textureHandle.h
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24 #ifndef HD_ST_TEXTURE_HANDLE_H
25 #define HD_ST_TEXTURE_HANDLE_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 
30 #include "pxr/imaging/hd/enums.h"
31 #include "pxr/imaging/hd/types.h"
32 
33 #include <memory>
34 
35 PXR_NAMESPACE_OPEN_SCOPE
36 
37 using HdStShaderCodePtr =
38  std::weak_ptr<class HdStShaderCode>;
39 using HdStTextureObjectSharedPtr =
40  std::shared_ptr<class HdStTextureObject>;
41 using HdStSamplerObjectSharedPtr =
42  std::shared_ptr<class HdStSamplerObject>;
43 
44 using HdStTextureHandleSharedPtr =
45  std::shared_ptr<class HdStTextureHandle>;
46 
47 class HdSt_TextureHandleRegistry;
48 
61 {
62 public:
64  HDST_API
66  HdStTextureObjectSharedPtr const &textureObject,
67  const HdSamplerParameters &samplerParams,
68  size_t memoryRequest,
69  HdStShaderCodePtr const & shaderCode,
70  HdSt_TextureHandleRegistry *textureHandleRegistry);
71 
72  HDST_API
74 
78  HdStTextureObjectSharedPtr const &GetTextureObject() const {
79  return _textureObject;
80  }
81 
85  HdStSamplerObjectSharedPtr const &GetSamplerObject() const {
86  return _samplerObject;
87  }
88 
92  return _samplerParams;
93  }
94 
97  size_t GetMemoryRequest() const {
98  return _memoryRequest;
99  }
100 
103  HdStShaderCodePtr const &GetShaderCode() const {
104  return _shaderCode;
105  }
106 
109  HDST_API
111 
114  bool UseBindlessHandles() const;
115 
116 private:
117  HdStTextureObjectSharedPtr _textureObject;
118  HdStSamplerObjectSharedPtr _samplerObject;
119  HdSamplerParameters _samplerParams;
120  size_t _memoryRequest;
121  HdStShaderCodePtr _shaderCode;
122  HdSt_TextureHandleRegistry *_textureHandleRegistry;
123 };
124 
125 PXR_NAMESPACE_CLOSE_SCOPE
126 
127 #endif
HDST_API void ReallocateSamplerIfNecessary()
Allocate sampler for this handle (not thread-safe).
size_t GetMemoryRequest() const
Get how much memory this handle requested for the texture.
Definition: textureHandle.h:97
HdSamplerParameters const & GetSamplerParameters() const
Get sampler parameters.
Definition: textureHandle.h:91
bool UseBindlessHandles() const
Get whether bindless texture handles are enabled.
HdStTextureObjectSharedPtr const & GetTextureObject() const
Get texture object.
Definition: textureHandle.h:78
HdStShaderCodePtr const & GetShaderCode() const
Get the shader code associated with this handle.
HDST_API HdStTextureHandle(HdStTextureObjectSharedPtr const &textureObject, const HdSamplerParameters &samplerParams, size_t memoryRequest, HdStShaderCodePtr const &shaderCode, HdSt_TextureHandleRegistry *textureHandleRegistry)
See HdStResourceRegistry::AllocateTextureHandle for details.
Collection of standard parameters such as wrap modes to sample a texture.
Definition: types.h:127
Represents a texture and sampler that will be allocated and loaded from a texture file during commit,...
Definition: textureHandle.h:60
HdStSamplerObjectSharedPtr const & GetSamplerObject() const
Get sampler object.
Definition: textureHandle.h:85