udimUtils.h
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24 #ifndef PXR_USD_USD_SHADE_UDIM_UTILS_H
25 #define PXR_USD_USD_SHADE_UDIM_UTILS_H
26 
27 #include "pxr/pxr.h"
29 #include "pxr/usd/usdShade/api.h"
30 
31 #include <string>
32 #include <utility>
33 #include <vector>
34 
35 PXR_NAMESPACE_OPEN_SCOPE
36 
37 SDF_DECLARE_HANDLES(SdfLayer);
38 
45 public:
46 
50  using ResolvedPathAndTile = std::pair<std::string, std::string>;
51 
55  USDSHADE_API
56  static bool IsUdimIdentifier(const std::string &identifier);
57 
60  USDSHADE_API
61  static std::string ReplaceUdimPattern(
62  const std::string &identifierWithPattern,
63  const std::string &replacement);
64 
70  USDSHADE_API
71  static std::string ResolveUdimPath(
72  const std::string &udimPath,
73  const SdfLayerHandle &layer);
74 
79  USDSHADE_API
80  static std::vector<ResolvedPathAndTile> ResolveUdimTilePaths(
81  const std::string &udimPath,
82  const SdfLayerHandle &layer);
83 };
84 
85 PXR_NAMESPACE_CLOSE_SCOPE
86 
87 #endif
A scene description container that can combine with other such containers to form simple component as...
Definition: layer.h:94
static USDSHADE_API std::vector< ResolvedPathAndTile > ResolveUdimTilePaths(const std::string &udimPath, const SdfLayerHandle &layer)
Attempts to resolve all paths which match a path containing a UDIM pattern.
This class contains a set of utility functions used for working with Udim texture paths.
Definition: udimUtils.h:44
static USDSHADE_API std::string ResolveUdimPath(const std::string &udimPath, const SdfLayerHandle &layer)
Resolves a udimPath containing a UDIM token.
std::pair< std::string, std::string > ResolvedPathAndTile
Pair representing a resolved UDIM path.
Definition: udimUtils.h:50
static USDSHADE_API bool IsUdimIdentifier(const std::string &identifier)
Checks if identifier contains a UDIM token.
static USDSHADE_API std::string ReplaceUdimPattern(const std::string &identifierWithPattern, const std::string &replacement)
Replaces the UDIM pattern contained in identifierWithPattern with replacement.