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System for re-using HdStRenderBuffers between tasks in different graphs that regenerate data per-frame. More...
#include <renderBufferPool.h>
Public Member Functions | |
| HDST_API HdStPooledRenderBufferUniquePtr | Allocate (HdStResourceRegistry *registry, const SdfPath &graphPath, HdFormat fmt, GfVec2i dims, bool multiSampled, bool depth) |
| HDST_API void | Free (HdFormat fmt, GfVec2i dims, bool multiSampled, bool depth, const SdfPath &graphPath, uint16_t idx) |
| HDST_API void | Commit () |
System for re-using HdStRenderBuffers between tasks in different graphs that regenerate data per-frame.
Ex: Shadow buffers
Definition at line 63 of file renderBufferPool.h.