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renderIndex.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef PXR_IMAGING_HD_RENDER_INDEX_H
8#define PXR_IMAGING_HD_RENDER_INDEX_H
9
10#include "pxr/pxr.h"
11#include "pxr/imaging/hd/api.h"
12#include "pxr/imaging/hd/version.h"
13#include "pxr/imaging/hd/changeTracker.h"
14#include "pxr/imaging/hd/dirtyList.h"
15#include "pxr/imaging/hd/perfLog.h"
16#include "pxr/imaging/hd/primTypeIndex.h"
17#include "pxr/imaging/hd/resourceRegistry.h"
18#include "pxr/imaging/hd/sortedIds.h"
19#include "pxr/imaging/hd/tokens.h"
20
21#include "pxr/imaging/hd/sceneIndex.h"
22#include "pxr/imaging/hd/mergingSceneIndex.h"
23#include "pxr/imaging/hd/legacyPrimSceneIndex.h"
24#include "pxr/imaging/hd/legacyTaskFactory.h"
25#include "pxr/imaging/hd/noticeBatchingSceneIndex.h"
26
27#include "pxr/imaging/hf/perfLog.h"
28
29#include "pxr/usd/sdf/path.h"
30
31#include "pxr/base/gf/vec4i.h"
32#include "pxr/base/tf/hashmap.h"
33
34#include <tbb/enumerable_thread_specific.h>
35
36#include <vector>
37#include <unordered_map>
38#include <memory>
39
40PXR_NAMESPACE_OPEN_SCOPE
41
42class HdRprim;
43class HdSprim;
44class HdBprim;
45class HdDrawItem;
47class HdSceneDelegate;
48class HdRenderDelegate;
50class VtValue;
51class HdInstancer;
52class HdDriver;
53
54using HdDriverVector = std::vector<HdDriver*>;
55using HdRprimCollectionVector = std::vector<HdRprimCollection>;
56using HdTaskSharedPtr = std::shared_ptr<class HdTask>;
57using HdResourceRegistrySharedPtr = std::shared_ptr<class HdResourceRegistry>;
58using HdTaskSharedPtrVector = std::vector<HdTaskSharedPtr>;
59using HdTaskContext = std::unordered_map<TfToken,
60 VtValue,
62
104class HdRenderIndex final
105{
106public:
107 typedef std::vector<HdDrawItem const*> HdDrawItemPtrVector;
108
114 // hgi = Hgi::CreatePlatformDefaultHgi()
115 // hgiDriver = new HdDriver<Hgi*>(HgiTokens→renderDriver, hgi)
116 // HdRenderIndex::New(_renderDelegate, {_hgiDriver})
117 //
126 HD_API
128 HdRenderDelegate *renderDelegate,
129 HdDriverVector const& drivers,
130 const std::string &instanceName=std::string(),
131 const std::string &appName=std::string());
132
133 HD_API
135
137 HD_API
138 void Clear();
139
144 HD_API
145 void RemoveSubtree(const SdfPath &root, HdSceneDelegate* sceneDelegate);
146
147 // ---------------------------------------------------------------------- //
150 HD_API
152
153 // ---------------------------------------------------------------------- //
155 // ---------------------------------------------------------------------- //
156
160 HD_API
162
168 HD_API
169 void SyncAll(HdTaskSharedPtrVector *tasks, HdTaskContext *taskContext);
170
171 // ---------------------------------------------------------------------- //
173 // ---------------------------------------------------------------------- //
174
176 // by renderTags and collection.
