8 #ifndef PXR_USD_IMAGING_USD_VOL_IMAGING_DATA_SOURCE_FIELD_ASSET_H 9 #define PXR_USD_IMAGING_USD_VOL_IMAGING_DATA_SOURCE_FIELD_ASSET_H 14 #include "pxr/usdImaging/usdVolImaging/api.h" 16 #include "pxr/usdImaging/usdImaging/dataSourcePrim.h" 17 #include "pxr/usdImaging/usdImaging/dataSourceStageGlobals.h" 18 #include "pxr/imaging/hd/dataSource.h" 20 PXR_NAMESPACE_OPEN_SCOPE
33 HdDataSourceBaseHandle
Get(
const TfToken &name)
override;
64 HdDataSourceBaseHandle
Get(
const TfToken &name)
override;
72 UsdImagingPropertyInvalidationType invalidationType);
85 PXR_NAMESPACE_CLOSE_SCOPE
87 #endif // PXR_USD_IMAGING_USD_VOL_IMAGING_DATA_SOURCE_FIELD_ASSET_H A prim data source representing UsdVolOpenVDBAsset or UsdVolField3DAsset.
A container data source representing volumeField info.
TfTokenVector GetNames() override
Returns the names for which this data source can return meaningful results.
A datasource representing structured (named, hierarchical) data, for example a geometric primitive or...
Token for efficient comparison, assignment, and hashing of known strings.
Data source representing a basic USD prim.
This class is used as a context object with global stage information, that gets passed down to dataso...
Represents a set of data source locators closed under descendancy.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
std::vector< TfToken > TfTokenVector
Convenience types.
A path value used to locate objects in layers or scenegraphs.
HdDataSourceBaseHandle Get(const TfToken &name) override
Returns the data source representing name, if valid.
HdDataSourceBaseHandle Get(const TfToken &name) override
Returns the child datasource of the given name.
TfTokenVector GetNames() override
Returns the list of names for which Get(...) is expected to return a non-null value.