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| HDST_API ID | ComputeHash () const override |
| | HdShader overrides.
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| HDST_API std::string | GetSource (TfToken const &shaderStageKey) const override |
| | Returns the shader source provided by this shader for shaderStageKey.
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| HDST_API void | BindResources (int program, HdSt_ResourceBinder const &binder) override |
| | Binds shader-specific resources to program XXX: this interface is meant to be used for bridging the GlfSimpleLightingContext mechanism, and not for generic use-cases.
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| HDST_API void | UnbindResources (int program, HdSt_ResourceBinder const &binder) override |
| | Unbinds shader-specific resources.
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| HDST_API void | AddBufferBinding (HdStBindingRequest const &req) |
| | Add a custom binding request for use when this shader executes.
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| HDST_API void | RemoveBufferBinding (TfToken const &name) |
| | Remove name from custom binding.
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| HDST_API void | ClearBufferBindings () |
| | Clear all custom bindings associated with this shader.
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| HDST_API void | AddBindings (HdStBindingRequestVector *customBindings) override |
| | Add custom bindings (used by codegen)
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| HDST_API void | AddResourcesFromTextures (ResourceContext &ctx) const override |
| | Adds computations to create the dome light textures that are pre-calculated from the environment map texture.
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| HDST_API HdSt_MaterialParamVector const & | GetParams () const override |
| | HdStShaderCode overrides.
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| HDST_API void | SetCamera (GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix) override |
| | HdStLightingShader overrides.
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| GlfSimpleLightingContextRefPtr | GetLightingContext () const |
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| HDST_API void | AllocateTextureHandles (HdRenderIndex const &renderIndex, const SdfPath &graphPath) |
| | Allocates texture handles (texture loading happens later during commit) needed for lights.
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| const HdStTextureHandleSharedPtr & | GetDomeLightEnvironmentTextureHandle () const |
| | The dome light environment map used as source for the other dome light textures.
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| HDST_API NamedTextureHandleVector const & | GetNamedTextureHandles () const override |
| | The textures computed from the dome light environment map that the shader needs to bind for the dome light shading.
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| HDST_API const HdStTextureHandleSharedPtr & | GetTextureHandle (const TfToken &name) const |
| | Get one of the textures that need to be computed from the dome light environment map.
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| HDST_API const HdStTextureHandleSharedPtr & | GetDomeLightEnvironmentCubemapTextureHandle () const |
| | The dome light environment cubemap texture generated from the latlong dome light texture.
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| HdRenderPassAovBindingVector const & | GetShadowAovBindings () |
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HDST_API void | SetDomeLightCubemapTargetMemory (unsigned int targetMemoryMB) |
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HDST_API void | SetMaxLights (uint32_t maxLights) |
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| virtual HDST_API ID | ComputeTextureSourceHash () const |
| | Returns the hash value of the paths of the texture prims consumed by this shader.
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| HDST_API VtDictionary | GetLayout (TfTokenVector const &shaderStageKeys) const |
| | Returns the resource layout for the shader stages specified by shaderStageKeys.
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| virtual HDST_API bool | IsEnabledPrimvarFiltering () const |
| | Returns whether primvar filtering is enabled for this shader.
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| virtual HDST_API TfTokenVector const & | GetPrimvarNames () const |
| | Returns the names of primvar that are used by this shader.
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| virtual HDST_API HdBufferArrayRangeSharedPtr const & | GetShaderData () const |
| | Returns a buffer which stores parameter fallback values and texture handles.
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| virtual HDST_API TfToken | GetMaterialTag () const |
| | Material tags can be set in the meta-data of a glslfx file to control what rprim collection that prims using this shader should go into.
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A shader that supports simple lighting functionality.
Definition at line 40 of file simpleLightingShader.h.