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A task for setting up render pass state (camera, renderpass shader, GL states). More...
#include <renderSetupTask.h>
Inheritance diagram for HdxRenderSetupTask:Public Types | |
| using | TaskParams = HdxRenderTaskParams |
Public Member Functions | |
| HDX_API | HdxRenderSetupTask (HdSceneDelegate *delegate, SdfPath const &id) |
| HDX_API void | SyncParams (HdSceneDelegate *delegate, HdxRenderTaskParams const ¶ms) |
| HDX_API void | PrepareCamera (HdRenderIndex *renderIndex) |
| HdRenderPassStateSharedPtr const & | GetRenderPassState () const |
| HDX_API void | Sync (HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override |
| Sync the render pass resources. | |
| HDX_API void | Prepare (HdTaskContext *ctx, HdRenderIndex *renderIndex) override |
| Prepare the tasks resources. | |
| HDX_API void | Execute (HdTaskContext *ctx) override |
| Execute render pass task. | |
Public Member Functions inherited from HdTask | |
| HD_API | HdTask (SdfPath const &id) |
| Construct a new task. | |
| virtual HD_API bool | IsConverged () const |
| This function returns true when a (progressive) task considers its execution results converged. | |
| virtual void | Sync (HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits)=0 |
| Sync Phase: Obtain task state from Scene delegate based on change processing. | |
| virtual void | Prepare (HdTaskContext *ctx, HdRenderIndex *renderIndex)=0 |
| Prepare Phase: Resolve bindings and manage resources. | |
| virtual void | Execute (HdTaskContext *ctx)=0 |
| Execute Phase: Runs the task. | |
| virtual HD_API const TfTokenVector & | GetRenderTags () const |
| Render Tag Gather. | |
| SdfPath const & | GetId () const |
| virtual HD_API HdDirtyBits | GetInitialDirtyBitsMask () const |
| Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. | |
Additional Inherited Members | |
Protected Member Functions inherited from HdTask | |
| template<class T > | |
| bool | _GetTaskParams (HdSceneDelegate *delegate, T *outValue) |
| Extracts a typed value out of the task context at the given id. | |
| HD_API TfTokenVector | _GetTaskRenderTags (HdSceneDelegate *delegate) |
Static Protected Member Functions inherited from HdTask | |
| static HD_API bool | _HasTaskContextData (HdTaskContext const *ctx, TfToken const &id) |
| Check if the shared context contains a value for the given id. | |
| template<class T > | |
| static bool | _GetTaskContextData (HdTaskContext const *ctx, TfToken const &id, T *outValue) |
| Extracts a typed value out of the task context at the given id. | |
| template<class T > | |
| static T | _GetDriver (HdTaskContext const *ctx, TfToken const &driverName) |
| Extract an object from a HdDriver inside the task context. | |
A task for setting up render pass state (camera, renderpass shader, GL states).
HdxRenderTask depends on the output of this task. Applications can choose to create a render setup task, and pass it the HdxRenderTaskParams; or they can pass the HdxRenderTaskParams directly to the render task, which will create a render setup task internally. See the HdxRenderTask documentation for details.
Definition at line 52 of file renderSetupTask.h.
| using TaskParams = HdxRenderTaskParams |
Definition at line 55 of file renderSetupTask.h.
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overridevirtual |
Execute render pass task.
Implements HdTask.
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inline |
Definition at line 71 of file renderSetupTask.h.
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overridevirtual |
Prepare the tasks resources.
Implements HdTask.
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overridevirtual |
Sync the render pass resources.
Implements HdTask.