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Describes optional alternative imaging behavior for prims. More...
#include <sceneDelegate.h>
Public Member Functions | |
| HdModelDrawMode (TfToken const &drawMode_, bool applyDrawMode_=false, GfVec3f drawModeColor_=GfVec3f(0.18), TfToken const &cardGeometry_=HdModelDrawModeTokens->cross, SdfAssetPath cardTextureXPos_=SdfAssetPath(), SdfAssetPath cardTextureYPos_=SdfAssetPath(), SdfAssetPath cardTextureZPos_=SdfAssetPath(), SdfAssetPath cardTextureXNeg_=SdfAssetPath(), SdfAssetPath cardTextureYNeg_=SdfAssetPath(), SdfAssetPath cardTextureZNeg_=SdfAssetPath()) | |
| bool | operator== (HdModelDrawMode const &rhs) const |
| bool | operator!= (HdModelDrawMode const &rhs) const |
Describes optional alternative imaging behavior for prims.
Some scene delegates, like the UsdImagingDelegate, will pre-flatten this data, but other scene delegates may wish to use this to pipe the data through to a draw mode resolving scene index (see UsdImagingDrawModeSceneIndex as an example of such a scene index).
There is currently no plan to add emulation support for this information, such as via HdLegacyPrimSceneIndex or HdSceneIndexAdapterSceneDelegate.
Definition at line 200 of file sceneDelegate.h.
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Definition at line 219 of file sceneDelegate.h.
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Definition at line 226 of file sceneDelegate.h.
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Definition at line 256 of file sceneDelegate.h.
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Definition at line 244 of file sceneDelegate.h.
| bool applyDrawMode |
Definition at line 205 of file sceneDelegate.h.
| TfToken cardGeometry |
Definition at line 210 of file sceneDelegate.h.
| SdfAssetPath cardTextureXNeg |
Definition at line 215 of file sceneDelegate.h.
| SdfAssetPath cardTextureXPos |
Definition at line 212 of file sceneDelegate.h.
| SdfAssetPath cardTextureYNeg |
Definition at line 216 of file sceneDelegate.h.
| SdfAssetPath cardTextureYPos |
Definition at line 213 of file sceneDelegate.h.
| SdfAssetPath cardTextureZNeg |
Definition at line 217 of file sceneDelegate.h.
| SdfAssetPath cardTextureZPos |
Definition at line 214 of file sceneDelegate.h.
| TfToken drawMode |
Definition at line 203 of file sceneDelegate.h.
| GfVec3f drawModeColor |
Definition at line 207 of file sceneDelegate.h.