7#ifndef PXR_IMAGING_HD_ST_CONICAL_FRUSTUM_H
8#define PXR_IMAGING_HD_ST_CONICAL_FRUSTUM_H
10#include "pxr/imaging/hdSt/implicitSurface.h"
12PXR_NAMESPACE_OPEN_SCOPE
23 HF_MALLOC_TAG_NEW(
"new HdStConicalFrustum");
35 HdStDrawItem *drawItem)
override;
39PXR_NAMESPACE_CLOSE_SCOPE
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
Represents a conical frustum (including cylinders and cones) that can be rendered natively by Storm.
Base class for natively supported implicit surfaces (e.g., spheres)
A path value used to locate objects in layers or scenegraphs.