179 HD_API
180 HdDrawItemPtrVector GetDrawItems(HdRprimCollection const& collection,
181 TfTokenVector const& renderTags);
182
183 // ---------------------------------------------------------------------- //
185 // ---------------------------------------------------------------------- //
186
187 HdChangeTracker& GetChangeTracker() { return _tracker; }
188 HdChangeTracker const& GetChangeTracker() const { return _tracker; }
189
190 // ---------------------------------------------------------------------- //
192 // ---------------------------------------------------------------------- //
193
195 HD_API
196 bool IsRprimTypeSupported(TfToken const& typeId) const;
197
199 HD_API
200 void InsertRprim(TfToken const& typeId,
201 HdSceneDelegate* sceneDelegate,
202 SdfPath const& rprimId);
203
205 HD_API
206 void RemoveRprim(SdfPath const& id);
207
209 bool HasRprim(SdfPath const& id) {
210 return _rprimMap.find(id) != _rprimMap.end();
211 }
212
214 HD_API
215 HdRprim const *GetRprim(SdfPath const &id) const;
216
218 HD_API
220
223 HD_API
225 SdfPath* sceneDelegateId,
226 SdfPath* instancerId) const;
227
229 HD_API
230 TfToken GetRenderTag(SdfPath const& id) const;
231
234 HdDirtyBits bits);
235
238 HD_API
239 const SdfPathVector &GetRprimIds() { return _rprimIds.GetIds(); }
240
241
243 HD_API
244 SdfPathVector GetRprimSubtree(SdfPath const& root);
245
246
247 // ---------------------------------------------------------------------- //
249 // ---------------------------------------------------------------------- //
250
252 HD_API
254 SdfPath const &id);
255
257 HD_API
258 void RemoveInstancer(SdfPath const& id);
259
261 bool HasInstancer(SdfPath const& id) {
262 return _instancerMap.find(id) != _instancerMap.end();
263 }
264
266 HD_API
268
269 // ---------------------------------------------------------------------- //
271 // ---------------------------------------------------------------------- //
272
274 template <typename T>
275 void InsertTask(HdSceneDelegate* delegate, SdfPath const& id);
276
278 HD_API
279 void RemoveTask(SdfPath const& id);
280
282 bool HasTask(SdfPath const& id) {
283 return _taskMap.find(id) != _taskMap.end();
284 }
285
287 HD_API
288 HdTaskSharedPtr const& GetTask(SdfPath const& id) const;
289
290 // ---------------------------------------------------------------------- //
292 // ---------------------------------------------------------------------- //
293
295 HD_API
296 bool IsSprimTypeSupported(TfToken const& typeId) const;
297
299 HD_API
300 void InsertSprim(TfToken const& typeId,
301 HdSceneDelegate* delegate,
302 SdfPath const& sprimId);
303
304 HD_API
305 void RemoveSprim(TfToken const& typeId, SdfPath const &id);
306
307 HD_API
308 HdSprim *GetSprim(TfToken const& typeId, SdfPath const &id) const;
309
312 HD_API
313 SdfPathVector GetSprimSubtree(TfToken const& typeId,
314 SdfPath const& root);
315
317 HD_API
318 HdSprim *GetFallbackSprim(TfToken const& typeId) const;
319
320
321 // ---------------------------------------------------------------------- //
323 // ---------------------------------------------------------------------- //
324
326 HD_API
327 bool IsBprimTypeSupported(TfToken const& typeId) const;
328
330 HD_API
331 void InsertBprim(TfToken const& typeId,
332 HdSceneDelegate* delegate,
333 SdfPath const& bprimId);
334
335 HD_API
336 void RemoveBprim(TfToken const& typeId, SdfPath const &id);
337
338 HD_API
339 HdBprim *GetBprim(TfToken const& typeId, SdfPath const &id) const;
340
343 HD_API
344 SdfPathVector GetBprimSubtree(TfToken const& typeId,
345 SdfPath const& root);
346
348 HD_API
349 HdBprim *GetFallbackBprim(TfToken const& typeId) const;
350
351 // ---------------------------------------------------------------------- //
353 // ---------------------------------------------------------------------- //
354 HD_API
355 void InsertSceneIndex(
356 const HdSceneIndexBaseRefPtr &inputScene,
357 SdfPath const& scenePathPrefix,
358 bool needsPrefixing = true);
359
360 HD_API
361 void RemoveSceneIndex(
362 const HdSceneIndexBaseRefPtr &inputScene);
363
366 HD_API
367 HdSceneIndexBaseRefPtr GetTerminalSceneIndex() const;
368
369 // ---------------------------------------------------------------------- //
371 // ---------------------------------------------------------------------- //
375 HD_API
376 HdRenderDelegate *GetRenderDelegate() const;
377
378 // The render delegate may require access to a render context / device
379 // that is provided by the application.
380 HD_API
381 HdDriverVector const& GetDrivers() const;
382
385 HD_API
386 HdResourceRegistrySharedPtr GetResourceRegistry() const;
387
391 HD_API
393
401 HD_API
403
409 HD_API
411
417 HD_API
419
425 HD_API
427
428 HD_API
429 std::string GetInstanceName() const;
430
431private:
432 // The render index constructor is private so we can check
433 // renderDelegate before construction: see HdRenderIndex::New(...).
435 HdRenderDelegate *renderDelegate,
436 HdDriverVector const& drivers,
437 const std::string &instanceName,
438 const std::string &appName);
439
440 // ---------------------------------------------------------------------- //
441 // Private Helper methods
442 // ---------------------------------------------------------------------- //
443
444 // Go through all RPrims and reallocate their instance ids
445 // This is called once we have exhausted all 24bit instance ids.
