th...
A render buffer is a handle to a data resource that can be rendered into, such as a 2d image for a dr...
virtual void * Map()=0
Map the buffer for reading.
virtual bool Allocate(GfVec3i const &dimensions, HdFormat format, bool multiSampled)=0
Allocate a buffer.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
virtual bool IsMultiSampled() const =0
Get whether the buffer is multisampled.
virtual void Resolve()=0
Resolve the buffer so that reads reflect the latest writes.