shaderGenerator.h
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24 
25 #ifndef PXR_IMAGING_HGI_SHADERGENERATOR_H
26 #define PXR_IMAGING_HGI_SHADERGENERATOR_H
27 
28 #include "pxr/pxr.h"
29 #include "pxr/imaging/hgi/api.h"
30 #include "pxr/imaging/hgi/enums.h"
31 
32 #include <iosfwd>
33 #include <string>
34 
35 PXR_NAMESPACE_OPEN_SCOPE
36 
38 
48 {
49 public:
50  HGI_API
51  virtual ~HgiShaderGenerator();
52 
53  // Execute shader generation.
54  HGI_API
55  void Execute();
56 
57  // Return generated shader source.
58  HGI_API
59  const char *GetGeneratedShaderCode() const;
60 
61 protected:
62  HGI_API
63  explicit HgiShaderGenerator(const HgiShaderFunctionDesc &descriptor);
64 
65  HGI_API
66  virtual void _Execute(std::ostream &ss) = 0;
67 
68  HGI_API
69  const char *_GetShaderCodeDeclarations() const;
70 
71  HGI_API
72  const char *_GetShaderCode() const;
73 
74  HGI_API
75  HgiShaderStage _GetShaderStage() const;
76 
77 private:
78  const HgiShaderFunctionDesc &_descriptor;
79 
80  // This is used if the descriptor does not specify a string
81  // to be used as the destination for generated output.
82  std::string _localGeneratedShaderCode;
83 
84  HgiShaderGenerator() = delete;
85  HgiShaderGenerator & operator=(const HgiShaderGenerator&) = delete;
86  HgiShaderGenerator(const HgiShaderGenerator&) = delete;
87 };
88 
89 PXR_NAMESPACE_CLOSE_SCOPE
90 
91 #endif
Base class for shader function generation Given a descriptor, converts glslfx domain language to conc...
Describes the properties needed to create a GPU shader function.