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If the env var HDSI_ENABLE_PRIM_ID_SCENE_INDEX is true, appends an HdsiPrimIdSceneIndex as one of the last filtering scene indices for every renderer, so that prim ids are assigned to the final set of renderable prims. More...
Inheritance diagram for HdsiPrimIdSceneIndexPlugin:Protected Member Functions | |
| HDSI_API HdSceneIndexBaseRefPtr | _AppendSceneIndex (const HdSceneIndexBaseRefPtr &inputScene, const HdContainerDataSourceHandle &inputArgs) override |
| Subclasses implement this to instantiate one or more scene indicies which take the provided scene as input. More... | |
Protected Member Functions inherited from HdSceneIndexPlugin | |
| virtual HD_API HdSceneIndexBaseRefPtr | _AppendSceneIndex (const std::string &renderInstanceId, const HdSceneIndexBaseRefPtr &inputScene, const HdContainerDataSourceHandle &inputArgs) |
| Subclasses implement this to instantiate one or more scene indicies which take the provided scene as input. More... | |
| virtual HD_API bool | _IsEnabled (const HdContainerDataSourceHandle &inputArgs) const |
| Subclasses implement this to indicate whether the plugin is enabled. More... | |
Additional Inherited Members | |
Public Member Functions inherited from HdSceneIndexPlugin | |
| HD_API HdSceneIndexBaseRefPtr | AppendSceneIndex (const std::string &renderInstanceId, const HdSceneIndexBaseRefPtr &inputScene, const HdContainerDataSourceHandle &inputArgs) |
| HD_API bool | IsEnabled (const HdContainerDataSourceHandle &inputArgs) const |
| Returns true if the plugin is enabled, in the sense that it should be consulted for its contribution to the scene index chain via AppendSceneIndex. More... | |
If the env var HDSI_ENABLE_PRIM_ID_SCENE_INDEX is true, appends an HdsiPrimIdSceneIndex as one of the last filtering scene indices for every renderer, so that prim ids are assigned to the final set of renderable prims.
Definition at line 23 of file primIdSceneIndexPlugin.h.
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overrideprotectedvirtual |
Subclasses implement this to instantiate one or more scene indicies which take the provided scene as input.
The return value should be the final scene created – or the inputScene itself if nothing is created.
Reimplemented from HdSceneIndexPlugin.