446 void _CompactPrimIds();
447
448 // Allocate the next available instance id to the prim
449 void _AllocatePrimId(HdRprim* prim);
450
451 using HdTaskCreateFnc =
452 std::function<HdTaskSharedPtr(HdSceneDelegate*, SdfPath const&)>;
453
454 // Implements InsertTask<T>.
455 // Inserts task going through emulation if enabled.
456 HD_API
457 void _InsertSceneDelegateTask(
458 HdSceneDelegate* delegate,
459 SdfPath const& taskId,
460 HdLegacyTaskFactorySharedPtr factory);
461
462 template <typename T>
463 static inline const TfToken & _GetTypeId();
464
465
466 // Private versions of equivalent public methods which insert and remove
467 // from this render index.
468 //
469 // The public versions check to see if scene delegate emulation is active.
470 // If not, they call through to these. Otherwise, they forward to the
471 // the HdLegacyPrimSceneIndex member. If a legacy render delegate is also
472 // in use, the scene index chain will terminate with a
473 // HdSceneIndexAdapterSceneDelegate. That will call the private versions
474 // directly so that the internal render index tables are updated.
475 //
476 // This prevents cyclic insertion/removals while allowing a single
477 // HdRenderIndex to be used for both front and back-end emulation.
478 //
479 // Note: all render index users should call the public APIs; only
480 // sceneIndexAdapterSceneDelegate.cpp should call these versions, to keep
481 // state synchronized. Note, for example, that _RemoveSubtree and _Clear
482 // don't affect the task map, since tasks aren't part of emulation, whereas
483 // RemoveSubtree and Clear do affect the task map...
485 void _InsertRprim(TfToken const& typeId,
486 HdSceneDelegate* sceneDelegate,
487 SdfPath const& rprimId);
488 void _InsertSprim(TfToken const& typeId,
489 HdSceneDelegate* delegate,
490 SdfPath const& sprimId);
491 void _InsertBprim(TfToken const& typeId,
492 HdSceneDelegate* delegate,
493 SdfPath const& bprimId);
494 void _InsertInstancer(HdSceneDelegate* delegate,
495 SdfPath const &id);
496 void _InsertTask(HdSceneDelegate* delegate,
497 SdfPath const &id,
498 HdTaskSharedPtr const &task);
499
500 void _RemoveRprim(SdfPath const& id);
501 void _RemoveSprim(TfToken const& typeId, SdfPath const& id);
502 void _RemoveBprim(TfToken const& typeId, SdfPath const& id);
503 void _RemoveInstancer(SdfPath const& id);
504 void _RemoveSubtree(SdfPath const& id, HdSceneDelegate* sceneDelegate);
505 void _RemoveRprimSubtree(const SdfPath &root,
506 HdSceneDelegate* sceneDelegate);
507 void _RemoveInstancerSubtree(const SdfPath &root,
508 HdSceneDelegate* sceneDelegate);
509 void _RemoveExtComputationSubtree(const SdfPath &root,
510 HdSceneDelegate* sceneDelegate);
511 void _RemoveTaskSubtree(const SdfPath &root,
512 HdSceneDelegate* sceneDelegate);
513 void _RemoveTask(SdfPath const &id);
514 void _Clear();
515
516 // ---------------------------------------------------------------------- //
517 // Index State
518 // ---------------------------------------------------------------------- //
519 struct _RprimInfo {
520 HdSceneDelegate *sceneDelegate;
521 HdRprim *rprim;
522 };
523
524 class _NoticeBatchingContext;
525
526 HdLegacyPrimSceneIndexRefPtr _emulationSceneIndex;
527 std::unique_ptr<_NoticeBatchingContext> _emulationBatchingCtx;
528
529 std::unique_ptr<class HdSceneIndexAdapterSceneDelegate> _siSd;
530
531 HdMergingSceneIndexRefPtr _mergingSceneIndex;
532 std::unique_ptr<_NoticeBatchingContext> _mergingBatchingCtx;
533
534 HdSceneIndexBaseRefPtr _terminalSceneIndex;
535
536 struct _TaskInfo {
537 HdSceneDelegate *sceneDelegate;
538 HdTaskSharedPtr task;
539 };
540
541 typedef std::unordered_map<SdfPath, _TaskInfo, SdfPath::Hash> _TaskMap;
542 typedef TfHashMap<SdfPath, _RprimInfo, SdfPath::Hash> _RprimMap;
543 typedef std::vector<SdfPath> _RprimPrimIDVector;
544
545 typedef Hd_PrimTypeIndex<HdSprim> _SprimIndex;
546 typedef Hd_PrimTypeIndex<HdBprim> _BprimIndex;
547
548 _RprimMap _rprimMap;
