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void | SetEmpty () |
| Sets the range to an empty interval. More...
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| GfRange3d () |
| The default constructor creates an empty range. More...
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| GfRange3d (const GfVec3d &min, const GfVec3d &max) |
| This constructor initializes the minimum and maximum points. More...
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GF_API | GfRange3d (class GfRange3f const &other) |
| Implicitly convert from GfRange3f. More...
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const GfVec3d & | GetMin () const |
| Returns the minimum value of the range. More...
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const GfVec3d & | GetMax () const |
| Returns the maximum value of the range. More...
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GfVec3d | GetSize () const |
| Returns the size of the range. More...
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GfVec3d | GetMidpoint () const |
| Returns the midpoint of the range, that is, 0.5*(min+max). More...
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void | SetMin (const GfVec3d &min) |
| Sets the minimum value of the range. More...
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void | SetMax (const GfVec3d &max) |
| Sets the maximum value of the range. More...
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bool | IsEmpty () const |
| Returns whether the range is empty (max < min). More...
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void | ExtendBy (const GfVec3d &point) |
| Modifies the range if necessary to surround the given value. More...
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void | ExtendBy (const GfRange3d &range) |
| Modifies the range if necessary to surround the given range. More...
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bool | Contains (const GfVec3d &point) const |
| Returns true if the point is located inside the range. More...
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bool | Contains (const GfRange3d &range) const |
| Returns true if the range is located entirely inside the range. More...
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bool | IsInside (const GfVec3d &point) const |
| Returns true if the point is located inside the range. More...
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bool | IsInside (const GfRange3d &range) const |
| Returns true if the range is located entirely inside the range. More...
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bool | IsOutside (const GfRange3d &range) const |
| Returns true if the range is located entirely outside the range. More...
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const GfRange3d & | UnionWith (const GfRange3d &b) |
| Extend this to include b . More...
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const GfRange3d & | UnionWith (const GfVec3d &b) |
| Extend this to include b . More...
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const GfRange3d & | Union (const GfRange3d &b) |
| Extend this to include b . More...
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const GfRange3d & | Union (const GfVec3d &b) |
| Extend this to include b . More...
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const GfRange3d & | IntersectWith (const GfRange3d &b) |
| Modifies this range to hold its intersection with b and returns the result. More...
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const GfRange3d & | Intersection (const GfRange3d &b) |
| Modifies this range to hold its intersection with b and returns the result. More...
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GfRange3d & | operator+= (const GfRange3d &b) |
| unary sum. More...
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GfRange3d & | operator -= (const GfRange3d &b) |
| unary difference. More...
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GfRange3d & | operator *= (double m) |
| unary multiply. More...
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GfRange3d & | operator/= (double m) |
| unary division. More...
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GfRange3d | operator+ (const GfRange3d &b) const |
| binary sum. More...
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GfRange3d | operator - (const GfRange3d &b) const |
| binary difference. More...
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bool | operator== (const GfRange3d &b) const |
| The min and max points must match exactly for equality. More...
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bool | operator != (const GfRange3d &b) const |
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GF_API bool | operator== (const GfRange3f &other) const |
| Compare this range to a GfRange3f. More...
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GF_API bool | operator != (const GfRange3f &other) const |
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GF_API double | GetDistanceSquared (const GfVec3d &p) const |
| Compute the squared distance from a point to the range. More...
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GF_API GfVec3d | GetCorner (size_t i) const |
| Returns the ith corner of the range, in the following order: LDB, RDB, LUB, RUB, LDF, RDF, LUF, RUF. More...
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GF_API GfRange3d | GetOctant (size_t i) const |
| Returns the ith octant of the range, in the following order: LDB, RDB, LUB, RUB, LDF, RDF, LUF, RUF. More...
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Basic type: 3-dimensional floating point range.
This class represents a 3-dimensional range (or interval) All operations are component-wise and conform to interval mathematics. An empty range is one where max < min. The default empty is [FLT_MAX,-FLT_MAX]
Definition at line 63 of file range3d.h.
GF_API GfVec3d GetCorner |
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size_t |
i | ) |
const |
Returns the ith corner of the range, in the following order: LDB, RDB, LUB, RUB, LDF, RDF, LUF, RUF.
Where L/R is left/right, D/U is down/up, and B/F is back/front.
Returns the ith octant of the range, in the following order: LDB, RDB, LUB, RUB, LDF, RDF, LUF, RUF.
Where L/R is left/right, D/U is down/up, and B/F is back/front.