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Utility class for setting sparse sets of child data source fields to be filled as arguments into BuildRetained. More...
#include <sceneGlobalsSchema.h>
Public Member Functions | |
| HD_API Builder & | SetPrimaryCameraPrim (const HdPathDataSourceHandle &primaryCameraPrim) |
| HD_API Builder & | SetActiveRenderPassPrim (const HdPathDataSourceHandle &activeRenderPassPrim) |
| HD_API Builder & | SetActiveRenderSettingsPrim (const HdPathDataSourceHandle &activeRenderSettingsPrim) |
| HD_API Builder & | SetStartTimeCode (const HdDoubleDataSourceHandle &startTimeCode) |
| HD_API Builder & | SetEndTimeCode (const HdDoubleDataSourceHandle &endTimeCode) |
| HD_API Builder & | SetTimeCodesPerSecond (const HdDoubleDataSourceHandle &timeCodesPerSecond) |
| HD_API Builder & | SetCurrentFrame (const HdDoubleDataSourceHandle ¤tFrame) |
| HD_API Builder & | SetSceneStateId (const HdIntDataSourceHandle &sceneStateId) |
| HD_API HdContainerDataSourceHandle | Build () |
| Returns a container data source containing the members set thus far. | |
Utility class for setting sparse sets of child data source fields to be filled as arguments into BuildRetained.
Because all setter methods return a reference to the instance, this can be used in the "builder pattern" form.
Definition at line 226 of file sceneGlobalsSchema.h.
| HD_API HdContainerDataSourceHandle Build | ( | ) |
Returns a container data source containing the members set thus far.