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Helper object that describes the binding of a skeleton to a set of skinnable objects. More...
#include <binding.h>
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UsdSkelBinding (const UsdSkelSkeleton &skel, const VtArray< UsdSkelSkinningQuery > &skinningQueries) | |
const UsdSkelSkeleton & | GetSkeleton () const |
Returns the bound skeleton. | |
const VtArray< UsdSkelSkinningQuery > & | GetSkinningTargets () const |
Returns the set skinning targets. | |
Helper object that describes the binding of a skeleton to a set of skinnable objects.
The set of skinnable objects is given as UsdSkelSkinningQuery prims, which can be used both to identify the skinned prim as well compute skinning properties of the prim.
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