549 Hd_SortedIds _rprimIds;
550
551 _RprimPrimIDVector _rprimPrimIdMap;
552
553 _TaskMap _taskMap;
554
555 _SprimIndex _sprimIndex;
556 _BprimIndex _bprimIndex;
557
558 HdChangeTracker _tracker;
559
560 typedef TfHashMap<SdfPath, HdInstancer*, SdfPath::Hash> _InstancerMap;
561 _InstancerMap _instancerMap;
562
563 HdRenderDelegate *_renderDelegate;
564 HdDriverVector _drivers;
565
566
567 std::string _instanceName;
568
569 // ---------------------------------------------------------------------- //
570 // Sync State
571 // ---------------------------------------------------------------------- //
572 HdRprimCollectionVector _collectionsToSync;
573 HdDirtyList _rprimDirtyList;
574
575 // ---------------------------------------------------------------------- //
576
578 void _InitPrimTypes();
579
581 bool _CreateFallbackPrims();
582
584 void _DestroyFallbackPrims();
585
586 typedef tbb::enumerable_thread_specific<HdDrawItemPtrVector>
587 _ConcurrentDrawItems;
588
589 void _AppendDrawItems(const SdfPathVector &rprimIds,
590 size_t begin,
591 size_t end,
592 HdRprimCollection const& collection,
593 _ConcurrentDrawItems* result);
594
598 static void _ConfigureReprs();
599
600 // Remove default constructor
601 HdRenderIndex() = delete;
602
603 // Don't allow copies
604 HdRenderIndex(const HdRenderIndex &) = delete;
605 HdRenderIndex &operator=(const HdRenderIndex &) = delete;
606
607};
608
609template <typename T>
610void
612{
613 _InsertSceneDelegateTask(
614 delegate, id, HdMakeLegacyTaskFactory<T>());
615}
616
617PXR_NAMESPACE_CLOSE_SCOPE
618
619#endif //PXR_IMAGING_HD_RENDER_INDEX_H
Bprim (buffer prim) is a base class of managing a blob of data that is used to communicate between th...
Definition: bprim.h:40
Tracks changes from the HdSceneDelegate, providing invalidation cues to the render engine.
Definition: changeTracker.h:35
Used for faster iteration of dirty Rprims by the render index.
Definition: dirtyList.h:86
A draw item is a light-weight representation of an HdRprim's resources and material to be used for re...
Definition: drawItem.h:48
HdDriver represents a device object, commonly a render device, that is owned by the application and p...
Definition: driver.h:23
Hydra Representation of a Client defined computation.
This class exists to facilitate point cloud style instancing.
Definition: instancer.h:108
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Definition: renderIndex.h:105
HD_API void MergingSceneIndexNoticeBatchEnd()
Flushes any queued scene index observer notices from the merging scene index and disables further que...
static HD_API HdRenderIndex * New(HdRenderDelegate *renderDelegate, HdDriverVector const &drivers, const std::string &instanceName=std::string(), const std::string &appName=std::string())
Create a render index with the given render delegate.
HD_API HdInstancer * GetInstancer(SdfPath const &id) const
Returns the instancer of id.
HD_API void RemoveRprim(SdfPath const &id)
Remove a rprim from index.
HD_API HdTaskSharedPtr const & GetTask(SdfPath const &id) const
Returns the task for the given id.
HD_API void RemoveInstancer(SdfPath const &id)
Remove an instancer from index.
HD_API SdfPathVector GetBprimSubtree(TfToken const &typeId, SdfPath const &root)
Returns the subtree rooted under the given path for the given bprim type.
HD_API void RemoveTask(SdfPath const &id)
Removes the given task from the RenderIndex.
void InsertTask(HdSceneDelegate *delegate, SdfPath const &id)
Inserts a new task into the render index with an identifier of id.
Definition: renderIndex.h:611
TfToken UpdateRenderTag(SdfPath const &id, HdDirtyBits bits)
Like GetRenderTag, but updates the render tag if dirty.
HD_API bool IsBprimTypeSupported(TfToken const &typeId) const
Returns whether the bprim type is supported by this render index.
HD_API void EnqueueCollectionToSync(HdRprimCollection const &collection)
Hydra's core currently needs to know the collections used by tasks to aggregate the reprs that need t...
