Used as a tag that the Storm texture system returns a HdStDynamicUvTextureObject that is populated by a client rather than by the Storm texture system.
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#include <subtextureIdentifier.h>
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| HDST_API ID | _Hash () const override |
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virtual ID | _Hash () const =0 |
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Used as a tag that the Storm texture system returns a HdStDynamicUvTextureObject that is populated by a client rather than by the Storm texture system.
Clients can subclass this class and provide their own HdStDynamicUvTextureImplementation to create cubemap texture with custom load and commit behavior.
Definition at line 256 of file subtextureIdentifier.h.
◆ _Hash()
| HDST_API ID _Hash |
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const |
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overrideprotectedvirtual |
◆ Clone()
◆ GetTextureImplementation()
The documentation for this class was generated from the following file: