A task for generating shadow maps.
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#include <shadowTask.h>
Inherits HdTask.
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HDX_API | HdxShadowTask (HdSceneDelegate *delegate, SdfPath const &id) |
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| HDX_API void | Sync (HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override |
| | Sync the render pass resources.
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| HDX_API void | Prepare (HdTaskContext *ctx, HdRenderIndex *renderIndex) override |
| | Prepare the tasks resources.
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| HDX_API void | Execute (HdTaskContext *ctx) override |
| | Execute render pass task.
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| HDX_API const TfTokenVector & | GetRenderTags () const override |
| | Collect Render Tags used by the task.
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A task for generating shadow maps.
Definition at line 76 of file shadowTask.h.
◆ Execute()
| HDX_API void Execute |
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HdTaskContext * |
ctx | ) |
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override |
Execute render pass task.
◆ GetRenderTags()
Collect Render Tags used by the task.
◆ Prepare()
| HDX_API void Prepare |
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HdTaskContext * |
ctx, |
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HdRenderIndex * |
renderIndex |
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) |
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override |
Prepare the tasks resources.
◆ Sync()
| HDX_API void Sync |
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HdSceneDelegate * |
delegate, |
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HdTaskContext * |
ctx, |
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HdDirtyBits * |
dirtyBits |
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) |
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override |
Sync the render pass resources.
The documentation for this class was generated from the following file: