7#ifndef PXR_IMAGING_HD_RENDER_INDEX_H
8#define PXR_IMAGING_HD_RENDER_INDEX_H
11#include "pxr/imaging/hd/api.h"
12#include "pxr/imaging/hd/version.h"
13#include "pxr/imaging/hd/changeTracker.h"
14#include "pxr/imaging/hd/dirtyList.h"
15#include "pxr/imaging/hd/perfLog.h"
16#include "pxr/imaging/hd/primTypeIndex.h"
17#include "pxr/imaging/hd/resourceRegistry.h"
18#include "pxr/imaging/hd/sortedIds.h"
19#include "pxr/imaging/hd/tokens.h"
21#include "pxr/imaging/hd/sceneIndex.h"
22#include "pxr/imaging/hd/mergingSceneIndex.h"
23#include "pxr/imaging/hd/legacyPrimSceneIndex.h"
24#include "pxr/imaging/hd/noticeBatchingSceneIndex.h"
26#include "pxr/imaging/hf/perfLog.h"
28#include "pxr/usd/sdf/path.h"
31#include "pxr/base/tf/hashmap.h"
33#include <tbb/enumerable_thread_specific.h>
36#include <unordered_map>
39PXR_NAMESPACE_OPEN_SCOPE
47class HdRenderDelegate;
53using HdDriverVector = std::vector<HdDriver*>;
54using HdRprimCollectionVector = std::vector<HdRprimCollection>;
55using HdTaskSharedPtr = std::shared_ptr<class HdTask>;
56using HdResourceRegistrySharedPtr = std::shared_ptr<class HdResourceRegistry>;
57using HdTaskSharedPtrVector = std::vector<HdTaskSharedPtr>;
58using HdTaskContext = std::unordered_map<
TfToken,
106 typedef std::vector<HdDrawItem const*> HdDrawItemPtrVector;
122 HdRenderDelegate *renderDelegate,
123 HdDriverVector
const& drivers,
124 const std::string &instanceName=std::string());
162 void SyncAll(HdTaskSharedPtrVector *tasks, HdTaskContext *taskContext);
203 return _rprimMap.find(
id) != _rprimMap.end();
255 return _instancerMap.find(
id) != _instancerMap.end();
267 template <
typename T>
276 return _taskMap.find(
id) != _taskMap.end();
348 void InsertSceneIndex(
349 const HdSceneIndexBaseRefPtr &inputScene,
350 SdfPath const& scenePathPrefix,
351 bool needsPrefixing =
true);
354 void RemoveSceneIndex(
355 const HdSceneIndexBaseRefPtr &inputScene);
374 HdDriverVector
const& GetDrivers()
const;
406 std::string GetInstanceName()
const;
412 HdRenderDelegate *renderDelegate,
413 HdDriverVector
const& drivers,
414 const std::string &instanceName=std::string());
422 void _CompactPrimIds();
425 void _AllocatePrimId(
HdRprim* prim);
427 using HdTaskCreateFnc =
436 HdTaskCreateFnc taskCreateFnc);
438 template <
typename T>
439 static inline const TfToken & _GetTypeId();
461 void _InsertRprim(
TfToken const& typeId,
464 void _InsertSprim(
TfToken const& typeId,
467 void _InsertBprim(
TfToken const& typeId,
473 void _RemoveRprim(
SdfPath const&
id);
476 void _RemoveInstancer(
SdfPath const&
id);
478 void _RemoveRprimSubtree(
const SdfPath &root,
480 void _RemoveInstancerSubtree(
const SdfPath &root,
482 void _RemoveExtComputationSubtree(
const SdfPath &root,
484 void _RemoveTaskSubtree(
const SdfPath &root,
496 HdLegacyPrimSceneIndexRefPtr _emulationSceneIndex;
497 HdNoticeBatchingSceneIndexRefPtr _emulationNoticeBatchingSceneIndex;
498 unsigned int _noticeBatchingDepth;
500 std::unique_ptr<class HdSceneIndexAdapterSceneDelegate> _siSd;
502 HdMergingSceneIndexRefPtr _mergingSceneIndex;
503 HdSceneIndexBaseRefPtr _terminalSceneIndex;
507 HdTaskSharedPtr task;
510 typedef std::unordered_map<SdfPath, _TaskInfo, SdfPath::Hash> _TaskMap;
511 typedef TfHashMap<SdfPath, _RprimInfo, SdfPath::Hash> _RprimMap;
512 typedef std::vector<SdfPath> _RprimPrimIDVector;
514 typedef Hd_PrimTypeIndex<HdSprim> _SprimIndex;
515 typedef Hd_PrimTypeIndex<HdBprim> _BprimIndex;
518 Hd_SortedIds _rprimIds;
520 _RprimPrimIDVector _rprimPrimIdMap;
524 _SprimIndex _sprimIndex;
525 _BprimIndex _bprimIndex;
529 typedef TfHashMap<SdfPath, HdInstancer*, SdfPath::Hash> _InstancerMap;
530 _InstancerMap _instancerMap;
532 HdRenderDelegate *_renderDelegate;
533 HdDriverVector _drivers;
536 std::string _instanceName;
541 HdRprimCollectionVector _collectionsToSync;
547 void _InitPrimTypes();
550 bool _CreateFallbackPrims();
553 void _DestroyFallbackPrims();
555 typedef tbb::enumerable_thread_specific<HdDrawItemPtrVector>
556 _ConcurrentDrawItems;
558 void _AppendDrawItems(
const SdfPathVector &rprimIds,
562 _ConcurrentDrawItems* result);
567 static void _ConfigureReprs();
584 return std::make_shared<T>(_delegate, _id);
587 _TrackDelegateTask(delegate,
id, createTask);
590PXR_NAMESPACE_CLOSE_SCOPE
Bprim (buffer prim) is a base class of managing a blob of data that is used to communicate between th...
Tracks changes from the HdSceneDelegate, providing invalidation cues to the render engine.
Used for faster iteration of dirty Rprims by the render index.
A draw item is a light-weight representation of an HdRprim's resources and material to be used for re...
HdDriver represents a device object, commonly a render device, that is owned by the application and p...
Hydra Representation of a Client defined computation.
This class exists to facilitate point cloud style instancing.
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
HD_API HdInstancer * GetInstancer(SdfPath const &id) const
Returns the instancer of id.
HD_API void RemoveRprim(SdfPath const &id)
Remove a rprim from index.
HD_API HdTaskSharedPtr const & GetTask(SdfPath const &id) const
Returns the task for the given id.
HD_API void RemoveInstancer(SdfPath const &id)
Remove an instancer from index.
HD_API SdfPathVector GetBprimSubtree(TfToken const &typeId, SdfPath const &root)
Returns the subtree rooted under the given path for the given bprim type.
HD_API void RemoveTask(SdfPath const &id)
Removes the given task from the RenderIndex.
void InsertTask(HdSceneDelegate *delegate, SdfPath const &id)
Inserts a new task into the render index with an identifier of id.
TfToken UpdateRenderTag(SdfPath const &id, HdDirtyBits bits)
Like GetRenderTag, but updates the render tag if dirty.
HD_API bool IsBprimTypeSupported(TfToken const &typeId) const
Returns whether the bprim type is supported by this render index.
HD_API void EnqueueCollectionToSync(HdRprimCollection const &collection)
Hydra's core currently needs to know the collections used by tasks to aggregate the reprs that need t...
HD_API void InsertBprim(TfToken const &typeId, HdSceneDelegate *delegate, SdfPath const &bprimId)
Insert a bprim into index.
HD_API HdBprim * GetFallbackBprim(TfToken const &typeId) const
Returns the fallback prim for the Bprim of the given type.
HD_API void Clear()
Clear all r (render), s (state) and b (buffer) prims.
HD_API HdSceneDelegate * GetSceneDelegateForRprim(SdfPath const &id) const
Returns the scene delegate for the given rprim.