HD_API void InsertBprim(TfToken const &typeId, HdSceneDelegate *delegate, SdfPath const &bprimId)
Insert a bprim into index.
HD_API HdBprim * GetFallbackBprim(TfToken const &typeId) const
Returns the fallback prim for the Bprim of the given type.
HD_API void Clear()
Clear all r (render), s (state) and b (buffer) prims.
HD_API HdSceneDelegate * GetSceneDelegateForRprim(SdfPath const &id) const
Returns the scene delegate for the given rprim.
HD_API void SyncAll(HdTaskSharedPtrVector *tasks, HdTaskContext *taskContext)
Syncs input tasks, B & S prims, (external) computations and updates the Rprim dirty list to then sync...
HD_API bool IsRprimTypeSupported(TfToken const &typeId) const
Returns whether the rprim type is supported by this render index.
HD_API HdSceneIndexBaseRefPtr GetTerminalSceneIndex() const
The terminal scene index that is driving what is in the render index through emulation.
bool HasRprim(SdfPath const &id)
Returns true if rprim id exists in index.
Definition: renderIndex.h:209
HD_API void SceneIndexEmulationNoticeBatchBegin()
An application or legacy scene delegate may prefer for the scene index observer notices generated fro...
HD_API HdSprim * GetFallbackSprim(TfToken const &typeId) const
Returns the fullback prim for the Sprim of the given type.
HD_API void RemoveSubtree(const SdfPath &root, HdSceneDelegate *sceneDelegate)
Clear all entries in the render index under the given root and belong to a specified delegate.
HD_API const SdfPathVector & GetRprimIds()
Returns a sorted list of all Rprims in the render index.
Definition: renderIndex.h:239
HD_API void SceneIndexEmulationNoticeBatchEnd()
Flushes any queued scene index observer notices and disables further queueing.
static HD_API bool IsSceneIndexEmulationEnabled()
Returns true if scene index features are available This is true by default but can be controlled via ...
HD_API HdDrawItemPtrVector GetDrawItems(HdRprimCollection const &collection, TfTokenVector const &renderTags)
Returns a list of relevant draw items that match the criteria specified.
HD_API void MergingSceneIndexNoticeBatchBegin()
Consolidate notices generated by the merging scene index to vectorized batches.
HD_API HdRprim const * GetRprim(SdfPath const &id) const
Returns the rprim of id.
HD_API TfToken GetRenderTag(SdfPath const &id) const
Returns the render tag for the given rprim.
HD_API void InsertRprim(TfToken const &typeId, HdSceneDelegate *sceneDelegate, SdfPath const &rprimId)
Insert a rprim into index.
HD_API SdfPath GetRprimPathFromPrimId(int primId) const
Given a prim id, returns the path of the corresponding rprim or an empty path if none is found.
HD_API HdResourceRegistrySharedPtr GetResourceRegistry() const
Returns a shared ptr to the resource registry of the current render delegate.
bool HasTask(SdfPath const &id)
Returns true if a task exists in the index with the given id.
Definition: renderIndex.h:282
bool HasInstancer(SdfPath const &id)
Returns true if instancer id exists in index.
Definition: renderIndex.h:261
HD_API bool IsSprimTypeSupported(TfToken const &typeId) const
Returns whether the sprim type is supported by this render index.
HD_API SdfPathVector GetRprimSubtree(SdfPath const &root)
Returns the subtree rooted under the given path.
HD_API bool GetSceneDelegateAndInstancerIds(SdfPath const &id, SdfPath *sceneDelegateId, SdfPath *instancerId) const
Query function to return the id's of the scene delegate and instancer associated with the Rprim at th...
HD_API void InsertInstancer(HdSceneDelegate *delegate, SdfPath const &id)
Insert an instancer into index.
HD_API SdfPathVector GetSprimSubtree(TfToken const &typeId, SdfPath const &root)
Returns the subtree rooted under the given path for the given sprim type.
HD_API void InsertSprim(TfToken const &typeId, HdSceneDelegate *delegate, SdfPath const &sprimId)
Insert a sprim into index.
HD_API HdRenderDelegate * GetRenderDelegate() const
Currently, a render index only supports connection to one type of render delegate,...
A named, semantic collection of objects.
The render engine state for a given rprim from the scene graph.
Definition: rprim.h:38
Adapter class providing data exchange with the client scene graph.
Scene delegate which observes notices from an HdSceneIndex and applies them to an HdRenderIndex.
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e....
Definition: sprim.h:35
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:274
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:71
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:147
Functor to use for hash maps from tokens to other things.
Definition: token.h:149
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:440