renderPassAPI.h
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2 // Copyright 2016 Pixar
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5 // with the following modification; you may not use this file except in
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24 #ifndef USDRI_GENERATED_RENDERPASSAPI_H
25 #define USDRI_GENERATED_RENDERPASSAPI_H
26 
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdRi/api.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdRi/tokens.h"
35 
37 
38 #include "pxr/base/vt/value.h"
39 
40 #include "pxr/base/gf/vec3d.h"
41 #include "pxr/base/gf/vec3f.h"
42 #include "pxr/base/gf/matrix4d.h"
43 
44 #include "pxr/base/tf/token.h"
45 #include "pxr/base/tf/type.h"
46 
47 PXR_NAMESPACE_OPEN_SCOPE
48 
49 class SdfAssetPath;
50 
51 // -------------------------------------------------------------------------- //
52 // RIRENDERPASSAPI //
53 // -------------------------------------------------------------------------- //
54 
78 {
79 public:
84 
89  explicit UsdRiRenderPassAPI(const UsdPrim& prim=UsdPrim())
90  : UsdAPISchemaBase(prim)
91  {
92  }
93 
97  explicit UsdRiRenderPassAPI(const UsdSchemaBase& schemaObj)
98  : UsdAPISchemaBase(schemaObj)
99  {
100  }
101 
103  USDRI_API
104  virtual ~UsdRiRenderPassAPI();
105 
109  USDRI_API
110  static const TfTokenVector &
111  GetSchemaAttributeNames(bool includeInherited=true);
112 
122  USDRI_API
123  static UsdRiRenderPassAPI
124  Get(const UsdStagePtr &stage, const SdfPath &path);
125 
126 
143  USDRI_API
144  static bool
145  CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
146 
162  USDRI_API
163  static UsdRiRenderPassAPI
164  Apply(const UsdPrim &prim);
165 
166 protected:
170  USDRI_API
171  UsdSchemaKind _GetSchemaKind() const override;
172 
173 private:
174  // needs to invoke _GetStaticTfType.
175  friend class UsdSchemaRegistry;
176  USDRI_API
177  static const TfType &_GetStaticTfType();
178 
179  static bool _IsTypedSchema();
180 
181  // override SchemaBase virtuals.
182  USDRI_API
183  const TfType &_GetTfType() const override;
184 
185 public:
186  // ===================================================================== //
187  // Feel free to add custom code below this line, it will be preserved by
188  // the code generator.
189  //
190  // Just remember to:
191  // - Close the class declaration with };
192  // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
193  // - Close the include guard with #endif
194  // ===================================================================== //
195  // --(BEGIN CUSTOM CODE)--
196 
199  // For more information, see
200  // \\ref usdRi_cameraVisibility "Camera Visibility"
201  USDRI_API
203 
206  // For more information, see
207  // \\ref usdRi_matte "Matte"
208  USDRI_API
210 };
211 
212 PXR_NAMESPACE_CLOSE_SCOPE
213 
214 #endif
static USDRI_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
static USDRI_API UsdRiRenderPassAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdRiRenderPassAPI holding the prim adhering to this schema at path on stage.
static USDRI_API UsdRiRenderPassAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
USDRI_API UsdCollectionAPI GetCameraVisibilityCollectionAPI() const
Return the UsdCollectionAPI interface used for examining and modifying the camera visibility collecti...
USDRI_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
The base class for all API schemas.
virtual USDRI_API ~UsdRiRenderPassAPI()
Destructor.
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:127
Single Apply API schema.
RiRenderPassAPI is an API schema that provides a mechanism to set certain Ri statements on each prim ...
Definition: renderPassAPI.h:77
This is a general purpose API schema, used to describe a collection of heterogeneous objects within t...
USDRI_API UsdCollectionAPI GetMatteCollectionAPI() const
Return the UsdCollectionAPI interface used for examining and modifying the matte collection of this p...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:135
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
static USDRI_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: renderPassAPI.h:83
UsdRiRenderPassAPI(const UsdSchemaBase &schemaObj)
Construct a UsdRiRenderPassAPI on the prim held by schemaObj .
Definition: renderPassAPI.h:97
UsdRiRenderPassAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdRiRenderPassAPI on UsdPrim prim .
Definition: renderPassAPI.h:89
TfType represents a dynamic runtime type.
Definition: type.h:64
Singleton registry that provides access to schema type information and the prim definitions for regis...
The base class for all schema types in Usd.
Definition: schemaBase.h:56
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...