HD_API void SyncAll(HdTaskSharedPtrVector *tasks, HdTaskContext *taskContext)
Syncs input tasks, B & S prims, (external) computations and updates the Rprim dirty list to then sync...
HD_API bool IsRprimTypeSupported(TfToken const &typeId) const
Returns whether the rprim type is supported by this render index.
HD_API HdSceneIndexBaseRefPtr GetTerminalSceneIndex() const
The terminal scene index that is driving what is in the render index through emulation.
bool HasRprim(SdfPath const &id)
Returns true if rprim id exists in index.
HD_API void SceneIndexEmulationNoticeBatchBegin()
An application or legacy scene delegate may prefer for the scene index observer notices generated fro...
HD_API HdSprim * GetFallbackSprim(TfToken const &typeId) const
Returns the fullback prim for the Sprim of the given type.
HD_API void RemoveSubtree(const SdfPath &root, HdSceneDelegate *sceneDelegate)
Clear all entries in the render index under the given root and belong to a specified delegate.
HD_API const SdfPathVector & GetRprimIds()
Returns a sorted list of all Rprims in the render index.
HD_API void SceneIndexEmulationNoticeBatchEnd()
Flushes any queued scene index observer notices and disables further queueing.
static HD_API bool IsSceneIndexEmulationEnabled()
Returns true if scene index features are available This is true by default but can be controlled via ...
HD_API HdDrawItemPtrVector GetDrawItems(HdRprimCollection const &collection, TfTokenVector const &renderTags)
Returns a list of relevant draw items that match the criteria specified.
HD_API HdRprim const * GetRprim(SdfPath const &id) const
Returns the rprim of id.
HD_API TfToken GetRenderTag(SdfPath const &id) const
Returns the render tag for the given rprim.
HD_API void InsertRprim(TfToken const &typeId, HdSceneDelegate *sceneDelegate, SdfPath const &rprimId)
Insert a rprim into index.
HD_API SdfPath GetRprimPathFromPrimId(int primId) const
Given a prim id, returns the path of the corresponding rprim or an empty path if none is found.
HD_API HdResourceRegistrySharedPtr GetResourceRegistry() const
Returns a shared ptr to the resource registry of the current render delegate.
bool HasTask(SdfPath const &id)
Returns true if a task exists in the index with the given id.
bool HasInstancer(SdfPath const &id)
Returns true if instancer id exists in index.
HD_API bool IsSprimTypeSupported(TfToken const &typeId) const
Returns whether the sprim type is supported by this render index.
HD_API SdfPathVector GetRprimSubtree(SdfPath const &root)
Returns the subtree rooted under the given path.
HD_API bool GetSceneDelegateAndInstancerIds(SdfPath const &id, SdfPath *sceneDelegateId, SdfPath *instancerId) const
Query function to return the id's of the scene delegate and instancer associated with the Rprim at th...
HD_API void InsertInstancer(HdSceneDelegate *delegate, SdfPath const &id)
Insert an instancer into index.
static HD_API HdRenderIndex * New(HdRenderDelegate *renderDelegate, HdDriverVector const &drivers, const std::string &instanceName=std::string())
Create a render index with the given render delegate.
HD_API SdfPathVector GetSprimSubtree(TfToken const &typeId, SdfPath const &root)
Returns the subtree rooted under the given path for the given sprim type.
HD_API void InsertSprim(TfToken const &typeId, HdSceneDelegate *delegate, SdfPath const &sprimId)
Insert a sprim into index.
HD_API HdRenderDelegate * GetRenderDelegate() const
Currently, a render index only supports connection to one type of render delegate,...
A named, semantic collection of objects.
The render engine state for a given rprim from the scene graph.
Adapter class providing data exchange with the client scene graph.
Scene delegate which observes notices from an HdSceneIndex and applies them to an HdRenderIndex.
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e....
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Functor to use for hash maps from tokens to other things.
std::vector< TfToken > TfTokenVector
Convenience types.